static void save_background(Context *context, FILE *output_file)
{
+ // TODO: save_background is not implemented
(void) context;
(void) output_file;
}
static void save_player(Context *context, FILE *output_file)
{
+ // TODO: save_player is not implemented
(void) context;
(void) output_file;
}
static void save_platforms(Context *context, FILE *output_file)
{
+ // TODO: save_platforms is not implemented
(void) context;
(void) output_file;
}
static void save_goals(Context *context, FILE *output_file)
{
+ // TODO: save_goals is not implemented
(void) context;
(void) output_file;
}
static void save_lavas(Context *context, FILE *output_file)
{
+ // TODO: save_lavas is not implemented
(void) context;
(void) output_file;
}
static void save_backplatforms(Context *context, FILE *output_file)
+// TODO: save_backplatforms is not implemented
{
(void) context;
(void) output_file;
static void save_boxes(Context *context, FILE *output_file)
{
+ // TODO: save_boxes is not implemented
(void) context;
(void) output_file;
}
static void save_labels(Context *context, FILE *output_file)
{
+ // TODO: save_labels is not implemented
(void) context;
(void) output_file;
}
static void save_script_regions(Context *context, FILE *output_file)
{
+ // TODO: save_script_regions is not implemented
(void) context;
(void) output_file;
}