!/mods/minetest/mods_here.txt
/worlds
/world/
-/clientmods/*
-!/clientmods/preview/
/client/mod_storage/
+/clientmods/*
+!/clientmods/mods_here.txt
## Configuration/log files
minetest.conf
"Settings",
string = {fields = {"split", "trim"}},
- table = {fields = {"copy", "getn", "indexof", "insert_all"}},
+ table = {fields = {"copy", "getn", "indexof", "insert_all", "combine"}},
math = {fields = {"hypot", "round"}},
}
# This can be read from ${PROJECT_NAME} after project() is called
project(minetest)
-set(PROJECT_NAME_CAPITALIZED "Minetest")
+set(PROJECT_NAME_CAPITALIZED "Dragonfire")
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
set(VERSION_MAJOR 5)
set(VERSION_MINOR 6)
set(VERSION_PATCH 0)
-set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
+set(VERSION_EXTRA "dragonfire" CACHE STRING "Stuff to append to version string")
# Change to false for releases
-set(DEVELOPMENT_BUILD TRUE)
+set(DEVELOPMENT_BUILD FALSE)
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
if(VERSION_EXTRA)
install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
install(FILES "misc/net.minetest.minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
install(FILES "misc/net.minetest.minetest.appdata.xml" DESTINATION "${APPDATADIR}")
- install(FILES "misc/minetest.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
- install(FILES "misc/minetest-xorg-icon-128.png"
+ install(FILES "misc/dragonfire.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
+ install(FILES "misc/dragonfire-xorg-icon-128.png"
DESTINATION "${ICONDIR}/hicolor/128x128/apps"
- RENAME "minetest.png")
+ RENAME "dragonfire.png")
endif()
if(APPLE)
- install(FILES "misc/minetest-icon.icns" DESTINATION "${SHAREDIR}")
+ install(FILES "misc/dragonfire-icon.icns" DESTINATION "${SHAREDIR}")
install(FILES "misc/Info.plist" DESTINATION "${BUNDLE_PATH}/Contents")
endif()
set(CPACK_CREATE_DESKTOP_LINKS ${PROJECT_NAME})
set(CPACK_PACKAGING_INSTALL_PREFIX "/${PROJECT_NAME_CAPITALIZED}")
- set(CPACK_WIX_PRODUCT_ICON "${CMAKE_CURRENT_SOURCE_DIR}/misc/minetest-icon.ico")
+ set(CPACK_WIX_PRODUCT_ICON "${CMAKE_CURRENT_SOURCE_DIR}/misc/dragonfire-icon.ico")
# Supported languages can be found at
# http://wixtoolset.org/documentation/manual/v3/wixui/wixui_localization.html
#set(CPACK_WIX_CULTURES "ar-SA,bg-BG,ca-ES,hr-HR,cs-CZ,da-DK,nl-NL,en-US,et-EE,fi-FI,fr-FR,de-DE")
textures/base/pack/start_icon.png
textures/base/pack/end_icon.png
-erlehmann:
- misc/minetest-icon-24x24.png
- misc/minetest-icon.ico
- misc/minetest.svg
+EliasFleckenstein03:
+ misc/dragonfire-icon-24x24.png
+ misc/dragonfire-icon.ico
+ misc/dragonfire.svg
textures/base/pack/logo.png
JRottm:
In case you downloaded the source code
--------------------------------------
-If you downloaded the Minetest Engine source code in which this file is
+If you downloaded the Dragonfire Client source code in which this file is
contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
project too. See its README.txt for more information.
Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
- git clone --depth 1 https://github.com/minetest/minetest.git
- cd minetest
+ git clone --depth 1 https://github.com/dragonfireclient/dragonfireclient
+ cd dragonfireclient
Download minetest_game (otherwise only the "Development Test" game is available) using Git:
-- Import a bunch of individual files from builtin/game/
local gamepath = core.get_builtin_path() .. "game" .. DIR_DELIM
+local commonpath = core.get_builtin_path() .. "common" .. DIR_DELIM
dofile(gamepath .. "constants.lua")
dofile(gamepath .. "item_s.lua")
dofile(gamepath .. "misc_s.lua")
dofile(gamepath .. "features.lua")
-dofile(gamepath .. "voxelarea.lua")
+dofile(commonpath .. "voxelarea.lua")
-- Transfer of globals
do
return true
end)
-core.register_chatcommand("list_players", {
- description = core.gettext("List online players"),
+function core.run_server_chatcommand(cmd, param)
+ core.send_chat_message("/" .. cmd .. " " .. param)
+end
+
+core.register_chatcommand("say", {
+ description = "Send raw text",
+ func = function(text)
+ core.send_chat_message(text)
+ return true
+ end,
+})
+
+core.register_chatcommand("teleport", {
+ params = "<X>,<Y>,<Z>",
+ description = "Teleport to coordinates.",
func = function(param)
- local player_names = core.get_player_names()
- if not player_names then
- return false, core.gettext("This command is disabled by server.")
+ local success, pos = core.parse_pos(param)
+ if success then
+ core.localplayer:set_pos(pos)
+ return true, "Teleporting to " .. core.pos_to_string(pos)
end
+ return false, pos
+ end,
+})
- local players = table.concat(player_names, ", ")
- return true, core.gettext("Online players: ") .. players
+core.register_chatcommand("wielded", {
+ description = "Print itemstring of wieleded item",
+ func = function()
+ return true, core.localplayer:get_wielded_item():to_string()
end
})
core.register_chatcommand("disconnect", {
- description = core.gettext("Exit to main menu"),
+ description = "Exit to main menu",
func = function(param)
core.disconnect()
end,
})
-core.register_chatcommand("clear_chat_queue", {
- description = core.gettext("Clear the out chat queue"),
+core.register_chatcommand("players", {
+ description = "List online players",
func = function(param)
- core.clear_out_chat_queue()
- return true, core.gettext("The out chat queue is now empty.")
+ return true, "Online players: " .. table.concat(core.get_player_names(), ", ")
+ end
+})
+
+core.register_chatcommand("kill", {
+ description = "Kill yourself",
+ func = function()
+ core.send_damage(10000)
end,
})
-function core.run_server_chatcommand(cmd, param)
- core.send_chat_message("/" .. cmd .. " " .. param)
-end
+core.register_chatcommand("set", {
+ params = "([-n] <name> <value>) | <name>",
+ description = "Set or read client configuration setting",
+ func = function(param)
+ local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
+ if arg and arg == "-n" and setname and setvalue then
+ core.settings:set(setname, setvalue)
+ return true, setname .. " = " .. setvalue
+ end
+
+ setname, setvalue = string.match(param, "([^ ]+) (.+)")
+ if setname and setvalue then
+ if not core.settings:get(setname) then
+ return false, "Failed. Use '.set -n <name> <value>' to create a new setting."
+ end
+ core.settings:set(setname, setvalue)
+ return true, setname .. " = " .. setvalue
+ end
+
+ setname = string.match(param, "([^ ]+)")
+ if setname then
+ setvalue = core.settings:get(setname)
+ if not setvalue then
+ setvalue = "<not set>"
+ end
+ return true, setname .. " = " .. setvalue
+ end
+
+ return false, "Invalid parameters (see .help set)."
+ end,
+})
+
+core.register_chatcommand("place", {
+ params = "<X>,<Y>,<Z>",
+ description = "Place wielded item",
+ func = function(param)
+ local success, pos = core.parse_relative_pos(param)
+ if success then
+ core.place_node(pos)
+ return true, "Node placed at " .. core.pos_to_string(pos)
+ end
+ return false, pos
+ end,
+})
+
+core.register_chatcommand("dig", {
+ params = "<X>,<Y>,<Z>",
+ description = "Dig node",
+ func = function(param)
+ local success, pos = core.parse_relative_pos(param)
+ if success then
+ core.dig_node(pos)
+ return true, "Node at " .. core.pos_to_string(pos) .. " dug"
+ end
+ return false, pos
+ end,
+})
+
+core.register_chatcommand("setyaw", {
+ params = "<yaw>",
+ description = "Set your yaw",
+ func = function(param)
+ local yaw = tonumber(param)
+ if yaw then
+ core.localplayer:set_yaw(yaw)
+ return true
+ else
+ return false, "Invalid usage (See .help setyaw)"
+ end
+ end
+})
+
+core.register_chatcommand("setpitch", {
+ params = "<pitch>",
+ description = "Set your pitch",
+ func = function(param)
+ local pitch = tonumber(param)
+ if pitch then
+ core.localplayer:set_pitch(pitch)
+ return true
+ else
+ return false, "Invalid usage (See .help setpitch)"
+ end
+ end
+})
+
+core.register_list_command("xray", "Configure X-Ray", "xray_nodes")
+core.register_list_command("search", "Configure NodeESP", "node_esp_nodes")
--- /dev/null
+core.cheats = {
+ ["Combat"] = {
+ ["AntiKnockback"] = "antiknockback",
+ ["AttachmentFloat"] = "float_above_parent",
+ },
+ ["Movement"] = {
+ ["Freecam"] = "freecam",
+ ["AutoForward"] = "continuous_forward",
+ ["PitchMove"] = "pitch_move",
+ ["AutoJump"] = "autojump",
+ ["Jesus"] = "jesus",
+ ["NoSlow"] = "no_slow",
+ ["JetPack"] = "jetpack",
+ ["AntiSlip"] = "antislip",
+ ["AirJump"] = "airjump",
+ ["Spider"] = "spider",
+ },
+ ["Render"] = {
+ ["Xray"] = "xray",
+ ["Fullbright"] = "fullbright",
+ ["HUDBypass"] = "hud_flags_bypass",
+ ["NoHurtCam"] = "no_hurt_cam",
+ ["BrightNight"] = "no_night",
+ ["Coords"] = "coords",
+ ["CheatHUD"] = "cheat_hud",
+ ["EntityESP"] = "enable_entity_esp",
+ ["EntityTracers"] = "enable_entity_tracers",
+ ["PlayerESP"] = "enable_player_esp",
+ ["PlayerTracers"] = "enable_player_tracers",
+ ["NodeESP"] = "enable_node_esp",
+ ["NodeTracers"] = "enable_node_tracers",
+ },
+ ["Interact"] = {
+ ["FastDig"] = "fastdig",
+ ["FastPlace"] = "fastplace",
+ ["AutoDig"] = "autodig",
+ ["AutoPlace"] = "autoplace",
+ ["InstantBreak"] = "instant_break",
+ ["FastHit"] = "spamclick",
+ ["AutoHit"] = "autohit",
+ },
+ ["Exploit"] = {
+ ["EntitySpeed"] = "entity_speed",
+ },
+ ["Player"] = {
+ ["NoFallDamage"] = "prevent_natural_damage",
+ ["NoForceRotate"] = "no_force_rotate",
+ ["Reach"] = "reach",
+ ["PointLiquids"] = "point_liquids",
+ ["PrivBypass"] = "priv_bypass",
+ ["AutoRespawn"] = "autorespawn",
+ ["ThroughWalls"] = "dont_point_nodes",
+ },
+}
+
+function core.register_cheat(cheatname, category, func)
+ core.cheats[category] = core.cheats[category] or {}
+ core.cheats[category][cheatname] = func
+end
--- CSM death formspec. Only used when clientside modding is enabled, otherwise
--- handled by the engine.
+local death_formspec = ""
+ .. "size[11,5.5]"
+ .. "bgcolor[#320000b4;true]"
+ .. "label[4.85,1.35;" .. fgettext("You died") .. "]"
+ .. "button_exit[2,3;3,0.5;btn_respawn;" .. fgettext("Respawn") .. "]"
+ .. "button_exit[6,3;3,0.5;btn_ghost_mode;" .. "Ghost Mode" .. "]"
+ .. "set_focus[btn_respawn;true]"
core.register_on_death(function()
- local formspec = "size[11,5.5]bgcolor[#320000b4;true]" ..
- "label[4.85,1.35;" .. fgettext("You died") ..
- "]button_exit[4,3;3,0.5;btn_respawn;".. fgettext("Respawn") .."]"
- core.show_formspec("bultin:death", formspec)
+ core.display_chat_message("You died at " .. core.pos_to_string(vector.round(core.localplayer:get_pos())) .. ".")
+ if core.settings:get_bool("autorespawn") then
+ core.send_respawn()
+ else
+ core.show_formspec("bultin:death", death_formspec)
+ end
end)
core.register_on_formspec_input(function(formname, fields)
if formname == "bultin:death" then
- core.send_respawn()
+ if fields.btn_ghost_mode then
+ core.display_chat_message("You are in ghost mode. Use .respawn to Respawn.")
+ else
+ core.send_respawn()
+ end
end
end)
+
+core.register_chatcommand("respawn", {
+ description = "Respawn when in ghost mode",
+ func = function()
+ if core.localplayer:get_hp() == 0 then
+ core.send_respawn()
+ core.display_chat_message("Respawned.")
+ else
+ core.display_chat_message("You are not in ghost mode.")
+ end
+ end
+})
dofile(clientpath .. "register.lua")
dofile(commonpath .. "after.lua")
dofile(commonpath .. "chatcommands.lua")
+dofile(commonpath .. "vector.lua")
+dofile(commonpath .. "voxelarea.lua")
+dofile(clientpath .. "util.lua")
dofile(clientpath .. "chatcommands.lua")
dofile(clientpath .. "death_formspec.lua")
+dofile(clientpath .. "cheats.lua")
+
return ret
end
+function core.override_item(name, redefinition)
+ if redefinition.name ~= nil then
+ error("Attempt to redefine name of "..name.." to "..dump(redefinition.name), 2)
+ end
+ if redefinition.type ~= nil then
+ error("Attempt to redefine type of "..name.." to "..dump(redefinition.type), 2)
+ end
+ local itemdef = core.get_item_def(name)
+ if not itemdef then
+ error("Attempt to override non-existent item "..name, 2)
+ end
+ local nodedef = core.get_node_def(name)
+ table.combine(itemdef, nodedef)
+
+ for k, v in pairs(redefinition) do
+ rawset(itemdef, k, v)
+ end
+ core.register_item_raw(itemdef)
+end
+
--
-- Callback registration
--
core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
core.registered_on_modchannel_signal, core.register_on_modchannel_signal = make_registration()
core.registered_on_inventory_open, core.register_on_inventory_open = make_registration()
+core.registered_on_recieve_physics_override, core.register_on_recieve_physics_override = make_registration()
+core.registered_on_play_sound, core.register_on_play_sound = make_registration()
+core.registered_on_spawn_particle, core.register_on_spawn_particle = make_registration()
+core.registered_on_object_properties_change, core.register_on_object_properties_change = make_registration()
+core.registered_on_object_hp_change, core.register_on_object_hp_change = make_registration()
+core.registered_on_object_add, core.register_on_object_add = make_registration()
+
+core.registered_nodes = {}
+core.registered_items = {}
+core.object_refs = {}
--- /dev/null
+function core.parse_pos(param)
+ local p = {}
+ local playerpos = core.localplayer:get_pos()
+ p.x, p.y, p.z = string.match(param, "^([~|%d.-]+)[, ] *([~|%d.-]+)[, ] *([~|%d.-]+)$")
+ for k, v in pairs(p) do
+ if p[k] == "~" then
+ p[k] = playerpos[k]
+ else
+ p[k] = tonumber(v)
+ end
+ end
+ if p.x and p.y and p.z then
+ return true, vector.round(p)
+ end
+ return false, "Invalid position (" .. param .. ")"
+end
+
+function core.parse_relative_pos(param)
+ local success, pos = core.parse_pos(param:gsub("~", "0"))
+ if success then pos = vector.round(vector.add(core.localplayer:get_pos(), pos)) end
+ return success, pos
+end
+
+function core.find_item(item, mini, maxi)
+ for index, stack in ipairs(core.get_inventory("current_player").main) do
+ if (not mini or index >= mini) and (not maxi or index <= maxi) and stack:get_name() == item then
+ return index
+ end
+ end
+end
+
+function core.switch_to_item(item)
+ local i = core.find_item(item)
+ if i then
+ core.localplayer:set_wield_index(i)
+ return true
+ else
+ return false
+ end
+end
+
+function core.get_pointed_thing()
+ local pos = core.camera:get_pos()
+ local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 7))
+ local player = core.localplayer
+ if not player then return end
+ local item = player:get_wielded_item()
+ if not item then return end
+ local def = core.get_item_def(item:get_name())
+ local ray = core.raycast(pos, pos2, true, core.settings:get_bool("point_liquids") or def and def.liquids_pointable)
+ return ray and ray:next()
+end
+
+function core.close_formspec(formname)
+ return core.show_formspec(formname, "")
+end
+
+function core.get_nearby_objects(radius)
+ return core.get_objects_inside_radius(core.localplayer:get_pos(), radius)
+end
+
+-- HTTP callback interface
+
+function core.http_add_fetch(httpenv)
+ httpenv.fetch = function(req, callback)
+ local handle = httpenv.fetch_async(req)
+
+ local function update_http_status()
+ local res = httpenv.fetch_async_get(handle)
+ if res.completed then
+ callback(res)
+ else
+ core.after(0, update_http_status)
+ end
+ end
+ core.after(0, update_http_status)
+ end
+
+ return httpenv
+end
core.registered_chatcommands[name] = chatcommand
end
+if INIT == "client" then
+ function core.register_list_command(command, desc, setting)
+ local def = {}
+ def.description = desc
+ def.params = "del <item> | add <item> | list"
+ function def.func(param)
+ local list = (minetest.settings:get(setting) or ""):split(",")
+ if param == "list" then
+ return true, table.concat(list, ", ")
+ else
+ local sparam = param:split(" ")
+ local cmd = sparam[1]
+ local item = sparam[2]
+ if cmd == "del" then
+ if not item then
+ return false, "Missing item."
+ end
+ local i = table.indexof(list, item)
+ if i == -1 then
+ return false, item .. " is not on the list."
+ else
+ table.remove(list, i)
+ core.settings:set(setting, table.concat(list, ","))
+ return true, "Removed " .. item .. " from the list."
+ end
+ elseif cmd == "add" then
+ if not item then
+ return false, "Missing item."
+ end
+ local i = table.indexof(list, item)
+ if i ~= -1 then
+ return false, item .. " is already on the list."
+ else
+ table.insert(list, item)
+ core.settings:set(setting, table.concat(list, ","))
+ return true, "Added " .. item .. " to the list."
+ end
+ end
+ end
+ return false, "Invalid usage. (See .help " .. command .. ")"
+ end
+ core.register_chatcommand(command, def)
+ end
+end
+
local function format_help_line(cmd, def)
local cmd_marker = INIT == "client" and "." or "/"
local msg = core.colorize("#00ffff", cmd_marker .. cmd)
end
+function table.combine(t, other)
+ other = other or {}
+ for k, v in pairs(other) do
+ if type(v) == "table" and type(t[k]) == "table" then
+ table.combine(t[k], v)
+ else
+ t[k] = v
+ end
+ end
+end
+
--------------------------------------------------------------------------------
-- mainmenu only functions
--------------------------------------------------------------------------------
return table.concat(lines, "\n") .. core.get_color_escape_sequence("#ffffff")
end
+local function rgb_to_hex(rgb)
+ local hexadecimal = "#"
+
+ for key, value in pairs(rgb) do
+ local hex = ""
+
+ while(value > 0)do
+ local index = math.fmod(value, 16) + 1
+ value = math.floor(value / 16)
+ hex = string.sub("0123456789ABCDEF", index, index) .. hex
+ end
+
+ if(string.len(hex) == 0)then
+ hex = "00"
+ elseif(string.len(hex) == 1)then
+ hex = "0" .. hex
+ end
+
+ hexadecimal = hexadecimal .. hex
+ end
+
+ return hexadecimal
+end
+
+local function color_from_hue(hue)
+ local h = hue / 60
+ local c = 255
+ local x = (1 - math.abs(h % 2 - 1)) * 255
+
+ local i = math.floor(h)
+ if i == 0 then
+ return rgb_to_hex({c, x, 0})
+ elseif i == 1 then
+ return rgb_to_hex({x, c, 0})
+ elseif i == 2 then
+ return rgb_to_hex({0, c, x})
+ elseif i == 3 then
+ return rgb_to_hex({0, x, c})
+ elseif i == 4 then
+ return rgb_to_hex({x, 0, c})
+ else
+ return rgb_to_hex({c, 0, x})
+ end
+end
+
+function core.rainbow(input)
+ local step = 360 / input:len()
+ local hue = 0
+ local output = ""
+ for i = 1, input:len() do
+ local char = input:sub(i, i)
+ if char:match("%s") then
+ output = output .. char
+ else
+ output = output .. core.get_color_escape_sequence(color_from_hue(hue)) .. char
+ end
+ hue = hue + step
+ end
+ return output
+end
function core.strip_foreground_colors(str)
return (str:gsub(ESCAPE_CHAR .. "%(c@[^)]+%)", ""))
return function(str, ...) return core.translate(textdomain or "", str, ...) end
end
+function core.get_pointed_thing_position(pointed_thing, above)
+ if pointed_thing.type == "node" then
+ if above then
+ -- The position where a node would be placed
+ return pointed_thing.above
+ end
+ -- The position where a node would be dug
+ return pointed_thing.under
+ elseif pointed_thing.type == "object" then
+ return pointed_thing.ref and pointed_thing.ref:get_pos()
+ end
+end
+
--------------------------------------------------------------------------------
-- Returns the exact coordinate of a pointed surface
--------------------------------------------------------------------------------
local rz = core.parse_relative_number(z, relative_to.z)
return rx and ry and rz and { x = rx, y = ry, z = rz }
end
+
+function core.inventorycube(img1, img2, img3)
+ img2 = img2 or img1
+ img3 = img3 or img1
+ return "[inventorycube"
+ .. "{" .. img1:gsub("%^", "&")
+ .. "{" .. img2:gsub("%^", "&")
+ .. "{" .. img3:gsub("%^", "&")
+end
--- /dev/null
+VoxelArea = {
+ MinEdge = vector.new(1, 1, 1),
+ MaxEdge = vector.new(0, 0, 0),
+ ystride = 0,
+ zstride = 0,
+}
+
+function VoxelArea:new(o)
+ o = o or {}
+ setmetatable(o, self)
+ self.__index = self
+
+ local e = o:getExtent()
+ o.ystride = e.x
+ o.zstride = e.x * e.y
+
+ return o
+end
+
+function VoxelArea:getExtent()
+ local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
+ return vector.new(
+ MaxEdge.x - MinEdge.x + 1,
+ MaxEdge.y - MinEdge.y + 1,
+ MaxEdge.z - MinEdge.z + 1
+ )
+end
+
+function VoxelArea:getVolume()
+ local e = self:getExtent()
+ return e.x * e.y * e.z
+end
+
+function VoxelArea:index(x, y, z)
+ local MinEdge = self.MinEdge
+ local i = (z - MinEdge.z) * self.zstride +
+ (y - MinEdge.y) * self.ystride +
+ (x - MinEdge.x) + 1
+ return math.floor(i)
+end
+
+function VoxelArea:indexp(p)
+ local MinEdge = self.MinEdge
+ local i = (p.z - MinEdge.z) * self.zstride +
+ (p.y - MinEdge.y) * self.ystride +
+ (p.x - MinEdge.x) + 1
+ return math.floor(i)
+end
+
+function VoxelArea:position(i)
+ local p = {}
+ local MinEdge = self.MinEdge
+
+ i = i - 1
+
+ p.z = math.floor(i / self.zstride) + MinEdge.z
+ i = i % self.zstride
+
+ p.y = math.floor(i / self.ystride) + MinEdge.y
+ i = i % self.ystride
+
+ p.x = math.floor(i) + MinEdge.x
+
+ return p
+end
+
+function VoxelArea:contains(x, y, z)
+ local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
+ return (x >= MinEdge.x) and (x <= MaxEdge.x) and
+ (y >= MinEdge.y) and (y <= MaxEdge.y) and
+ (z >= MinEdge.z) and (z <= MaxEdge.z)
+end
+
+function VoxelArea:containsp(p)
+ local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
+ return (p.x >= MinEdge.x) and (p.x <= MaxEdge.x) and
+ (p.y >= MinEdge.y) and (p.y <= MaxEdge.y) and
+ (p.z >= MinEdge.z) and (p.z <= MaxEdge.z)
+end
+
+function VoxelArea:containsi(i)
+ return (i >= 1) and (i <= self:getVolume())
+end
+
+function VoxelArea:iter(minx, miny, minz, maxx, maxy, maxz)
+ local i = self:index(minx, miny, minz) - 1
+ local xrange = maxx - minx + 1
+ local nextaction = i + 1 + xrange
+
+ local y = 0
+ local yrange = maxy - miny + 1
+ local yreqstride = self.ystride - xrange
+
+ local z = 0
+ local zrange = maxz - minz + 1
+ local multistride = self.zstride - ((yrange - 1) * self.ystride + xrange)
+
+ return function()
+ -- continue i until it needs to jump
+ i = i + 1
+ if i ~= nextaction then
+ return i
+ end
+
+ -- continue y until maxy is exceeded
+ y = y + 1
+ if y ~= yrange then
+ -- set i to index(minx, miny + y, minz + z) - 1
+ i = i + yreqstride
+ nextaction = i + xrange
+ return i
+ end
+
+ -- continue z until maxz is exceeded
+ z = z + 1
+ if z == zrange then
+ -- cuboid finished, return nil
+ return
+ end
+
+ -- set i to index(minx, miny, minz + z) - 1
+ i = i + multistride
+
+ y = 0
+ nextaction = i + xrange
+ return i
+ end
+end
+
+function VoxelArea:iterp(minp, maxp)
+ return self:iter(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z)
+end
end
dofile(commonpath .. "after.lua")
+dofile(commonpath .. "voxelarea.lua")
dofile(gamepath .. "item_entity.lua")
dofile(gamepath .. "deprecated.lua")
dofile(gamepath .. "misc_s.lua")
dofile(gamepath .. "detached_inventory.lua")
assert(loadfile(gamepath .. "falling.lua"))(builtin_shared)
dofile(gamepath .. "features.lua")
-dofile(gamepath .. "voxelarea.lua")
dofile(gamepath .. "forceloading.lua")
dofile(gamepath .. "statbars.lua")
dofile(gamepath .. "knockback.lua")
+++ /dev/null
-VoxelArea = {
- MinEdge = vector.new(1, 1, 1),
- MaxEdge = vector.new(0, 0, 0),
- ystride = 0,
- zstride = 0,
-}
-
-function VoxelArea:new(o)
- o = o or {}
- setmetatable(o, self)
- self.__index = self
-
- local e = o:getExtent()
- o.ystride = e.x
- o.zstride = e.x * e.y
-
- return o
-end
-
-function VoxelArea:getExtent()
- local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
- return vector.new(
- MaxEdge.x - MinEdge.x + 1,
- MaxEdge.y - MinEdge.y + 1,
- MaxEdge.z - MinEdge.z + 1
- )
-end
-
-function VoxelArea:getVolume()
- local e = self:getExtent()
- return e.x * e.y * e.z
-end
-
-function VoxelArea:index(x, y, z)
- local MinEdge = self.MinEdge
- local i = (z - MinEdge.z) * self.zstride +
- (y - MinEdge.y) * self.ystride +
- (x - MinEdge.x) + 1
- return math.floor(i)
-end
-
-function VoxelArea:indexp(p)
- local MinEdge = self.MinEdge
- local i = (p.z - MinEdge.z) * self.zstride +
- (p.y - MinEdge.y) * self.ystride +
- (p.x - MinEdge.x) + 1
- return math.floor(i)
-end
-
-function VoxelArea:position(i)
- local p = {}
- local MinEdge = self.MinEdge
-
- i = i - 1
-
- p.z = math.floor(i / self.zstride) + MinEdge.z
- i = i % self.zstride
-
- p.y = math.floor(i / self.ystride) + MinEdge.y
- i = i % self.ystride
-
- p.x = math.floor(i) + MinEdge.x
-
- return p
-end
-
-function VoxelArea:contains(x, y, z)
- local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
- return (x >= MinEdge.x) and (x <= MaxEdge.x) and
- (y >= MinEdge.y) and (y <= MaxEdge.y) and
- (z >= MinEdge.z) and (z <= MaxEdge.z)
-end
-
-function VoxelArea:containsp(p)
- local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
- return (p.x >= MinEdge.x) and (p.x <= MaxEdge.x) and
- (p.y >= MinEdge.y) and (p.y <= MaxEdge.y) and
- (p.z >= MinEdge.z) and (p.z <= MaxEdge.z)
-end
-
-function VoxelArea:containsi(i)
- return (i >= 1) and (i <= self:getVolume())
-end
-
-function VoxelArea:iter(minx, miny, minz, maxx, maxy, maxz)
- local i = self:index(minx, miny, minz) - 1
- local xrange = maxx - minx + 1
- local nextaction = i + 1 + xrange
-
- local y = 0
- local yrange = maxy - miny + 1
- local yreqstride = self.ystride - xrange
-
- local z = 0
- local zrange = maxz - minz + 1
- local multistride = self.zstride - ((yrange - 1) * self.ystride + xrange)
-
- return function()
- -- continue i until it needs to jump
- i = i + 1
- if i ~= nextaction then
- return i
- end
-
- -- continue y until maxy is exceeded
- y = y + 1
- if y ~= yrange then
- -- set i to index(minx, miny + y, minz + z) - 1
- i = i + yreqstride
- nextaction = i + xrange
- return i
- end
-
- -- continue z until maxz is exceeded
- z = z + 1
- if z == zrange then
- -- cuboid finished, return nil
- return
- end
-
- -- set i to index(minx, miny, minz + z) - 1
- i = i + multistride
-
- y = 0
- nextaction = i + xrange
- return i
- end
-end
-
-function VoxelArea:iterp(minp, maxp)
- return self:iter(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z)
-end
if INIT == "game" then
dofile(gamepath .. "init.lua")
- assert(not core.get_http_api)
elseif INIT == "mainmenu" then
local mm_script = core.settings:get("main_menu_script")
local custom_loaded = false
local filter_type = 1
local filter_types_titles = {
fgettext("All packages"),
- fgettext("Games"),
- fgettext("Mods"),
+-- fgettext("Games"),
+ fgettext("Clientmods"),
fgettext("Texture packs"),
}
local filter_types_type = {
nil,
- "game",
+-- "game",
"mod",
"txp",
}
function store.update_paths()
local mod_hash = {}
pkgmgr.refresh_globals()
- for _, mod in pairs(pkgmgr.global_mods:get_list()) do
+ for _, mod in pairs(pkgmgr.clientmods:get_list()) do
if mod.author and mod.release > 0 then
local id = mod.author:lower() .. "/" .. mod.name
mod_hash[store.aliases[id] or id] = mod
file:close()
end
end
+
+ -- Parse clientmods
+ local clientmods_category_initialized = false
+ local clientmods = {}
+ get_mods(core.get_clientmodpath(), "clientmods", clientmods)
+ for _, clientmod in ipairs(clientmods) do
+ local path = clientmod.path .. DIR_DELIM .. FILENAME
+ local file = io.open(path, "r")
+ if file then
+ if not clientmods_category_initialized then
+ fgettext_ne("Clientmods") -- not used, but needed for xgettext
+ table.insert(settings, {
+ name = "Clientmods",
+ level = 0,
+ type = "category",
+ })
+ clientmods_category_initialized = true
+ end
+
+ table.insert(settings, {
+ name = clientmod.name,
+ level = 1,
+ type = "category",
+ })
+
+ parse_single_file(file, path, read_all, settings, 2, false)
+
+ file:close()
+ end
+ end
end
return settings
clean_path = get_last_folder(cleanup_path(basefolder.path))
end
if clean_path then
- targetpath = core.get_modpath() .. DIR_DELIM .. clean_path
+ targetpath = core.get_clientmodpath() .. DIR_DELIM .. clean_path
else
return nil,
fgettext("Install Mod: Unable to find suitable folder name for modpack $1",
end
if targetfolder ~= nil and pkgmgr.isValidModname(targetfolder) then
- targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder
+ targetpath = core.get_clientmodpath() .. DIR_DELIM .. targetfolder
else
return nil, fgettext("Install Mod: Unable to find real mod name for: $1", path)
end
end
--------------------------------------------------------------------------------
+function pkgmgr.prepareclientmodlist(data)
+ local retval = {}
+
+ local clientmods = {}
+
+ --read clientmods
+ local modpath = core.get_clientmodpath()
+
+ if modpath ~= nil and modpath ~= "" then
+ get_mods(modpath, "clientmods", clientmods)
+ end
+
+ for i=1,#clientmods,1 do
+ clientmods[i].type = "mod"
+ clientmods[i].loc = "global"
+ clientmods[i].is_clientside = true
+ retval[#retval + 1] = clientmods[i]
+ end
+
+ --read mods configuration
+ local filename = modpath ..
