timeoftheday = fmod(timeoftheday + 0.75f, 0.5f) + 0.25f;
const float offset_constant = 10000.0f;
- v3f light(0.0f, 0.0f, -1.0f);
- light.rotateXZBy(90);
- light.rotateXYBy(timeoftheday * 360 - 90);
- light.rotateYZBy(sky->getSkyBodyOrbitTilt());
+ v3f light = is_day ? sky->getSunDirection() : sky->getMoonDirection();
v3f sun_pos = light * offset_constant;
}
}
+static v3f getSkyBodyPosition(float horizon_position, float day_position, float orbit_tilt)
+{
+ v3f result = v3f(0, 0, -1);
+ result.rotateXZBy(horizon_position);
+ result.rotateXYBy(day_position);
+ result.rotateYZBy(orbit_tilt);
+ return result;
+}
+
+v3f Sky::getSunDirection()
+{
+ return getSkyBodyPosition(90, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_body_orbit_tilt);
+}
+
+v3f Sky::getMoonDirection()
+{
+ return getSkyBodyPosition(270, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_body_orbit_tilt);
+}
+
void Sky::draw_sun(video::IVideoDriver *driver, float sunsize, const video::SColor &suncolor,
const video::SColor &suncolor2, float wicked_time_of_day)
/* Draw sun in the sky.
* day_position: turn the body around the Z axis, to place it depending of the time of the day
*/
{
- v3f centrum(0, 0, -1);
- centrum.rotateXZBy(horizon_position);
- centrum.rotateXYBy(day_position);
- centrum.rotateYZBy(m_sky_body_orbit_tilt);
+ v3f centrum = getSkyBodyPosition(horizon_position, day_position, m_sky_body_orbit_tilt);
+ v3f untilted_centrum = getSkyBodyPosition(horizon_position, day_position, 0.f);
for (video::S3DVertex &vertex : vertices) {
// Body is directed to -Z (south) by default
vertex.Pos.rotateXZBy(horizon_position);
vertex.Pos.rotateXYBy(day_position);
- vertex.Pos.Z += centrum.Z;
+ vertex.Pos += centrum - untilted_centrum;
}
}
void setSunScale(f32 sun_scale) { m_sun_params.scale = sun_scale; }
void setSunriseVisible(bool glow_visible) { m_sun_params.sunrise_visible = glow_visible; }
void setSunriseTexture(const std::string &sunglow_texture, ITextureSource* tsrc);
+ v3f getSunDirection();
void setMoonVisible(bool moon_visible) { m_moon_params.visible = moon_visible; }
bool getMoonVisible() const { return m_moon_params.visible; }
void setMoonTexture(const std::string &moon_texture,
const std::string &moon_tonemap, ITextureSource *tsrc);
void setMoonScale(f32 moon_scale) { m_moon_params.scale = moon_scale; }
+ v3f getMoonDirection();
void setStarsVisible(bool stars_visible) { m_star_params.visible = stars_visible; }
void setStarCount(u16 star_count);
ITextureSource *tsrc);
const video::SColorf &getCurrentStarColor() const { return m_star_color; }
- float getSkyBodyOrbitTilt() const { return m_sky_body_orbit_tilt; }
-
private:
aabb3f m_box;
video::SMaterial m_materials[SKY_MATERIAL_COUNT];