(this does not work for `enable_server`).
Only these settings are supported:
`enable_damage`, `creative_mode`, `enable_server`.
+ * `map_persistent`: Specifies whether newly created worlds should use
+ a persistent map backend. Defaults to `true` (= "sqlite3")
* `author`: The author of the game. It only appears when downloaded from
ContentDB.
* `release`: Ignore this: Should only ever be set by ContentDB, as it is
// Create world.mt if does not already exist
std::string worldmt_path = final_path + DIR_DELIM "world.mt";
if (!fs::PathExists(worldmt_path)) {
- Settings conf;
+ Settings gameconf;
+ std::string gameconf_path = gamespec.path + DIR_DELIM "game.conf";
+ gameconf.readConfigFile(gameconf_path.c_str());
+
+ Settings conf; // for world.mt
conf.set("world_name", name);
conf.set("gameid", gamespec.id);
- conf.set("backend", "sqlite3");
+
+ std::string backend = "sqlite3";
+ if (gameconf.exists("map_persistent") && !gameconf.getBool("map_persistent")) {
+ backend = "dummy";
+ }
+ conf.set("backend", backend);
+
conf.set("player_backend", "sqlite3");
conf.set("auth_backend", "sqlite3");
conf.set("mod_storage_backend", "sqlite3");