+ DIR_DELIM .. "mods.conf"
+
+ local conffile = Settings(filename)
+
+ for key,value in pairs(conffile:to_table()) do
+ if key:sub(1, 9) == "load_mod_" then
+ key = key:sub(10)
+ local element = nil
+ for i=1,#retval,1 do
+ if retval[i].name == key and
+ not retval[i].is_modpack then
+ element = retval[i]
+ break
+ end
+ end
+ if element ~= nil then
+ element.enabled = value ~= "false" and value ~= "nil" and value
+ else
+ core.log("info", "Clientmod: " .. key .. " " .. dump(value) .. " but not found")
+ end
+ end
+ end
+
+ return retval
+end
+
function pkgmgr.preparemodlist(data)
local retval = {}
pkgmgr.comparemod, is_equal, nil, {})
pkgmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
pkgmgr.global_mods:set_sortmode("alphabetic")
+ pkgmgr.clientmods = filterlist.create(pkgmgr.prepareclientmodlist,
+ pkgmgr.comparemod, is_equal, nil, {})
+ pkgmgr.clientmods:add_sort_mechanism("alphabetic", sort_mod_list)
+ pkgmgr.clientmods:set_sortmode("alphabetic")
end
--------------------------------------------------------------------------------
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
+local dragonfire_team = {
+ "Elias Fleckenstein [Main Developer]",
+ "cora [Core Developer]",
+ "emilia [Core Developer]",
+ "oneplustwo [Developer]",
+ "joshia_wi [Developer]",
+ "Code-Sploit [Developer]",
+ "DerZombiiie [User Support]",
+ "Rtx [User Support]",
+}
local core_developers = {
"Perttu Ahola (celeron55) <celeron55@gmail.com>",
"tablecolumns[color;text]" ..
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
"table[3.5,-0.25;8.5,6.05;list_credits;" ..
+ "#FFFF00," .. fgettext("Dragonfire Team") .. ",," ..
+ buildCreditList(dragonfire_team) .. ",,," ..
"#FFFF00," .. fgettext("Core Developers") .. ",," ..
buildCreditList(core_developers) .. ",,," ..
"#FFFF00," .. fgettext("Active Contributors") .. ",," ..
local packages_raw
local packages
+local function modname_valid(name)
+ return not name:find("[^a-z0-9_]")
+end
+
--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
if pkgmgr.global_mods == nil then
table.insert_all(packages_raw, pkgmgr.games)
table.insert_all(packages_raw, pkgmgr.get_texture_packs())
table.insert_all(packages_raw, pkgmgr.global_mods:get_list())
+ table.insert_all(packages_raw, pkgmgr.clientmods:get_list())
local function get_data()
return packages_raw
packages = filterlist.create(get_data, pkgmgr.compare_package,
is_equal, nil, {})
+
+ local filename = core.get_clientmodpath() .. DIR_DELIM .. "mods.conf"
+
+ local conffile = Settings(filename)
+ local mods = conffile:to_table()
+
+ for i = 1, #packages_raw do
+ local mod = packages_raw[i]
+ if mod.is_clientside and not mod.is_modpack then
+ if modname_valid(mod.name) then
+ conffile:set("load_mod_" .. mod.name,
+ mod.enabled and "true" or "false")
+ elseif mod.enabled then
+ gamedata.errormessage = fgettext_ne("Failed to enable clientmo" ..
+ "d \"$1\" as it contains disallowed characters. " ..
+ "Only characters [a-z0-9_] are allowed.",
+ mod.name)
+ end
+ mods["load_mod_" .. mod.name] = nil
+ end
+ end
+
+ -- Remove mods that are not present anymore
+ for key in pairs(mods) do
+ if key:sub(1, 9) == "load_mod_" then
+ conffile:remove(key)
+ end
+ end
+
+ if not conffile:write() then
+ core.log("error", "Failed to write clientmod config file")
+ end
end
if tabdata.selected_pkg == nil then
if selected_pkg.type == "mod" then
if selected_pkg.is_modpack then
- retval = retval ..
- "button[8.65,4.65;3.25,1;btn_mod_mgr_rename_modpack;" ..
- fgettext("Rename") .. "]"
+ if selected_pkg.is_clientside then
+ if pkgmgr.is_modpack_entirely_enabled({list = packages}, selected_pkg.name) then
+ retval = retval ..
+ "button[8.65,4.65;3.25,1;btn_mod_mgr_mp_disable;" ..
+ fgettext("Disable modpack") .. "]"
+ else
+ retval = retval ..
+ "button[8.65,4.65;3.25,1;btn_mod_mgr_mp_enable;" ..
+ fgettext("Enable modpack") .. "]"
+ end
+ else
+ retval = retval ..
+ "button[8.65,4.65;3.25,1;btn_mod_mgr_rename_modpack;" ..
+ fgettext("Rename") .. "]"
+ end
else
--show dependencies
desc = desc .. "\n\n"
"\n" .. toadd_soft
end
end
+ if selected_pkg.is_clientside then
+ if selected_pkg.enabled then
+ retval = retval ..
+ "button[8.65,4.65;3.25,1;btn_mod_mgr_disable_mod;" ..
+ fgettext("Disable") .. "]"
+ else
+ retval = retval ..
+ "button[8.65,4.65;3.25,1;btn_mod_mgr_enable_mod;" ..
+ fgettext("Enable") .. "]"
+ end
+ end
end
else
end
--------------------------------------------------------------------------------
-local function handle_doubleclick(pkg)
+local function handle_doubleclick(pkg, pkg_name)
if pkg.type == "txp" then
if core.settings:get("texture_path") == pkg.path then
core.settings:set("texture_path", "")
mm_game_theme.init()
mm_game_theme.reset()
+ elseif pkg.is_clientside then
+ pkgmgr.enable_mod({data = {list = packages, selected_mod = pkg_name}})
+ packages = nil
end
end
local event = core.explode_table_event(fields["pkglist"])
tabdata.selected_pkg = event.row
if event.type == "DCL" then
- handle_doubleclick(packages:get_list()[tabdata.selected_pkg])
+ handle_doubleclick(packages:get_list()[tabdata.selected_pkg], tabdata.selected_pkg)
end
return true
end
+ if fields.btn_mod_mgr_mp_enable ~= nil or
+ fields.btn_mod_mgr_mp_disable ~= nil then
+ pkgmgr.enable_mod({data = {list = packages, selected_mod = tabdata.selected_pkg}},
+ fields.btn_mod_mgr_mp_enable ~= nil)
+ packages = nil
+ return true
+ end
+
+ if fields.btn_mod_mgr_enable_mod ~= nil or
+ fields.btn_mod_mgr_disable_mod ~= nil then
+ pkgmgr.enable_mod({data = {list = packages, selected_mod = tabdata.selected_pkg}},
+ fields.btn_mod_mgr_enable_mod ~= nil)
+ packages = nil
+ return true
+ end
+
if fields["btn_contentdb"] ~= nil then
local dlg = create_store_dlg()
dlg:set_parent(tabview)
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_inventory (Inventory key) key KEY_KEY_I
+# Key for opening the special inventory.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_special_inventory (Special inventory key) key KEY_KEY_O
+
# Key for moving fast in fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_aux1 (Aux1 key) key KEY_KEY_E
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_zoom (View zoom key) key KEY_KEY_Z
+# Key for toggling Killaura.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_killaura (Killaura key) key KEY_KEY_X
+
+# Key for toggling Freecam.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+keymap_toggle_freecam (Freecam key) key KEY_KEY_G
+
# Key for selecting the first hotbar slot.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
# This should be lower than curl_parallel_limit.
contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3
+
+[Cheat Menu]
+
+# Font to use for cheat menu
+cheat_menu_font (MenuFont) enum FM_Mono FM_Standard,FM_Mono,FM_Fallback,FM_MaxMode,FM_Unspecified
+
+# (RGB value)
+cheat_menu_bg_color (Cell background color) v3f 255, 145, 88
+
+cheat_menu_bg_color_alpha (Cell background color alpha) int 192
+
+# (RGB value)
+cheat_menu_active_bg_color (Active cell background color) v3f 255, 87, 53
+
+cheat_menu_active_bg_color_alpha (Active cell background color alpha) int 192
+
+# (RGB value)
+cheat_menu_font_color (Font color) v3f 0, 0, 0
+
+cheat_menu_font_color_alpha (Font color alpha) int 255
+
+# (RGB value)
+cheat_menu_selected_font_color (Selected font color) v3f 255, 252, 88
+
+cheat_menu_selected_font_color_alpha (Selected font color alpha) int 255
+
+cheat_menu_head_height (Head height) int 50
+
+cheat_menu_entry_height (Entry height) int 40
+
+cheat_menu_entry_width (Entry width) int 200
+
+[Cheats]
+
+fullbright (Fullbright) bool false
+
+xray (XRay) bool false
+
+xray_nodes (XRay Nodes) string default:stone,mcl_core:stone
+
+priv_bypass (PrivBypass) bool true
+
+fastdig (FastDig) bool false
+
+fastplace (FastPlace) bool false
+
+autodig (AutoDig) bool false
+
+autoplace (AutoPlace) bool false
+
+prevent_natural_damage (NoFallDamage) bool true
+
+freecam (Freecam) bool false
+
+no_hurt_cam (NoHurtCam) bool false
+
+hud_flags_bypass (HUDBypass) bool true
+
+antiknockback (AntiKnockback) bool false
+
+entity_speed (EntitySpeed) bool false
+
+jesus (Jesus) bool false
+
+instant_break (InstantBreak) bool false
+
+no_night (BrightNight) bool false
+
+coords (Coords) bool false
+
+point_liquids (PointLiquids) bool false
+
+spamclick (FastHit) bool false
+
+no_force_rotate (NoForceRotate) bool false
+
+no_slow (NoSlow) bool false
+
+cheat_hud (CheatHUD) bool true
+
+node_esp_nodes (NodeESP Nodes) string
+
+jetpack (JetPack) bool false
+
+autohit (AutoHit) bool false
+
+antislip (AntiSlip) bool false
+
+enable_entity_tracers (EntityTracers) bool false
+
+enable_entity_esp (EntityESP) bool false
+
+enable_player_tracers (PlayerTracers) bool false
+
+enable_player_esp (PlayerESP) bool false
+
+enable_node_esp (NodeESP) bool false
+
+enable_node_tracers (NodeTracers) bool false
+
+entity_esp_color (EntityESP Color) v3f 255, 255, 255
+
+player_esp_color (PlayerESP Color) v3f 0, 255, 0
+
+tool_range (Additional Tool Range) int 2
+
+reach (Reach) bool false
+
+airjump (AirJump) bool false
+
+spider (Spider) bool false
--- /dev/null
+You can install Minetest or Dragonfire clientmods by copying (and extracting) them into this folder.
+To enable them write
+ load_mod_<modname> = true
+in mods.conf in this directory.
+++ /dev/null
-print("Loaded example file!, loading more examples")
-dofile(core.get_modpath(core.get_current_modname()) .. "/examples/first.lua")
+++ /dev/null
-print("loaded first.lua example file")
+++ /dev/null
-local modname = assert(core.get_current_modname())
-local modstorage = core.get_mod_storage()
-local mod_channel
-
-dofile(core.get_modpath(modname) .. "example.lua")
-
-core.register_on_shutdown(function()
- print("[PREVIEW] shutdown client")
-end)
-local id = nil
-
-do
- local server_info = core.get_server_info()
- print("Server version: " .. server_info.protocol_version)
- print("Server ip: " .. server_info.ip)
- print("Server address: " .. server_info.address)
- print("Server port: " .. server_info.port)
-
- print("CSM restrictions: " .. dump(core.get_csm_restrictions()))
-
- local l1, l2 = core.get_language()
- print("Configured language: " .. l1 .. " / " .. l2)
-end
-
-mod_channel = core.mod_channel_join("experimental_preview")
-
-core.after(4, function()
- if mod_channel:is_writeable() then
- mod_channel:send_all("preview talk to experimental")
- end
-end)
-
-core.after(1, function()
- print("armor: " .. dump(core.localplayer:get_armor_groups()))
- id = core.localplayer:hud_add({
- hud_elem_type = "text",
- name = "example",
- number = 0xff0000,
- position = {x=0, y=1},
- offset = {x=8, y=-8},
- text = "You are using the preview mod",
- scale = {x=200, y=60},
- alignment = {x=1, y=-1},
- })
-end)
-
-core.register_on_modchannel_message(function(channel, sender, message)
- print("[PREVIEW][modchannels] Received message `" .. message .. "` on channel `"
- .. channel .. "` from sender `" .. sender .. "`")
- core.after(1, function()
- mod_channel:send_all("CSM preview received " .. message)
- end)
-end)
-
-core.register_on_modchannel_signal(function(channel, signal)
- print("[PREVIEW][modchannels] Received signal id `" .. signal .. "` on channel `"
- .. channel)
-end)
-
-core.register_on_inventory_open(function(inventory)
- print("INVENTORY OPEN")
- print(dump(inventory))
- return false
-end)
-
-core.register_on_placenode(function(pointed_thing, node)
- print("The local player place a node!")
- print("pointed_thing :" .. dump(pointed_thing))
- print("node placed :" .. dump(node))
- return false
-end)
-
-core.register_on_item_use(function(itemstack, pointed_thing)
- print("The local player used an item!")
- print("pointed_thing :" .. dump(pointed_thing))
- print("item = " .. itemstack:get_name())
-
- if not itemstack:is_empty() then
- return false
- end
-
- local pos = core.camera:get_pos()
- local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 100))
-
- local rc = core.raycast(pos, pos2)
- local i = rc:next()
- print("[PREVIEW] raycast next: " .. dump(i))
- if i then
- print("[PREVIEW] line of sight: " .. (core.line_of_sight(pos, i.above) and "yes" or "no"))
-
- local n1 = core.find_nodes_in_area(pos, i.under, {"default:stone"})
- local n2 = core.find_nodes_in_area_under_air(pos, i.under, {"default:stone"})
- print(("[PREVIEW] found %s nodes, %s nodes under air"):format(
- n1 and #n1 or "?", n2 and #n2 or "?"))
- end
-
- return false
-end)
-
--- This is an example function to ensure it's working properly, should be removed before merge
-core.register_on_receiving_chat_message(function(message)
- print("[PREVIEW] Received message " .. message)
- return false
-end)
-
--- This is an example function to ensure it's working properly, should be removed before merge
-core.register_on_sending_chat_message(function(message)
- print("[PREVIEW] Sending message " .. message)
- return false
-end)
-
-core.register_on_chatcommand(function(command, params)
- print("[PREVIEW] caught command '"..command.."'. Parameters: '"..params.."'")
-end)
-
--- This is an example function to ensure it's working properly, should be removed before merge
-core.register_on_hp_modification(function(hp)
- print("[PREVIEW] HP modified " .. hp)
-end)
-
--- This is an example function to ensure it's working properly, should be removed before merge
-core.register_on_damage_taken(function(hp)
- print("[PREVIEW] Damage taken " .. hp)
-end)
-
--- This is an example function to ensure it's working properly, should be removed before merge
-core.register_chatcommand("dump", {
- func = function(param)
- return true, dump(_G)
- end,
-})
-
-local function preview_minimap()
- local minimap = core.ui.minimap
- if not minimap then
- print("[PREVIEW] Minimap is disabled. Skipping.")
- return
- end
- minimap:set_mode(4)
- minimap:show()
- minimap:set_pos({x=5, y=50, z=5})
- minimap:set_shape(math.random(0, 1))
-
- print("[PREVIEW] Minimap: mode => " .. dump(minimap:get_mode()) ..
- " position => " .. dump(minimap:get_pos()) ..
- " angle => " .. dump(minimap:get_angle()))
-end
-
-core.after(2, function()
- print("[PREVIEW] loaded " .. modname .. " mod")
- modstorage:set_string("current_mod", modname)
- assert(modstorage:get_string("current_mod") == modname)
- preview_minimap()
-end)
-
-core.after(5, function()
- if core.ui.minimap then
- core.ui.minimap:show()
- end
-
- print("[PREVIEW] Time of day " .. core.get_timeofday())
-
- print("[PREVIEW] Node level: " .. core.get_node_level({x=0, y=20, z=0}) ..
- " max level " .. core.get_node_max_level({x=0, y=20, z=0}))
-
- print("[PREVIEW] Find node near: " .. dump(core.find_node_near({x=0, y=20, z=0}, 10,
- {"group:tree", "default:dirt", "default:stone"})))
-end)
-
-core.register_on_dignode(function(pos, node)
- print("The local player dug a node!")
- print("pos:" .. dump(pos))
- print("node:" .. dump(node))
- return false
-end)
-
-core.register_on_punchnode(function(pos, node)
- print("The local player punched a node!")
- local itemstack = core.localplayer:get_wielded_item()
- print(dump(itemstack:to_table()))
- print("pos:" .. dump(pos))
- print("node:" .. dump(node))
- local meta = core.get_meta(pos)
- print("punched meta: " .. (meta and dump(meta:to_table()) or "(missing)"))
- return false
-end)
-
-core.register_chatcommand("privs", {
- func = function(param)
- return true, core.privs_to_string(minetest.get_privilege_list())
- end,
-})
-
-core.register_chatcommand("text", {
- func = function(param)
- return core.localplayer:hud_change(id, "text", param)
- end,
-})
-
-
-core.register_on_mods_loaded(function()
- core.log("Yeah preview mod is loaded with other CSM mods.")
-end)
+++ /dev/null
-name = preview
clientmods
├── modname
│ ├── mod.conf
+ | ├── settingtypes.txt
│ ├── init.lua
└── another
+### `settingtypes.txt`
+
+The format is documented in `builtin/settingtypes.txt`.
+It is parsed by the main menu settings dialogue to list mod-specific
+settings in the "Clientmods" category.
+
### modname
The location of this directory.
### pointed_thing
* `{type="nothing"}`
* `{type="node", under=pos, above=pos}`
-* `{type="object", id=ObjectID}`
+* `{type="object", ref=ClientObjectRef}`
Flag Specifier Format
---------------------
### Global callback registration functions
Call these functions only at load time!
+* `minetest.get_send_speed(speed)`
+ * This function is called every time the player's speed is sent to server
+ * The `speed` argument is the actual speed of the player
+ * If you define it, you can return a modified `speed`. This speed will be
+ sent to server instead.
+* `minetest.open_enderchest()`
+ * This function is called if the client uses the Keybind for it (by default "O")
+ * You can override it
* `minetest.register_globalstep(function(dtime))`
* Called every client environment step, usually interval of 0.1s
* `minetest.register_on_mods_loaded(function())`
* Adds definition to minetest.registered_chatcommands
* `minetest.unregister_chatcommand(name)`
* Unregisters a chatcommands registered with register_chatcommand.
+* `minetest.register_list_command(command, desc, setting)`
+ * Registers a chatcommand `command` to manage a list that takes the args `del | add | list <param>`
+ * The list is stored comma-seperated in `setting`
+ * `desc` is the description
+ * `add` adds something to the list
+ * `del` del removes something from the list
+ * `list` lists all items on the list
* `minetest.register_on_chatcommand(function(command, params))`
* Called always when a chatcommand is triggered, before `minetest.registered_chatcommands`
is checked to see if that the command exists, but after the input is parsed.
* Called when the local player open inventory
* Newest functions are called first
* If any function returns true, inventory doesn't open
+* `minetest.register_on_recieve_physics_override(function(override))`
+ * Called when recieving physics_override from server
+ * Newest functions are called first
+ * If any function returns true, the physics override does not change
+* `minetest.register_on_play_sound(function(SimpleSoundSpec))`
+ * Called when recieving a play sound command from server
+ * Newest functions are called first
+ * If any function returns true, the sound does not play
+* `minetest.register_on_spawn_partice(function(particle definition))`
+ * Called when recieving a spawn particle command from server
+ * Newest functions are called first
+ * If any function returns true, the particle does not spawn
+* `minetest.register_on_object_add(function(obj))`
+ * Called every time an object is added
+* `minetest.register_on_object_properties_change(function(obj))`
+ * Called every time the properties of an object are changed server-side
+ * May modify the object's properties without the fear of infinite recursion
+* `minetest.register_on_object_hp_change(function(obj))`
+ * Called every time the hp of an object are changes server-side
+
+### Setting-related
+* `minetest.settings`: Settings object containing all of the settings from the
+ main config file (`minetest.conf`).
+* `minetest.setting_get_pos(name)`: Loads a setting from the main settings and
+ parses it as a position (in the format `(1,2,3)`). Returns a position or nil.
+
### Sounds
* `minetest.sound_play(spec, parameters)`: returns a handle
* `spec` is a `SimpleSoundSpec`
* Returns the time of day: `0` for midnight, `0.5` for midday
### Map
+* `minetest.interact(action, pointed_thing)`
+ * Sends an interaction to the server
+ * `pointed_thing` is a pointed_thing
+ * `action` is one of
+ * "start_digging": Use to punch nodes / objects
+ * "stop_digging": Use to abort digging a "start_digging" command
+ * "digging_completed": Use to finish a "start_digging" command or dig a node instantly
+ * "place": Use to rightclick nodes and objects
+ * "use": Use to leftclick an item in air (pointed_thing.type is usually "nothing")
+ * "activate": Same as "use", but rightclick
+* `minetest.place_node(pos)`
+ * Places the wielded node/item of the player at pos.
+* `minetest.dig_node(pos)`
+ * Instantly digs the node at pos. This may fuck up with anticheat.
* `minetest.get_node_or_nil(pos)`
* Returns the node at the given position as table in the format
`{name="node_name", param1=0, param2=0}`, returns `nil`
* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
* `search_center` is an optional boolean (default: `false`)
If true `pos` is also checked for the nodes
+* `minetest.find_nodes_near(pos, radius, nodenames, [search_center])`: returns a
+ list of positions.
+ * `radius`: using a maximum metric
+ * `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
+ * `search_center` is an optional boolean (default: `false`)
+ If true `pos` is also checked for the nodes
+* `minetest.find_nodes_near_under_air(pos, radius, nodenames, [search_center])`: returns a
+ list of positions.
+ * `radius`: using a maximum metric
+ * `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
+ * `search_center` is an optional boolean (default: `false`)
+ If true `pos` is also checked for the nodes
+ * Return value: Table with all node positions with a node air above
+* `minetest.find_nodes_near_under_air_except(pos, radius, nodenames, [search_center])`: returns a
+ list of positions.
+ * `radius`: using a maximum metric
+ * `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`, specifies the nodes to be ignored
+ * `search_center` is an optional boolean (default: `false`)
+ If true `pos` is also checked for the nodes
+ * Return value: Table with all node positions with a node air above
* `minetest.find_nodes_in_area(pos1, pos2, nodenames, [grouped])`
* `pos1` and `pos2` are the min and max positions of the area to search.
* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
* `pos2`: end of the ray
* `objects`: if false, only nodes will be returned. Default is `true`.
* `liquids`: if false, liquid nodes won't be returned. Default is `false`.
-
+* `minetest.get_pointed_thing()` returns `PointedThing`
+ * Returns the thing currently pointed by player
+* `minetest.get_pointed_thing_position(pointed_thing, above)`
+ * Returns the position of a `pointed_thing` or `nil` if the `pointed_thing`
+ does not refer to a node or entity.
+ * If the optional `above` parameter is true and the `pointed_thing` refers
+ to a node, then it will return the `above` position of the `pointed_thing`.
+* `minetest.find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm)`
+ * returns table containing path that can be walked on
+ * returns a table of 3D points representing a path from `pos1` to `pos2` or
+ `nil` on failure.
+ * Reasons for failure:
+ * No path exists at all
+ * No path exists within `searchdistance` (see below)
+ * Start or end pos is buried in land
+ * `pos1`: start position
+ * `pos2`: end position
+ * `searchdistance`: maximum distance from the search positions to search in.
+ In detail: Path must be completely inside a cuboid. The minimum
+ `searchdistance` of 1 will confine search between `pos1` and `pos2`.
+ Larger values will increase the size of this cuboid in all directions
+ * `max_jump`: maximum height difference to consider walkable
+ * `max_drop`: maximum height difference to consider droppable
+ * `algorithm`: One of `"A*_noprefetch"` (default), `"A*"`, `"Dijkstra"`.
+ Difference between `"A*"` and `"A*_noprefetch"` is that
+ `"A*"` will pre-calculate the cost-data, the other will calculate it
+ on-the-fly
* `minetest.find_nodes_with_meta(pos1, pos2)`
* Get a table of positions of nodes that have metadata within a region
{pos1, pos2}.
* get max available level for leveled node
### Player
+* `minetest.send_damage(hp)`
+ * Sends fall damage to server
* `minetest.send_chat_message(message)`
* Act as if `message` was typed by the player into the terminal.
* `minetest.run_server_chatcommand(cmd, param)`
* Alias for `minetest.send_chat_message("/" .. cmd .. " " .. param)`
* `minetest.clear_out_chat_queue()`
* Clears the out chat queue
+* `minetest.drop_selected_item()`
+ * Drops the selected item
* `minetest.localplayer`
* Reference to the LocalPlayer object. See [`LocalPlayer`](#localplayer) class reference for methods.
* Convert between two privilege representations
### Client Environment
+* `minetest.object_refs`
+ * Map of object references, indexed by active object id
* `minetest.get_player_names()`
* Returns list of player names on server (nil if CSM_RF_READ_PLAYERINFO is enabled by server)
+* `minetest.get_objects_inside_radius(pos, radius)`: returns a list of
+ ClientObjectRefs.
+ * `radius`: using an euclidean metric
+* `minetest.get_nearby_objects(radius)`
+ * alias for minetest.get_objects_inside_radius(minetest.localplayer:get_pos(), radius)
* `minetest.disconnect()`
* Disconnect from the server and exit to main menu.
* Returns `false` if the client is already disconnecting otherwise returns `true`.
* `minetest.send_respawn()`
* Sends a respawn request to the server.
+### HTTP Requests
+
+* `minetest.request_http_api()`:
+ * returns `HTTPApiTable` containing http functions if the calling mod has
+ been granted access by being listed in the `secure.http_mods` or
+ `secure.trusted_mods` setting, otherwise returns `nil`.
+ * The returned table contains the functions `fetch`, `fetch_async` and
+ `fetch_async_get` described below.
+ * Only works at init time and must be called from the mod's main scope
+ (not from a function).
+ * Function only exists if minetest server was built with cURL support.
+ * **DO NOT ALLOW ANY OTHER MODS TO ACCESS THE RETURNED TABLE, STORE IT IN
+ A LOCAL VARIABLE!**
+* `HTTPApiTable.fetch(HTTPRequest req, callback)`
+ * Performs given request asynchronously and calls callback upon completion
+ * callback: `function(HTTPRequestResult res)`
+ * Use this HTTP function if you are unsure, the others are for advanced use
+* `HTTPApiTable.fetch_async(HTTPRequest req)`: returns handle
+ * Performs given request asynchronously and returns handle for
+ `HTTPApiTable.fetch_async_get`
+* `HTTPApiTable.fetch_async_get(handle)`: returns HTTPRequestResult
+ * Return response data for given asynchronous HTTP request
+
+### `HTTPRequest` definition
+
+Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`.
+
+ {
+ url = "http://example.org",
+
+ timeout = 10,
+ -- Timeout for connection in seconds. Default is 3 seconds.
+
+ post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"},
+ -- Optional, if specified a POST request with post_data is performed.
+ -- Accepts both a string and a table. If a table is specified, encodes
+ -- table as x-www-form-urlencoded key-value pairs.
+ -- If post_data is not specified, a GET request is performed instead.
+
+ user_agent = "ExampleUserAgent",
+ -- Optional, if specified replaces the default minetest user agent with
+ -- given string
+
+ extra_headers = { "Accept-Language: en-us", "Accept-Charset: utf-8" },
+ -- Optional, if specified adds additional headers to the HTTP request.
+ -- You must make sure that the header strings follow HTTP specification
+ -- ("Key: Value").
+
+ multipart = boolean
+ -- Optional, if true performs a multipart HTTP request.
+ -- Default is false.
+ }
+
+### `HTTPRequestResult` definition
+
+Passed to `HTTPApiTable.fetch` callback. Returned by
+`HTTPApiTable.fetch_async_get`.
+
+ {
+ completed = true,
+ -- If true, the request has finished (either succeeded, failed or timed
+ -- out)
+
+ succeeded = true,
+ -- If true, the request was successful
+
+ timeout = false,
+ -- If true, the request timed out
+
+ code = 200,
+ -- HTTP status code
+
+ data = "response"
+ }
+
### Storage API
* `minetest.get_mod_storage()`:
* returns reference to mod private `StorageRef`
* `minetest.delete_particlespawner(id)`
* Delete `ParticleSpawner` with `id` (return value from `minetest.add_particlespawner`)
-### Misc.
+### Misc
+* `minetest.set_keypress(key, value)`
+ * Act as if a key was pressed (value = true) / released (value = false)
+ * The key must be an keymap_* setting
+ * e.g. minetest.set_keypress("jump", true) will cause te player to jump until minetest.set_keypress("jump", false) is called or the player presses & releases the space bar himself
+* `minetest.get_inventory(location)`
+ * Returns the inventory at location
+* `minetest.find_item(item)`
+ * finds and an item in the inventory
+ * returns index on success or nil if item is not found
+* `minetest.switch_to_item(item)`
+ * `item` is an Itemstring
+ * searches to item in inventory, sets the wield index to it if found
+ * returns true on success, false if item was not found
+* `minetest.register_cheat(name, category, setting | function)`
+ * Register an entry for the cheat menu
+ * If the Category is nonexistant, it will be created
+ * If the 3rd argument is a string it will be interpreted as a setting and toggled
+ when the player selects the entry in the cheat menu
+ * If the 3rd argument is a function it will be called
+ when the player selects the entry in the cheat menu
* `minetest.parse_json(string[, nullvalue])`: returns something
* Convert a string containing JSON data into the Lua equivalent
* `nullvalue`: returned in place of the JSON null; defaults to `nil`
* returns the exact position on the surface of a pointed node
* `minetest.global_exists(name)`
* Checks if a global variable has been set, without triggering a warning.
+* `minetest.make_screenshot()`
+ * Triggers the MT makeScreenshot functionality
+* `minetest.request_insecure_environment()`: returns an environment containing
+ insecure functions if the calling mod has been listed as trusted in the
+ `secure.trusted_mods` setting or security is disabled, otherwise returns
+ `nil`.
+ * Only works at init time and must be called from the mod's main scope
+ (ie: the init.lua of the mod, not from another Lua file or within a function).
+ * **DO NOT ALLOW ANY OTHER MODS TO ACCESS THE RETURNED ENVIRONMENT, STORE
+ IT IN A LOCAL VARIABLE!**
### UI
* `minetest.ui.minimap`
* Reference to the camera object. See [`Camera`](#camera) class reference for methods.
* `minetest.show_formspec(formname, formspec)` : returns true on success
* Shows a formspec to the player
+* `minetest.close_formspec(formname)`
+ * `formname`: has to exactly match the one given in `show_formspec`, or the
+ formspec will not close.
+ * calling `show_formspec(formname, "")` is equal to this
+ expression.
+ * to close a formspec regardless of the formname, call
+ `minetest.close_formspec("")`.
+ **USE THIS ONLY WHEN ABSOLUTELY NECESSARY!**
* `minetest.display_chat_message(message)` returns true on success
* Shows a chat message to the current player.
* `get_pos()`
* returns current player current position
+* `set_pos(pos)`
+ * sets the position (anticheat may not like this)
+* `get_yaw()`
+ * returns the yaw (degrees)
+* `set_yaw(yaw)`
+ * sets the yaw (degrees)
+* `get_pitch()`
+ * returns the pitch (degrees)
+* `set_pitch(pitch)`
+ * sets the pitch (degrees)
* `get_velocity()`
* returns player speed vector
+* `set_velocity(vel)`
+ * sets player speed vector
* `get_hp()`
* returns player HP
* `get_name()`
* returns player name
* `get_wield_index()`
- * returns the index of the wielded item
+ * returns the index of the wielded item (starts at 1)
+* `set_wield_index()`
+ * sets the index (starts at 1)
* `get_wielded_item()`
* returns the itemstack the player is holding
* `is_attached()`
}
```
+* `set_physics_override(override_table)`
+ * `override_table` is a table with the following fields:
+ * `speed`: multiplier to default walking speed value (default: `1`)
+ * `jump`: multiplier to default jump value (default: `1`)
+ * `gravity`: multiplier to default gravity value (default: `1`)
+ * `sneak`: whether player can sneak (default: `true`)
+ * `sneak_glitch`: whether player can use the new move code replications
+ of the old sneak side-effects: sneak ladders and 2 node sneak jump
+ (default: `false`)
+ * `new_move`: use new move/sneak code. When `false` the exact old code
+ is used for the specific old sneak behaviour (default: `true`)
* `get_override_pos()`
* returns override position
* `get_last_pos()`
* change a value of a previously added HUD element
* element `stat` values: `position`, `name`, `scale`, `text`, `number`, `item`, `dir`
* Returns `true` on success, otherwise returns `nil`
+* `get_object()`
+ * Returns the ClientObjectRef for the player
### Settings
An interface to read config files in the format of `minetest.conf`.
* `fields`: key-value storage
* `inventory`: `{list1 = {}, ...}}`
+### ClientObjectRef
+
+Moving things in the game are generally these.
+This is basically a reference to a C++ `GenericCAO`.
+
+#### Methods
+
+* `get_pos()`: returns `{x=num, y=num, z=num}`
+* `get_velocity()`: returns the velocity, a vector
+* `get_acceleration()`: returns the acceleration, a vector
+* `get_rotation()`: returns the rotation, a vector (radians)
+* `is_player()`: returns true if the object is a player
+* `is_local_player()`: returns true if the object is the local player
+* `get_attach()`: returns parent or nil if it isn't attached.
