-WorldEdit v0.6 for MineTest 0.4.8+
+WorldEdit v1.0 for MineTest 0.4.8+
==================================
-In-game world editing for [Minetest](http://minetest.net/)! Tons of functionality to help with building, fixing, and more.
+The ultimate in-game world editing tool for [Minetest](http://minetest.net/)! Tons of functionality to help with building, fixing, and more.
For more information, see the [forum topic](https://forum.minetest.net/viewtopic.php?id=572) at the Minetest forums.
worldedit = worldedit or {}\r
local minetest = minetest --local copy of global\r
\r
---wip: fix the queue\r
-\r
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions\r
worldedit.sort_pos = function(pos1, pos2)\r
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}\r
if pos1 ~= nil then\r
--make area stay loaded\r
local manip = minetest.get_voxel_manip()\r
- manip:read_from_map(pos1, pos1) --wip: see if this even works\r
+ manip:read_from_map(pos1, pos1)\r
end\r
if worldedit.marker1[name] ~= nil then --marker already exists\r
worldedit.marker1[name]:remove() --remove marker\r
if pos2 ~= nil then\r
--make area stay loaded\r
local manip = minetest.get_voxel_manip()\r
- manip:read_from_map(pos2, pos2) --wip: see if this even works\r
+ manip:read_from_map(pos2, pos2)\r
end\r
if worldedit.marker2[name] ~= nil then --marker already exists\r
worldedit.marker2[name]:remove() --remove marker\r