]> git.lizzy.rs Git - dragonfireclient.git/commitdiff
Add no_texture.png as fallback for unspecified textures
authorWuzzy <wuzzy2@mail.ru>
Wed, 20 Oct 2021 19:50:16 +0000 (19:50 +0000)
committerGitHub <noreply@github.com>
Wed, 20 Oct 2021 19:50:16 +0000 (21:50 +0200)
doc/texture_packs.txt
games/devtest/mods/broken/init.lua [new file with mode: 0644]
games/devtest/mods/broken/mod.conf [new file with mode: 0644]
src/client/content_cao.cpp
src/client/game.cpp
src/client/hud.cpp
src/client/wieldmesh.cpp
src/nodedef.cpp
src/object_properties.cpp
src/server/luaentity_sao.cpp
textures/base/pack/no_texture.png [new file with mode: 0644]

index 8af2cbad691c4e618f1d363913fb7663ab7ae3da..f738032b683116f67b3424f56cdece7f601afd19 100644 (file)
@@ -90,9 +90,10 @@ by texture packs. All existing fallback textures can be found in the directory
 * `minimap_mask_square.png`: mask used for the square minimap
 * `minimap_overlay_round.png`: overlay texture for the round minimap
 * `minimap_overlay_square.png`: overlay texture for the square minimap
-* `no_texture_airlike.png`: fallback inventory image for airlike nodes
 * `object_marker_red.png`: texture for players on the minimap
 * `player_marker.png`: texture for the own player on the square minimap
+* `no_texture_airlike.png`: fallback inventory image for airlike nodes
+* `no_texture.png`: fallback image for unspecified textures
 
 * `player.png`: front texture of the 2D upright sprite player
 * `player_back.png`: back texture of the 2D upright sprite player
diff --git a/games/devtest/mods/broken/init.lua b/games/devtest/mods/broken/init.lua
new file mode 100644 (file)
index 0000000..04993ca
--- /dev/null
@@ -0,0 +1,11 @@
+-- Register stuff with empty definitions to test if Minetest fallback options
+-- for these things work properly.
+
+-- The itemstrings are deliberately kept descriptive to keep them easy to
+-- recognize.
+
+minetest.register_node("broken:node_with_empty_definition", {})
+minetest.register_tool("broken:tool_with_empty_definition", {})
+minetest.register_craftitem("broken:craftitem_with_empty_definition", {})
+
+minetest.register_entity("broken:entity_with_empty_definition", {})
diff --git a/games/devtest/mods/broken/mod.conf b/games/devtest/mods/broken/mod.conf
new file mode 100644 (file)
index 0000000..a24378a
--- /dev/null
@@ -0,0 +1,2 @@
+name = broken
+description = Register items and an entity with empty definitions to test fallback
index da78cae7cd5d04a9ed1892a28aee273f899c1684..1e79d00c9f384eb224f0dafc4f4e92d8fec90983 100644 (file)
@@ -647,7 +647,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
                                m_matrixnode, v2f(1, 1), v3f(0,0,0), -1);
                m_spritenode->grab();
                m_spritenode->setMaterialTexture(0,
-                               tsrc->getTextureForMesh("unknown_node.png"));
+                               tsrc->getTextureForMesh("no_texture.png"));
 
                setSceneNodeMaterial(m_spritenode);
 
@@ -1288,7 +1288,7 @@ void GenericCAO::updateTextures(std::string mod)
 
        if (m_spritenode) {
                if (m_prop.visual == "sprite") {
-                       std::string texturestring = "unknown_node.png";
+                       std::string texturestring = "no_texture.png";
                        if (!m_prop.textures.empty())
                                texturestring = m_prop.textures[0];
                        texturestring += mod;
@@ -1367,7 +1367,7 @@ void GenericCAO::updateTextures(std::string mod)
                {
                        for (u32 i = 0; i < 6; ++i)
                        {
-                               std::string texturestring = "unknown_node.png";
+                               std::string texturestring = "no_texture.png";
                                if(m_prop.textures.size() > i)
                                        texturestring = m_prop.textures[i];
                                texturestring += mod;
@@ -1400,7 +1400,7 @@ void GenericCAO::updateTextures(std::string mod)
                } else if (m_prop.visual == "upright_sprite") {
                        scene::IMesh *mesh = m_meshnode->getMesh();
                        {
-                               std::string tname = "unknown_object.png";
+                               std::string tname = "no_texture.png";
                                if (!m_prop.textures.empty())
                                        tname = m_prop.textures[0];
                                tname += mod;
@@ -1422,7 +1422,7 @@ void GenericCAO::updateTextures(std::string mod)
                                buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
                        }
                        {
-                               std::string tname = "unknown_object.png";
+                               std::string tname = "no_texture.png";
                                if (m_prop.textures.size() >= 2)
                                        tname = m_prop.textures[1];
                                else if (!m_prop.textures.empty())
index a6448f40df32109b5646083e516b0b996f639ac1..57951dc95ce4cb7a4a1583bf3a33c5ce59917c01 100644 (file)
@@ -3331,9 +3331,8 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
        } else {
                MapNode n = map.getNode(nodepos);
 
-               if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
-                       m_game_ui->setInfoText(L"Unknown node: " +
-                               utf8_to_wide(nodedef_manager->get(n).name));
+               if (nodedef_manager->get(n).name == "unknown") {
+                       m_game_ui->setInfoText(L"Unknown node");
                }
        }
 
index 0620759daf7a7727c77beb58c1e2e54a6bd2cedb..e08d2ef026b61af4a07f3a6120b317e5df8115e1 100644 (file)
@@ -1007,11 +1007,15 @@ void drawItemStack(
 
        bool draw_overlay = false;
 