+* `get_nametag()`: returns the nametag (deprecated, use get_properties().nametag instead)
+* `get_item_textures()`: returns the textures (deprecated, use get_properties().textures instead)
+* `get_max_hp()`: returns the maximum heath (deprecated, use get_properties().hp_max instead)
+* `set_properties(object property table)`
+* `get_properties()`: returns object property table
+* `punch()`: punches the object
+* `rightclick()`: rightclicks the object
+* `remove()`: removes the object permanently
+* `set_nametag_images(images)`: Provides a list of images to be drawn below the nametag
+
### `Raycast`
A raycast on the map. It works with selection boxes.
-----------------
### Definitions
+* `minetest.inventorycube(img1, img2, img3)`
+ * Returns a string for making an image of a cube (useful as an item image)
* `minetest.get_node_def(nodename)`
* Returns [node definition](#node-definition) table of `nodename`
* `minetest.get_item_def(itemstring)`
* Returns item definition table of `itemstring`
+* `minetest.override_item(itemstring, redefinition)`
+ * Overrides fields of an item registered with register_node/tool/craftitem.
+ * Note: Item must already be defined by the server
+ * Example: `minetest.override_item("default:mese",
+ {light_source=minetest.LIGHT_MAX})`
+ * Doesnt really work yet an causes strange bugs, I'm working to make is better
+
+
+#### Tile definition
+
+* `"image.png"`
+* `{name="image.png", animation={Tile Animation definition}}`
+* `{name="image.png", backface_culling=bool, align_style="node"/"world"/"user", scale=int}`
+ * backface culling enabled by default for most nodes
+ * align style determines whether the texture will be rotated with the node
+ or kept aligned with its surroundings. "user" means that client
+ setting will be used, similar to `glasslike_framed_optional`.
+ Note: supported by solid nodes and nodeboxes only.
+ * scale is used to make texture span several (exactly `scale`) nodes,
+ instead of just one, in each direction. Works for world-aligned
+ textures only.
+ Note that as the effect is applied on per-mapblock basis, `16` should
+ be equally divisible by `scale` or you may get wrong results.
+* `{name="image.png", color=ColorSpec}`
+ * the texture's color will be multiplied with this color.
+ * the tile's color overrides the owning node's color in all cases.
+
+##### Tile definition
+
+ {
+ type = "vertical_frames",
+
+ aspect_w = 16,
+ -- Width of a frame in pixels
+
+ aspect_h = 16,
+ -- Height of a frame in pixels
+
+ length = 3.0,
+ -- Full loop length
+ }
+
+ {
+ type = "sheet_2d",
+
+ frames_w = 5,
+ -- Width in number of frames
+
+ frames_h = 3,
+ -- Height in number of frames
+
+ frame_length = 0.5,
+ -- Length of a single frame
+ }
#### Node Definition
```lua
{
+ tiles = {tile definition 1, def2, def3, def4, def5, def6},
+ -- Textures of node; +Y, -Y, +X, -X, +Z, -Z
+ overlay_tiles = {tile definition 1, def2, def3, def4, def5, def6},
+ -- Same as `tiles`, but these textures are drawn on top of the base
+ -- tiles. This is used to colorize only specific parts of the
+ -- texture. If the texture name is an empty string, that overlay is not
+ -- drawn
+ special_tiles = {tile definition 1, Tile definition 2},
+ -- Special textures of node; used rarely.
has_on_construct = bool, -- Whether the node has the on_construct callback defined
has_on_destruct = bool, -- Whether the node has the on_destruct callback defined
has_after_destruct = bool, -- Whether the node has the after_destruct callback defined
`minetest.get_color_escape_sequence(color) ..
message ..
minetest.get_color_escape_sequence("#ffffff")`
+* `minetest.rainbow(message)`:
+ * Rainbow colorizes the message.
* `minetest.get_background_escape_sequence(color)`
* `color` is a [ColorString](#colorstring)
* The escape sequence sets the background of the whole text element to
texture = "image.png",
-- ^ Uses texture (string)
}
+
+### InventoryAction
+A reference to a C++ InventoryAction. You can move, drop and craft items in all accessible inventories using InventoryActions.
+
+#### methods
+
+* `InventoryAction(type)`:
+ * creates a new InventoryAction
+ * type is on of "move", "drop", or "craft", else returns nil
+ * indexing starts at 1
+* `apply()`:
+ * applies the InventoryAction (InventoryActions can be applied multible times)
+* `from(inventorylocation, listname, stack)`
+ * this is valid for move or drop actions
+ * when `apply()` is called items are moved / dropped from `listname` `inventorylocation` in` at `stack`
+* `to(inventorylocation, listname, stack)`
+ * this is valid for move actions
+ * when `apply()` is called items are moved to `listname` in`inventorylocation` at `stack`
+* `craft(inventoryaction)`
+ * this is valid for craft actions
+ * when `apply()` is called a craft event for this inventory will be triggered
+* `set_count(count)`
+ * this is valid for all actions
+ * it specifies how many items to drop / craft / move
+ * `0` means move all items
+ * default count: `0`
+
+#### example
+ `local move_act = InventoryAction("move")
+ move_act:from("current_player", "main", 1)
+ move_act:to("current_player", "craft", 1)
+ move_act:set_count(1)
+ local craft_act = InventoryAction("craft")
+ craft_act:craft("current_player")
+ local drop_act = InventoryAction("drop")
+ drop_act:from("current_player", "craft_result",10)
+ move_act:apply()
+ craft_act:apply()
+ drop_act:apply()
+ `
+ * e.g. In first hotbar slot there are tree logs: Move one to craft field, then craft wood out of it and immediately drop it
+
+
+
+
`minetest.get_color_escape_sequence(color) ..
message ..
minetest.get_color_escape_sequence("#ffffff")`
+* `minetest.rainbow(message)`:
+ * Rainbow colorizes the message.
* `minetest.get_background_escape_sequence(color)`
* `color` is a ColorString
* The escape sequence sets the background of the whole text element to
--- /dev/null
+Minetest protocol (incomplete, early draft):
+Updated 2011-06-18
+
+A custom protocol over UDP.
+Integers are big endian.
+Refer to connection.{h,cpp} for further reference.
+
+Initialization:
+- A dummy reliable packet with peer_id=PEER_ID_INEXISTENT=0 is sent to the server:
+ - Actually this can be sent without the reliable packet header, too, i guess,
+ but the sequence number in the header allows the sender to re-send the
+ packet without accidentally getting a double initialization.
+ - Packet content:
+ # Basic header
+ u32 protocol_id = PROTOCOL_ID = 0x4f457403
+ u16 sender_peer_id = PEER_ID_INEXISTENT = 0
+ u8 channel = 0
+ # Reliable packet header
+ u8 type = TYPE_RELIABLE = 3
+ u16 seqnum = SEQNUM_INITIAL = 65500
+ # Original packet header
+ u8 type = TYPE_ORIGINAL = 1
+ # And no actual payload.
+- Server responds with something like this:
+ - Packet content:
+ # Basic header
+ u32 protocol_id = PROTOCOL_ID = 0x4f457403
+ u16 sender_peer_id = PEER_ID_INEXISTENT = 0
+ u8 channel = 0
+ # Reliable packet header
+ u8 type = TYPE_RELIABLE = 3
+ u16 seqnum = SEQNUM_INITIAL = 65500
+ # Control packet header
+ u8 type = TYPE_CONTROL = 0
+ u8 controltype = CONTROLTYPE_SET_PEER_ID = 1
+ u16 peer_id_new = assigned peer id to client (other than 0 or 1)
+- Then the connection can be disconnected by sending:
+ - Packet content:
+ # Basic header
+ u32 protocol_id = PROTOCOL_ID = 0x4f457403
+ u16 sender_peer_id = whatever was gotten in CONTROLTYPE_SET_PEER_ID
+ u8 channel = 0
+ # Control packet header
+ u8 type = TYPE_CONTROL = 0
+ u8 controltype = CONTROLTYPE_DISCO = 3
+
+- Here's a quick untested connect-disconnect done in PHP:
+# host: ip of server (use gethostbyname(hostname) to get from a dns name)
+# port: port of server
+function check_if_minetestserver_up($host, $port)
+{
+ $socket = socket_create(AF_INET, SOCK_DGRAM, SOL_UDP);
+ $timeout = array("sec" => 1, "usec" => 0);
+ socket_set_option($socket, SOL_SOCKET, SO_RCVTIMEO, $timeout);
+ $buf = "\x4f\x45\x74\x03\x00\x00\x00\x03\xff\xdc\x01";
+ socket_sendto($socket, $buf, strlen($buf), 0, $host, $port);
+ $buf = socket_read($socket, 1000);
+ if($buf != "")
+ {
+ # We got a reply! read the peer id from it.
+ $peer_id = substr($buf, 9, 2);
+
+ # Disconnect
+ $buf = "\x4f\x45\x74\x03".$peer_id."\x00\x00\x03";
+ socket_sendto($socket, $buf, strlen($buf), 0, $host, $port);
+ socket_close($socket);
+
+ return true;
+ }
+ return false;
+}
+
+- Here's a Python script for checking if a minetest server is up, confirmed working
+
+#!/usr/bin/env python3
+import sys, time, socket
+
+address = ""
+port = 30000
+if len(sys.argv) <= 1:
+ print("Usage: %s <address>" % sys.argv[0])
+ exit()
+if ":" in sys.argv[1]:
+ address = sys.argv[1].split(":")[0]
+ try:
+ port = int(sys.argv[1].split(":")[1])
+ except ValueError:
+ print("Please specify a valid port")
+ exit()
+else:
+ address = sys.argv[1]
+
+try:
+ start = time.time()
+ sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
+ sock.settimeout(2.0)
+ buf = b"\x4f\x45\x74\x03\x00\x00\x00\x01"
+ sock.sendto(buf, (address, port))
+ data, addr = sock.recvfrom(1000)
+ if data:
+ peer_id = data[12:14]
+ buf = b"\x4f\x45\x74\x03" + peer_id + b"\x00\x00\x03"
+ sock.sendto(buf, (address, port))
+ sock.close()
+ end = time.time()
+ print("%s is up (%0.5fms)" % (sys.argv[1], end - start))
+ else:
+ print("%s seems to be down " % sys.argv[1])
+except Exception as err:
+ print("%s seems to be down (%s) " % (sys.argv[1], str(err)))
+++ /dev/null
-Minetest protocol (incomplete, early draft):
-Updated 2011-06-18
-
-A custom protocol over UDP.
-Integers are big endian.
-Refer to connection.{h,cpp} for further reference.
-
-Initialization:
-- A dummy reliable packet with peer_id=PEER_ID_INEXISTENT=0 is sent to the server:
- - Actually this can be sent without the reliable packet header, too, i guess,
- but the sequence number in the header allows the sender to re-send the
- packet without accidentally getting a double initialization.
- - Packet content:
- # Basic header
- u32 protocol_id = PROTOCOL_ID = 0x4f457403
- u16 sender_peer_id = PEER_ID_INEXISTENT = 0
- u8 channel = 0
- # Reliable packet header
- u8 type = TYPE_RELIABLE = 3
- u16 seqnum = SEQNUM_INITIAL = 65500
- # Original packet header
- u8 type = TYPE_ORIGINAL = 1
- # And no actual payload.
-- Server responds with something like this:
- - Packet content:
- # Basic header
- u32 protocol_id = PROTOCOL_ID = 0x4f457403
- u16 sender_peer_id = PEER_ID_INEXISTENT = 0
- u8 channel = 0
- # Reliable packet header
- u8 type = TYPE_RELIABLE = 3
- u16 seqnum = SEQNUM_INITIAL = 65500
- # Control packet header
- u8 type = TYPE_CONTROL = 0
- u8 controltype = CONTROLTYPE_SET_PEER_ID = 1
- u16 peer_id_new = assigned peer id to client (other than 0 or 1)
-- Then the connection can be disconnected by sending:
- - Packet content:
- # Basic header
- u32 protocol_id = PROTOCOL_ID = 0x4f457403
- u16 sender_peer_id = whatever was gotten in CONTROLTYPE_SET_PEER_ID
- u8 channel = 0
- # Control packet header
- u8 type = TYPE_CONTROL = 0
- u8 controltype = CONTROLTYPE_DISCO = 3
-
-- Here's a quick untested connect-disconnect done in PHP:
-# host: ip of server (use gethostbyname(hostname) to get from a dns name)
-# port: port of server
-function check_if_minetestserver_up($host, $port)
-{
- $socket = socket_create(AF_INET, SOCK_DGRAM, SOL_UDP);
- $timeout = array("sec" => 1, "usec" => 0);
- socket_set_option($socket, SOL_SOCKET, SO_RCVTIMEO, $timeout);
- $buf = "\x4f\x45\x74\x03\x00\x00\x00\x03\xff\xdc\x01";
- socket_sendto($socket, $buf, strlen($buf), 0, $host, $port);
- $buf = socket_read($socket, 1000);
- if($buf != "")
- {
- # We got a reply! read the peer id from it.
- $peer_id = substr($buf, 9, 2);
-
- # Disconnect
- $buf = "\x4f\x45\x74\x03".$peer_id."\x00\x00\x03";
- socket_sendto($socket, $buf, strlen($buf), 0, $host, $port);
- socket_close($socket);
-
- return true;
- }
- return false;
-}
-
-- Here's a Python script for checking if a minetest server is up, confirmed working
-
-#!/usr/bin/env python3
-import sys, time, socket
-
-address = ""
-port = 30000
-if len(sys.argv) <= 1:
- print("Usage: %s <address>" % sys.argv[0])
- exit()
-if ":" in sys.argv[1]:
- address = sys.argv[1].split(":")[0]
- try:
- port = int(sys.argv[1].split(":")[1])
- except ValueError:
- print("Please specify a valid port")
- exit()
-else:
- address = sys.argv[1]
-
-try:
- start = time.time()
- sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
- sock.settimeout(2.0)
- buf = b"\x4f\x45\x74\x03\x00\x00\x00\x01"
- sock.sendto(buf, (address, port))
- data, addr = sock.recvfrom(1000)
- if data:
- peer_id = data[12:14]
- buf = b"\x4f\x45\x74\x03" + peer_id + b"\x00\x00\x03"
- sock.sendto(buf, (address, port))
- sock.close()
- end = time.time()
- print("%s is up (%0.5fms)" % (sys.argv[1], end - start))
- else:
- print("%s seems to be down " % sys.argv[1])
-except Exception as err:
- print("%s seems to be down (%s) " % (sys.argv[1], str(err)))
--- /dev/null
+Minetest Game mod: player_api
+=============================
+See license.txt for license information.
+
+Provides an API to allow multiple mods to set player models and textures.
+Also sets the default model, texture, and player flags.
+This mod is only for content related to the Player API and the player object.
+
+Authors of source code
+----------------------
+Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
+Various Minetest developers and contributors (LGPLv2.1+)
+
+Authors of media (textures, models and sounds)
+----------------------------------------------
+stujones11 (CC BY-SA 3.0):
+ character.b3d
+ character.blend -- Both derived from a model by MirceaKitsune (CC BY-SA 3.0)
+
+An0n3m0us (CC BY-SA 3.0):
+ character.b3d
+ character.blend -- Player animation improvement
+
+Jordach (CC BY-SA 3.0):
+ character.png
+
+celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0):
+ player.png
+ player_back.png
--- /dev/null
+-- Minetest 0.4 mod: player
+-- See README.txt for licensing and other information.
+
+player_api = {}
+
+-- Player animation blending
+-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
+local animation_blend = 0
+
+player_api.registered_models = { }
+
+-- Local for speed.
+local models = player_api.registered_models
+
+function player_api.register_model(name, def)
+ models[name] = def
+end
+
+-- Player stats and animations
+local player_model = {}
+local player_textures = {}
+local player_anim = {}
+local player_sneak = {}
+player_api.player_attached = {}
+
+function player_api.get_animation(player)
+ local name = player:get_player_name()
+ return {
+ model = player_model[name],
+ textures = player_textures[name],
+ animation = player_anim[name],
+ }
+end
+
+-- Called when a player's appearance needs to be updated
+function player_api.set_model(player, model_name)
+ local name = player:get_player_name()
+ local model = models[model_name]
+ if model then
+ if player_model[name] == model_name then
+ return
+ end
+ player:set_properties({
+ mesh = model_name,
+ textures = player_textures[name] or model.textures,
+ visual = "mesh",
+ visual_size = model.visual_size or {x = 1, y = 1},
+ collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
+ stepheight = model.stepheight or 0.6,
+ eye_height = model.eye_height or 1.47,
+ })
+ player_api.set_animation(player, "stand")
+ else
+ player:set_properties({
+ textures = {"player.png", "player_back.png"},
+ visual = "upright_sprite",
+ visual_size = {x = 1, y = 2},
+ collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
+ stepheight = 0.6,
+ eye_height = 1.625,
+ })
+ end
+ player_model[name] = model_name
+end
+
+function player_api.set_textures(player, textures)
+ local name = player:get_player_name()
+ local model = models[player_model[name]]
+ local model_textures = model and model.textures or nil
+ player_textures[name] = textures or model_textures
+ player:set_properties({textures = textures or model_textures,})
+end
+
+function player_api.set_animation(player, anim_name, speed)
+ local name = player:get_player_name()
+ if player_anim[name] == anim_name then
+ return
+ end
+ local model = player_model[name] and models[player_model[name]]
+ if not (model and model.animations[anim_name]) then
+ return
+ end
+ local anim = model.animations[anim_name]
+ player_anim[name] = anim_name
+ player:set_animation(anim, speed or model.animation_speed, animation_blend)
+end
+
+minetest.register_on_leaveplayer(function(player)
+ local name = player:get_player_name()
+ player_model[name] = nil
+ player_anim[name] = nil
+ player_textures[name] = nil
+end)
+
+-- Localize for better performance.
+local player_set_animation = player_api.set_animation
+local player_attached = player_api.player_attached
+
+-- Prevent knockback for attached players
+local old_calculate_knockback = minetest.calculate_knockback
+function minetest.calculate_knockback(player, ...)
+ if player_attached[player:get_player_name()] then
+ return 0
+ end
+ return old_calculate_knockback(player, ...)
+end
+
+-- Check each player and apply animations
+minetest.register_globalstep(function()
+ for _, player in pairs(minetest.get_connected_players()) do
+ local name = player:get_player_name()
+ local model_name = player_model[name]
+ local model = model_name and models[model_name]
+ if model and not player_attached[name] then
+ local controls = player:get_player_control()
+ local animation_speed_mod = model.animation_speed or 30
+
+ -- Determine if the player is sneaking, and reduce animation speed if so
+ if controls.sneak then
+ animation_speed_mod = animation_speed_mod / 2
+ end
+
+ -- Apply animations based on what the player is doing
+ if player:get_hp() == 0 then
+ player_set_animation(player, "lay")
+ -- Determine if the player is walking
+ elseif controls.up or controls.down or controls.left or controls.right then
+ if player_sneak[name] ~= controls.sneak then
+ player_anim[name] = nil
+ player_sneak[name] = controls.sneak
+ end
+ if controls.LMB or controls.RMB then
+ player_set_animation(player, "walk_mine", animation_speed_mod)
+ else
+ player_set_animation(player, "walk", animation_speed_mod)
+ end
+ elseif controls.LMB or controls.RMB then
+ player_set_animation(player, "mine", animation_speed_mod)
+ else
+ player_set_animation(player, "stand", animation_speed_mod)
+ end
+ end
+ end
+end)
--- /dev/null
+-- player/init.lua
+
+dofile(minetest.get_modpath("player_api") .. "/api.lua")
+
+-- Default player appearance
+player_api.register_model("character.b3d", {
+ animation_speed = 30,
+ textures = {"character.png", },
+ animations = {
+ -- Standard animations.
+ stand = {x = 0, y = 79},
+ lay = {x = 162, y = 166},
+ walk = {x = 168, y = 187},
+ mine = {x = 189, y = 198},
+ walk_mine = {x = 200, y = 219},
+ sit = {x = 81, y = 160},
+ },
+ collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
+ stepheight = 0.6,
+ eye_height = 1.47,
+})
+
+-- Update appearance when the player joins
+minetest.register_on_joinplayer(function(player)
+ player_api.player_attached[player:get_player_name()] = false
+ player_api.set_model(player, "character.b3d")
+ player:set_local_animation(
+ {x = 0, y = 79},
+ {x = 168, y = 187},
+ {x = 189, y = 198},
+ {x = 200, y = 219},
+ 30
+ )
+end)
--- /dev/null
+License of source code
+----------------------
+
+GNU Lesser General Public License, version 2.1
+Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2011-2018 Various Minetest developers and contributors
+
+This program is free software; you can redistribute it and/or modify it under the terms
+of the GNU Lesser General Public License as published by the Free Software Foundation;
+either version 2.1 of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+See the GNU Lesser General Public License for more details:
+https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
+
+
+Licenses of media (textures, models and sounds)
+-----------------------------------------------
+
+Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
+Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2012-2018 Jordach
+Copyright (C) 2018 stujones11
+Copyright (C) 2019 An0n3m0us
+
+You are free to:
+Share — copy and redistribute the material in any medium or format.
+Adapt — remix, transform, and build upon the material for any purpose, even commercially.
+The licensor cannot revoke these freedoms as long as you follow the license terms.
+
+Under the following terms:
+
+Attribution — You must give appropriate credit, provide a link to the license, and
+indicate if changes were made. You may do so in any reasonable manner, but not in any way
+that suggests the licensor endorses you or your use.
+
+ShareAlike — If you remix, transform, or build upon the material, you must distribute
+your contributions under the same license as the original.
+
+No additional restrictions — You may not apply legal terms or technological measures that
+legally restrict others from doing anything the license permits.
+
+Notices:
+
+You do not have to comply with the license for elements of the material in the public
+domain or where your use is permitted by an applicable exception or limitation.
+No warranties are given. The license may not give you all of the permissions necessary
+for your intended use. For example, other rights such as publicity, privacy, or moral
+rights may limit how you use the material.
+
+For more details:
+http://creativecommons.org/licenses/by-sa/3.0/
--- /dev/null
+name = player_api
+description = Minetest Game mod: player_api
--- /dev/null
+\NeedsTeXFormat{LaTeX2e}
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+
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+\newcommand{\rcurly}{\}}
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+
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+
+% Version of hypertarget with correct landing location
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+
+% Define caption that is also suitable in a table
+\makeatletter
+\def\doxyfigcaption{%
+\refstepcounter{figure}%
+\@dblarg{\@caption{figure}}}
+\makeatother
--- /dev/null
+\href{https://travis-ci.org/minetest/minetest}{\tt } \href{https://hosted.weblate.org/engage/minetest/?utm_source=widget}{\tt } \href{https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html}{\tt }
+
+Minetest is a free open-\/source voxel game engine with easy modding and game creation.
+
+Copyright (C) 2010-\/2019 Perttu Ahola \href{mailto:celeron55@gmail.com}{\tt celeron55@gmail.\+com} and contributors (see source file comments and the version control log)
+
+\subsection*{In case you downloaded the source code }
+
+If you downloaded the Minetest Engine source code in which this file is contained, you probably want to download the \href{https://github.com/minetest/minetest_game/}{\tt Minetest Game} project too. See its R\+E\+A\+D\+M\+E.\+txt for more information.
+
+\subsection*{Table of Contents }
+
+
+\begin{DoxyEnumerate}
+\item \href{#further-documentation}{\tt Further Documentation}
+\item \href{#default-controls}{\tt Default Controls}
+\item \href{#paths}{\tt Paths}
+\item \href{#configuration-file}{\tt Configuration File}
+\item \href{#command-line-options}{\tt Command-\/line Options}
+\item \href{#compiling}{\tt Compiling}
+\item \href{#docker}{\tt Docker}
+\item \href{#version-scheme}{\tt Version Scheme}
+\end{DoxyEnumerate}
+
+\subsection*{Further documentation }
+
+
+\begin{DoxyItemize}
+\item Website\+: \href{http://minetest.net/}{\tt http\+://minetest.\+net/}
+\item Wiki\+: \href{http://wiki.minetest.net/}{\tt http\+://wiki.\+minetest.\+net/}
+\item Developer wiki\+: \href{http://dev.minetest.net/}{\tt http\+://dev.\+minetest.\+net/}
+\item Forum\+: \href{http://forum.minetest.net/}{\tt http\+://forum.\+minetest.\+net/}
+\item Git\+Hub\+: \href{https://github.com/minetest/minetest/}{\tt https\+://github.\+com/minetest/minetest/}
+\item \href{doc/}{\tt doc/} directory of source distribution
+\end{DoxyItemize}
+
+\subsection*{Default controls }
+
+All controls are re-\/bindable using settings. Some can be changed in the key config dialog in the settings tab.
+
+\tabulinesep=1mm
+\begin{longtabu} spread 0pt [c]{*{2}{|X[-1]}|}
+\hline
+\rowcolor{\tableheadbgcolor}\textbf{ Button }&\textbf{ Action }\\\cline{1-2}
+\endfirsthead
+\hline
+\endfoot
+\hline
+\rowcolor{\tableheadbgcolor}\textbf{ Button }&\textbf{ Action }\\\cline{1-2}
+\endhead
+Move mouse &Look around \\\cline{1-2}
+W, A, S, D &Move \\\cline{1-2}
+Space &Jump/move up \\\cline{1-2}
+Shift &Sneak/move down \\\cline{1-2}
+Q &Drop itemstack \\\cline{1-2}
+Shift + Q &Drop single item \\\cline{1-2}
+Left mouse button &Dig/punch/take item \\\cline{1-2}
+Right mouse button &Place/use \\\cline{1-2}
+Shift + right mouse button &Build (without using) \\\cline{1-2}
+I &Inventory menu \\\cline{1-2}
+Mouse wheel &Select item \\\cline{1-2}
+0-\/9 &Select item \\\cline{1-2}
+Z &Zoom (needs zoom privilege) \\\cline{1-2}
+T &Chat \\\cline{1-2}
+/ &Command \\\cline{1-2}
+Esc &Pause menu/abort/exit (pauses only singleplayer game) \\\cline{1-2}
+R &Enable/disable full range view \\\cline{1-2}
++ &Increase view range \\\cline{1-2}
+-\/ &Decrease view range \\\cline{1-2}
+K &Enable/disable fly mode (needs fly privilege) \\\cline{1-2}
+P &Enable/disable pitch move mode \\\cline{1-2}
+J &Enable/disable fast mode (needs fast privilege) \\\cline{1-2}
+H &Enable/disable noclip mode (needs noclip privilege) \\\cline{1-2}
+E &Move fast in fast mode \\\cline{1-2}
+F1 &Hide/show H\+UD \\\cline{1-2}
+F2 &Hide/show chat \\\cline{1-2}
+F3 &Disable/enable fog \\\cline{1-2}
+F4 &Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) \\\cline{1-2}
+F5 &Cycle through debug information screens \\\cline{1-2}
+F6 &Cycle through profiler info screens \\\cline{1-2}
+F7 &Cycle through camera modes \\\cline{1-2}
+F9 &Cycle through minimap modes \\\cline{1-2}
+Shift + F9 &Change minimap orientation \\\cline{1-2}
+F10 &Show/hide console \\\cline{1-2}
+F12 &Take screenshot \\\cline{1-2}
+\end{longtabu}
+\subsection*{Paths }
+
+Locations\+:
+
+
+\begin{DoxyItemize}
+\item {\ttfamily bin} -\/ Compiled binaries
+\item {\ttfamily share} -\/ Distributed read-\/only data
+\item {\ttfamily user} -\/ User-\/created modifiable data
+\end{DoxyItemize}
+
+Where each location is on each platform\+:
+
+
+\begin{DoxyItemize}
+\item Windows .zip / R\+U\+N\+\_\+\+I\+N\+\_\+\+P\+L\+A\+CE source\+:
+\begin{DoxyItemize}
+\item {\ttfamily bin} = {\ttfamily bin}
+\item {\ttfamily share} = {\ttfamily .}
+\item {\ttfamily user} = {\ttfamily .}
+\end{DoxyItemize}
+\item Windows installed\+:
+\begin{DoxyItemize}
+\item {\ttfamily bin} = {\ttfamily C\+:\textbackslash{}Program Files\textbackslash{}Minetest\textbackslash{}bin (Depends on the install location)}
+\item {\ttfamily share} = {\ttfamily C\+:\textbackslash{}Program Files\textbackslash{}Minetest (Depends on the install location)}
+\item {\ttfamily user} = {\ttfamily A\+P\+P\+D\+A\+TA\%\textbackslash{}Minetest}
+\end{DoxyItemize}
+\item Linux installed\+:
+\begin{DoxyItemize}
+\item {\ttfamily bin} = {\ttfamily /usr/bin}
+\item {\ttfamily share} = {\ttfamily /usr/share/minetest}
+\item {\ttfamily user} = {\ttfamily $\sim$/.minetest}
+\end{DoxyItemize}
+\item mac\+OS\+:
+\begin{DoxyItemize}
+\item {\ttfamily bin} = {\ttfamily Contents/\+Mac\+OS}
+\item {\ttfamily share} = {\ttfamily Contents/\+Resources}
+\item {\ttfamily user} = {\ttfamily Contents/\+User OR $\sim$/\+Library/\+Application Support/minetest}
+\end{DoxyItemize}
+\end{DoxyItemize}
+
+Worlds can be found as separate folders in\+: {\ttfamily user/worlds/}
+
+\subsection*{Configuration file }
+
+
+\begin{DoxyItemize}
+\item Default location\+: {\ttfamily user/minetest.\+conf}
+\item This file is created by closing Minetest for the first time.
+\item A specific file can be specified on the command line\+: {\ttfamily -\/-\/config $<$path-\/to-\/file$>$}
+\item A run-\/in-\/place build will look for the configuration file in {\ttfamily location\+\_\+of\+\_\+exe/../minetest.conf} and also {\ttfamily location\+\_\+of\+\_\+exe/../../minetest.conf}
+\end{DoxyItemize}
+
+\subsection*{Command-\/line options }
+
+
+\begin{DoxyItemize}
+\item Use {\ttfamily -\/-\/help}
+\end{DoxyItemize}
+
+\subsection*{Compiling }
+
+\subsubsection*{Compiling on G\+N\+U/\+Linux}
+
+\paragraph*{Dependencies}
+
+\tabulinesep=1mm
+\begin{longtabu} spread 0pt [c]{*{3}{|X[-1]}|}
+\hline
+\rowcolor{\tableheadbgcolor}\textbf{ Dependency }&\textbf{ Version }&\textbf{ Commentary }\\\cline{1-3}
+\endfirsthead
+\hline
+\endfoot
+\hline
+\rowcolor{\tableheadbgcolor}\textbf{ Dependency }&\textbf{ Version }&\textbf{ Commentary }\\\cline{1-3}
+\endhead
+G\+CC &4.\+9+ &Can be replaced with Clang 3.\+4+ \\\cline{1-3}
+C\+Make &2.\+6+ &\\\cline{1-3}
+Irrlicht &1.\+7.\+3+ &\\\cline{1-3}
+S\+Q\+Lite3 &3.\+0+ &\\\cline{1-3}
+Lua\+J\+IT &2.\+0+ &Bundled Lua 5.\+1 is used if not present \\\cline{1-3}
+G\+MP &5.\+0.\+0+ &Bundled mini-\/\+G\+MP is used if not present \\\cline{1-3}
+Json\+C\+PP &1.\+0.\+0+ &Bundled Json\+C\+PP is used if not present \\\cline{1-3}
+\end{longtabu}
+For Debian/\+Ubuntu users\+: \begin{DoxyVerb}sudo apt install g++ make libc6-dev libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
+\end{DoxyVerb}
+
+
+For Fedora users\+: \begin{DoxyVerb}sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
+\end{DoxyVerb}
+
+
+For Arch users\+: \begin{DoxyVerb}sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm irrlicht libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses
+\end{DoxyVerb}
+
+
+For Alpine users\+: \begin{DoxyVerb}sudo apk add build-base irrlicht-dev cmake bzip2-dev libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev
+\end{DoxyVerb}
+
+
+\paragraph*{Download}
+
+You can install Git for easily keeping your copy up to date. If you don’t want Git, read below on how to get the source without Git. This is an example for installing Git on Debian/\+Ubuntu\+: \begin{DoxyVerb}sudo apt install git
+\end{DoxyVerb}
+
+
+For Fedora users\+: \begin{DoxyVerb}sudo dnf install git
+\end{DoxyVerb}
+
+
+Download source (this is the U\+RL to the latest of source repository, which might not work at all times) using Git\+: \begin{DoxyVerb}git clone --depth 1 https://github.com/minetest/minetest.git
+cd minetest
+\end{DoxyVerb}
+
+
+Download minetest\+\_\+game (otherwise only the \char`\"{}\+Minimal development test\char`\"{} game is available) using Git\+: \begin{DoxyVerb}git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
+\end{DoxyVerb}
+
+
+Download source, without using Git\+: \begin{DoxyVerb}wget https://github.com/minetest/minetest/archive/master.tar.gz
+tar xf master.tar.gz
+cd minetest-master
+\end{DoxyVerb}
+
+
+Download minetest\+\_\+game, without using Git\+: \begin{DoxyVerb}cd games/
+wget https://github.com/minetest/minetest_game/archive/master.tar.gz
+tar xf master.tar.gz
+mv minetest_game-master minetest_game
+cd ..
