is_horizontal(horizontal), is_auto_scaling(auto_scale),
dragged_by_slider(false), tray_clicked(false), scroll_pos(0),
draw_center(0), thumb_size(0), min_pos(0), max_pos(100), small_step(10),
- large_step(50), last_change(0), drag_offset(0), page_size(100), border_size(0)
+ large_step(50), drag_offset(0), page_size(100), border_size(0)
{
refreshControls();
setNotClipped(false);
}
// randval ranges from -1..1
- float randval = (float)pr.next() / (pr.RANDOM_RANGE / 2) - 1.f;
+ /*
+ Note: can generate values slightly larger than 1
+ but this can't be changed as mapgen must be deterministic accross versions.
+ */
+ float randval = (float)pr.next() / float(pr.RANDOM_RANGE / 2) - 1.f;
float noiseval = contour(noise->result[index]);
float noiseval2 = contour(noise2->result[index]);
if (noiseval * noiseval2 + randval * random_factor < nthresh)