collision_box = cauldron_cbox,
on_rightclick = function(pos, node, clicker, itemstack)
local inv = clicker:get_inventory()
- if clicker:get_wielded_item():get_name() == "xdecor:bowl" then
- if inv:room_for_item("main", "xdecor:bowl_soup 1") then
- itemstack:take_item()
- inv:add_item("main", "xdecor:bowl_soup 1")
- minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
- else
- minetest.chat_send_player(clicker:get_player_name(),
+ local wield_item = clicker:get_wielded_item()
+
+ if wield_item:get_name() == "xdecor:bowl" then
+ if wield_item:get_count() > 1 then
+ if inv:room_for_item("main", "xdecor:bowl_soup 1") then
+ itemstack:take_item()
+ inv:add_item("main", "xdecor:bowl_soup 1")
+ else
+ minetest.chat_send_player(clicker:get_player_name(),
"No room in your inventory to add a bowl of soup!")
+ return
+ end
+ else
+ itemstack:replace("xdecor:bowl_soup 1")
end
+
+ minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
return itemstack
end
end