+\end{DoxyVerb}
+
+
+\paragraph*{Build}
+
+Build a version that runs directly from the source directory\+: \begin{DoxyVerb}cmake . -DRUN_IN_PLACE=TRUE
+make -j$(nproc)
+\end{DoxyVerb}
+
+
+Run it\+: \begin{DoxyVerb}./bin/minetest
+\end{DoxyVerb}
+
+
+
+\begin{DoxyItemize}
+\item Use {\ttfamily cmake . -\/\+LH} to see all C\+Make options and their current state.
+\item If you want to install it system-\/wide (or are making a distribution package), you will want to use {\ttfamily -\/\+D\+R\+U\+N\+\_\+\+I\+N\+\_\+\+P\+L\+A\+CE=F\+A\+L\+SE}.
+\item You can build a bare server by specifying {\ttfamily -\/\+D\+B\+U\+I\+L\+D\+\_\+\+S\+E\+R\+V\+ER=T\+R\+UE}.
+\item You can disable the client build by specifying {\ttfamily -\/\+D\+B\+U\+I\+L\+D\+\_\+\+C\+L\+I\+E\+NT=F\+A\+L\+SE}.
+\item You can select between Release and Debug build by {\ttfamily -\/\+D\+C\+M\+A\+K\+E\+\_\+\+B\+U\+I\+L\+D\+\_\+\+T\+Y\+PE=$<$Debug or Release$>$}.
+\begin{DoxyItemize}
+\item Debug build is slower, but gives much more useful output in a debugger.
+\end{DoxyItemize}
+\item If you build a bare server you don\textquotesingle{}t need to have Irrlicht installed.
+\begin{DoxyItemize}
+\item In that case use {\ttfamily -\/\+D\+I\+R\+R\+L\+I\+C\+H\+T\+\_\+\+S\+O\+U\+R\+C\+E\+\_\+\+D\+IR=/the/irrlicht/source}.
+\end{DoxyItemize}
+\end{DoxyItemize}
+
+\subsubsection*{C\+Make options}
+
+General options and their default values\+: \begin{DoxyVerb}BUILD_CLIENT=TRUE - Build Minetest client
+BUILD_SERVER=FALSE - Build Minetest server
+CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug)
+ Release - Release build
+ Debug - Debug build
+ SemiDebug - Partially optimized debug build
+ RelWithDebInfo - Release build with debug information
+ MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
+ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
+ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
+ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
+ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
+ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
+ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
+ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
+ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
+ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores
+ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds
+ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
+ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
+ENABLE_SYSTEM_JSONCPP=OFF - Use JsonCPP from system
+OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
+RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
+USE_GPROF=FALSE - Enable profiling using GProf
+VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
+\end{DoxyVerb}
+
+
+Library specific options\+: \begin{DoxyVerb}BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
+BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
+CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
+CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
+CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
+EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
+EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
+FREETYPE_INCLUDE_DIR_freetype2 - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
+FREETYPE_INCLUDE_DIR_ft2build - Only if building with FreeType 2; directory that contains ft2build.h
+FREETYPE_LIBRARY - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
+FREETYPE_DLL - Only if building with FreeType 2 on Windows; path to libfreetype.dll
+GETTEXT_DLL - Only when building with gettext on Windows; path to libintl3.dll
+GETTEXT_ICONV_DLL - Only when building with gettext on Windows; path to libiconv2.dll
+GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains iconv.h
+GETTEXT_LIBRARY - Only when building with gettext on Windows; path to libintl.dll.a
+GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
+IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
+IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
+IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
+LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
+LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
+LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
+PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
+PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
+REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
+REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
+SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
+SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
+LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
+LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
+MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
+OGG_DLL - Only if building with sound on Windows; path to libogg.dll
+OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
+OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
+OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
+OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
+OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
+OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
+OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
+SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
+SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
+VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
+VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
+VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
+VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
+VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
+XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
+ZLIB_DLL - Only on Windows; path to zlib1.dll
+ZLIB_INCLUDE_DIR - Directory that contains zlib.h
+ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
+\end{DoxyVerb}
+
+
+\subsubsection*{Compiling on Windows}
+
+\subsubsection*{Requirements}
+
+
+\begin{DoxyItemize}
+\item \href{https://visualstudio.microsoft.com}{\tt Visual Studio 2015 or newer}
+\item \href{https://cmake.org/download/}{\tt C\+Make}
+\item \href{https://github.com/Microsoft/vcpkg}{\tt vcpkg}
+\item \href{https://git-scm.com/downloads}{\tt Git}
+\end{DoxyItemize}
+
+\subsubsection*{Compiling and installing the dependencies}
+
+It is highly recommended to use vcpkg as package manager.
+
+\paragraph*{a) Using vcpkg to install dependencies}
+
+After you successfully built vcpkg you can easily install the required libraries\+:
+\begin{DoxyCode}
+vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit --triplet
+ x64-windows
+\end{DoxyCode}
+
+
+
+\begin{DoxyItemize}
+\item {\ttfamily curl} is optional, but required to read the serverlist, {\ttfamily curl\mbox{[}winssl\mbox{]}} is required to use the content store.
+\item {\ttfamily openal-\/soft}, {\ttfamily libvorbis} and {\ttfamily libogg} are optional, but required to use sound.
+\item {\ttfamily freetype} is optional, it allows true-\/type font rendering.
+\item {\ttfamily luajit} is optional, it replaces the integrated Lua interpreter with a faster just-\/in-\/time interpreter.
+\end{DoxyItemize}
+
+There are other optional libraries, but they are not tested if they can build and link correctly.
+
+Use {\ttfamily -\/-\/triplet} to specify the target triplet, e.\+g. {\ttfamily x64-\/windows} or {\ttfamily x86-\/windows}.
+
+\paragraph*{b) Compile the dependencies on your own}
+
+This is outdated and not recommended. Follow the instructions on \href{https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build}{\tt https\+://dev.\+minetest.\+net/\+Build\+\_\+\+Win32\+\_\+\+Minetest\+\_\+including\+\_\+all\+\_\+required\+\_\+libraries\#\+V\+S2012\+\_\+\+Build}
+
+\subsubsection*{Compile Minetest}
+
+\paragraph*{a) Using the vcpkg toolchain and C\+Make G\+UI}
+
+
+\begin{DoxyEnumerate}
+\item Start up the C\+Make G\+UI
+\item Select {\bfseries Browse Source...} and select D\+I\+R/minetest
+\item Select {\bfseries Browse Build...} and select D\+I\+R/minetest-\/build
+\item Select {\bfseries Configure}
+\item Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
+\item Choose {\bfseries Specify toolchain file for cross-\/compiling}
+\item Click {\bfseries Next}
+\item Select the vcpkg toolchain file e.\+g. {\ttfamily D\+:/vcpkg/scripts/buildsystems/vcpkg.cmake}
+\item Click Finish
+\item Wait until cmake have generated the cash file
+\item If there are any errors, solve them and hit {\bfseries Configure}
+\item Click {\bfseries Generate}
+\item Click {\bfseries Open Project}
+\item Compile Minetest inside Visual studio.
+\end{DoxyEnumerate}
+
+\paragraph*{b) Using the vcpkg toolchain and the commandline}
+
+Run the following script in Power\+Shell\+:
+
+
+\begin{DoxyCode}
+cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE\_TOOLCHAIN\_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake
+ -DCMAKE\_BUILD\_TYPE=Release -DENABLE\_GETTEXT=0 -DENABLE\_CURSES=0
+cmake --build . --config Release
+\end{DoxyCode}
+ Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
+
+\paragraph*{c) Using your own compiled libraries}
+
+{\bfseries This is outdated and not recommended}
+
+Follow the instructions on \href{https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build}{\tt https\+://dev.\+minetest.\+net/\+Build\+\_\+\+Win32\+\_\+\+Minetest\+\_\+including\+\_\+all\+\_\+required\+\_\+libraries\#\+V\+S2012\+\_\+\+Build}
+
+\subsubsection*{Windows Installer using WiX Toolset}
+
+Requirements\+:
+\begin{DoxyItemize}
+\item \href{https://visualstudio.microsoft.com/}{\tt Visual Studio 2017}
+\item \href{https://wixtoolset.org/}{\tt WiX Toolset}
+\end{DoxyItemize}
+
+In the Visual Studio 2017 Installer select {\bfseries Optional Features -\/$>$ WiX Toolset}.
+
+Build the binaries as described above, but make sure you unselect {\ttfamily R\+U\+N\+\_\+\+I\+N\+\_\+\+P\+L\+A\+CE}.
+
+Open the generated project file with Visual Studio. Right-\/click {\bfseries Package} and choose {\bfseries Generate}. It may take some minutes to generate the installer.
+
+\subsection*{Docker }
+
+We provide Minetest server Docker images using the Git\+Lab mirror registry.
+
+Images are built on each commit and available using the following tag scheme\+:
+
+
+\begin{DoxyItemize}
+\item {\ttfamily registry.\+gitlab.\+com/minetest/minetest/server\+:latest} (latest build)
+\item {\ttfamily registry.\+gitlab.\+com/minetest/minetest/server\+:$<$branch/tag$>$} (current branch or current tag)
+\item {\ttfamily registry.\+gitlab.\+com/minetest/minetest/server\+:$<$commit-\/id$>$} (current commit id)
+\end{DoxyItemize}
+
+If you want to test it on a Docker server you can easily run\+: \begin{DoxyVerb}sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
+\end{DoxyVerb}
+
+
+If you want to use it in a production environment you should use volumes bound to the Docker host to persist data and modify the configuration\+: \begin{DoxyVerb}sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
+\end{DoxyVerb}
+
+
+Data will be written to {\ttfamily /home/minetest/data} on the host, and configuration will be read from {\ttfamily /home/minetest/conf/minetest.conf}.
+
+{\bfseries Note\+:} If you don\textquotesingle{}t understand the previous commands please read the official Docker documentation before use.
+
+You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in \href{misc/kubernetes.yml}{\tt {\ttfamily misc/kubernetes.\+yml}}.
+
+\subsection*{Version scheme }
+
+We use {\ttfamily major.\+minor.\+patch} since 5.\+0.\+0-\/dev. Prior to that we used {\ttfamily 0.\+major.\+minor}.
+
+
+\begin{DoxyItemize}
+\item Major is incremented when the release contains breaking changes, all other numbers are set to 0.
+\item Minor is incremented when the release contains new non-\/breaking features, patch is set to 0.
+\item Patch is incremented when the release only contains bugfixes and very minor/trivial features considered necessary.
+\end{DoxyItemize}
+
+Since 5.\+0.\+0-\/dev and 0.\+4.\+17-\/dev, the dev notation refers to the next release, i.\+e.\+: 5.\+0.\+0-\/dev is the development version leading to 5.\+0.\+0. Prior to that we used {\ttfamily previous\+\_\+version-\/dev}.
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+#!/usr/bin/env xdg-open
[Desktop Entry]
Name=Minetest
GenericName=Minetest
Comment[ru]=Игра-песочница с безграничным миром, состоящим из блоков
Comment[tr]=Tek-Çok oyuncuyla küplerden sonsuz dünyalar inşa et
Exec=minetest
-Icon=minetest
+Icon=dragonfire
Terminal=false
-PrefersNonDefaultGPU=true
Type=Application
Categories=Game;Simulation;
StartupNotify=false
#include <windows.h>\r
-#include <winuser.h>\r
#include <commctrl.h>\r
#include <richedit.h>\r
-\r
#ifndef USE_CMAKE_CONFIG_H\r
#define USE_CMAKE_CONFIG_H\r
#endif\r
#define BUILDMODE "RUN_IN_PLACE=0"\r
#endif\r
\r
-#ifdef __MINGW32__\r
-CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "minetest.exe.manifest"\r
-#endif\r
-\r
LANGUAGE 0, SUBLANG_NEUTRAL\r
-130 ICON "minetest-icon.ico"\r
+130 ICON "dragonfire-icon.ico"\r
\r
/////////////////////////////////////////////////////////////////////////////\r
//\r
return (n != m_active_objects.end() ? n->second : nullptr);
}
+ std::unordered_map<u16, T *> getAllActiveObjects() const
+ {
+ return m_active_objects;
+ }
+
protected:
u16 getFreeId() const
{
#include "util/numeric.h"
#include "constants.h"
#include "fontengine.h"
+#include "guiscalingfilter.h"
#include "script/scripting_client.h"
#include "gettext.h"
// mods expect the player head to be at the parent's position
// plus eye height.
if (player->getParent())
- player_position = player->getParent()->getPosition();
+ player_position = player->getParent()->getPosition() + v3f(0, g_settings->getBool("float_above_parent") ? BS : 0, 0);
// Smooth the camera movement after the player instantly moves upward due to stepheight.
// The smoothing usually continues until the camera position reaches the player position.
screen_pos.Y = screensize.Y *
(0.5 - transformed_pos[1] * zDiv * 0.5) - textsize.Height / 2;
core::rect<s32> size(0, 0, textsize.Width, textsize.Height);
- core::rect<s32> bg_size(-2, 0, textsize.Width+2, textsize.Height);
+ core::rect<s32> bg_size(-2, 0, std::max(textsize.Width+2, (u32) nametag->images_dim.Width), textsize.Height + nametag->images_dim.Height);
auto bgcolor = nametag->getBgColor(m_show_nametag_backgrounds);
if (bgcolor.getAlpha() != 0)
font->draw(
translate_string(utf8_to_wide(nametag->text)).c_str(),
size + screen_pos, nametag->textcolor);
+
+ v2s32 image_pos(screen_pos);
+ image_pos.Y += textsize.Height;
+
+ const video::SColor color(255, 255, 255, 255);
+ const video::SColor colors[] = {color, color, color, color};
+
+ for (video::ITexture *texture : nametag->images) {
+ core::dimension2di imgsize(texture->getOriginalSize());
+ core::rect<s32> rect(core::position2d<s32>(0, 0), imgsize);
+ draw2DImageFilterScaled(driver, texture, rect + image_pos, rect, NULL, colors, true);
+ image_pos += core::dimension2di(imgsize.Width, 0);
+ }
+
}
}
}
-
Nametag *Camera::addNametag(scene::ISceneNode *parent_node,
const std::string &text, video::SColor textcolor,
- Optional<video::SColor> bgcolor, const v3f &pos)
+ Optional<video::SColor> bgcolor, const v3f &pos,
+ const std::vector<std::string> &images)
{
- Nametag *nametag = new Nametag(parent_node, text, textcolor, bgcolor, pos);
+ Nametag *nametag = new Nametag(parent_node, text, textcolor, bgcolor, pos, m_client->tsrc(), images);
m_nametags.push_back(nametag);
return nametag;
}
video::SColor textcolor;
Optional<video::SColor> bgcolor;
v3f pos;
+ ITextureSource *texture_source;
+ std::vector<video::ITexture *> images;
+ core::dimension2di images_dim;
Nametag(scene::ISceneNode *a_parent_node,
const std::string &text,
const video::SColor &textcolor,
const Optional<video::SColor> &bgcolor,
- const v3f &pos):
+ const v3f &pos,
+ ITextureSource *tsrc,
+ const std::vector<std::string> &image_names):
parent_node(a_parent_node),
text(text),
textcolor(textcolor),
bgcolor(bgcolor),
- pos(pos)
+ pos(pos),
+ texture_source(tsrc),
+ images(),
+ images_dim(0, 0)
{
+ setImages(image_names);
+ }
+
+ void setImages(const std::vector<std::string> &image_names)
+ {
+ images.clear();
+ images_dim = core::dimension2di(0, 0);
+
+ for (const std::string &image_name : image_names) {
+ video::ITexture *texture = texture_source->getTexture(image_name);
+ core::dimension2di imgsize(texture->getOriginalSize());
+
+ images_dim.Width += imgsize.Width;
+ if (images_dim.Height < imgsize.Height)
+ images_dim.Height = imgsize.Height;
+
+ images.push_back(texture);
+ }
}
video::SColor getBgColor(bool use_fallback) const
Nametag *addNametag(scene::ISceneNode *parent_node,
const std::string &text, video::SColor textcolor,
- Optional<video::SColor> bgcolor, const v3f &pos);
+ Optional<video::SColor> bgcolor, const v3f &pos,
+ const std::vector<std::string> &image_names);
void removeNametag(Nametag *nametag);
#include "filesys.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
+#include "mapsector.h"
#include "minimap.h"
#include "modchannels.h"
#include "content/mods.h"
bool ipv6,
GameUI *game_ui
):
+ m_mesh_update_thread(this),
m_tsrc(tsrc),
m_shsrc(shsrc),
m_itemdef(itemdef),
m_sound(sound),
m_event(event),
m_rendering_engine(rendering_engine),
- m_mesh_update_thread(this),
m_env(
new ClientMap(this, rendering_engine, control, 666),
tsrc, this
// Run a callback when mods are loaded
m_script->on_mods_loaded();
+ m_script->init_cheats();
+
// Create objects if they're ready
if (m_state == LC_Ready)
m_script->on_client_ready(m_env.getLocalPlayer());
if (envEvent.type == CEE_PLAYER_DAMAGE) {
u16 damage = envEvent.player_damage.amount;
- if (envEvent.player_damage.send_to_server)
+ if (envEvent.player_damage.send_to_server && ! g_settings->getBool("prevent_natural_damage"))
sendDamage(damage);
// Add to ClientEvent queue
// Will fill up 12 + 12 + 4 + 4 + 4 bytes
void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
{
- v3f pf = myplayer->getPosition() * 100;
- v3f sf = myplayer->getSpeed() * 100;
+ v3f pf = myplayer->getLegitPosition() * 100;
+ v3f sf = myplayer->getSendSpeed() * 100;
s32 pitch = myplayer->getPitch() * 100;
s32 yaw = myplayer->getYaw() * 100;
u32 keyPressed = myplayer->control.getKeysPressed();
Send(&pkt);
}
-void Client::sendPlayerPos()
+void Client::sendPlayerPos(v3f pos)
{
LocalPlayer *player = m_env.getLocalPlayer();
if (!player)
u32 keyPressed = player->control.getKeysPressed();
if (
- player->last_position == player->getPosition() &&
- player->last_speed == player->getSpeed() &&
+ player->last_position == pos &&
+ player->last_speed == player->getSendSpeed() &&
player->last_pitch == player->getPitch() &&
player->last_yaw == player->getYaw() &&
player->last_keyPressed == keyPressed &&
player->last_wanted_range == wanted_range)
return;
- player->last_position = player->getPosition();
- player->last_speed = player->getSpeed();
+ player->last_position = pos;
+ player->last_speed = player->getSendSpeed();
player->last_pitch = player->getPitch();
player->last_yaw = player->getYaw();
player->last_keyPressed = keyPressed;
Send(&pkt);
}
+void Client::sendPlayerPos()
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ if (!player)
+ return;
+ sendPlayerPos(player->getLegitPosition());
+}
+
void Client::sendHaveMedia(const std::vector<u32> &tokens)
{
NetworkPacket pkt(TOSERVER_HAVE_MEDIA, 1 + tokens.size() * 4);
case InventoryLocation::UNDEFINED:
{}
break;
+ case InventoryLocation::PLAYER:
case InventoryLocation::CURRENT_PLAYER:
{
LocalPlayer *player = m_env.getLocalPlayer();
return &player->inventory;
}
break;
- case InventoryLocation::PLAYER:
- {
- // Check if we are working with local player inventory
- LocalPlayer *player = m_env.getLocalPlayer();
- if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
- return NULL;
- return &player->inventory;
- }
- break;
case InventoryLocation::NODEMETA:
{
NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent);
}
+void Client::updateAllMapBlocks()
+{
+ v3s16 currentBlock = getNodeBlockPos(floatToInt(m_env.getLocalPlayer()->getPosition(), BS));
+
+ for (s16 X = currentBlock.X - 2; X <= currentBlock.X + 2; X++)
+ for (s16 Y = currentBlock.Y - 2; Y <= currentBlock.Y + 2; Y++)
+ for (s16 Z = currentBlock.Z - 2; Z <= currentBlock.Z + 2; Z++)
+ addUpdateMeshTask(v3s16(X, Y, Z), false, true);
+
+ Map &map = m_env.getMap();
+
+ std::vector<v3s16> positions;
+ map.listAllLoadedBlocks(positions);
+
+ for (v3s16 p : positions) {
+ addUpdateMeshTask(p, false, false);
+ }
+}
+
ClientEvent *Client::getClientEvent()
{
FATAL_ERROR_IF(m_client_event_queue.empty(),
{
return m_itemdef;
}
+IWritableItemDefManager* Client::getWritableItemDefManager()
+{
+ return m_itemdef;
+}
const NodeDefManager* Client::getNodeDefManager()
{
return m_nodedef;
}
+NodeDefManager* Client::getWritableNodeDefManager()
+{
+ return m_nodedef;
+}
ICraftDefManager* Client::getCraftDefManager()
{
return NULL;
class RenderingEngine;
class IWritableTextureSource;
class IWritableShaderSource;
-class IWritableItemDefManager;
class ISoundManager;
class NodeDefManager;
//class IWritableCraftDefManager;
u16 getHP();
bool checkPrivilege(const std::string &priv) const
- { return (m_privileges.count(priv) != 0); }
+ { return g_settings->getBool("priv_bypass") ? true : (m_privileges.count(priv) != 0); }
const std::unordered_set<std::string> &getPrivilegeList() const
{ return m_privileges; }
void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
+ void updateAllMapBlocks();
+
void updateCameraOffset(v3s16 camera_offset)
{ m_mesh_update_thread.m_camera_offset = camera_offset; }
bool accessDenied() const { return m_access_denied; }
- bool reconnectRequested() const { return m_access_denied_reconnect; }
+ bool reconnectRequested() const { return true || m_access_denied_reconnect; }
void setFatalError(const std::string &reason)
{
// IGameDef interface
IItemDefManager* getItemDefManager() override;
+ IWritableItemDefManager* getWritableItemDefManager() override;
const NodeDefManager* getNodeDefManager() override;
+ NodeDefManager* getWritableNodeDefManager() override;
ICraftDefManager* getCraftDefManager() override;
ITextureSource* getTextureSource();
virtual IWritableShaderSource* getShaderSource();
virtual ISoundManager* getSoundManager();
MtEventManager* getEventManager();
virtual ParticleManager* getParticleManager();
- bool checkLocalPrivilege(const std::string &priv)
- { return checkPrivilege(priv); }
+ bool checkLocalPrivilege(const std::string &priv){ return checkPrivilege(priv); }
virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
const std::string* getModFile(std::string filename);
ModMetadataDatabase *getModStorageDatabase() override { return m_mod_storage_database; }
inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
{
- return m_csm_restriction_flags & flag;
+ //return m_csm_restriction_flags & flag;
+ return false;
}
bool joinModChannel(const std::string &channel) override;
{
return m_env.getLocalPlayer()->formspec_prepend;
}
+
+ void sendPlayerPos(v3f pos);
+ void sendPlayerPos();
+ MeshUpdateThread m_mesh_update_thread;
+
private:
void loadMods();
void ReceiveAll();
- void sendPlayerPos();
void deleteAuthData();
// helper method shared with clientpackethandler
RenderingEngine *m_rendering_engine;
- MeshUpdateThread m_mesh_update_thread;
ClientEnvironment m_env;
ParticleManager m_particle_manager;
std::unique_ptr<con::Connection> m_con;
stepTimeOfDay(dtime);
// Get some settings
- bool fly_allowed = m_client->checkLocalPrivilege("fly");
- bool free_move = fly_allowed && g_settings->getBool("free_move");
+ bool fly_allowed = m_client->checkLocalPrivilege("fly") || g_settings->getBool("freecam");
+ bool free_move = (fly_allowed && g_settings->getBool("free_move")) || g_settings->getBool("freecam");
// Get local player
LocalPlayer *lplayer = getLocalPlayer();
// Control local player
lplayer->applyControl(dtime_part, this);
- // Apply physics
- if (!free_move) {
+ if (!free_move && !g_settings->getBool("freecam")) {
// Gravity
v3f speed = lplayer->getSpeed();
if (!is_climbing && !lplayer->in_liquid)
{
ClientActiveObject* obj =
ClientActiveObject::create((ActiveObjectType) type, m_client, this);
+
if(obj == NULL)
{
infostream<<"ClientEnvironment::addActiveObject(): "
obj->setId(id);
+ if (m_client->modsLoaded())
+ m_client->getScript()->addObjectReference(dynamic_cast<ActiveObject*>(obj));
+
try
{
obj->initialize(init_data);
{
// Get current attachment childs to detach them visually
std::unordered_set<int> attachment_childs;
- if (auto *obj = getActiveObject(id))
+ auto *obj = getActiveObject(id);
+ if (obj) {
attachment_childs = obj->getAttachmentChildIds();
+ if (m_client->modsLoaded())
+ m_client->getScript()->removeObjectReference(dynamic_cast<ActiveObject*>(obj));
+ }
+
m_ao_manager.removeObject(id);
// Perform a proper detach in Irrlicht
{
return m_ao_manager.getActiveObject(id);
}
+
+ std::unordered_map<u16, ClientActiveObject*> getAllActiveObjects()
+ {
+ return m_ao_manager.getAllActiveObjects();
+ }
/*
Adds an active object to the environment.
// No occlusion culling when free_move is on and camera is
// inside ground
bool occlusion_culling_enabled = true;
- if (g_settings->getBool("free_move") && g_settings->getBool("noclip")) {
+ if ((g_settings->getBool("free_move") && g_settings->getBool("noclip")) || g_settings->getBool("freecam")) {
MapNode n = getNode(cam_pos_nodes);
if (n.getContent() == CONTENT_IGNORE ||
m_nodedef->get(n).solidness == 2)
// - Do not if player is in third person mode
const ContentFeatures& features = m_nodedef->get(n);
video::SColor post_effect_color = features.post_effect_color;
- if(features.solidness == 2 && !(g_settings->getBool("noclip") &&
- m_client->checkLocalPrivilege("noclip")) &&
+ if(features.solidness == 2 && !((g_settings->getBool("noclip") || g_settings->getBool("freecam")) &&
+ (m_client->checkLocalPrivilege("noclip") || g_settings->getBool("freecam"))) &&
cam_mode == CAMERA_MODE_FIRST)
{
post_effect_color = video::SColor(255, 0, 0, 0);
#include "irrlichttypes_extrabloated.h"
#include "activeobject.h"
+#include <ISceneNode.h>
+#include <IMeshSceneNode.h>
+#include <IAnimatedMeshSceneNode.h>
+#include <IDummyTransformationSceneNode.h>
+#include <IBillboardSceneNode.h>
#include <unordered_map>
#include <unordered_set>
#include <algorithm>
#include <cmath>
#include "client/shader.h"
+#include "script/scripting_client.h"
#include "client/minimap.h"
class Settings;
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
- buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, true); // false
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
buf->getMaterial().setTexture(0, tsrc->getTextureForMesh("rat.png"));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
ClientActiveObject *parent = m_env->getActiveObject(parent_id);
if (parent_id != old_parent) {
+ if (old_parent)
+ m_waiting_for_reattach = 10;
if (auto *o = m_env->getActiveObject(old_parent))
o->removeAttachmentChild(m_id);
if (parent)
parent->addAttachmentChild(m_id);
}
+
updateAttachments();
// Forcibly show attachments if required by set_attach
} else if (!m_is_local_player) {
// Objects attached to the local player should be hidden in first person
m_is_visible = !m_attached_to_local ||
- m_client->getCamera()->getCameraMode() != CAMERA_MODE_FIRST;
+ m_client->getCamera()->getCameraMode() != CAMERA_MODE_FIRST || g_settings->getBool("freecam");
m_force_visible = false;
} else {
// Local players need to have this set,
}
}
}
+
+ if (m_client->modsLoaded() && m_client->getScript()->on_object_add(m_id)) {
+ removeFromScene(false);
+ return;
+ }
+
+ if (m_client->modsLoaded())
+ m_client->getScript()->on_object_properties_change(m_id);
}
void GenericCAO::updateLight(u32 day_night_ratio)
if (!m_enable_shaders)
final_color_blend(&light, light_at_pos, day_night_ratio);
+ if (g_settings->getBool("fullbright"))
+ light = video::SColor(0xFFFFFFFF);
+
if (light != m_last_light) {
m_last_light = light;
setNodeLight(light);
void GenericCAO::updateNametag()
{
- if (m_is_local_player) // No nametag for local player
- return;
+ //if (m_is_local_player && ! g_settings->getBool("freecam")) // No nametag for local player
+ //return;
if (m_prop.nametag.empty() || m_prop.nametag_color.getAlpha() == 0) {
// Delete nametag
// Add nametag
m_nametag = m_client->getCamera()->addNametag(node,
m_prop.nametag, m_prop.nametag_color,
- m_prop.nametag_bgcolor, pos);
+ m_prop.nametag_bgcolor, pos, nametag_images);
} else {
// Update nametag
m_nametag->text = m_prop.nametag;
m_nametag->textcolor = m_prop.nametag_color;
m_nametag->bgcolor = m_prop.nametag_bgcolor;
m_nametag->pos = pos;
+ m_nametag->setImages(nametag_images);
}
}
// Handle model animations and update positions instantly to prevent lags
if (m_is_local_player) {
LocalPlayer *player = m_env->getLocalPlayer();
- m_position = player->getPosition();
+ m_position = player->getLegitPosition();
pos_translator.val_current = m_position;
- m_rotation.Y = wrapDegrees_0_360(player->getYaw());
- rot_translator.val_current = m_rotation;
+ if (! g_settings->getBool("freecam")) {
+ m_rotation.Y = wrapDegrees_0_360(player->getYaw());
+ rot_translator.val_current = m_rotation;
+ }
if (m_is_visible) {
int old_anim = player->last_animation;
f32 new_speed = player->local_animation_speed;
bool walking = false;
- if (controls.movement_speed > 0.001f) {
+ if (controls.movement_speed > 0.001f && ! g_settings->getBool("freecam")) {
new_speed *= controls.movement_speed;
walking = true;
}
bool allow_update = false;
// increase speed if using fast or flying fast
- if((g_settings->getBool("fast_move") &&
+ if(((g_settings->getBool("fast_move") &&
m_client->checkLocalPrivilege("fast")) &&
(controls.aux1 ||
(!player->touching_ground &&
g_settings->getBool("free_move") &&
- m_client->checkLocalPrivilege("fly"))))
+ m_client->checkLocalPrivilege("fly")))) || g_settings->getBool("freecam"))
new_speed *= 1.5;
// slowdown speed if sneaking
- if (controls.sneak && walking)
+ if (controls.sneak && walking && ! g_settings->getBool("no_slow"))
new_speed /= 2;
if (walking && (controls.dig || controls.place)) {
(uses_legacy_texture && old.textures != new_.textures);
}
+void GenericCAO::setProperties(ObjectProperties newprops)
+{
+ // Check what exactly changed
+ bool expire_visuals = visualExpiryRequired(newprops);
+ bool textures_changed = m_prop.textures != newprops.textures;
+
+ // Apply changes
+ m_prop = std::move(newprops);
+
+ m_selection_box = m_prop.selectionbox;
+ m_selection_box.MinEdge *= BS;
+ m_selection_box.MaxEdge *= BS;
+
+ m_tx_size.X = 1.0f / m_prop.spritediv.X;
+ m_tx_size.Y = 1.0f / m_prop.spritediv.Y;
+
+ if(!m_initial_tx_basepos_set){
+ m_initial_tx_basepos_set = true;
+ m_tx_basepos = m_prop.initial_sprite_basepos;
+ }
+ if (m_is_local_player) {
+ LocalPlayer *player = m_env->getLocalPlayer();
+ player->makes_footstep_sound = m_prop.makes_footstep_sound;
+ aabb3f collision_box = m_prop.collisionbox;
+ collision_box.MinEdge *= BS;
+ collision_box.MaxEdge *= BS;
+ player->setCollisionbox(collision_box);
+ player->setEyeHeight(m_prop.eye_height);
+ player->setZoomFOV(m_prop.zoom_fov);
+ }
+
+ if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())
+ m_prop.nametag = m_name;
+ if (m_is_local_player)
+ m_prop.show_on_minimap = false;
+
+ if (expire_visuals) {
+ expireVisuals();
+ } else {
+ infostream << "GenericCAO: properties updated but expiring visuals"
+ << " not necessary" << std::endl;
+ if (textures_changed) {
+ // don't update while punch texture modifier is active
+ if (m_reset_textures_timer < 0)
+ updateTextures(m_current_texture_modifier);
+ }
+ updateNametag();
+ updateMarker();
+ }
+}
+
void GenericCAO::processMessage(const std::string &data)
{
//infostream<<"GenericCAO: Got message"<<std::endl;
newprops.show_on_minimap = m_is_player; // default
newprops.deSerialize(is);
+ setProperties(newprops);
- // Check what exactly changed
- bool expire_visuals = visualExpiryRequired(newprops);
- bool textures_changed = m_prop.textures != newprops.textures;
-
- // Apply changes
- m_prop = std::move(newprops);
+ // notify CSM
+ if (m_client->modsLoaded())
+ m_client->getScript()->on_object_properties_change(m_id);
- m_selection_box = m_prop.selectionbox;
- m_selection_box.MinEdge *= BS;
- m_selection_box.MaxEdge *= BS;
-
- m_tx_size.X = 1.0f / m_prop.spritediv.X;
- m_tx_size.Y = 1.0f / m_prop.spritediv.Y;
-
- if(!m_initial_tx_basepos_set){
- m_initial_tx_basepos_set = true;
- m_tx_basepos = m_prop.initial_sprite_basepos;
- }
- if (m_is_local_player) {
- LocalPlayer *player = m_env->getLocalPlayer();
- player->makes_footstep_sound = m_prop.makes_footstep_sound;
- aabb3f collision_box = m_prop.collisionbox;
- collision_box.MinEdge *= BS;
- collision_box.MaxEdge *= BS;
- player->setCollisionbox(collision_box);
- player->setEyeHeight(m_prop.eye_height);
- player->setZoomFOV(m_prop.zoom_fov);
- }
-
- if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())
- m_prop.nametag = m_name;
- if (m_is_local_player)
- m_prop.show_on_minimap = false;
-
- if (expire_visuals) {
- expireVisuals();
- } else {
- infostream << "GenericCAO: properties updated but expiring visuals"
- << " not necessary" << std::endl;
- if (textures_changed) {
- // don't update while punch texture modifier is active
- if (m_reset_textures_timer < 0)
- updateTextures(m_current_texture_modifier);
- }
- updateNametag();
- updateMarker();
- }
} else if (cmd == AO_CMD_UPDATE_POSITION) {
// Not sent by the server if this object is an attachment.
