]> git.lizzy.rs Git - dragonfireclient.git/commitdiff
Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""
authorLoic Blot <loic.blot@unix-experience.fr>
Sat, 15 Jul 2017 07:28:10 +0000 (09:28 +0200)
committerLoic Blot <loic.blot@unix-experience.fr>
Sat, 15 Jul 2017 07:28:10 +0000 (09:28 +0200)
This reverts commit bdac12761cd92960c3df83c932aa610f2322215f.

builtin/client/chatcommands.lua
builtin/settingtypes.txt
doc/client_lua_api.md
minetest.conf.example
src/client.cpp
src/client.h
src/defaultsettings.cpp
src/script/lua_api/l_client.cpp
src/script/lua_api/l_client.h

index 20f98a293f9ed9b24a3a15070389717691d81612..ed43a6140355956e44ff826e9cf0bd3a892250d8 100644 (file)
@@ -51,3 +51,15 @@ core.register_chatcommand("disconnect", {
                core.disconnect()
        end,
 })
+
+core.register_chatcommand("clear_chat_queue", {
+       description = core.gettext("Clear the out chat queue"),
+       func = function(param)
+               core.clear_out_chat_queue()
+               return true, core.gettext("The out chat queue is now empty")
+       end,
+})
+
+function core.run_server_chatcommand(cmd, param)
+       core.send_chat_message("/" .. cmd .. " " .. param)
+end
index 6dd3e825b6744ffd887557ea33aa9f2f68d4bc65..c710afdcff1756298918e2920843cddb80e4cf98 100644 (file)
@@ -315,6 +315,9 @@ serverlist_url (Serverlist URL) string servers.minetest.net
 #    File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
 serverlist_file (Serverlist file) string favoriteservers.txt
 
+#    Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
+max_out_chat_queue_size (Maximum size of the out chat queue) int 20
+
 [*Graphics]
 
 [**In-Game]
index e2841dac118b9650555f897d71bcd6d670070fc0..3bd1e35671008f08a61fd3139464a78e1f0065fc 100644 (file)
@@ -721,6 +721,12 @@ Call these functions only at load time!
 ### Player
 * `minetest.get_wielded_item()`
     * Returns the itemstack the local player is holding
+* `minetest.send_chat_message(message)`
+    * Act as if `message` was typed by the player into the terminal.
+* `minetest.run_server_chatcommand(cmd, param)`
+    * Alias for `minetest.send_chat_message("/" .. cmd .. " " .. param)`
+* `minetest.clear_out_chat_queue()`
+    * Clears the out chat queue
 * `minetest.localplayer`
     * Reference to the LocalPlayer object. See [`LocalPlayer`](#localplayer) class reference for methods.
 
index d6a57d681ed8be1614d98f757cd6fc88f8d469c8..d7c309c6d0630d8ac08f843096812b75219db0df 100644 (file)
 #    type: string
 # serverlist_file = favoriteservers.txt
 
+#    Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
+#    type: int
+# max_out_chat_queue_size = 20
+
 ## Graphics
 
 ### In-Game
index d0c90b108d9062708f7a0f3126d935c842da0546..0f689a7145971eb08797caf45a5a26cd391bce5b 100644 (file)
@@ -83,6 +83,7 @@ Client::Client(
        m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
        m_address_name(address_name),
        m_server_ser_ver(SER_FMT_VER_INVALID),
+       m_last_chat_message_sent(time(NULL)),
        m_password(password),
        m_chosen_auth_mech(AUTH_MECHANISM_NONE),
        m_media_downloader(new ClientMediaDownloader()),
@@ -387,6 +388,14 @@ void Client::step(float dtime)
                }
        }
 
+       /*
+               Send pending messages on out chat queue
+       */
+       if (!m_out_chat_queue.empty() && canSendChatMessage()) {
+               sendChatMessage(m_out_chat_queue.front());
+               m_out_chat_queue.pop();
+       }
+
        /*
                Handle environment
        */
@@ -1143,13 +1152,50 @@ void Client::sendInventoryAction(InventoryAction *a)
        Send(&pkt);
 }
 
+bool Client::canSendChatMessage() const
+{
+       u32 now = time(NULL);
+       float time_passed = now - m_last_chat_message_sent;
+
+       float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
+                       (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
+
+       if (virt_chat_message_allowance < 1.0f)
+               return false;
+
+       return true;
+}
+
 void Client::sendChatMessage(const std::wstring &message)
 {
-       NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
+       const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
+       if (canSendChatMessage()) {
+               u32 now = time(NULL);
+               float time_passed = now - m_last_chat_message_sent;
+               m_last_chat_message_sent = time(NULL);
 