+       bool has_mesh = false;
+       ItemMesh *imesh;
+
        // Render as mesh if animated or no inventory image
        if ((enable_animations && rotation_kind < IT_ROT_NONE) || def.inventory_image.empty()) {
-               ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
-               if (!imesh || !imesh->mesh)
-                       return;
+               imesh = client->idef()->getWieldMesh(def.name, client);
+               has_mesh = imesh && imesh->mesh;
+       }
+       if (has_mesh) {
                scene::IMesh *mesh = imesh->mesh;
                driver->clearBuffers(video::ECBF_DEPTH);
                s32 delta = 0;
@@ -1103,10 +1107,17 @@ void drawItemStack(
                draw_overlay = def.type == ITEM_NODE && def.inventory_image.empty();
        } else { // Otherwise just draw as 2D
                video::ITexture *texture = client->idef()->getInventoryTexture(def.name, client);
-               if (!texture)
-                       return;
-               video::SColor color =
-                       client->idef()->getItemstackColor(item, client);
+               video::SColor color;
+               if (texture) {
+                       color = client->idef()->getItemstackColor(item, client);
+               } else {
+                       color = video::SColor(255, 255, 255, 255);
+                       ITextureSource *tsrc = client->getTextureSource();
+                       texture = tsrc->getTexture("no_texture.png");
+                       if (!texture)
+                               return;
+               }
+
                const video::SColor colors[] = { color, color, color, color };
 
                draw2DImageFilterScaled(driver, texture, rect,
index 6beed3f3a4a0af5c190833b3abad3c047b57d072..0a4cb3b866c47d673e4dd9a621cc8fc2de3c7e56 100644 (file)
@@ -458,9 +458,14 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
                        material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
                }
                return;
-       } else if (!def.inventory_image.empty()) {
-               setExtruded(def.inventory_image, def.inventory_overlay, def.wield_scale,
-                       tsrc, 1);
+       } else {
+               if (!def.inventory_image.empty()) {
+                       setExtruded(def.inventory_image, def.inventory_overlay, def.wield_scale,
+                               tsrc, 1);
+               } else {
+                       setExtruded("no_texture.png", "", def.wield_scale, tsrc, 1);
+               }
+
                m_colors.emplace_back();
                // overlay is white, if present
                m_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
index 703df4dee0da8c8bee0d93a57bee5766c2a9cbef..f0e0024be23b026c6fea5966e3f522491268f7f8 100644 (file)
@@ -796,8 +796,10 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
        TileDef tdef[6];
        for (u32 j = 0; j < 6; j++) {
                tdef[j] = tiledef[j];
-               if (tdef[j].name.empty())
-                       tdef[j].name = "unknown_node.png";
+               if (tdef[j].name.empty()) {
+                       tdef[j].name = "no_texture.png";
+                       tdef[j].backface_culling = false;
+               }
        }
        // also the overlay tiles
        TileDef tdef_overlay[6];
@@ -805,8 +807,13 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
                tdef_overlay[j] = tiledef_overlay[j];
        // also the special tiles
        TileDef tdef_spec[6];
-       for (u32 j = 0; j < CF_SPECIAL_COUNT; j++)
+       for (u32 j = 0; j < CF_SPECIAL_COUNT; j++) {
                tdef_spec[j] = tiledef_special[j];
+               if (tdef_spec[j].name.empty()) {
+                       tdef_spec[j].name = "no_texture.png";
+                       tdef_spec[j].backface_culling = false;
+               }
+       }
 
        bool is_liquid = false;
 
@@ -1052,6 +1059,10 @@ void NodeDefManager::clear()
        {
                ContentFeatures f;
                f.name = "unknown";
+               TileDef unknownTile;
+               unknownTile.name = "unknown_node.png";
+               for (int t = 0; t < 6; t++)
+                       f.tiledef[t] = unknownTile;
                // Insert directly into containers
                content_t c = CONTENT_UNKNOWN;
                m_content_features[c] = f;
index db06f89300a245b221998def46b3606e861a0471..c7f6becf0a887b5029929fcb3bed9c3357a6a2a0 100644 (file)
@@ -28,7 +28,7 @@ static const video::SColor NULL_BGCOLOR{0, 1, 1, 1};
 
 ObjectProperties::ObjectProperties()
 {
-       textures.emplace_back("unknown_object.png");
+       textures.emplace_back("no_texture.png");
        colors.emplace_back(255,255,255,255);
 }
 
index 3bcbe107b39beb7602a6175b1432bb0397d9f97f..1d65ac306d355fc7e2b81ca1a7dcebec79a0bb5a 100644 (file)
@@ -108,7 +108,12 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
                m_env->getScriptIface()->
                        luaentity_Activate(m_id, m_init_state, dtime_s);
        } else {
+               // It's an unknown object
+               // Use entitystring as infotext for debugging
                m_prop.infotext = m_init_name;
+               // Set unknown object texture
+               m_prop.textures.clear();
+               m_prop.textures.emplace_back("unknown_object.png");
        }
 }
 
diff --git a/textures/base/pack/no_texture.png b/textures/base/pack/no_texture.png
new file mode 100644 (file)
index 0000000..681b810
Binary files /dev/null and b/textures/base/pack/no_texture.png differ