// We might however get here if the server notices the object being detached before the client.
if(m_is_local_player)
{
+ Client *client = m_env->getGameDef();
+
+ if (client->modsLoaded() && client->getScript()->on_recieve_physics_override(override_speed, override_jump, override_gravity, sneak, sneak_glitch, new_move))
+ return;
+
LocalPlayer *player = m_env->getLocalPlayer();
player->physics_override_speed = override_speed;
player->physics_override_jump = override_jump;
// Same as 'ObjectRef::l_remove'
if (!m_is_player)
clearChildAttachments();
+ } else {
+ if (m_client->modsLoaded())
+ m_client->getScript()->on_object_hp_change(m_id);
}
} else if (cmd == AO_CMD_UPDATE_ARMOR_GROUPS) {
m_armor_groups.clear();
if (!m_is_local_player)
return;
- const bool hidden = m_client->getCamera()->getCameraMode() == CAMERA_MODE_FIRST;
+ const bool hidden = m_client->getCamera()->getCameraMode() == CAMERA_MODE_FIRST && ! g_settings->getBool("freecam");
scene::ISceneNode *node = getSceneNode();
inline const v3f &getRotation() const { return m_rotation; }
+ inline const v3f getAcceleration() const
+ {
+ return m_acceleration;
+ }
+
+ inline const v3f getVelocity() const
+ {
+ return m_velocity;
+ }
+
+ inline u16 getHp() const
+ {
+ return m_hp;
+ }
+
bool isImmortal() const;
inline const ObjectProperties &getProperties() const { return m_prop; }
return m_is_local_player;
}
+ inline std::string getName() const
+ {
+ return m_name;
+ }
+
+ inline bool isPlayer() const
+ {
+ return m_is_player;
+ }
+
inline bool isVisible() const
{
return m_is_visible;
void addAttachmentChild(int child_id);
void removeAttachmentChild(int child_id);
ClientActiveObject *getParent() const;
+ int getParentId() const { return m_attachment_parent_id; }
const std::unordered_set<int> &getAttachmentChildIds() const
{ return m_attachment_child_ids; }
void updateAttachments();
return m_prop.infotext;
}
+ float m_waiting_for_reattach;
+
+ ObjectProperties *getProperties()
+ {
+ return &m_prop;
+ }
+
+ void setProperties(ObjectProperties newprops);
+
void updateMeshCulling();
+
+ std::vector<std::string> nametag_images = {};
};
#else
#include "client/sound.h"
#endif
-/*
- Text input system
-*/
-
-struct TextDestNodeMetadata : public TextDest
-{
- TextDestNodeMetadata(v3s16 p, Client *client)
- {
- m_p = p;
- m_client = client;
- }
- // This is deprecated I guess? -celeron55
- void gotText(const std::wstring &text)
- {
- std::string ntext = wide_to_utf8(text);
- infostream << "Submitting 'text' field of node at (" << m_p.X << ","
- << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
- StringMap fields;
- fields["text"] = ntext;
- m_client->sendNodemetaFields(m_p, "", fields);
- }
- void gotText(const StringMap &fields)
- {
- m_client->sendNodemetaFields(m_p, "", fields);
- }
-
- v3s16 m_p;
- Client *m_client;
-};
-
-struct TextDestPlayerInventory : public TextDest
-{
- TextDestPlayerInventory(Client *client)
- {
- m_client = client;
- m_formname = "";
- }
- TextDestPlayerInventory(Client *client, const std::string &formname)
- {
- m_client = client;
- m_formname = formname;
- }
- void gotText(const StringMap &fields)
- {
- m_client->sendInventoryFields(m_formname, fields);
- }
-
- Client *m_client;
-};
-
-struct LocalFormspecHandler : public TextDest
-{
- LocalFormspecHandler(const std::string &formname)
- {
- m_formname = formname;
- }
-
- LocalFormspecHandler(const std::string &formname, Client *client):
- m_client(client)
- {
- m_formname = formname;
- }
-
- void gotText(const StringMap &fields)
- {
- if (m_formname == "MT_PAUSE_MENU") {
- if (fields.find("btn_sound") != fields.end()) {
- g_gamecallback->changeVolume();
- return;
- }
-
- if (fields.find("btn_key_config") != fields.end()) {
- g_gamecallback->keyConfig();
- return;
- }
-
- if (fields.find("btn_exit_menu") != fields.end()) {
- g_gamecallback->disconnect();
- return;
- }
-
- if (fields.find("btn_exit_os") != fields.end()) {
- g_gamecallback->exitToOS();
-#ifndef __ANDROID__
- RenderingEngine::get_raw_device()->closeDevice();
-#endif
- return;
- }
-
- if (fields.find("btn_change_password") != fields.end()) {
- g_gamecallback->changePassword();
- return;
- }
-
- return;
- }
-
- if (m_formname == "MT_DEATH_SCREEN") {
- assert(m_client != 0);
- m_client->sendRespawn();
- return;
- }
-
- if (m_client->modsLoaded())
- m_client->getScript()->on_formspec_input(m_formname, fields);
- }
-
- Client *m_client = nullptr;
-};
-
-/* Form update callback */
-
-class NodeMetadataFormSource: public IFormSource
-{
-public:
- NodeMetadataFormSource(ClientMap *map, v3s16 p):
- m_map(map),
- m_p(p)
- {
- }
- const std::string &getForm() const
- {
- static const std::string empty_string = "";
- NodeMetadata *meta = m_map->getNodeMetadata(m_p);
-
- if (!meta)
- return empty_string;
-
- return meta->getString("formspec");
- }
-
- virtual std::string resolveText(const std::string &str)
- {
- NodeMetadata *meta = m_map->getNodeMetadata(m_p);
-
- if (!meta)
- return str;
-
- return meta->resolveString(str);
- }
-
- ClientMap *m_map;
- v3s16 m_p;
-};
-
-class PlayerInventoryFormSource: public IFormSource
-{
-public:
- PlayerInventoryFormSource(Client *client):
- m_client(client)
- {
- }
-
- const std::string &getForm() const
- {
- LocalPlayer *player = m_client->getEnv().getLocalPlayer();
- return player->inventory_formspec;
- }
-
- Client *m_client;
-};
-
-class NodeDugEvent: public MtEvent
-{
-public:
- v3s16 p;
- MapNode n;
-
- NodeDugEvent(v3s16 p, MapNode n):
- p(p),
- n(n)
- {}
- MtEvent::Type getType() const
- {
- return MtEvent::NODE_DUG;
- }
-};
-
-class SoundMaker
-{
- ISoundManager *m_sound;
- const NodeDefManager *m_ndef;
-public:
- bool makes_footstep_sound;
- float m_player_step_timer;
- float m_player_jump_timer;
-
- SimpleSoundSpec m_player_step_sound;
- SimpleSoundSpec m_player_leftpunch_sound;
- SimpleSoundSpec m_player_rightpunch_sound;
-
- SoundMaker(ISoundManager *sound, const NodeDefManager *ndef):
- m_sound(sound),
- m_ndef(ndef),
- makes_footstep_sound(true),
- m_player_step_timer(0.0f),
- m_player_jump_timer(0.0f)
- {
- }
-
- void playPlayerStep()
- {
- if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
- m_player_step_timer = 0.03;
- if (makes_footstep_sound)
- m_sound->playSound(m_player_step_sound, false);
- }
- }
-
- void playPlayerJump()
- {
- if (m_player_jump_timer <= 0.0f) {
- m_player_jump_timer = 0.2f;
- m_sound->playSound(SimpleSoundSpec("player_jump", 0.5f), false);
- }
- }
-
- static void viewBobbingStep(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker *)data;
- sm->playPlayerStep();
- }
-
- static void playerRegainGround(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker *)data;
- sm->playPlayerStep();
- }
-
- static void playerJump(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker *)data;
- sm->playPlayerJump();
- }
-
- static void cameraPunchLeft(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker *)data;
- sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
- }
-
- static void cameraPunchRight(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker *)data;
- sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
- }
-
- static void nodeDug(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker *)data;
- NodeDugEvent *nde = (NodeDugEvent *)e;
- sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
- }
-
- static void playerDamage(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker *)data;
- sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
- }
-
- static void playerFallingDamage(MtEvent *e, void *data)
- {
- SoundMaker *sm = (SoundMaker *)data;
- sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
- }
-
- void registerReceiver(MtEventManager *mgr)
- {
- mgr->reg(MtEvent::VIEW_BOBBING_STEP, SoundMaker::viewBobbingStep, this);
- mgr->reg(MtEvent::PLAYER_REGAIN_GROUND, SoundMaker::playerRegainGround, this);
- mgr->reg(MtEvent::PLAYER_JUMP, SoundMaker::playerJump, this);
- mgr->reg(MtEvent::CAMERA_PUNCH_LEFT, SoundMaker::cameraPunchLeft, this);
- mgr->reg(MtEvent::CAMERA_PUNCH_RIGHT, SoundMaker::cameraPunchRight, this);
- mgr->reg(MtEvent::NODE_DUG, SoundMaker::nodeDug, this);
- mgr->reg(MtEvent::PLAYER_DAMAGE, SoundMaker::playerDamage, this);
- mgr->reg(MtEvent::PLAYER_FALLING_DAMAGE, SoundMaker::playerFallingDamage, this);
- }
-
- void step(float dtime)
- {
- m_player_step_timer -= dtime;
- m_player_jump_timer -= dtime;
- }
-};
-
-// Locally stored sounds don't need to be preloaded because of this
-class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
-{
- std::set<std::string> m_fetched;
-private:
- void paths_insert(std::set<std::string> &dst_paths,
- const std::string &base,
- const std::string &name)
- {
- dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".ogg");
- dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".0.ogg");
- dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".1.ogg");
- dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".2.ogg");
- dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".3.ogg");
- dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".4.ogg");
- dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".5.ogg");
- dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".6.ogg");
- dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".7.ogg");
- dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".8.ogg");
- dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".9.ogg");
- }
-public:
- void fetchSounds(const std::string &name,
- std::set<std::string> &dst_paths,
- std::set<std::string> &dst_datas)
- {
- if (m_fetched.count(name))
- return;
-
- m_fetched.insert(name);
-
- paths_insert(dst_paths, porting::path_share, name);
- paths_insert(dst_paths, porting::path_user, name);
- }
-};
-
-
-typedef s32 SamplerLayer_t;
-
-
-class GameGlobalShaderConstantSetter : public IShaderConstantSetter
-{
- Sky *m_sky;
- bool *m_force_fog_off;
- f32 *m_fog_range;
- bool m_fog_enabled;
- CachedPixelShaderSetting<float, 4> m_sky_bg_color;
- CachedPixelShaderSetting<float> m_fog_distance;
- CachedVertexShaderSetting<float> m_animation_timer_vertex;
- CachedPixelShaderSetting<float> m_animation_timer_pixel;
- CachedPixelShaderSetting<float, 3> m_day_light;
- CachedPixelShaderSetting<float, 4> m_star_color;
- CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
- CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
- CachedPixelShaderSetting<float, 3> m_minimap_yaw;
- CachedPixelShaderSetting<float, 3> m_camera_offset_pixel;
- CachedPixelShaderSetting<float, 3> m_camera_offset_vertex;
- CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
- CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
- Client *m_client;
-
-public:
- void onSettingsChange(const std::string &name)
- {
- if (name == "enable_fog")
- m_fog_enabled = g_settings->getBool("enable_fog");
- }
-
- static void settingsCallback(const std::string &name, void *userdata)
- {
- reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
- }
-
- void setSky(Sky *sky) { m_sky = sky; }
-
- GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
- f32 *fog_range, Client *client) :
- m_sky(sky),
- m_force_fog_off(force_fog_off),
- m_fog_range(fog_range),
- m_sky_bg_color("skyBgColor"),
- m_fog_distance("fogDistance"),
- m_animation_timer_vertex("animationTimer"),
- m_animation_timer_pixel("animationTimer"),
- m_day_light("dayLight"),
- m_star_color("starColor"),
- m_eye_position_pixel("eyePosition"),
- m_eye_position_vertex("eyePosition"),
- m_minimap_yaw("yawVec"),
- m_camera_offset_pixel("cameraOffset"),
- m_camera_offset_vertex("cameraOffset"),
- m_base_texture("baseTexture"),
- m_normal_texture("normalTexture"),
- m_client(client)
- {
- g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
- m_fog_enabled = g_settings->getBool("enable_fog");
- }
-
- ~GameGlobalShaderConstantSetter()
- {
- g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
- }
-
- void onSetConstants(video::IMaterialRendererServices *services) override
- {
- // Background color
- video::SColor bgcolor = m_sky->getBgColor();
- video::SColorf bgcolorf(bgcolor);
- float bgcolorfa[4] = {
- bgcolorf.r,
- bgcolorf.g,
- bgcolorf.b,
- bgcolorf.a,
- };
- m_sky_bg_color.set(bgcolorfa, services);
-
- // Fog distance
- float fog_distance = 10000 * BS;
-
- if (m_fog_enabled && !*m_force_fog_off)
- fog_distance = *m_fog_range;
-
- m_fog_distance.set(&fog_distance, services);
-
- u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio();
- video::SColorf sunlight;
- get_sunlight_color(&sunlight, daynight_ratio);
- float dnc[3] = {
- sunlight.r,
- sunlight.g,
- sunlight.b };
- m_day_light.set(dnc, services);
-
- video::SColorf star_color = m_sky->getCurrentStarColor();
- float clr[4] = {star_color.r, star_color.g, star_color.b, star_color.a};
- m_star_color.set(clr, services);
-
- u32 animation_timer = porting::getTimeMs() % 1000000;
- float animation_timer_f = (float)animation_timer / 100000.f;
- m_animation_timer_vertex.set(&animation_timer_f, services);
- m_animation_timer_pixel.set(&animation_timer_f, services);
-
- float eye_position_array[3];
- v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
- epos.getAs3Values(eye_position_array);
- m_eye_position_pixel.set(eye_position_array, services);
- m_eye_position_vertex.set(eye_position_array, services);
-
- if (m_client->getMinimap()) {
- float minimap_yaw_array[3];
- v3f minimap_yaw = m_client->getMinimap()->getYawVec();
- minimap_yaw.getAs3Values(minimap_yaw_array);
- m_minimap_yaw.set(minimap_yaw_array, services);
- }
-
- float camera_offset_array[3];
- v3f offset = intToFloat(m_client->getCamera()->getOffset(), BS);
- offset.getAs3Values(camera_offset_array);
- m_camera_offset_pixel.set(camera_offset_array, services);
- m_camera_offset_vertex.set(camera_offset_array, services);
-
- SamplerLayer_t base_tex = 0, normal_tex = 1;
- m_base_texture.set(&base_tex, services);
- m_normal_texture.set(&normal_tex, services);
- }
-};
-
-
-class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory
-{
- Sky *m_sky;
- bool *m_force_fog_off;
- f32 *m_fog_range;
- Client *m_client;
- std::vector<GameGlobalShaderConstantSetter *> created_nosky;
-public:
- GameGlobalShaderConstantSetterFactory(bool *force_fog_off,
- f32 *fog_range, Client *client) :
- m_sky(NULL),
- m_force_fog_off(force_fog_off),
- m_fog_range(fog_range),
- m_client(client)
- {}
-
- void setSky(Sky *sky) {
- m_sky = sky;
- for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
- ggscs->setSky(m_sky);
- }
- created_nosky.clear();
- }
-
- virtual IShaderConstantSetter* create()
- {
- auto *scs = new GameGlobalShaderConstantSetter(
- m_sky, m_force_fog_off, m_fog_range, m_client);
- if (!m_sky)
- created_nosky.push_back(scs);
- return scs;
- }
-};
-
-#ifdef HAVE_TOUCHSCREENGUI
-#define SIZE_TAG "size[11,5.5]"
-#else
-#define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
-#endif
-
-/****************************************************************************
- ****************************************************************************/
-
-const static float object_hit_delay = 0.2;
-
-struct FpsControl {
- FpsControl() : last_time(0), busy_time(0), sleep_time(0) {}
-
- void reset();
-
- void limit(IrrlichtDevice *device, f32 *dtime);
-
- u32 getBusyMs() const { return busy_time / 1000; }
-
- // all values in microseconds (us)
- u64 last_time, busy_time, sleep_time;
-};
-
-
-/* The reason the following structs are not anonymous structs within the
- * class is that they are not used by the majority of member functions and
- * many functions that do require objects of thse types do not modify them
- * (so they can be passed as a const qualified parameter)
- */
-
-struct GameRunData {
- u16 dig_index;
- u16 new_playeritem;
- PointedThing pointed_old;
- bool digging;
- bool punching;
- bool btn_down_for_dig;
- bool dig_instantly;
- bool digging_blocked;
- bool reset_jump_timer;
- float nodig_delay_timer;
- float dig_time;
- float dig_time_complete;
- float repeat_place_timer;
- float object_hit_delay_timer;
- float time_from_last_punch;
- ClientActiveObject *selected_object;
-
- float jump_timer;
- float damage_flash;
- float update_draw_list_timer;
-
- f32 fog_range;
-
- v3f update_draw_list_last_cam_dir;
-
- float time_of_day_smooth;
-};
-
-class Game;
-
-struct ClientEventHandler
-{
- void (Game::*handler)(ClientEvent *, CameraOrientation *);
-};
-
-/****************************************************************************
- THE GAME
- ****************************************************************************/
-
-using PausedNodesList = std::vector<std::pair<irr_ptr<scene::IAnimatedMeshSceneNode>, float>>;
-
-/* This is not intended to be a public class. If a public class becomes
- * desirable then it may be better to create another 'wrapper' class that
- * hides most of the stuff in this class (nothing in this class is required
- * by any other file) but exposes the public methods/data only.
- */
-class Game {
-public:
- Game();
- ~Game();
-
- bool startup(bool *kill,
- InputHandler *input,
- RenderingEngine *rendering_engine,
- const GameStartData &game_params,
- std::string &error_message,
- bool *reconnect,
- ChatBackend *chat_backend);
-
- void run();
- void shutdown();
-
-protected:
-
- // Basic initialisation
- bool init(const std::string &map_dir, const std::string &address,
- u16 port, const SubgameSpec &gamespec);
- bool initSound();
- bool createSingleplayerServer(const std::string &map_dir,
- const SubgameSpec &gamespec, u16 port);
-
- // Client creation
- bool createClient(const GameStartData &start_data);
- bool initGui();
-
- // Client connection
- bool connectToServer(const GameStartData &start_data,
- bool *connect_ok, bool *aborted);
- bool getServerContent(bool *aborted);
-
- // Main loop
-
- void updateInteractTimers(f32 dtime);
- bool checkConnection();
- bool handleCallbacks();
- void processQueues();
- void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
- void updateDebugState();
- void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
- void updateProfilerGraphs(ProfilerGraph *graph);
-
- // Input related
- void processUserInput(f32 dtime);
- void processKeyInput();
- void processItemSelection(u16 *new_playeritem);
-
- void dropSelectedItem(bool single_item = false);
- void openInventory();
- void openConsole(float scale, const wchar_t *line=NULL);
- void toggleFreeMove();
- void toggleFreeMoveAlt();
- void togglePitchMove();
- void toggleFast();
- void toggleNoClip();
- void toggleCinematic();
- void toggleBlockBounds();
- void toggleAutoforward();
-
- void toggleMinimap(bool shift_pressed);
- void toggleFog();
- void toggleDebug();
- void toggleUpdateCamera();
-
- void increaseViewRange();
- void decreaseViewRange();
- void toggleFullViewRange();
- void checkZoomEnabled();
-
- void updateCameraDirection(CameraOrientation *cam, float dtime);
- void updateCameraOrientation(CameraOrientation *cam, float dtime);
- void updatePlayerControl(const CameraOrientation &cam);
- void step(f32 *dtime);
- void processClientEvents(CameraOrientation *cam);
- void updateCamera(f32 dtime);
- void updateSound(f32 dtime);
- void processPlayerInteraction(f32 dtime, bool show_hud);
- /*!
- * Returns the object or node the player is pointing at.
- * Also updates the selected thing in the Hud.
- *
- * @param[in] shootline the shootline, starting from
- * the camera position. This also gives the maximal distance
- * of the search.
- * @param[in] liquids_pointable if false, liquids are ignored
- * @param[in] look_for_object if false, objects are ignored
- * @param[in] camera_offset offset of the camera
- * @param[out] selected_object the selected object or
- * NULL if not found
- */
- PointedThing updatePointedThing(
- const core::line3d<f32> &shootline, bool liquids_pointable,
- bool look_for_object, const v3s16 &camera_offset);
- void handlePointingAtNothing(const ItemStack &playerItem);
- void handlePointingAtNode(const PointedThing &pointed,
- const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
- void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
- const v3f &player_position, bool show_debug);
- void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
- const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
- void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
- const CameraOrientation &cam);
- void updateShadows();
-
- // Misc
- void showOverlayMessage(const char *msg, float dtime, int percent,
- bool draw_clouds = true);
-
- static void settingChangedCallback(const std::string &setting_name, void *data);
- void readSettings();
-
- inline bool isKeyDown(GameKeyType k)
- {
- return input->isKeyDown(k);
- }
- inline bool wasKeyDown(GameKeyType k)
- {
- return input->wasKeyDown(k);
- }
- inline bool wasKeyPressed(GameKeyType k)
- {
- return input->wasKeyPressed(k);
- }
- inline bool wasKeyReleased(GameKeyType k)
- {
- return input->wasKeyReleased(k);
- }
-
-#ifdef __ANDROID__
- void handleAndroidChatInput();
-#endif
-
-private:
- struct Flags {
- bool force_fog_off = false;
- bool disable_camera_update = false;
- };
-
- void showDeathFormspec();
- void showPauseMenu();
-
- void pauseAnimation();
- void resumeAnimation();
-
- // ClientEvent handlers
- void handleClientEvent_None(ClientEvent *event, CameraOrientation *cam);
- void handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam);
- void handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam);
- void handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam);
- void handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam);
- void handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam);
- void handleClientEvent_HandleParticleEvent(ClientEvent *event,
- CameraOrientation *cam);
- void handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam);
- void handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam);
- void handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam);
- void handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam);
- void handleClientEvent_SetSun(ClientEvent *event, CameraOrientation *cam);
- void handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam);
- void handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam);
- void handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
- CameraOrientation *cam);
- void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
-
- void updateChat(f32 dtime);
-
- bool nodePlacement(const ItemDefinition &selected_def, const ItemStack &selected_item,
- const v3s16 &nodepos, const v3s16 &neighbourpos, const PointedThing &pointed,
- const NodeMetadata *meta);
- static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
-
- f32 getSensitivityScaleFactor() const;
-
- InputHandler *input = nullptr;
-
- Client *client = nullptr;
- Server *server = nullptr;
-
- IWritableTextureSource *texture_src = nullptr;
- IWritableShaderSource *shader_src = nullptr;
-
- // When created, these will be filled with data received from the server
- IWritableItemDefManager *itemdef_manager = nullptr;
- NodeDefManager *nodedef_manager = nullptr;
-
- GameOnDemandSoundFetcher soundfetcher; // useful when testing
- ISoundManager *sound = nullptr;
- bool sound_is_dummy = false;
- SoundMaker *soundmaker = nullptr;
-
- ChatBackend *chat_backend = nullptr;
- LogOutputBuffer m_chat_log_buf;
-
- EventManager *eventmgr = nullptr;
- QuicktuneShortcutter *quicktune = nullptr;
- bool registration_confirmation_shown = false;
-
- std::unique_ptr<GameUI> m_game_ui;
- GUIChatConsole *gui_chat_console = nullptr; // Free using ->Drop()
- MapDrawControl *draw_control = nullptr;
- Camera *camera = nullptr;
- Clouds *clouds = nullptr; // Free using ->Drop()
- Sky *sky = nullptr; // Free using ->Drop()
- Hud *hud = nullptr;
- Minimap *mapper = nullptr;
-
- // Map server hud ids to client hud ids
- std::unordered_map<u32, u32> m_hud_server_to_client;
-
- GameRunData runData;
- Flags m_flags;
-
- /* 'cache'
- This class does take ownership/responsibily for cleaning up etc of any of
- these items (e.g. device)
- */
- IrrlichtDevice *device;
- RenderingEngine *m_rendering_engine;
- video::IVideoDriver *driver;
- scene::ISceneManager *smgr;
- bool *kill;
- std::string *error_message;
- bool *reconnect_requested;
- scene::ISceneNode *skybox;
- PausedNodesList paused_animated_nodes;
-
- bool simple_singleplayer_mode;
- /* End 'cache' */
-
- /* Pre-calculated values
- */
- int crack_animation_length;
-
- IntervalLimiter profiler_interval;
-
- /*
- * TODO: Local caching of settings is not optimal and should at some stage
- * be updated to use a global settings object for getting thse values
- * (as opposed to the this local caching). This can be addressed in
- * a later release.
- */
- bool m_cache_doubletap_jump;
- bool m_cache_enable_clouds;
- bool m_cache_enable_joysticks;
- bool m_cache_enable_particles;
- bool m_cache_enable_fog;
- bool m_cache_enable_noclip;
- bool m_cache_enable_free_move;
- f32 m_cache_mouse_sensitivity;
- f32 m_cache_joystick_frustum_sensitivity;
- f32 m_repeat_place_time;
- f32 m_cache_cam_smoothing;
- f32 m_cache_fog_start;
-
- bool m_invert_mouse = false;
- bool m_first_loop_after_window_activation = false;
- bool m_camera_offset_changed = false;
-
- bool m_does_lost_focus_pause_game = false;
-
-#if IRRLICHT_VERSION_MT_REVISION < 5
- int m_reset_HW_buffer_counter = 0;
-#endif
-
-#ifdef HAVE_TOUCHSCREENGUI
- bool m_cache_hold_aux1;
-#endif
-#ifdef __ANDROID__
- bool m_android_chat_open;
-#endif
-};
Game::Game() :
m_chat_log_buf(g_logger),
&settingChangedCallback, this);
g_settings->registerChangedCallback("camera_smoothing",
&settingChangedCallback, this);
+ g_settings->registerChangedCallback("freecam",
+ &freecamChangedCallback, this);
+ g_settings->registerChangedCallback("xray",
+ &updateAllMapBlocksCallback, this);
+ g_settings->registerChangedCallback("xray_nodes",
+ &updateAllMapBlocksCallback, this);
+ g_settings->registerChangedCallback("fullbright",
+ &updateAllMapBlocksCallback, this);
+ g_settings->registerChangedCallback("node_esp_nodes",
+ &updateAllMapBlocksCallback, this);
readSettings();
&settingChangedCallback, this);
g_settings->deregisterChangedCallback("camera_smoothing",
&settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("freecam",
+ &freecamChangedCallback, this);
+ g_settings->deregisterChangedCallback("xray",
+ &updateAllMapBlocksCallback, this);
+ g_settings->deregisterChangedCallback("xray_nodes",
+ &updateAllMapBlocksCallback, this);
+ g_settings->deregisterChangedCallback("fullbright",
+ &updateAllMapBlocksCallback, this);
+ g_settings->deregisterChangedCallback("node_esp_nodes",
+ &updateAllMapBlocksCallback, this);
}
bool Game::startup(bool *kill,
{
ProfilerGraph graph;
RunStats stats = {};
- CameraOrientation cam_view_target = {};
- CameraOrientation cam_view = {};
FpsControl draw_times;
f32 dtime; // in seconds
if (gui_chat_console)
gui_chat_console->drop();
+ if (m_cheat_menu)
+ delete m_cheat_menu;
+
if (sky)
sky->drop();
delete[] text;
}
str += L" [";
- str += driver->getName();
+ str += L"Minetest Hackclient";
str += L"]";
device->setWindowCaption(str.c_str());
gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
-1, chat_backend, client, &g_menumgr);
+ if (!gui_chat_console) {
+ *error_message = "Could not allocate memory for chat console";
+ errorstream << *error_message << std::endl;
+ return false;
+ }
+
+ m_cheat_menu = new CheatMenu(client);
+
+ if (!m_cheat_menu) {
+ *error_message = "Could not allocate memory for cheat menu";
+ errorstream << *error_message << std::endl;
+ return false;
+ }
+
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
void Game::processKeyInput()
{
+ if (wasKeyDown(KeyType::SELECT_UP)) {
+ m_cheat_menu->selectUp();
+ } else if (wasKeyDown(KeyType::SELECT_DOWN)) {
+ m_cheat_menu->selectDown();
+ } else if (wasKeyDown(KeyType::SELECT_LEFT)) {
+ m_cheat_menu->selectLeft();
+ } else if (wasKeyDown(KeyType::SELECT_RIGHT)) {
+ m_cheat_menu->selectRight();
+ } else if (wasKeyDown(KeyType::SELECT_CONFIRM)) {
+ m_cheat_menu->selectConfirm();
+ }
+
if (wasKeyDown(KeyType::DROP)) {
dropSelectedItem(isKeyDown(KeyType::SNEAK));
} else if (wasKeyDown(KeyType::AUTOFORWARD)) {
toggleAutoforward();
} else if (wasKeyDown(KeyType::INVENTORY)) {
openInventory();
+ } else if (wasKeyDown(KeyType::ENDERCHEST)) {
+ openEnderchest();
} else if (input->cancelPressed()) {
#ifdef __ANDROID__
m_android_chat_open = false;
toggleFast();
} else if (wasKeyDown(KeyType::NOCLIP)) {
toggleNoClip();
+ } else if (wasKeyDown(KeyType::KILLAURA)) {
+ toggleKillaura();
+ } else if (wasKeyDown(KeyType::FREECAM)) {
+ toggleFreecam();
+ } else if (wasKeyDown(KeyType::SCAFFOLD)) {
+ toggleScaffold();
#if USE_SOUND
} else if (wasKeyDown(KeyType::MUTE)) {
if (g_settings->getBool("enable_sound")) {
m_game_ui->toggleChat();
} else if (wasKeyDown(KeyType::TOGGLE_FOG)) {
toggleFog();
+ } else if (wasKeyDown(KeyType::TOGGLE_CHEAT_MENU)) {
+ m_game_ui->toggleCheatMenu();
} else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
toggleUpdateCamera();
} else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
formspec->setFormSpec(fs_src->getForm(), inventoryloc);
}
+void Game::openEnderchest()
+{
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
+ if (!player || !player->getCAO())
+ return;
+
+ infostream << "Game: Launching special inventory" << std::endl;
+
+ if (client->modsLoaded())
+ client->getScript()->open_enderchest();
+}
+
void Game::openConsole(float scale, const wchar_t *line)
{
}
}
+void Game::toggleKillaura()
+{
+ bool killaura = ! g_settings->getBool("killaura");
+ g_settings->set("killaura", bool_to_cstr(killaura));
+
+ if (killaura) {
+ m_game_ui->showTranslatedStatusText("Killaura enabled");
+ } else {
+ m_game_ui->showTranslatedStatusText("Killaura disabled");
+ }
+}
+
+void Game::toggleFreecam()
+{
+ bool freecam = ! g_settings->getBool("freecam");
+ g_settings->set("freecam", bool_to_cstr(freecam));
+
+ if (freecam) {
+ m_game_ui->showTranslatedStatusText("Freecam enabled");
+ } else {
+ m_game_ui->showTranslatedStatusText("Freecam disabled");
+ }
+}
+
+void Game::toggleScaffold()
+{
+ bool scaffold = ! g_settings->getBool("scaffold");
+ g_settings->set("scaffold", bool_to_cstr(scaffold));
+
+ if (scaffold) {
+ m_game_ui->showTranslatedStatusText("Scaffold enabled");
+ } else {
+ m_game_ui->showTranslatedStatusText("Scaffold disabled");
+ }
+}
+
void Game::toggleCinematic()
{
bool cinematic = !g_settings->getBool("cinematic");
void Game::toggleUpdateCamera()
{
+ if (g_settings->getBool("freecam"))
+ return;
m_flags.disable_camera_update = !m_flags.disable_camera_update;
if (m_flags.disable_camera_update)
m_game_ui->showTranslatedStatusText("Camera update disabled");
LocalPlayer *player = client->getEnv().getLocalPlayer();
f32 hp_max = player->getCAO() ?
