}
if s, ok := config.Colorscheme["color-column"]; ok {
- if colorcolumn != 0 && vloc.X-w.gutterOffset == colorcolumn {
+ if colorcolumn != 0 && vloc.X-w.gutterOffset+w.StartCol == colorcolumn {
fg, _, _ := s.Decompose()
style = style.Background(fg)
}
for i := vloc.X; i < bufWidth; i++ {
curStyle := style
if s, ok := config.Colorscheme["color-column"]; ok {
- if colorcolumn != 0 && i-w.gutterOffset == colorcolumn {
+ if colorcolumn != 0 && i-w.gutterOffset+w.StartCol == colorcolumn {
fg, _, _ := s.Decompose()
curStyle = style.Background(fg)
}