#include "config.h"
using namespace irr::core;
-static video::SMaterial baseMaterial() {
+static video::SMaterial baseMaterial()
+{
video::SMaterial mat;
mat.Lighting = false;
#if ENABLE_GLES
}
}
-void Sky::updateStars() {
+void Sky::updateStars()
+{
m_stars.reset(new scene::SMeshBuffer());
// Stupid IrrLicht doesn’t allow non-indexed rendering, and indexed quad
// rendering is slow due to lack of hardware support. So as indices are