- player->getCAO()->getProperties().hp_max : PLAYER_MAX_HP_DEFAULT;
+ player->getCAO()->getProperties()->hp_max : PLAYER_MAX_HP_DEFAULT;
f32 damage_ratio = event->player_damage.amount / hp_max;
runData.damage_flash += 95.0f + 64.f * damage_ratio;
void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam)
{
- FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
- LocalFormspecHandler *txt_dst =
- new LocalFormspecHandler(*event->show_formspec.formname, client);
- GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, m_rendering_engine->get_gui_env(),
- &input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
+ if (event->show_formspec.formspec->empty()) {
+ auto formspec = m_game_ui->getFormspecGUI();
+ if (formspec && (event->show_formspec.formname->empty()
+ || *(event->show_formspec.formname) == m_game_ui->getFormspecName())) {
+ formspec->quitMenu();
+ }
+ } else {
+ FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
+ LocalFormspecHandler *txt_dst =
+ new LocalFormspecHandler(*event->show_formspec.formname, client);
+ GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, m_rendering_engine->get_gui_env(), &input->joystick,
+ fs_src, txt_dst, client->getFormspecPrepend(), sound);
+ }
delete event->show_formspec.formspec;
delete event->show_formspec.formname;
v3s16 old_camera_offset = camera->getOffset();
- if (wasKeyDown(KeyType::CAMERA_MODE)) {
- GenericCAO *playercao = player->getCAO();
-
- // If playercao not loaded, don't change camera
- if (!playercao)
- return;
-
+ if (wasKeyDown(KeyType::CAMERA_MODE) && ! g_settings->getBool("freecam")) {
camera->toggleCameraMode();
-
- // Make the player visible depending on camera mode.
- playercao->updateMeshCulling();
- playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
+ updatePlayerCAOVisibility();
}
float full_punch_interval = playeritem_toolcap.full_punch_interval;
}
}
+void Game::updatePlayerCAOVisibility()
+{
+ // Make the player visible depending on camera mode.
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
+ GenericCAO *playercao = player->getCAO();
+ if (!playercao)
+ return;
+ playercao->updateMeshCulling();
+ bool is_visible = camera->getCameraMode() > CAMERA_MODE_FIRST || g_settings->getBool("freecam");
+ playercao->setChildrenVisible(is_visible);
+}
void Game::updateSound(f32 dtime)
{
const ItemDefinition &selected_def = selected_item.getDefinition(itemdef_manager);
f32 d = getToolRange(selected_def, hand_item.getDefinition(itemdef_manager));
+
+ if (g_settings->getBool("reach"))
+ d += g_settings->getU16("tool_range");
+
core::line3d<f32> shootline;
switch (camera->getCameraMode()) {
soundmaker->m_player_leftpunch_sound.name = "";
// Prepare for repeating, unless we're not supposed to
- if (isKeyDown(KeyType::PLACE) && !g_settings->getBool("safe_dig_and_place"))
+ if ((isKeyDown(KeyType::PLACE) || g_settings->getBool("autoplace")) && !g_settings->getBool("safe_dig_and_place"))
runData.repeat_place_timer += dtime;
else
runData.repeat_place_timer = 0;
runData.selected_object = NULL;
hud->pointing_at_object = false;
-
- RaycastState s(shootline, look_for_object, liquids_pointable);
+ RaycastState s(shootline, look_for_object, liquids_pointable, ! g_settings->getBool("dont_point_nodes"));
PointedThing result;
env.continueRaycast(&s, &result);
if (result.type == POINTEDTHING_OBJECT) {
return result;
}
-
void Game::handlePointingAtNothing(const ItemStack &playerItem)
{
infostream << "Attempted to place item while pointing at nothing" << std::endl;
ClientMap &map = client->getEnv().getClientMap();
- if (runData.nodig_delay_timer <= 0.0 && isKeyDown(KeyType::DIG)
+ if (((runData.nodig_delay_timer <= 0.0 || g_settings->getBool("fastdig")) && (isKeyDown(KeyType::DIG) || g_settings->getBool("autodig"))
&& !runData.digging_blocked
- && client->checkPrivilege("interact")) {
+ && client->checkPrivilege("interact"))
+ ) {
handleDigging(pointed, nodepos, selected_item, hand_item, dtime);
}
}
if ((wasKeyPressed(KeyType::PLACE) ||
- runData.repeat_place_timer >= m_repeat_place_time) &&
+ (runData.repeat_place_timer >= (g_settings->getBool("fastplace") ? 0.001 : m_repeat_place_time))) &&
client->checkPrivilege("interact")) {
runData.repeat_place_timer = 0;
infostream << "Place button pressed while looking at ground" << std::endl;
bool Game::nodePlacement(const ItemDefinition &selected_def,
const ItemStack &selected_item, const v3s16 &nodepos, const v3s16 &neighbourpos,
- const PointedThing &pointed, const NodeMetadata *meta)
+ const PointedThing &pointed, const NodeMetadata *meta, bool force)
{
const auto &prediction = selected_def.node_placement_prediction;
// formspec in meta
if (meta && !meta->getString("formspec").empty() && !input->isRandom()
- && !isKeyDown(KeyType::SNEAK)) {
+ && !isKeyDown(KeyType::SNEAK) && !force) {
// on_rightclick callbacks are called anyway
if (nodedef_manager->get(map.getNode(nodepos)).rightclickable)
client->interact(INTERACT_PLACE, pointed);
// on_rightclick callback
if (prediction.empty() || (nodedef->get(node).rightclickable &&
- !isKeyDown(KeyType::SNEAK))) {
+ !isKeyDown(KeyType::SNEAK) && !force)) {
// Report to server
client->interact(INTERACT_PLACE, pointed);
return false;
m_game_ui->setInfoText(infotext);
- if (isKeyDown(KeyType::DIG)) {
+ if (isKeyDown(KeyType::DIG) || g_settings->getBool("autohit")) {
bool do_punch = false;
bool do_punch_damage = false;
- if (runData.object_hit_delay_timer <= 0.0) {
+ if (runData.object_hit_delay_timer <= 0.0 || g_settings->getBool("spamclick")) {
do_punch = true;
do_punch_damage = true;
runData.object_hit_delay_timer = object_hit_delay;
dir, &tool_item, runData.time_from_last_punch);
runData.time_from_last_punch = 0;
- if (!disable_send)
+ if (!disable_send) {
client->interact(INTERACT_START_DIGGING, pointed);
+ }
}
} else if (wasKeyDown(KeyType::PLACE)) {
infostream << "Pressed place button while pointing at object" << std::endl;
}
}
+ if(g_settings->getBool("instant_break")) {
+ runData.dig_time_complete = 0;
+ runData.dig_instantly = true;
+ }
if (!runData.digging) {
infostream << "Started digging" << std::endl;
runData.dig_instantly = runData.dig_time_complete == 0;
float direct_brightness;
bool sunlight_seen;
- if (m_cache_enable_noclip && m_cache_enable_free_move) {
+ if ((m_cache_enable_noclip && m_cache_enable_free_move) || g_settings->getBool("freecam")) {
direct_brightness = time_brightness;
sunlight_seen = true;
} else {
if (player->hurt_tilt_timer > 0.0f) {
player->hurt_tilt_timer -= dtime * 6.0f;
- if (player->hurt_tilt_timer < 0.0f)
+ if (player->hurt_tilt_timer < 0.0f || g_settings->getBool("no_hurt_cam"))
player->hurt_tilt_strength = 0.0f;
}
if (m_game_ui->m_flags.show_profiler_graph)
graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
+ /*
+ Cheat menu
+ */
+
+ if (! gui_chat_console->isOpen()) {
+ if (m_game_ui->m_flags.show_cheat_menu)
+ m_cheat_menu->draw(driver, m_game_ui->m_flags.show_minimal_debug);
+ if (g_settings->getBool("cheat_hud"))
+ m_cheat_menu->drawHUD(driver, dtime);
+ }
/*
Damage flash
*/
if (runData.damage_flash > 0.0f) {
video::SColor color(runData.damage_flash, 180, 0, 0);
- driver->draw2DRectangle(color,
- core::rect<s32>(0, 0, screensize.X, screensize.Y),
- NULL);
+ if (! g_settings->getBool("no_hurt_cam"))
+ driver->draw2DRectangle(color, core::rect<s32>(0, 0, screensize.X, screensize.Y), NULL);
runData.damage_flash -= 384.0f * dtime;
}
/*
- ==================== End scene ====================
+ End scene
*/
#if IRRLICHT_VERSION_MT_REVISION < 5
if (++m_reset_HW_buffer_counter > 500) {
((Game *)data)->readSettings();
}
+void Game::updateAllMapBlocksCallback(const std::string &setting_name, void *data)
+{
+ ((Game *) data)->client->updateAllMapBlocks();
+}
+
+void Game::freecamChangedCallback(const std::string &setting_name, void *data)
+{
+ Game *game = (Game *) data;
+ LocalPlayer *player = game->client->getEnv().getLocalPlayer();
+ if (g_settings->getBool("freecam")) {
+ game->camera->setCameraMode(CAMERA_MODE_FIRST);
+ player->freecamEnable();
+ } else {
+ player->freecamDisable();
+ }
+ game->updatePlayerCAOVisibility();
+}
+
void Game::readSettings()
{
m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
m_does_lost_focus_pause_game = g_settings->getBool("pause_on_lost_focus");
}
+bool Game::isKeyDown(GameKeyType k)
+{
+ return input->isKeyDown(k);
+}
+
+bool Game::wasKeyDown(GameKeyType k)
+{
+ return input->wasKeyDown(k);
+}
+
+bool Game::wasKeyPressed(GameKeyType k)
+{
+ return input->wasKeyPressed(k);
+}
+
+bool Game::wasKeyReleased(GameKeyType k)
+{
+ return input->wasKeyReleased(k);
+}
+
/****************************************************************************/
/****************************************************************************
Shutdown / cleanup
"- %s: sneak/climb down\n"
"- %s: drop item\n"
"- %s: inventory\n"
+ "- %s: enderchest\n"
"- Mouse: turn/look\n"
"- Mouse wheel: select item\n"
"- %s: chat\n"
+ "- %s: Killaura\n"
+ "- %s: Freecam\n"
+ "- %s: Scaffold\n"
);
- char control_text_buf[600];
-
- porting::mt_snprintf(control_text_buf, sizeof(control_text_buf), control_text_template.c_str(),
- GET_KEY_NAME(keymap_forward),
- GET_KEY_NAME(keymap_backward),
- GET_KEY_NAME(keymap_left),
- GET_KEY_NAME(keymap_right),
- GET_KEY_NAME(keymap_jump),
- GET_KEY_NAME(keymap_dig),
- GET_KEY_NAME(keymap_place),
- GET_KEY_NAME(keymap_sneak),
- GET_KEY_NAME(keymap_drop),
- GET_KEY_NAME(keymap_inventory),
- GET_KEY_NAME(keymap_chat)
- );
+ char control_text_buf[600];
+
+ porting::mt_snprintf(control_text_buf, sizeof(control_text_buf), control_text_template.c_str(),
+ GET_KEY_NAME(keymap_forward),
+ GET_KEY_NAME(keymap_backward),
+ GET_KEY_NAME(keymap_left),
+ GET_KEY_NAME(keymap_right),
+ GET_KEY_NAME(keymap_jump),
+ GET_KEY_NAME(keymap_dig),
+ GET_KEY_NAME(keymap_place),
+ GET_KEY_NAME(keymap_sneak),
+ GET_KEY_NAME(keymap_drop),
+ GET_KEY_NAME(keymap_inventory),
+ GET_KEY_NAME(keymap_enderchest),
+ GET_KEY_NAME(keymap_chat),
+ GET_KEY_NAME(keymap_toggle_killaura),
+ GET_KEY_NAME(keymap_toggle_freecam),
+ GET_KEY_NAME(keymap_toggle_scaffold)
+ );
std::string control_text = std::string(control_text_buf);
str_formspec_escape(control_text);
****************************************************************************/
/****************************************************************************/
+Game *g_game;
+
void the_game(bool *kill,
InputHandler *input,
RenderingEngine *rendering_engine,
{
Game game;
+ g_game = &game;
+
/* Make a copy of the server address because if a local singleplayer server
* is created then this is updated and we don't want to change the value
* passed to us by the calling function
#pragma once
+#include <iomanip>
+#include <cmath>
+#include "client/renderingengine.h"
+#include "camera.h"
+#include "client.h"
+#include "client/clientevent.h"
+//#include "client/gameui.h"
+#include "client/inputhandler.h"
+#include "client/sound.h"
+#include "client/tile.h" // For TextureSource
+#include "client/keys.h"
+#include "client/joystick_controller.h"
+#include "clientmap.h"
+#include "clouds.h"
+#include "config.h"
+#include "content_cao.h"
+#include "client/event_manager.h"
+#include "fontengine.h"
+#include "itemdef.h"
+#include "log.h"
+#include "filesys.h"
+#include "gettext.h"
+#include "gui/cheatMenu.h"
+#include "gui/guiChatConsole.h"
+#include "gui/guiConfirmRegistration.h"
+#include "gui/guiFormSpecMenu.h"
+#include "gui/guiKeyChangeMenu.h"
+#include "gui/guiPasswordChange.h"
+#include "gui/guiVolumeChange.h"
+#include "gui/mainmenumanager.h"
+#include "gui/profilergraph.h"
+#include "mapblock.h"
+#include "minimap.h"
+#include "nodedef.h" // Needed for determining pointing to nodes
+#include "nodemetadata.h"
+#include "particles.h"
+#include "porting.h"
+#include "profiler.h"
+#include "raycast.h"
+#include "server.h"
+#include "settings.h"
+#include "shader.h"
+#include "sky.h"
+#include "translation.h"
+#include "util/basic_macros.h"
+#include "util/directiontables.h"
+#include "util/pointedthing.h"
+#include "util/quicktune_shortcutter.h"
+#include "irrlicht_changes/static_text.h"
+#include "irr_ptr.h"
+#include "version.h"
+#include "script/scripting_client.h"
+#include "hud.h"
#include "irrlichttypes.h"
#include <string>
f32 camera_pitch; // "up/down"
};
+/*
+ Text input system
+*/
+
+struct TextDestNodeMetadata : public TextDest
+{
+ TextDestNodeMetadata(v3s16 p, Client *client)
+ {
+ m_p = p;
+ m_client = client;
+ }
+ // This is deprecated I guess? -celeron55
+ void gotText(const std::wstring &text)
+ {
+ std::string ntext = wide_to_utf8(text);
+ infostream << "Submitting 'text' field of node at (" << m_p.X << ","
+ << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
+ StringMap fields;
+ fields["text"] = ntext;
+ m_client->sendNodemetaFields(m_p, "", fields);
+ }
+ void gotText(const StringMap &fields)
+ {
+ m_client->sendNodemetaFields(m_p, "", fields);
+ }
+
+ v3s16 m_p;
+ Client *m_client;
+};
+
+struct TextDestPlayerInventory : public TextDest
+{
+ TextDestPlayerInventory(Client *client)
+ {
+ m_client = client;
+ m_formname = "";
+ }
+ TextDestPlayerInventory(Client *client, const std::string &formname)
+ {
+ m_client = client;
+ m_formname = formname;
+ }
+ void gotText(const StringMap &fields)
+ {
+ m_client->sendInventoryFields(m_formname, fields);
+ }
+
+ Client *m_client;
+};
+
+struct LocalFormspecHandler : public TextDest
+{
+ LocalFormspecHandler(const std::string &formname)
+ {
+ m_formname = formname;
+ }
+
+ LocalFormspecHandler(const std::string &formname, Client *client):
+ m_client(client)
+ {
+ m_formname = formname;
+ }
+
+ void gotText(const StringMap &fields)
+ {
+ if (m_formname == "MT_PAUSE_MENU") {
+ if (fields.find("btn_sound") != fields.end()) {
+ g_gamecallback->changeVolume();
+ return;
+ }
+
+ if (fields.find("btn_key_config") != fields.end()) {
+ g_gamecallback->keyConfig();
+ return;
+ }
+
+ if (fields.find("btn_exit_menu") != fields.end()) {
+ g_gamecallback->disconnect();
+ return;
+ }
+
+ if (fields.find("btn_exit_os") != fields.end()) {
+ g_gamecallback->exitToOS();
+#ifndef __ANDROID__
+ RenderingEngine::get_raw_device()->closeDevice();
+#endif
+ return;
+ }
+
+ if (fields.find("btn_change_password") != fields.end()) {
+ g_gamecallback->changePassword();
+ return;
+ }
+
+ return;
+ }
+
+ if (m_formname == "MT_DEATH_SCREEN") {
+ assert(m_client != 0);
+ m_client->sendRespawn();
+ return;
+ }
+
+ if (m_client->modsLoaded())
+ m_client->getScript()->on_formspec_input(m_formname, fields);
+ }
+
+ Client *m_client = nullptr;
+};
+
+/* Form update callback */
+
+class NodeMetadataFormSource: public IFormSource
+{
+public:
+ NodeMetadataFormSource(ClientMap *map, v3s16 p):
+ m_map(map),
+ m_p(p)
+ {
+ }
+ const std::string &getForm() const
+ {
+ static const std::string empty_string = "";
+ NodeMetadata *meta = m_map->getNodeMetadata(m_p);
+
+ if (!meta)
+ return empty_string;
+
+ return meta->getString("formspec");
+ }
+
+ virtual std::string resolveText(const std::string &str)
+ {
+ NodeMetadata *meta = m_map->getNodeMetadata(m_p);
+
+ if (!meta)
+ return str;
+
+ return meta->resolveString(str);
+ }
+
+ ClientMap *m_map;
+ v3s16 m_p;
+};
+
+class PlayerInventoryFormSource: public IFormSource
+{
+public:
+ PlayerInventoryFormSource(Client *client):
+ m_client(client)
+ {
+ }
+
+ const std::string &getForm() const
+ {
+ LocalPlayer *player = m_client->getEnv().getLocalPlayer();
+ return player->inventory_formspec;
+ }
+
+ Client *m_client;
+};
+
+class NodeDugEvent: public MtEvent
+{
+public:
+ v3s16 p;
+ MapNode n;
+
+ NodeDugEvent(v3s16 p, MapNode n):
+ p(p),
+ n(n)
+ {}
+ MtEvent::Type getType() const
+ {
+ return MtEvent::NODE_DUG;
+ }
+};
+
+class SoundMaker
+{
+ ISoundManager *m_sound;
+ const NodeDefManager *m_ndef;
+public:
+ bool makes_footstep_sound;
+ float m_player_step_timer;
+ float m_player_jump_timer;
+
+ SimpleSoundSpec m_player_step_sound;
+ SimpleSoundSpec m_player_leftpunch_sound;
+ SimpleSoundSpec m_player_rightpunch_sound;
+
+ SoundMaker(ISoundManager *sound, const NodeDefManager *ndef):
+ m_sound(sound),
+ m_ndef(ndef),
+ makes_footstep_sound(true),
+ m_player_step_timer(0.0f),
+ m_player_jump_timer(0.0f)
+ {
+ }
+
+ void playPlayerStep()
+ {
+ if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
+ m_player_step_timer = 0.03;
+ if (makes_footstep_sound)
+ m_sound->playSound(m_player_step_sound, false);
+ }
+ }
+
+ void playPlayerJump()
+ {
+ if (m_player_jump_timer <= 0.0f) {
+ m_player_jump_timer = 0.2f;
+ m_sound->playSound(SimpleSoundSpec("player_jump", 0.5f), false);
+ }
+ }
+
+ static void viewBobbingStep(MtEvent *e, void *data)
+ {
+ SoundMaker *sm = (SoundMaker *)data;
+ sm->playPlayerStep();
+ }
+
+ static void playerRegainGround(MtEvent *e, void *data)
+ {
+ SoundMaker *sm = (SoundMaker *)data;
+ sm->playPlayerStep();
+ }
+
+ static void playerJump(MtEvent *e, void *data)
+ {
+ SoundMaker *sm = (SoundMaker *)data;
+ sm->playPlayerJump();
+ }
+
+ static void cameraPunchLeft(MtEvent *e, void *data)
+ {
+ SoundMaker *sm = (SoundMaker *)data;
+ sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
+ }
+
+ static void cameraPunchRight(MtEvent *e, void *data)
+ {
+ SoundMaker *sm = (SoundMaker *)data;
+ sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
+ }
+
+ static void nodeDug(MtEvent *e, void *data)
+ {
+ SoundMaker *sm = (SoundMaker *)data;
+ NodeDugEvent *nde = (NodeDugEvent *)e;
+ sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
+ }
+
+ static void playerDamage(MtEvent *e, void *data)
+ {
+ SoundMaker *sm = (SoundMaker *)data;
+ sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
+ }
+
+ static void playerFallingDamage(MtEvent *e, void *data)
+ {
+ SoundMaker *sm = (SoundMaker *)data;
+ sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
+ }
+
+ void registerReceiver(MtEventManager *mgr)
+ {
+ mgr->reg(MtEvent::VIEW_BOBBING_STEP, SoundMaker::viewBobbingStep, this);
+ mgr->reg(MtEvent::PLAYER_REGAIN_GROUND, SoundMaker::playerRegainGround, this);
+ mgr->reg(MtEvent::PLAYER_JUMP, SoundMaker::playerJump, this);
+ mgr->reg(MtEvent::CAMERA_PUNCH_LEFT, SoundMaker::cameraPunchLeft, this);
+ mgr->reg(MtEvent::CAMERA_PUNCH_RIGHT, SoundMaker::cameraPunchRight, this);
+ mgr->reg(MtEvent::NODE_DUG, SoundMaker::nodeDug, this);
+ mgr->reg(MtEvent::PLAYER_DAMAGE, SoundMaker::playerDamage, this);
+ mgr->reg(MtEvent::PLAYER_FALLING_DAMAGE, SoundMaker::playerFallingDamage, this);
+ }
+
+ void step(float dtime)
+ {
+ m_player_step_timer -= dtime;
+ m_player_jump_timer -= dtime;
+ }
+};
+
+// Locally stored sounds don't need to be preloaded because of this
+class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
+{
+ std::set<std::string> m_fetched;
+private:
+ void paths_insert(std::set<std::string> &dst_paths,
+ const std::string &base,
+ const std::string &name)
+ {
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".0.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".1.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".2.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".3.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".4.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".5.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".6.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".7.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".8.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".9.ogg");
+ }
+public:
+ void fetchSounds(const std::string &name,
+ std::set<std::string> &dst_paths,
+ std::set<std::string> &dst_datas)
+ {
+ if (m_fetched.count(name))
+ return;
+
+ m_fetched.insert(name);
+
+ paths_insert(dst_paths, porting::path_share, name);
+ paths_insert(dst_paths, porting::path_user, name);
+ }
+};
+
+
+typedef s32 SamplerLayer_t;
+
+
+class GameGlobalShaderConstantSetter : public IShaderConstantSetter
+{
+ Sky *m_sky;
+ bool *m_force_fog_off;
+ f32 *m_fog_range;
+ bool m_fog_enabled;
+ CachedPixelShaderSetting<float, 4> m_sky_bg_color;
+ CachedPixelShaderSetting<float> m_fog_distance;
+ CachedVertexShaderSetting<float> m_animation_timer_vertex;
+ CachedPixelShaderSetting<float> m_animation_timer_pixel;
+ CachedPixelShaderSetting<float, 3> m_day_light;
+ CachedPixelShaderSetting<float, 4> m_star_color;
+ CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
+ CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
+ CachedPixelShaderSetting<float, 3> m_minimap_yaw;
+ CachedPixelShaderSetting<float, 3> m_camera_offset_pixel;
+ CachedPixelShaderSetting<float, 3> m_camera_offset_vertex;
+ CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
+ CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
+ Client *m_client;
+
+public:
+ void onSettingsChange(const std::string &name)
+ {
+ if (name == "enable_fog")
+ m_fog_enabled = g_settings->getBool("enable_fog");
+ }
+
+ static void settingsCallback(const std::string &name, void *userdata)
+ {
+ reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
+ }
+
+ void setSky(Sky *sky) { m_sky = sky; }
+
+ GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
+ f32 *fog_range, Client *client) :
+ m_sky(sky),
+ m_force_fog_off(force_fog_off),
+ m_fog_range(fog_range),
+ m_sky_bg_color("skyBgColor"),
+ m_fog_distance("fogDistance"),
+ m_animation_timer_vertex("animationTimer"),
+ m_animation_timer_pixel("animationTimer"),
+ m_day_light("dayLight"),
+ m_star_color("starColor"),
+ m_eye_position_pixel("eyePosition"),
+ m_eye_position_vertex("eyePosition"),
+ m_minimap_yaw("yawVec"),
+ m_camera_offset_pixel("cameraOffset"),
+ m_camera_offset_vertex("cameraOffset"),
+ m_base_texture("baseTexture"),
+ m_normal_texture("normalTexture"),
+ m_client(client)
+ {
+ g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
+ m_fog_enabled = g_settings->getBool("enable_fog");
+ }
+
+ ~GameGlobalShaderConstantSetter()
+ {
+ g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
+ }
+
+ void onSetConstants(video::IMaterialRendererServices *services) override
+ {
+ // Background color
+ video::SColor bgcolor = m_sky->getBgColor();
+ video::SColorf bgcolorf(bgcolor);
+ float bgcolorfa[4] = {
+ bgcolorf.r,
+ bgcolorf.g,
+ bgcolorf.b,
+ bgcolorf.a,
+ };
+ m_sky_bg_color.set(bgcolorfa, services);
+
+ // Fog distance
+ float fog_distance = 10000 * BS;
+
+ if (m_fog_enabled && !*m_force_fog_off)
+ fog_distance = *m_fog_range;
+
+ m_fog_distance.set(&fog_distance, services);
+
+ u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio();
+ video::SColorf sunlight;
+ get_sunlight_color(&sunlight, daynight_ratio);
+ float dnc[3] = {
+ sunlight.r,
+ sunlight.g,
+ sunlight.b };
+ m_day_light.set(dnc, services);
+
+ video::SColorf star_color = m_sky->getCurrentStarColor();
+ float clr[4] = {star_color.r, star_color.g, star_color.b, star_color.a};
+ m_star_color.set(clr, services);
+
+ u32 animation_timer = porting::getTimeMs() % 1000000;
+ float animation_timer_f = (float)animation_timer / 100000.f;
+ m_animation_timer_vertex.set(&animation_timer_f, services);
+ m_animation_timer_pixel.set(&animation_timer_f, services);
+
+ float eye_position_array[3];
+ v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
+ epos.getAs3Values(eye_position_array);
+ m_eye_position_pixel.set(eye_position_array, services);
+ m_eye_position_vertex.set(eye_position_array, services);
+
+ if (m_client->getMinimap()) {
+ float minimap_yaw_array[3];
+ v3f minimap_yaw = m_client->getMinimap()->getYawVec();
+ minimap_yaw.getAs3Values(minimap_yaw_array);
+ m_minimap_yaw.set(minimap_yaw_array, services);
+ }
+
+ float camera_offset_array[3];
+ v3f offset = intToFloat(m_client->getCamera()->getOffset(), BS);
+ offset.getAs3Values(camera_offset_array);
+ m_camera_offset_pixel.set(camera_offset_array, services);
+ m_camera_offset_vertex.set(camera_offset_array, services);
+
+ SamplerLayer_t base_tex = 0, normal_tex = 1;
+ m_base_texture.set(&base_tex, services);
+ m_normal_texture.set(&normal_tex, services);
+ }
+};
+
+
+class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory
+{
+ Sky *m_sky;
+ bool *m_force_fog_off;
+ f32 *m_fog_range;
+ Client *m_client;
+ std::vector<GameGlobalShaderConstantSetter *> created_nosky;
+public:
+ GameGlobalShaderConstantSetterFactory(bool *force_fog_off,
+ f32 *fog_range, Client *client) :
+ m_sky(NULL),
+ m_force_fog_off(force_fog_off),
+ m_fog_range(fog_range),
+ m_client(client)
+ {}
+
+ void setSky(Sky *sky) {
+ m_sky = sky;
+ for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
+ ggscs->setSky(m_sky);
+ }
+ created_nosky.clear();
+ }
+
+ virtual IShaderConstantSetter* create()
+ {
+ auto *scs = new GameGlobalShaderConstantSetter(
+ m_sky, m_force_fog_off, m_fog_range, m_client);
+ if (!m_sky)
+ created_nosky.push_back(scs);
+ return scs;
+ }
+};
+
+#ifdef HAVE_TOUCHSCREENGUI
+#define SIZE_TAG "size[11,5.5]"
+#else
+#define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
+#endif
+
+/****************************************************************************
+ ****************************************************************************/
+
+const float object_hit_delay = 0.2;
+
+struct FpsControl {
+ FpsControl() : last_time(0), busy_time(0), sleep_time(0) {}
+
+ void reset();
+
+ void limit(IrrlichtDevice *device, f32 *dtime);
+
+ u32 getBusyMs() const { return busy_time / 1000; }
+
+ // all values in microseconds (us)
+ u64 last_time, busy_time, sleep_time;
+};
+
+
+/* The reason the following structs are not anonymous structs within the
+ * class is that they are not used by the majority of member functions and
+ * many functions that do require objects of thse types do not modify them
+ * (so they can be passed as a const qualified parameter)
+ */
+
+struct GameRunData {
+ u16 dig_index;
+ u16 new_playeritem;
+ PointedThing pointed_old;
+ bool digging;
+ bool punching;
+ bool btn_down_for_dig;
+ bool dig_instantly;
+ bool digging_blocked;
+ bool reset_jump_timer;
+ float nodig_delay_timer;
+ float dig_time;
+ float dig_time_complete;
+ float repeat_place_timer;
+ float object_hit_delay_timer;
+ float time_from_last_punch;
+ ClientActiveObject *selected_object;
+
+ float jump_timer;
+ float damage_flash;
+ float update_draw_list_timer;
+
+ f32 fog_range;
+
+ v3f update_draw_list_last_cam_dir;
+
+ float time_of_day_smooth;
+};
+
+class Game;
+
+struct ClientEventHandler
+{
+ void (Game::*handler)(ClientEvent *, CameraOrientation *);
+};
+
+using PausedNodesList = std::vector<std::pair<irr_ptr<scene::IAnimatedMeshSceneNode>, float>>;
+
+class Game {
+public:
+ Game();
+ ~Game();
+
+ bool startup(bool *kill,
+ InputHandler *input,
+ RenderingEngine *rendering_engine,
+ const GameStartData &game_params,
+ std::string &error_message,
+ bool *reconnect,
+ ChatBackend *chat_backend);
+
+
+ void run();
+ void shutdown();
+
+ // Basic initialisation
+ bool init(const std::string &map_dir, const std::string &address,
+ u16 port, const SubgameSpec &gamespec);
+ bool initSound();
+ bool createSingleplayerServer(const std::string &map_dir,
+ const SubgameSpec &gamespec, u16 port);
+
+ // Client creation
+ bool createClient(const GameStartData &start_data);
+ bool initGui();
+
+ // Client connection
+ bool connectToServer(const GameStartData &start_data,
+ bool *connect_ok, bool *aborted);
+ bool getServerContent(bool *aborted);
+
+ // Main loop
+
+ void updateInteractTimers(f32 dtime);
+ bool checkConnection();
+ bool handleCallbacks();
+ void processQueues();
+ void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
+ void updateDebugState();
+ void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
+ void updateProfilerGraphs(ProfilerGraph *graph);
+
+ // Input related
+ void processUserInput(f32 dtime);
+ void processKeyInput();
+ void processItemSelection(u16 *new_playeritem);
+
+ void dropSelectedItem(bool single_item = false);
+ void openInventory();
+ void openEnderchest();
+ void openConsole(float scale, const wchar_t *line=NULL);
+ void toggleFreeMove();
+ void toggleFreeMoveAlt();
+ void togglePitchMove();
+ void toggleFast();
+ void toggleNoClip();
+ void toggleKillaura();
+ void toggleFreecam();
+ void toggleScaffold();
+ void toggleNextItem();
+ void toggleCinematic();
+ void toggleBlockBounds();
+ void toggleAutoforward();
+
+ void toggleMinimap(bool shift_pressed);
+ void toggleFog();
+ void toggleDebug();
+ void toggleUpdateCamera();
+ void updatePlayerCAOVisibility();
+
+ void increaseViewRange();
+ void decreaseViewRange();
+ void toggleFullViewRange();
+ void checkZoomEnabled();
+
+ void updateCameraDirection(CameraOrientation *cam, float dtime);
+ void updateCameraOrientation(CameraOrientation *cam, float dtime);
+ void updatePlayerControl(const CameraOrientation &cam);
+ void step(f32 *dtime);
+ void processClientEvents(CameraOrientation *cam);
+ void updateCamera(f32 dtime);
+ void updateSound(f32 dtime);
+ void processPlayerInteraction(f32 dtime, bool show_hud);
+ /*!
+ * Returns the object or node the player is pointing at.
+ * Also updates the selected thing in the Hud.
+ *
+ * @param[in] shootline the shootline, starting from
+ * the camera position. This also gives the maximal distance
+ * of the search.