-       pkt << message;
+               m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
+               if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
+                       m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
 
-       Send(&pkt);
+               m_chat_message_allowance -= 1.0f;
+
+               NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
+
+               pkt << message;
+
+               Send(&pkt);
+       } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
+               m_out_chat_queue.push(message);
+       } else {
+               infostream << "Could not queue chat message because maximum out chat queue size ("
+                               << max_queue_size << ") is reached." << std::endl;
+       }
+}
+
+void Client::clearOutChatQueue()
+{
+       m_out_chat_queue = std::queue<std::wstring>();
 }
 
 void Client::sendChangePassword(const std::string &oldpassword,
index 29cbe9c100d887518556af5338ba3d130cca169a..0255b2803337f2c361edd41e7b03db2febe6eb94 100644 (file)
@@ -40,6 +40,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <fstream>
 #include "filesys.h"
 
+#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
+
 struct MeshMakeData;
 class MapBlockMesh;
 class IWritableTextureSource;
@@ -373,6 +375,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
                const StringMap &fields);
        void sendInventoryAction(InventoryAction *a);
        void sendChatMessage(const std::wstring &message);
+       void clearOutChatQueue();
        void sendChangePassword(const std::string &oldpassword,
                const std::string &newpassword);
        void sendDamage(u8 damage);
@@ -579,6 +582,8 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        inline std::string getPlayerName()
        { return m_env.getLocalPlayer()->getName(); }
 
+       bool canSendChatMessage() const;
+
        float m_packetcounter_timer = 0.0f;
        float m_connection_reinit_timer = 0.1f;
        float m_avg_rtt_timer = 0.0f;
@@ -625,6 +630,9 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
        //s32 m_daynight_i;
        //u32 m_daynight_ratio;
        std::queue<std::wstring> m_chat_queue;
+       std::queue<std::wstring> m_out_chat_queue;
+       u32 m_last_chat_message_sent;
+       float m_chat_message_allowance = 5.0f;
 
        // The authentication methods we can use to enter sudo mode (=change password)
        u32 m_sudo_auth_methods;
index 54043cf75fbd8bc219edf33fb8d0440be6468ed5..5206d19ebd7c4ebb133d46900430f2170b59748f 100644 (file)
@@ -57,6 +57,7 @@ void set_default_settings(Settings *settings)
        settings->setDefault("curl_verify_cert", "true");
        settings->setDefault("enable_remote_media_server", "true");
        settings->setDefault("enable_client_modding", "false");
+       settings->setDefault("max_out_chat_queue_size", "20");
 
        // Keymap
        settings->setDefault("remote_port", "30000");
index 0b957a6e23a31172bff4cbcfa14eaaedabbf84a9..1077d5f2d86568ccc782b58865abd038bfd1e4a7 100644 (file)
@@ -85,6 +85,23 @@ int ModApiClient::l_display_chat_message(lua_State *L)
        return 1;
 }
 
+// send_chat_message(message)
+int ModApiClient::l_send_chat_message(lua_State *L)
+{
+       if (!lua_isstring(L, 1))
+               return 0;
+       std::string message = luaL_checkstring(L, 1);
+       getClient(L)->sendChatMessage(utf8_to_wide(message));
+       return 0;
+}
+
+// clear_out_chat_queue()
+int ModApiClient::l_clear_out_chat_queue(lua_State *L)
+{
+       getClient(L)->clearOutChatQueue();
+       return 0;
+}
+
 // get_player_names()
 int ModApiClient::l_get_player_names(lua_State *L)
 {
@@ -337,6 +354,8 @@ void ModApiClient::Initialize(lua_State *L, int top)
        API_FCT(get_current_modname);
        API_FCT(print);
        API_FCT(display_chat_message);
+       API_FCT(send_chat_message);
+       API_FCT(clear_out_chat_queue);
        API_FCT(get_player_names);
        API_FCT(set_last_run_mod);
        API_FCT(get_last_run_mod);
index 6bb12187fd3ab4fcdc2663f52ebbbd8d1223dc36..7472915f5c1b6442f5dadae918b2bf023e283570 100644 (file)
@@ -37,6 +37,12 @@ class ModApiClient : public ModApiBase
        // display_chat_message(message)
        static int l_display_chat_message(lua_State *L);
 
+       // send_chat_message(message)
+       static int l_send_chat_message(lua_State *L);
+
+       // clear_out_chat_queue()
+       static int l_clear_out_chat_queue(lua_State *L);
+
        // get_player_names()
        static int l_get_player_names(lua_State *L);