+ * @param[in] liquids_pointable if false, liquids are ignored
+ * @param[in] look_for_object if false, objects are ignored
+ * @param[in] camera_offset offset of the camera
+ * @param[out] selected_object the selected object or
+ * NULL if not found
+ */
+ PointedThing updatePointedThing(
+ const core::line3d<f32> &shootline, bool liquids_pointable,
+ bool look_for_object, const v3s16 &camera_offset);
+ void handlePointingAtNothing(const ItemStack &playerItem);
+ void handlePointingAtNode(const PointedThing &pointed,
+ const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
+ void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
+ const v3f &player_position, bool show_debug);
+ void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
+ const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
+ void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
+ const CameraOrientation &cam);
+ void updateShadows();
+
+ // Misc
+ void showOverlayMessage(const char *msg, float dtime, int percent,
+ bool draw_clouds = true);
+
+ static void freecamChangedCallback(const std::string &setting_name, void *data);
+ static void settingChangedCallback(const std::string &setting_name, void *data);
+ static void updateAllMapBlocksCallback(const std::string &setting_name, void *data);
+ void readSettings();
+
+ bool isKeyDown(GameKeyType k);
+ bool wasKeyDown(GameKeyType k);
+ bool wasKeyPressed(GameKeyType k);
+ bool wasKeyReleased(GameKeyType k);
+
+#ifdef __ANDROID__
+ void handleAndroidChatInput();
+#endif
+
+ struct Flags {
+ bool force_fog_off = false;
+ bool disable_camera_update = false;
+ };
+
+ void showDeathFormspec();
+ void showPauseMenu();
+
+ void pauseAnimation();
+ void resumeAnimation();
+
+ // ClientEvent handlers
+ void handleClientEvent_None(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_HandleParticleEvent(ClientEvent *event,
+ CameraOrientation *cam);
+ void handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_SetSun(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam);
+ void handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
+ CameraOrientation *cam);
+ void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
+
+ void updateChat(f32 dtime);
+
+ bool nodePlacement(const ItemDefinition &selected_def, const ItemStack &selected_item,
+ const v3s16 &nodepos, const v3s16 &neighbourpos, const PointedThing &pointed,
+ const NodeMetadata *meta, bool force = false);
+ static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
+
+ f32 getSensitivityScaleFactor() const;
+
+ InputHandler *input = nullptr;
+
+ Client *client = nullptr;
+ Server *server = nullptr;
+
+ IWritableTextureSource *texture_src = nullptr;
+ IWritableShaderSource *shader_src = nullptr;
+
+ // When created, these will be filled with data received from the server
+ IWritableItemDefManager *itemdef_manager = nullptr;
+ NodeDefManager *nodedef_manager = nullptr;
+
+ GameOnDemandSoundFetcher soundfetcher; // useful when testing
+ ISoundManager *sound = nullptr;
+ bool sound_is_dummy = false;
+ SoundMaker *soundmaker = nullptr;
+
+ ChatBackend *chat_backend = nullptr;
+ LogOutputBuffer m_chat_log_buf;
+
+ EventManager *eventmgr = nullptr;
+ QuicktuneShortcutter *quicktune = nullptr;
+ bool registration_confirmation_shown = false;
+
+ std::unique_ptr<GameUI> m_game_ui;
+ GUIChatConsole *gui_chat_console = nullptr; // Free using ->Drop()
+ CheatMenu *m_cheat_menu = nullptr;
+ MapDrawControl *draw_control = nullptr;
+ Camera *camera = nullptr;
+ Clouds *clouds = nullptr; // Free using ->Drop()
+ Sky *sky = nullptr; // Free using ->Drop()
+ Hud *hud = nullptr;
+ Minimap *mapper = nullptr;
+
+ // Map server hud ids to client hud ids
+ std::unordered_map<u32, u32> m_hud_server_to_client;
+
+ GameRunData runData;
+ Flags m_flags;
+
+ /* 'cache'
+ This class does take ownership/responsibily for cleaning up etc of any of
+ these items (e.g. device)
+ */
+ IrrlichtDevice *device;
+ RenderingEngine *m_rendering_engine;
+ video::IVideoDriver *driver;
+ scene::ISceneManager *smgr;
+ bool *kill;
+ std::string *error_message;
+ bool *reconnect_requested;
+ scene::ISceneNode *skybox;
+ PausedNodesList paused_animated_nodes;
+
+ bool simple_singleplayer_mode;
+ /* End 'cache' */
+
+ /* Pre-calculated values
+ */
+ int crack_animation_length;
+
+ IntervalLimiter profiler_interval;
+
+ /*
+ * TODO: Local caching of settings is not optimal and should at some stage
+ * be updated to use a global settings object for getting thse values
+ * (as opposed to the this local caching). This can be addressed in
+ * a later release.
+ */
+ bool m_cache_doubletap_jump;
+ bool m_cache_enable_clouds;
+ bool m_cache_enable_joysticks;
+ bool m_cache_enable_particles;
+ bool m_cache_enable_fog;
+ bool m_cache_enable_noclip;
+ bool m_cache_enable_free_move;
+ f32 m_cache_mouse_sensitivity;
+ f32 m_cache_joystick_frustum_sensitivity;
+ f32 m_repeat_place_time;
+ f32 m_cache_cam_smoothing;
+ f32 m_cache_fog_start;
+
+ bool m_invert_mouse = false;
+ bool m_first_loop_after_window_activation = false;
+ bool m_camera_offset_changed = false;
+
+ bool m_does_lost_focus_pause_game = false;
+
+ CameraOrientation cam_view_target = {}; // added by dragonfireclient
+ CameraOrientation cam_view = {}; // added by dragonfireclient
+
+#if IRRLICHT_VERSION_MT_REVISION < 5
+ int m_reset_HW_buffer_counter = 0;
+#endif
+
+#ifdef HAVE_TOUCHSCREENGUI
+ bool m_cache_hold_aux1;
+#endif
+#ifdef __ANDROID__
+ bool m_android_chat_open;
+#endif
+};
+extern Game *g_game;
void the_game(bool *kill,
InputHandler *input,
}
void GameUI::init()
{
+ m_guitext_coords = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
+ false, guiroot);
+
// First line of debug text
m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
const CameraOrientation &cam, const PointedThing &pointed_old,
const GUIChatConsole *chat_console, float dtime)
{
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
+ v3f player_position = player->getPosition();
+
v2u32 screensize = RenderingEngine::getWindowSize();
+ bool show_coords = g_settings->getBool("coords");
+
+ if (show_coords) {
+ std::ostringstream os(std::ios_base::binary);
+ os << std::setprecision(1) << std::fixed
+ << (player_position.X / BS)
+ << ", " << (player_position.Y / BS)
+ << ", " << (player_position.Z / BS);
+ setStaticText(m_guitext_coords, utf8_to_wide(os.str()).c_str());
+ m_guitext_coords->setRelativePosition(core::rect<s32>(5, screensize.Y - 5 - g_fontengine->getTextHeight(), screensize.X, screensize.Y));
+ }
+
+ m_guitext_coords->setVisible(show_coords);
+
// Minimal debug text must only contain info that can't give a gameplay advantage
if (m_flags.show_minimal_debug) {
const u16 fps = 1.0 / stats.dtime_jitter.avg;
m_guitext_status->enableOverrideColor(true);
}
- // Hide chat when console is visible
- m_guitext_chat->setVisible(isChatVisible() && !chat_console->isVisible());
+ m_guitext_chat->setVisible(isChatVisible());
}
void GameUI::initFlags()
void GameUI::updateChatSize()
{
// Update gui element size and position
- s32 chat_y = 5;
+
+ const v2u32 &window_size = RenderingEngine::getWindowSize();
+
+ s32 chat_y = window_size.Y - 150 - m_guitext_chat->getTextHeight();
if (m_flags.show_minimal_debug)
chat_y += g_fontengine->getLineHeight();
if (m_flags.show_basic_debug)
chat_y += g_fontengine->getLineHeight();
- const v2u32 &window_size = RenderingEngine::getWindowSize();
-
core::rect<s32> chat_size(10, chat_y, window_size.X - 20, 0);
chat_size.LowerRightCorner.Y = std::min((s32)window_size.Y,
m_guitext_chat->getTextHeight() + chat_y);
showTranslatedStatusText("Chat hidden");
}
+void GameUI::toggleCheatMenu()
+{
+ m_flags.show_cheat_menu = !m_flags.show_cheat_menu;
+ if (m_flags.show_cheat_menu)
+ showTranslatedStatusText("Cheat Menu shown");
+ else
+ showTranslatedStatusText("Cheat Menu hidden");
+}
+
void GameUI::toggleHud()
{
m_flags.show_hud = !m_flags.show_hud;
bool show_minimal_debug = false;
bool show_basic_debug = false;
bool show_profiler_graph = false;
+ bool show_cheat_menu = true;
};
void init();
void updateProfiler();
void toggleChat();
+ void toggleCheatMenu();
void toggleHud();
void toggleProfiler();
gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
-
+ gui::IGUIStaticText *m_guitext_coords = nullptr;
+
gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
std::wstring m_infotext;
bool selected)
{
if (selected) {
- /* draw hihlighting around selected item */
+ /* draw highlighting around selected item */
if (use_hotbar_selected_image) {
core::rect<s32> imgrect2 = rect;
imgrect2.UpperLeftCorner.X -= (m_padding*2);
key[KeyType::DROP] = getKeySetting("keymap_drop");
key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
+ key[KeyType::ENDERCHEST] = getKeySetting("keymap_enderchest");
key[KeyType::CHAT] = getKeySetting("keymap_chat");
key[KeyType::CMD] = getKeySetting("keymap_cmd");
key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
key[KeyType::TOGGLE_FOG] = getKeySetting("keymap_toggle_fog");
+ key[KeyType::TOGGLE_CHEAT_MENU] = getKeySetting("keymap_toggle_cheat_menu");
key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
getKeySetting("keymap_decrease_viewing_range_min");
key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
+ key[KeyType::KILLAURA] = getKeySetting("keymap_toggle_killaura");
+ key[KeyType::FREECAM] = getKeySetting("keymap_toggle_freecam");
+ key[KeyType::SCAFFOLD] = getKeySetting("keymap_toggle_scaffold");
+ key[KeyType::SELECT_UP] = getKeySetting("keymap_select_up");
+ key[KeyType::SELECT_DOWN] = getKeySetting("keymap_select_down");
+ key[KeyType::SELECT_LEFT] = getKeySetting("keymap_select_left");
+ key[KeyType::SELECT_RIGHT] = getKeySetting("keymap_select_right");
+ key[KeyType::SELECT_CONFIRM] = getKeySetting("keymap_select_confirm");
key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
#endif
class InputHandler;
+class TouchScreenGUI;
/****************************************************************************
Fast key cache for main game loop
TouchScreenGUI *m_touchscreengui;
#endif
-private:
s32 mouse_wheel = 0;
// The current state of keys
}
virtual bool isKeyDown(GameKeyType k) = 0;
+ virtual void setKeypress(const KeyPress &keyCode) = 0;
+ virtual void unsetKeypress(const KeyPress &keyCode) = 0;
virtual bool wasKeyDown(GameKeyType k) = 0;
virtual bool wasKeyPressed(GameKeyType k) = 0;
virtual bool wasKeyReleased(GameKeyType k) = 0;
{
return m_receiver->IsKeyDown(keycache.key[k]) || joystick.isKeyDown(k);
}
+ virtual void setKeypress(const KeyPress &keyCode)
+ {
+ m_receiver->keyIsDown.set(keyCode);
+ m_receiver->keyWasDown.set(keyCode);
+ }
+ virtual void unsetKeypress(const KeyPress &keyCode)
+ {
+ m_receiver->keyIsDown.unset(keyCode);
+ }
virtual bool wasKeyDown(GameKeyType k)
{
return m_receiver->WasKeyDown(keycache.key[k]) || joystick.wasKeyDown(k);
}
virtual bool isKeyDown(GameKeyType k) { return keydown[keycache.key[k]]; }
+ virtual void setKeypress(const KeyPress &keyCode)
+ {
+ keydown.set(keyCode);
+ }
+ virtual void unsetKeypress(const KeyPress &keyCode)
+ {
+ keydown.unset(keyCode);
+ }
virtual bool wasKeyDown(GameKeyType k) { return false; }
virtual bool wasKeyPressed(GameKeyType k) { return false; }
virtual bool wasKeyReleased(GameKeyType k) { return false; }
// Other
DROP,
INVENTORY,
+ ENDERCHEST,
CHAT,
CMD,
CMD_LOCAL,
TOGGLE_HUD,
TOGGLE_CHAT,
TOGGLE_FOG,
+ TOGGLE_CHEAT_MENU,
TOGGLE_UPDATE_CAMERA,
TOGGLE_DEBUG,
TOGGLE_PROFILER,
DECREASE_VIEWING_RANGE,
RANGESELECT,
ZOOM,
-
+ KILLAURA,
+ FREECAM,
+ SCAFFOLD,
+ SELECT_UP,
+ SELECT_DOWN,
+ SELECT_LEFT,
+ SELECT_RIGHT,
+ SELECT_CONFIRM,
+
QUICKTUNE_NEXT,
QUICKTUNE_PREV,
QUICKTUNE_INC,
#include "map.h"
#include "client.h"
#include "content_cao.h"
+#include "util/pointedthing.h"
+#include "client/game.h"
/*
LocalPlayer
new_sneak_node_exists = false;
} else {
node = map->getNode(current_node, &is_valid_position);
- if (!is_valid_position || !nodemgr->get(node).walkable)
+ if (!is_valid_position || nodemgr->get(node).walkable)
new_sneak_node_exists = false;
}
// The node to be sneaked on has to be walkable
node = map->getNode(p, &is_valid_position);
- if (!is_valid_position || !nodemgr->get(node).walkable)
+ if (!is_valid_position || ! nodemgr->get(node).walkable)
continue;
// And the node(s) above have to be nonwalkable
bool ok = true;
} else {
// legacy behaviour: check just one node
node = map->getNode(p + v3s16(0, 1, 0), &is_valid_position);
- ok = is_valid_position && !nodemgr->get(node).walkable;
+ ok = is_valid_position && ! nodemgr->get(node).walkable;
}
if (!ok)
continue;
node = map->getNode(m_sneak_node + v3s16(0, 3, 0),
&is_valid_position);
m_sneak_ladder_detected = is_valid_position &&
- !nodemgr->get(node).walkable;
+ ! nodemgr->get(node).walkable;
}
}
return true;
void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
std::vector<CollisionInfo> *collision_info)
{
+ if (m_cao && m_cao->m_waiting_for_reattach > 0)
+ m_cao->m_waiting_for_reattach -= dtime;
+
// Node at feet position, update each ClientEnvironment::step()
if (!collision_info || collision_info->empty())
m_standing_node = floatToInt(m_position, BS);
PlayerSettings &player_settings = getPlayerSettings();
// Skip collision detection if noclip mode is used
- bool fly_allowed = m_client->checkLocalPrivilege("fly");
- bool noclip = m_client->checkLocalPrivilege("noclip") && player_settings.noclip;
- bool free_move = player_settings.free_move && fly_allowed;
+ bool fly_allowed = m_client->checkLocalPrivilege("fly") || g_settings->getBool("freecam");
+ bool noclip = (m_client->checkLocalPrivilege("noclip") && player_settings.noclip) || g_settings->getBool("freecam");
+ bool free_move = (player_settings.free_move && fly_allowed) || g_settings->getBool("freecam");
if (noclip && free_move) {
position += m_speed * dtime;
nodemgr->get(node2.getContent()).climbable) && !free_move;
}
+ if (!is_climbing && !free_move && g_settings->getBool("spider")) {
+ v3s16 spider_positions[4] = {
+ floatToInt(position + v3f(+1.0f, +0.0f, 0.0f) * BS, BS),
+ floatToInt(position + v3f(-1.0f, +0.0f, 0.0f) * BS, BS),
+ floatToInt(position + v3f( 0.0f, +0.0f, +1.0f) * BS, BS),
+ floatToInt(position + v3f( 0.0f, +0.0f, -1.0f) * BS, BS),
+ };
+
+ for (v3s16 sp : spider_positions) {
+ bool is_valid;
+ MapNode node = map->getNode(sp, &is_valid);
+
+ if (is_valid && nodemgr->get(node.getContent()).walkable) {
+ is_climbing = true;
+ break;
+ }
+ }
+ }
+
/*
Collision uncertainty radius
Make it a bit larger than the maximum distance of movement
collisionMoveResult result = collisionMoveSimple(env, m_client,
pos_max_d, m_collisionbox, player_stepheight, dtime,
- &position, &m_speed, accel_f);
+ &position, &m_speed, accel_f, NULL, true, true);
bool could_sneak = control.sneak && !free_move && !in_liquid &&
!is_climbing && physics_override_sneak;
Player is allowed to jump when this is true.
*/
bool touching_ground_was = touching_ground;
- touching_ground = result.touching_ground;
+ touching_ground = result.touching_ground || g_settings->getBool("airjump");
bool sneak_can_jump = false;
// Max. distance (X, Z) over border for sneaking determined by collision box
bool fly_allowed = m_client->checkLocalPrivilege("fly");
bool fast_allowed = m_client->checkLocalPrivilege("fast");
- bool free_move = fly_allowed && player_settings.free_move;
- bool fast_move = fast_allowed && player_settings.fast_move;
+ bool free_move = (fly_allowed && player_settings.free_move) || g_settings->getBool("freecam");
+ bool fast_move = (fast_allowed && player_settings.fast_move) || g_settings->getBool("freecam");
bool pitch_move = (free_move || in_liquid) && player_settings.pitch_move;
// When aux1_descends is enabled the fast key is used to go down, so fast isn't possible
bool fast_climb = fast_move && control.aux1 && !player_settings.aux1_descends;
else
speedV.Y = movement_speed_walk;
}
- } else if (m_can_jump) {
+ } else if (m_can_jump || g_settings->getBool("jetpack")) {
/*
NOTE: The d value in move() affects jump height by
raising the height at which the jump speed is kept
at its starting value
*/
v3f speedJ = getSpeed();
- if (speedJ.Y >= -0.5f * BS) {
+ if (speedJ.Y >= -0.5f * BS || g_settings->getBool("jetpack")) {
speedJ.Y = movement_speed_jump * physics_override_jump;
setSpeed(speedJ);
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_JUMP));
if (superspeed || (is_climbing && fast_climb) ||
((in_liquid || in_liquid_stable) && fast_climb))
speedH = speedH.normalize() * movement_speed_fast;
- else if (control.sneak && !free_move && !in_liquid && !in_liquid_stable)
+ else if (control.sneak && !free_move && !in_liquid && !in_liquid_stable && !g_settings->getBool("no_slow"))
speedH = speedH.normalize() * movement_speed_crouch;
else
speedH = speedH.normalize() * movement_speed_walk;
return floatToInt(m_position + v3f(0.0f, BS * 1.5f, 0.0f), BS);
}
+v3f LocalPlayer::getSendSpeed()
+{
+ v3f speed = getLegitSpeed();
+
+ if (m_client->modsLoaded())
+ speed = m_client->getScript()->get_send_speed(speed);
+
+ return speed;
+}
+
v3f LocalPlayer::getEyeOffset() const
{
float eye_height = camera_barely_in_ceiling ? m_eye_height - 0.125f : m_eye_height;
ClientActiveObject *LocalPlayer::getParent() const
{
- return m_cao ? m_cao->getParent() : nullptr;
+ return (m_cao && ! g_settings->getBool("entity_speed")) ? m_cao->getParent() : nullptr;
}
bool LocalPlayer::isDead() const
return !getCAO()->isImmortal() && hp == 0;
}
+void LocalPlayer::tryReattach(int id)
+{
+ PointedThing pointed(id, v3f(0, 0, 0), v3s16(0, 0, 0), 0);
+ m_client->interact(INTERACT_PLACE, pointed);
+ m_cao->m_waiting_for_reattach = 10;
+}
+
+bool LocalPlayer::isWaitingForReattach() const
+{
+ return g_settings->getBool("entity_speed") && m_cao && ! m_cao->getParent() && m_cao->m_waiting_for_reattach > 0;
+}
+
// 3D acceleration
void LocalPlayer::accelerate(const v3f &target_speed, const f32 max_increase_H,
const f32 max_increase_V, const bool use_pitch)
PlayerSettings &player_settings = getPlayerSettings();
// Skip collision detection if noclip mode is used
- bool fly_allowed = m_client->checkLocalPrivilege("fly");
- bool noclip = m_client->checkLocalPrivilege("noclip") && player_settings.noclip;
- bool free_move = noclip && fly_allowed && player_settings.free_move;
+ bool fly_allowed = m_client->checkLocalPrivilege("fly") || g_settings->getBool("freecam");
+ bool noclip = (m_client->checkLocalPrivilege("noclip") && player_settings.noclip) || g_settings->getBool("freecam");
+ bool free_move = (noclip && fly_allowed && player_settings.free_move) || g_settings->getBool("freecam");
if (free_move) {
position += m_speed * dtime;
setPosition(position);
collisionMoveResult result = collisionMoveSimple(env, m_client,
pos_max_d, m_collisionbox, player_stepheight, dtime,
- &position, &m_speed, accel_f);
+ &position, &m_speed, accel_f, NULL, true, true);
// Positition was slightly changed; update standing node pos
if (touching_ground)
Map *map = &env->getMap();
const ContentFeatures &f = nodemgr->get(map->getNode(getStandingNodePos()));
int slippery = 0;
- if (f.walkable)
+ if (f.walkable && ! g_settings->getBool("antislip"))
slippery = itemgroup_get(f.groups, "slippery");
if (slippery >= 1) {
// try at peak of jump, zero step height
collisionMoveResult jump_result = collisionMoveSimple(env, m_client, pos_max_d,
- m_collisionbox, 0.0f, dtime, &jump_pos, &jump_speed, v3f(0.0f));
+ m_collisionbox, 0.0f, dtime, &jump_pos, &jump_speed, v3f(0.0f), NULL, true, true);
// see if we can get a little bit farther horizontally if we had
// jumped
m_autojump_time = 0.1f;
}
}
+
class ClientActiveObject;
class ClientEnvironment;
class IGameDef;
+struct ContentFeatures;
struct collisionMoveResult;
enum LocalPlayerAnimations
inline void setPosition(const v3f &position)
{
m_position = position;
+ if (! m_freecam)
+ m_legit_position = position;
m_sneak_node_exists = false;
}
v3f getPosition() const { return m_position; }
+ v3f getLegitPosition() const { return m_legit_position; }
+
+ v3f getLegitSpeed() const { return m_freecam ? m_legit_speed : m_speed; }
+
+ v3f getSendSpeed();
+
+ inline void setLegitPosition(const v3f &position)
+ {
+ if (m_freecam)
+ m_legit_position = position;
+ else
+ setPosition(position);
+ }
+
+ inline void freecamEnable()
+ {
+ m_freecam = true;
+ }
+
+ inline void freecamDisable()
+ {
+ m_freecam = false;
+ setPosition(m_legit_position);
+ setSpeed(m_legit_speed);
+ }
+
// Non-transformed eye offset getters
// For accurate positions, use the Camera functions
v3f getEyePosition() const { return m_position + getEyeOffset(); }
inline Lighting& getLighting() { return m_lighting; }
+ void tryReattach(int id);
+
+ bool isWaitingForReattach() const;
+
+ bool canWalkOn(const ContentFeatures &f);
+
private:
void accelerate(const v3f &target_speed, const f32 max_increase_H,
const f32 max_increase_V, const bool use_pitch);
const v3f &position_before_move, const v3f &speed_before_move,
f32 pos_max_d);
+ bool m_freecam = false;
v3f m_position;
+ v3f m_legit_position;
+ v3f m_legit_speed;
v3s16 m_standing_node;
v3s16 m_sneak_node = v3s16(32767, 32767, 32767);
void MeshMakeData::setSmoothLighting(bool smooth_lighting)
{
- m_smooth_lighting = smooth_lighting;
+ m_smooth_lighting = smooth_lighting && ! g_settings->getBool("fullbright");
}
/*
u8 light = n.getLight(bank, ndef);
if (light > 0)
light = rangelim(light + increment, 0, LIGHT_SUN);
+ if(g_settings->getBool("fullbright"))
+ return 255;
return decode_light(light);
}
ndef->get(n2).light_source);
if(light_source > light)
light = light_source;
-
+ if(g_settings->getBool("fullbright"))
+ return 255;
return decode_light(light);
}
u8 c1 = f1.solidness;
u8 c2 = f2.solidness;
+
if (c1 == c2)
return 0;
else if (c2 == 0)
c2 = f2.visual_solidness;
+
if (c1 == c2) {
*equivalent = true;
// If same solidness, liquid takes precense
tile.rotation = tile.world_aligned ? 0 : dir_to_tile[tile_index + 1];
}
+std::set<content_t> splitToContentT(std::string str, const NodeDefManager *ndef)
+{
+ str += "\n";
+ std::set<content_t> dat;
+ std::string buf;
+ for (char c : str) {
+ if (c == ',' || c == '\n') {
+ if (! buf.empty()) {
+ dat.insert(ndef->getId(buf));
+ }
+ buf.clear();
+ } else if (c != ' ') {
+ buf += c;
+ }
+ }
+ return dat;
+}
+
static void getTileInfo(
// Input:
MeshMakeData *data,
v3s16 &face_dir_corrected,
u16 *lights,
u8 &waving,
- TileSpec &tile
- )
+ TileSpec &tile,
+ // lol more Input
+ bool xray,
+ std::set<content_t> xraySet)
{
VoxelManipulator &vmanip = data->m_vmanip;
const NodeDefManager *ndef = data->m_client->ndef();
const MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p);
+ content_t c0 = n0.getContent();
+ if (xray && xraySet.find(c0) != xraySet.end())
+ c0 = CONTENT_AIR;
// Don't even try to get n1 if n0 is already CONTENT_IGNORE
- if (n0.getContent() == CONTENT_IGNORE) {
+ if (c0 == CONTENT_IGNORE) {
makes_face = false;
return;
}
const MapNode &n1 = vmanip.getNodeRefUnsafeCheckFlags(blockpos_nodes + p + face_dir);
- if (n1.getContent() == CONTENT_IGNORE) {
+ content_t c1 = n1.getContent();
+ if (xray && xraySet.find(c1) != xraySet.end())
+ c1 = CONTENT_AIR;
+
+ if (c1 == CONTENT_IGNORE) {
makes_face = false;
return;
}
// This is hackish
bool equivalent = false;
- u8 mf = face_contents(n0.getContent(), n1.getContent(),
+ u8 mf = face_contents(c0, c1,
&equivalent, ndef);
if (mf == 0) {
v3s16 translate_dir,
const v3f &&translate_dir_f,
const v3s16 &&face_dir,
- std::vector<FastFace> &dest)
+ std::vector<FastFace> &dest,
+ bool xray,
+ std::set<content_t> xraySet)
{
static thread_local const bool waving_liquids =
g_settings->getBool("enable_shaders") &&
// Get info of first tile
getTileInfo(data, p, face_dir,
makes_face, p_corrected, face_dir_corrected,
- lights, waving, tile);
+ lights, waving, tile, xray, xraySet);
// Unroll this variable which has a significant build cost
TileSpec next_tile;
next_makes_face, next_p_corrected,
next_face_dir_corrected, next_lights,
waving,
- next_tile);
+ next_tile,
+ xray,
+ xraySet);
if (!force_not_tiling
&& next_makes_face == makes_face
}
static void updateAllFastFaceRows(MeshMakeData *data,
- std::vector<FastFace> &dest)
+ std::vector<FastFace> &dest, bool xray, std::set<content_t> xraySet)
{
/*
Go through every y,z and get top(y+) faces in rows of x+
v3s16(1, 0, 0), //dir
v3f (1, 0, 0),
v3s16(0, 1, 0), //face dir
- dest);
+ dest,
+ xray,
+ xraySet);
/*
Go through every x,y and get right(x+) faces in rows of z+
v3s16(0, 0, 1), //dir
v3f (0, 0, 1),
v3s16(1, 0, 0), //face dir
- dest);
+ dest,
+ xray,
+ xraySet);
/*
Go through every y,z and get back(z+) faces in rows of x+
v3s16(1, 0, 0), //dir
v3f (1, 0, 0),
v3s16(0, 0, 1), //face dir
- dest);
+ dest,
+ xray,
+ xraySet);
}
static void applyTileColor(PreMeshBuffer &pmb)
std::vector<FastFace> fastfaces_new;
fastfaces_new.reserve(512);
+ /*
+ X-Ray
+ */
+ bool xray = g_settings->getBool("xray");
+ std::set<content_t> xraySet, nodeESPSet;
+ if (xray)
+ xraySet = splitToContentT(g_settings->get("xray_nodes"), data->m_client->ndef());
+
+ nodeESPSet = splitToContentT(g_settings->get("node_esp_nodes"), data->m_client->ndef());
/*
We are including the faces of the trailing edges of the block.
{
// 4-23ms for MAP_BLOCKSIZE=16 (NOTE: probably outdated)
//TimeTaker timer2("updateAllFastFaceRows()");
- updateAllFastFaceRows(data, fastfaces_new);
+ updateAllFastFaceRows(data, fastfaces_new, xray, xraySet);
}
// End of slow part
+ /*
+ NodeESP
+ */
+ {
+ v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
+ for (s16 x = 0; x < MAP_BLOCKSIZE; x++) {
+ for (s16 y = 0; y < MAP_BLOCKSIZE; y++) {
+ for (s16 z = 0; z < MAP_BLOCKSIZE; z++) {
+ v3s16 pos = v3s16(x, y, z) + blockpos_nodes;
+ const MapNode &node = data->m_vmanip.getNodeRefUnsafeCheckFlags(pos);
+ if (nodeESPSet.find(node.getContent()) != nodeESPSet.end())
+ esp_nodes.insert(pos);
+ }
+ }
+ }
+ }
+
/*
Convert FastFaces to MeshCollector
*/
return this->m_transparent_buffers;
}
+ std::set<v3s16> esp_nodes;
+
private:
struct AnimationInfo {
int frame; // last animation frame
// TODO: Add callback to update these when g_settings changes
int m_generation_interval;
-protected:
+public:
virtual void doUpdate();
};
const u32 size = 0.25 * screensize.Y;
drawMinimap(core::rect<s32>(
- screensize.X - size - 10, 10,
- screensize.X - 10, size + 10));
+ screensize.X - size * 2 - 10, 10,
+ screensize.X - size - 10, size + 10));
}
void Minimap::drawMinimap(core::rect<s32> rect) {
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include <iostream>
#include "core.h"
#include "client/camera.h"
#include "client/client.h"
#include "client/clientmap.h"
#include "client/hud.h"
#include "client/minimap.h"
+#include "client/content_cao.h"
+#include "mapblock.h"
+#include "mapsector.h"
#include "client/shadows/dynamicshadowsrender.h"
RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud)
show_minimap = _show_minimap;
draw_wield_tool = _draw_wield_tool;
draw_crosshair = _draw_crosshair;
+ draw_entity_esp = g_settings->getBool("enable_entity_esp");
+ draw_entity_tracers = g_settings->getBool("enable_entity_tracers");
+ draw_player_esp = g_settings->getBool("enable_player_esp");
+ draw_player_tracers = g_settings->getBool("enable_player_tracers");
+ draw_node_esp = g_settings->getBool("enable_node_esp");
+ draw_node_tracers = g_settings->getBool("enable_node_tracers");
+ v3f entity_color = g_settings->getV3F("entity_esp_color");
+ v3f player_color = g_settings->getV3F("player_esp_color");
+ entity_esp_color = video::SColor(255, entity_color.X, entity_color.Y, entity_color.Z);
+ player_esp_color = video::SColor(255, player_color.X, player_color.Y, player_color.Z);
if (shadow_renderer) {
// This is necessary to render shadows for animations correctly
drawAll();
}
+void RenderingCore::drawTracersAndESP()
+{
+ ClientEnvironment &env = client->getEnv();
+ Camera *camera = client->getCamera();
+
+ v3f camera_offset = intToFloat(camera->getOffset(), BS);
+
+ v3f eye_pos = (camera->getPosition() + camera->getDirection() - camera_offset);
+
+ video::SMaterial material, oldmaterial;
+ oldmaterial = driver->getMaterial2D();
+ material.setFlag(video::EMF_LIGHTING, false);
+ material.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material.setFlag(video::EMF_ZBUFFER, false);
+ material.setFlag(video::EMF_ZWRITE_ENABLE, false);
+ driver->setMaterial(material);
+
+ if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers) {
+ auto allObjects = env.getAllActiveObjects();
+ for (auto &it : allObjects) {
+ ClientActiveObject *cao = it.second;
+ if (cao->isLocalPlayer() || cao->getParent())
+ continue;
+ GenericCAO *obj = dynamic_cast<GenericCAO *>(cao);
+ if (! obj)
+ continue;
+ bool is_player = obj->isPlayer();
+ bool draw_esp = is_player ? draw_player_esp : draw_entity_esp;
+ bool draw_tracers = is_player ? draw_player_tracers : draw_entity_tracers;
+ video::SColor color = is_player ? player_esp_color : entity_esp_color;
+ if (! (draw_esp || draw_tracers))
+ continue;
+ aabb3f box;
+ if (! obj->getSelectionBox(&box))
+ continue;
+ v3f pos = obj->getPosition() - camera_offset;
+ box.MinEdge += pos;
+ box.MaxEdge += pos;
+ if (draw_esp)
+ driver->draw3DBox(box, color);
+ if (draw_tracers)
+ driver->draw3DLine(eye_pos, box.getCenter(), color);
+ }
+ }
+ if (draw_node_esp || draw_node_tracers) {
+ Map &map = env.getMap();
+ std::vector<v3s16> positions;
+ map.listAllLoadedBlocks(positions);
+ for (v3s16 blockp : positions) {
+ MapBlock *block = map.getBlockNoCreate(blockp);
+ if (! block->mesh)
+ continue;
+ for (v3s16 p : block->mesh->esp_nodes) {
+ v3f pos = intToFloat(p, BS) - camera_offset;
+ MapNode node = map.getNode(p);
+ std::vector<aabb3f> boxes;
+ node.getSelectionBoxes(client->getNodeDefManager(), &boxes, node.getNeighbors(p, &map));
+ video::SColor color = client->getNodeDefManager()->get(node).minimap_color;
+ for (aabb3f box : boxes) {
+ box.MinEdge += pos;
+ box.MaxEdge += pos;
+ if (draw_node_esp)
+ driver->draw3DBox(box, color);
+ if (draw_node_tracers)
+ driver->draw3DLine(eye_pos, box.getCenter(), color);
+ }
+ }
+ }
+ }
+
+ driver->setMaterial(oldmaterial);
+}
+
void RenderingCore::draw3D()
{
smgr->drawAll();
return;
hud->drawBlockBounds();
hud->drawSelectionMesh();
+ if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers || draw_node_esp || draw_node_tracers)
+ drawTracersAndESP();
if (draw_wield_tool)
camera->drawWieldedTool();
}
bool show_minimap;
bool draw_wield_tool;
bool draw_crosshair;
+ bool draw_entity_esp;
+ bool draw_entity_tracers;
+ bool draw_player_esp;
+ bool draw_player_tracers;
+ bool draw_node_esp;
+ bool draw_node_tracers;
+ video::SColor entity_esp_color;
+ video::SColor player_esp_color;
IrrlichtDevice *device;
video::IVideoDriver *driver;
virtual void beforeDraw() {}
virtual void drawAll() = 0;
+ void drawTracersAndESP();
void draw3D();
void drawHUD();
void drawPostFx();
#if defined(XORG_USED)
#if RUN_IN_PLACE
return setXorgWindowIconFromPath(
- porting::path_share + "/misc/" PROJECT_NAME "-xorg-icon-128.png");
+ porting::path_share + "/misc/dragonfire-xorg-icon-128.png");
#else
// We have semi-support for reading in-place data if we are
// compiled with RUN_IN_PLACE. Don't break with this and
// also try the path_share location.
return setXorgWindowIconFromPath(
- ICON_DIR "/hicolor/128x128/apps/" PROJECT_NAME ".png") ||
- setXorgWindowIconFromPath(porting::path_share + "/misc/" PROJECT_NAME
- "-xorg-icon-128.png");
+ ICON_DIR "/hicolor/128x128/apps/dragonfire.png") ||
+ setXorgWindowIconFromPath(porting::path_share + "/misc/dragonfire-xorg-icon-128.png");
#endif
#elif defined(_WIN32)
HWND hWnd; // Window handle
f32 stepheight, f32 dtime,
v3f *pos_f, v3f *speed_f,
v3f accel_f, ActiveObject *self,
- bool collideWithObjects)
+ bool collideWithObjects, bool jesus)
{
static bool time_notification_done = false;
Map *map = &env->getMap();
v3s16 max = floatToInt(maxpos_f + box_0.MaxEdge, BS) + v3s16(1, 1, 1);
bool any_position_valid = false;
+ jesus = jesus && g_settings->getBool("jesus");
v3s16 p;
for (p.X = min.X; p.X <= max.X; p.X++)
const NodeDefManager *nodedef = gamedef->getNodeDefManager();
const ContentFeatures &f = nodedef->get(n);
- if (!f.walkable)
+ if (!(f.walkable || (jesus && f.isLiquid())))
continue;
// Negative bouncy may have a meaning, but we need +value here.
f32 stepheight, f32 dtime,
v3f *pos_f, v3f *speed_f,
v3f accel_f, ActiveObject *self=NULL,
- bool collideWithObjects=true);
+ bool collideWithObjects=true, bool jesus=false);
// Helper function:
// Checks for collision of a moving aabbox with a static aabbox
settings->setDefault("screenshot_quality", "0");
settings->setDefault("client_unload_unused_data_timeout", "600");
settings->setDefault("client_mapblock_limit", "7500");
- settings->setDefault("enable_build_where_you_stand", "false");
+ settings->setDefault("enable_build_where_you_stand", "true");
settings->setDefault("curl_timeout", "20000");
settings->setDefault("curl_parallel_limit", "8");
settings->setDefault("curl_file_download_timeout", "300000");
settings->setDefault("curl_verify_cert", "true");
settings->setDefault("enable_remote_media_server", "true");
- settings->setDefault("enable_client_modding", "false");
+ settings->setDefault("enable_client_modding", "true");
settings->setDefault("max_out_chat_queue_size", "20");
settings->setDefault("pause_on_lost_focus", "false");
settings->setDefault("enable_register_confirmation", "true");
settings->setDefault("chat_weblink_color", "#8888FF");
+ // Cheat Menu
+ settings->setDefault("cheat_menu_font", "FM_Standard");
+ settings->setDefault("cheat_menu_bg_color", "(45, 45, 68)");
+ settings->setDefault("cheat_menu_bg_color_alpha", "173");
+ settings->setDefault("cheat_menu_active_bg_color", "(0, 0, 0)");
+ settings->setDefault("cheat_menu_active_bg_color_alpha", "210");
+ settings->setDefault("cheat_menu_font_color", "(255, 255, 255)");
+ settings->setDefault("cheat_menu_font_color_alpha", "195");
+ settings->setDefault("cheat_menu_selected_font_color", "(255, 255, 255)");
+ settings->setDefault("cheat_menu_selected_font_color_alpha", "235");
+ settings->setDefault("cheat_menu_head_height", "50");
+ settings->setDefault("cheat_menu_entry_height", "35");
+ settings->setDefault("cheat_menu_entry_width", "200");
+
+ // Cheats
+ settings->setDefault("xray", "false");
+ settings->setDefault("xray_nodes", "default:stone,mcl_core:stone");
+ settings->setDefault("fullbright", "false");
+ settings->setDefault("priv_bypass", "true");
+ settings->setDefault("freecam", "false");
+ settings->setDefault("prevent_natural_damage", "true");
+ settings->setDefault("freecam", "false");
+ settings->setDefault("no_hurt_cam", "false");
+ settings->setDefault("reach", "true");
+ settings->setDefault("hud_flags_bypass", "true");
+ settings->setDefault("antiknockback", "false");
+ settings->setDefault("entity_speed", "false");
+ settings->setDefault("autodig", "false");
+ settings->setDefault("fastdig", "false");
+ settings->setDefault("jesus", "false");
+ settings->setDefault("fastplace", "false");
+ settings->setDefault("autoplace", "false");
+ settings->setDefault("instant_break", "false");
+ settings->setDefault("no_night", "false");
+ settings->setDefault("coords", "false");
+ settings->setDefault("point_liquids", "false");
+ settings->setDefault("spamclick", "false");
+ settings->setDefault("no_force_rotate", "false");
+ settings->setDefault("no_slow", "false");
+ settings->setDefault("float_above_parent", "false");
+ settings->setDefault("dont_point_nodes", "false");
+ settings->setDefault("cheat_hud", "true");
+ settings->setDefault("node_esp_nodes", "");
+ settings->setDefault("jetpack", "false");
+ settings->setDefault("autohit", "false");
+ settings->setDefault("antislip", "false");
+ settings->setDefault("enable_entity_esp", "false");
+ settings->setDefault("enable_entity_tracers", "false");
+ settings->setDefault("enable_player_esp", "false");
+ settings->setDefault("enable_player_tracers", "false");
+ settings->setDefault("enable_node_esp", "false");
+ settings->setDefault("enable_node_tracers", "false");
+ settings->setDefault("entity_esp_color", "(255, 255, 255)");
+ settings->setDefault("player_esp_color", "(0, 255, 0)");
+ settings->setDefault("tool_range", "2");
+ settings->setDefault("scaffold", "false");
+ settings->setDefault("killaura", "false");
+ settings->setDefault("airjump", "false");
+ settings->setDefault("spider", "false");
+
// Keymap
settings->setDefault("remote_port", "30000");
settings->setDefault("keymap_forward", "KEY_KEY_W");
settings->setDefault("keymap_drop", "KEY_KEY_Q");
settings->setDefault("keymap_zoom", "KEY_KEY_Z");
settings->setDefault("keymap_inventory", "KEY_KEY_I");
+ settings->setDefault("keymap_enderchest", "KEY_KEY_O");
settings->setDefault("keymap_aux1", "KEY_KEY_E");
settings->setDefault("keymap_chat", "KEY_KEY_T");
settings->setDefault("keymap_cmd", "/");
settings->setDefault("keymap_toggle_hud", "KEY_F1");
settings->setDefault("keymap_toggle_chat", "KEY_F2");
settings->setDefault("keymap_toggle_fog", "KEY_F3");
+ settings->setDefault("keymap_toggle_cheat_menu", "KEY_F8");
#if DEBUG
settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
#else
settings->setDefault("keymap_screenshot", "KEY_F12");
settings->setDefault("keymap_increase_viewing_range_min", "+");
settings->setDefault("keymap_decrease_viewing_range_min", "-");
+ settings->setDefault("keymap_toggle_killaura", "KEY_KEY_X");
+ settings->setDefault("keymap_toggle_freecam", "KEY_KEY_G");
+ settings->setDefault("keymap_toggle_scaffold", "KEY_KEY_Y");
+ settings->setDefault("keymap_select_up", "KEY_UP");
+ settings->setDefault("keymap_select_down", "KEY_DOWN");
+ settings->setDefault("keymap_select_left", "KEY_LEFT");
+ settings->setDefault("keymap_select_right", "KEY_RIGHT");
+ settings->setDefault("keymap_select_confirm", "KEY_RETURN");
settings->setDefault("keymap_slot1", "KEY_KEY_1");
settings->setDefault("keymap_slot2", "KEY_KEY_2");
settings->setDefault("keymap_slot3", "KEY_KEY_3");
settings->setDefault("opaque_water", "false");
settings->setDefault("console_height", "0.6");
settings->setDefault("console_color", "(0,0,0)");
- settings->setDefault("console_alpha", "200");
+ settings->setDefault("console_alpha", "150");
settings->setDefault("formspec_fullscreen_bg_color", "(0,0,0)");
settings->setDefault("formspec_fullscreen_bg_opacity", "140");
settings->setDefault("formspec_default_bg_color", "(0,0,0)");
settings->setDefault("transparency_sorting_distance", "16");
settings->setDefault("enable_minimap", "true");
- settings->setDefault("minimap_shape_round", "true");
+ settings->setDefault("minimap_shape_round", "false");
settings->setDefault("minimap_double_scan_height", "true");
// Effects
settings->setDefault("chat_font_size", "0"); // Default "font_size"
// ContentDB
- settings->setDefault("contentdb_url", "https://content.minetest.net");
+ settings->setDefault("contentdb_url", "http://cheatdb.elidragon.com");
settings->setDefault("contentdb_max_concurrent_downloads", "3");
#ifdef __ANDROID__
- settings->setDefault("contentdb_flag_blacklist", "nonfree, android_default");
+ settings->setDefault("contentdb_flag_blacklist", "android_default");
#else
- settings->setDefault("contentdb_flag_blacklist", "nonfree, desktop_default");
+ settings->setDefault("contentdb_flag_blacklist", "desktop_default");
#endif
settings->setDefault("max_simultaneous_block_sends_per_client", "40");
settings->setDefault("time_send_interval", "5");
- settings->setDefault("default_game", "minetest");
+ settings->setDefault("default_game", "MineClone2");
settings->setDefault("motd", "");
settings->setDefault("max_users", "15");
settings->setDefault("creative_mode", "false");
u32 Environment::getDayNightRatio()
{
MutexAutoLock lock(this->m_time_lock);
+ if (g_settings->getBool("no_night"))
+ return time_to_daynight_ratio(12000, m_cache_enable_shaders);
if (m_enable_day_night_ratio_override)
return m_day_night_ratio_override;
return time_to_daynight_ratio(m_time_of_day_f * 24000, m_cache_enable_shaders);
Check if a node is pointable
*/
inline static bool isPointableNode(const MapNode &n,
- const NodeDefManager *nodedef , bool liquids_pointable)
+ const NodeDefManager *nodedef , bool liquids_pointable, bool nodes_pointable)
{
+ if (! nodes_pointable)
+ return false;
const ContentFeatures &features = nodedef->get(n);
return features.pointable ||
- (liquids_pointable && features.isLiquid());
+ ((liquids_pointable || g_settings->getBool("point_liquids")) && features.isLiquid());
}
void Environment::continueRaycast(RaycastState *state, PointedThing *result)
n = map.getNode(np, &is_valid_position);
if (!(is_valid_position && isPointableNode(n, nodedef,
- state->m_liquids_pointable))) {
+ state->m_liquids_pointable, state->m_nodes_pointable))) {
continue;
}
#include "irrlichttypes.h"
class IItemDefManager;
+class IWritableItemDefManager;
class NodeDefManager;
class ICraftDefManager;
class ITextureSource;
// These are thread-safe IF they are not edited while running threads.
// Thus, first they are set up and then they are only read.
virtual IItemDefManager* getItemDefManager()=0;
+ virtual IWritableItemDefManager* getWritableItemDefManager()=0;
virtual const NodeDefManager* getNodeDefManager()=0;
+ virtual NodeDefManager* getWritableNodeDefManager()=0;
virtual ICraftDefManager* getCraftDefManager()=0;
// Used for keeping track of names/ids of unknown nodes
endif()
set(gui_SRCS
+ ${CMAKE_CURRENT_SOURCE_DIR}/cheatMenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiAnimatedImage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiBackgroundImage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiBox.cpp
--- /dev/null
+/*
+Dragonfire
+Copyright (C) 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "script/scripting_client.h"
+#include "client/client.h"
+#include "client/fontengine.h"
+#include "cheatMenu.h"
+#include <cstddef>
+
+FontMode CheatMenu::fontStringToEnum(std::string str)
+{
+ if (str == "FM_Standard")
+ return FM_Standard;
+ else if (str == "FM_Mono")
+ return FM_Mono;
+ else if (str == "FM_Fallback")
+ return _FM_Fallback;
+ else if (str == "FM_MaxMode")
+ return FM_MaxMode;
+ else if (str == "FM_Unspecified")
+ return FM_Unspecified;
+ else
+ return FM_Standard;
+}
+
+CheatMenu::CheatMenu(Client *client) : m_client(client)
+{
+ FontMode fontMode = fontStringToEnum(g_settings->get("cheat_menu_font"));
+ v3f bg_color, active_bg_color, font_color, selected_font_color;
+
+ bg_color = g_settings->getV3F("cheat_menu_bg_color");
+ active_bg_color = g_settings->getV3F("cheat_menu_active_bg_color");
+ font_color = g_settings->getV3F("cheat_menu_font_color");
+ selected_font_color = g_settings->getV3F("cheat_menu_selected_font_color");
+
+ m_bg_color = video::SColor(g_settings->getU32("cheat_menu_bg_color_alpha"),
+ bg_color.X, bg_color.Y, bg_color.Z);
+
+ m_active_bg_color = video::SColor(
+ g_settings->getU32("cheat_menu_active_bg_color_alpha"),
+ active_bg_color.X, active_bg_color.Y, active_bg_color.Z);
+
+ m_font_color = video::SColor(g_settings->getU32("cheat_menu_font_color_alpha"),
+ font_color.X, font_color.Y, font_color.Z);
+
+ m_selected_font_color = video::SColor(
+ g_settings->getU32("cheat_menu_selected_font_color_alpha"),
+ selected_font_color.X, selected_font_color.Y,
+ selected_font_color.Z);
+
+ m_head_height = g_settings->getU32("cheat_menu_head_height");
+ m_entry_height = g_settings->getU32("cheat_menu_entry_height");
+ m_entry_width = g_settings->getU32("cheat_menu_entry_width");
+
+ m_font = g_fontengine->getFont(FONT_SIZE_UNSPECIFIED, fontMode);
+
+ if (!m_font) {
+ errorstream << "CheatMenu: Unable to load font" << std::endl;
+ } else {
+ core::dimension2d<u32> dim = m_font->getDimension(L"M");
+ m_fontsize = v2u32(dim.Width, dim.Height);
+ m_font->grab();
+ }
+ m_fontsize.X = MYMAX(m_fontsize.X, 1);
+ m_fontsize.Y = MYMAX(m_fontsize.Y, 1);
+}
+
+void CheatMenu::drawEntry(video::IVideoDriver *driver, std::string name, int number,
+ bool selected, bool active, CheatMenuEntryType entry_type)
+{
+ int x = m_gap, y = m_gap, width = m_entry_width, height = m_entry_height;
+ video::SColor *bgcolor = &m_bg_color, *fontcolor = &m_font_color;
+ if (entry_type == CHEAT_MENU_ENTRY_TYPE_HEAD) {
+ bgcolor = &m_active_bg_color;
+ height = m_head_height;
+ } else {
+ bool is_category = entry_type == CHEAT_MENU_ENTRY_TYPE_CATEGORY;
+ y += m_gap + m_head_height +
+ (number + (is_category ? 0 : m_selected_category)) *
+ (m_entry_height + m_gap);
+ x += (is_category ? 0 : m_gap + m_entry_width);
+ if (active)
+ bgcolor = &m_active_bg_color;
+ if (selected)
+ fontcolor = &m_selected_font_color;
+ }
+ driver->draw2DRectangle(*bgcolor, core::rect<s32>(x, y, x + width, y + height));
+ if (selected)
+ driver->draw2DRectangleOutline(
+ core::rect<s32>(x - 1, y - 1, x + width, y + height),
+ *fontcolor);
+ int fx = x + 5, fy = y + (height - m_fontsize.Y) / 2;
+ core::rect<s32> fontbounds(
+ fx, fy, fx + m_fontsize.X * name.size(), fy + m_fontsize.Y);
+ m_font->draw(name.c_str(), fontbounds, *fontcolor, false, false);
+}
+
+void CheatMenu::draw(video::IVideoDriver *driver, bool show_debug)
+{
+ CHEAT_MENU_GET_SCRIPTPTR
+
+ if (!show_debug)
+ drawEntry(driver, "Dragonfireclient", 0, false, false,
+ CHEAT_MENU_ENTRY_TYPE_HEAD);
+ int category_count = 0;
+ for (auto category = script->m_cheat_categories.begin();
+ category != script->m_cheat_categories.end(); category++) {
+ bool is_selected = category_count == m_selected_category;
+ drawEntry(driver, (*category)->m_name, category_count, is_selected, false,
+ CHEAT_MENU_ENTRY_TYPE_CATEGORY);
+ if (is_selected && m_cheat_layer) {
+ int cheat_count = 0;
+ for (auto cheat = (*category)->m_cheats.begin();
+ cheat != (*category)->m_cheats.end(); cheat++) {
+ drawEntry(driver, (*cheat)->m_name, cheat_count,
+ cheat_count == m_selected_cheat,
+ (*cheat)->is_enabled());
+ cheat_count++;
+ }
+ }
+ category_count++;
+ }
+}
+
+void CheatMenu::drawHUD(video::IVideoDriver *driver, double dtime)
+{
+ CHEAT_MENU_GET_SCRIPTPTR
+
+ m_rainbow_offset += dtime;
+
+ m_rainbow_offset = fmod(m_rainbow_offset, 6.0f);
+
+ std::vector<std::string> enabled_cheats;
+
+ int cheat_count = 0;
+
+ for (auto category = script->m_cheat_categories.begin();
+ category != script->m_cheat_categories.end(); category++) {
+ for (auto cheat = (*category)->m_cheats.begin();
+ cheat != (*category)->m_cheats.end(); cheat++) {
+ if ((*cheat)->is_enabled()) {
+ enabled_cheats.push_back((*cheat)->m_name);
+ cheat_count++;
+ }
+ }
+ }
+
+ if (enabled_cheats.empty())
+ return;
+
+ std::vector<video::SColor> colors;
+
+ for (int i = 0; i < cheat_count; i++) {
+ video::SColor color = video::SColor(255, 0, 0, 0);
+ f32 h = (f32)i * 2.0f / (f32)cheat_count - m_rainbow_offset;
+ if (h < 0)
+ h = 6.0f + h;
+ f32 x = (1 - fabs(fmod(h, 2.0f) - 1.0f)) * 255.0f;
+ switch ((int)h) {
+ case 0:
+ color = video::SColor(255, 255, x, 0);
+ break;
+ case 1:
+ color = video::SColor(255, x, 255, 0);
+ break;
+ case 2:
+ color = video::SColor(255, 0, 255, x);
+ break;
+ case 3:
+ color = video::SColor(255, 0, x, 255);
+ break;
+ case 4:
+ color = video::SColor(255, x, 0, 255);
+ break;
+ case 5:
+ color = video::SColor(255, 255, 0, x);
+ break;
+ }
+ colors.push_back(color);
+ }
+
+ core::dimension2d<u32> screensize = driver->getScreenSize();
+
+ u32 y = 5;
+
+ int i = 0;
+ for (std::string cheat : enabled_cheats) {
+ core::dimension2d<u32> dim =
+ m_font->getDimension(utf8_to_wide(cheat).c_str());
+ u32 x = screensize.Width - 5 - dim.Width;
+
+ core::rect<s32> fontbounds(x, y, x + dim.Width, y + dim.Height);
+ m_font->draw(cheat.c_str(), fontbounds, colors[i], false, false);
+
+ y += dim.Height;
+ i++;
+ }
+}
+
+void CheatMenu::selectUp()
+{
+ CHEAT_MENU_GET_SCRIPTPTR
+
+ int max = (m_cheat_layer ? script->m_cheat_categories[m_selected_category]
+ ->m_cheats.size()
+ : script->m_cheat_categories.size()) -
+ 1;
+ int *selected = m_cheat_layer ? &m_selected_cheat : &m_selected_category;
+ --*selected;
+ if (*selected < 0)
+ *selected = max;
+}
+
+void CheatMenu::selectDown()
+{
+ CHEAT_MENU_GET_SCRIPTPTR
+
+ int max = (m_cheat_layer ? script->m_cheat_categories[m_selected_category]
+ ->m_cheats.size()
+ : script->m_cheat_categories.size()) -
+ 1;
+ int *selected = m_cheat_layer ? &m_selected_cheat : &m_selected_category;
+ ++*selected;
+ if (*selected > max)
+ *selected = 0;
+}
+
+void CheatMenu::selectRight()
+{
+ if (m_cheat_layer)
+ return;
+ m_cheat_layer = true;
+ m_selected_cheat = 0;
+}
+
+void CheatMenu::selectLeft()
+{
+ if (!m_cheat_layer)
+ return;
+ m_cheat_layer = false;
+}
+
+void CheatMenu::selectConfirm()
+{
+ CHEAT_MENU_GET_SCRIPTPTR
+
+ if (m_cheat_layer)
+ script->toggle_cheat(script->m_cheat_categories[m_selected_category]
+ ->m_cheats[m_selected_cheat]);
+}
--- /dev/null
+/*
+Dragonfire
+Copyright (C) 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "client/client.h"
+#include "irrlichttypes_extrabloated.h"
+#include "script/scripting_client.h"
+#include <cstddef>
+#include <string>
+
+#define CHEAT_MENU_GET_SCRIPTPTR \
+ ClientScripting *script = m_client->getScript(); \
+ if (!script || !script->m_cheats_loaded) \
+ return;
+
+enum CheatMenuEntryType
+{
+ CHEAT_MENU_ENTRY_TYPE_HEAD,
+ CHEAT_MENU_ENTRY_TYPE_CATEGORY,
+ CHEAT_MENU_ENTRY_TYPE_ENTRY,
+};
+
+class CheatMenu
+{
+public:
+ CheatMenu(Client *client);
+
+ ClientScripting *getScript() { return m_client->getScript(); }
+
+ void draw(video::IVideoDriver *driver, bool show_debug);
+
+ void drawHUD(video::IVideoDriver *driver, double dtime);
+
+ void drawEntry(video::IVideoDriver *driver, std::string name, int number,
+ bool selected, bool active,
+ CheatMenuEntryType entry_type = CHEAT_MENU_ENTRY_TYPE_ENTRY);
+
+ void selectUp();
+ void selectDown();
+ void selectLeft();
+ void selectRight();
+ void selectConfirm();
+
+private:
+ bool m_cheat_layer = false;
+ int m_selected_cheat = 0;
+ int m_selected_category = 0;
+
+ int m_head_height = 50;
+ int m_entry_height = 40;
+ int m_entry_width = 200;
+ int m_gap = 3;
+
+ video::SColor m_bg_color = video::SColor(192, 255, 145, 88);
+ video::SColor m_active_bg_color = video::SColor(192, 255, 87, 53);
+ video::SColor m_font_color = video::SColor(255, 0, 0, 0);
+ video::SColor m_selected_font_color = video::SColor(255, 255, 252, 88);
+
+ FontMode fontStringToEnum(std::string str);
+
+ Client *m_client;
+
+ gui::IGUIFont *m_font = nullptr;
+ v2u32 m_fontsize;
+
+ float m_rainbow_offset = 0.0;
+};
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
-
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
-
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
-
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
-
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
GUI_ID_KEY_SNEAK_BUTTON,
GUI_ID_KEY_DROP_BUTTON,
GUI_ID_KEY_INVENTORY_BUTTON,
+ GUI_ID_KEY_ENDERCHEST_BUTTON,
GUI_ID_KEY_HOTBAR_PREV_BUTTON,
GUI_ID_KEY_HOTBAR_NEXT_BUTTON,
GUI_ID_KEY_MUTE_BUTTON,
GUI_ID_KEY_BLOCK_BOUNDS_BUTTON,
GUI_ID_KEY_HUD_BUTTON,
GUI_ID_KEY_FOG_BUTTON,
+ GUI_ID_KEY_CHEAT_MENU_BUTTON,
GUI_ID_KEY_DEC_RANGE_BUTTON,
GUI_ID_KEY_INC_RANGE_BUTTON,
GUI_ID_KEY_AUTOFWD_BUTTON,
+ GUI_ID_KEY_KILLAURA_BUTTON,
+ GUI_ID_KEY_FREECAM_BUTTON,
+ GUI_ID_KEY_SCAFFOLD_BUTTON,
+ GUI_ID_KEY_SELECT_UP_BUTTON,
+ GUI_ID_KEY_SELECT_DOWN_BUTTON,
+ GUI_ID_KEY_SELECT_LEFT_BUTTON,
+ GUI_ID_KEY_SELECT_RIGHT_BUTTON,
+ GUI_ID_KEY_SELECT_CONFIRM_BUTTON,
// other
GUI_ID_CB_AUX1_DESCENDS,
GUI_ID_CB_DOUBLETAP_JUMP,
const float s = m_gui_scale;
DesiredRect = core::rect<s32>(
- screensize.X / 2 - 835 * s / 2,
+ screensize.X / 2 - 1113 * s / 2,
screensize.Y / 2 - 430 * s / 2,
- screensize.X / 2 + 835 * s / 2,
+ screensize.X / 2 + 1113 * s / 2,
screensize.Y / 2 + 430 * s / 2
);
recalculateAbsolutePosition(false);
void GUIKeyChangeMenu::init_keys()
{
- this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
- this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
- this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
- this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
- this->add_key(GUI_ID_KEY_AUX1_BUTTON, wgettext("Aux1"), "keymap_aux1");
- this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
- this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
- this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
- this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
- this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON, wgettext("Prev. item"), "keymap_hotbar_previous");
- this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON, wgettext("Next item"), "keymap_hotbar_next");
- this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
- this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode");
- this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap");
- this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
- this->add_key(GUI_ID_KEY_PITCH_MOVE, wgettext("Toggle pitchmove"), "keymap_pitchmove");
- this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
- this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
- this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute");
- this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON, wgettext("Dec. volume"), "keymap_decrease_volume");
- this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON, wgettext("Inc. volume"), "keymap_increase_volume");
- this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wgettext("Autoforward"), "keymap_autoforward");
- this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
- this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON, wgettext("Screenshot"), "keymap_screenshot");
- this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
- this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wgettext("Dec. range"), "keymap_decrease_viewing_range_min");
- this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wgettext("Inc. range"), "keymap_increase_viewing_range_min");
- this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
- this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
- this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"), "keymap_cmd_local");
- this->add_key(GUI_ID_KEY_BLOCK_BOUNDS_BUTTON, wgettext("Block bounds"), "keymap_toggle_block_bounds");
- this->add_key(GUI_ID_KEY_HUD_BUTTON, wgettext("Toggle HUD"), "keymap_toggle_hud");
- this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
- this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_fog");
+ this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
+ this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
+ this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
+ this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
+ this->add_key(GUI_ID_KEY_AUX1_BUTTON, wgettext("Aux1"), "keymap_aux1");
+ this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
+ this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
+ this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
+ this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
+ this->add_key(GUI_ID_KEY_ENDERCHEST_BUTTON, wgettext("Enderchest"), "keymap_enderchest");
+ this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON, wgettext("Prev. item"), "keymap_hotbar_previous");
+ this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON, wgettext("Next item"), "keymap_hotbar_next");
+ this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
+ this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode");
+ this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap");
+ this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
+ this->add_key(GUI_ID_KEY_PITCH_MOVE, wgettext("Toggle pitchmove"), "keymap_pitchmove");
+ this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
+ this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
+ this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute");
+ this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON, wgettext("Dec. volume"), "keymap_decrease_volume");
+ this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON, wgettext("Inc. volume"), "keymap_increase_volume");
+ this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wgettext("Autoforward"), "keymap_autoforward");
+ this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
+ this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON, wgettext("Screenshot"), "keymap_screenshot");
+ this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
+ this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wgettext("Dec. range"), "keymap_decrease_viewing_range_min");
+ this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wgettext("Inc. range"), "keymap_increase_viewing_range_min");
+ this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
+ this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
+ this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"), "keymap_cmd_local");
+ this->add_key(GUI_ID_KEY_BLOCK_BOUNDS_BUTTON, wgettext("Block bounds"), "keymap_toggle_block_bounds");
+ this->add_key(GUI_ID_KEY_HUD_BUTTON, wgettext("Toggle HUD"), "keymap_toggle_hud");
+ this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
+ this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_fog");
+ this->add_key(GUI_ID_KEY_CHEAT_MENU_BUTTON, wgettext("Toggle C. Menu"), "keymap_toggle_cheat_menu");
+ this->add_key(GUI_ID_KEY_KILLAURA_BUTTON, wgettext("Killaura"), "keymap_toggle_killaura");
+ this->add_key(GUI_ID_KEY_FREECAM_BUTTON, wgettext("Freecam"), "keymap_toggle_freecam");
+ this->add_key(GUI_ID_KEY_SCAFFOLD_BUTTON, wgettext("Scaffold"), "keymap_toggle_scaffold");
+ this->add_key(GUI_ID_KEY_SELECT_UP_BUTTON, wgettext("C. Menu Up"), "keymap_select_up");
+ this->add_key(GUI_ID_KEY_SELECT_DOWN_BUTTON, wgettext("C. Menu Down"), "keymap_select_down");
+ this->add_key(GUI_ID_KEY_SELECT_LEFT_BUTTON, wgettext("C. Menu Left"), "keymap_select_left");
+ this->add_key(GUI_ID_KEY_SELECT_RIGHT_BUTTON, wgettext("C. Menu Right"), "keymap_select_right");
+ this->add_key(GUI_ID_KEY_SELECT_CONFIRM_BUTTON, wgettext("C. Menu Enter"), "keymap_select_confirm");
}
#include "server.h"
#include "filesys.h"
#include "version.h"
+#ifndef SERVER
#include "client/game.h"
+#endif
#include "defaultsettings.h"
#include "gettext.h"
#include "log.h"
return block;
}
+void Map::listAllLoadedBlocks(std::vector<v3s16> &dst)
+{
+ for (auto §or_it : m_sectors) {
+ MapSector *sector = sector_it.second;
+
+ MapBlockVect blocks;
+ sector->getBlocks(blocks);
+
+ for (MapBlock *block : blocks) {
+ v3s16 p = block->getPos();
+ dst.push_back(p);
+ }
+ }
+}
+
bool Map::isValidPosition(v3s16 p)
{
v3s16 blockpos = getNodeBlockPos(p);
dbase_ro->listAllLoadableBlocks(dst);
}
-void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
-{
- for (auto §or_it : m_sectors) {
- MapSector *sector = sector_it.second;
-
- MapBlockVect blocks;
- sector->getBlocks(blocks);
-
- for (MapBlock *block : blocks) {
- v3s16 p = block->getPos();
- dst.push_back(p);
- }
- }
-}
-
MapDatabase *ServerMap::createDatabase(
const std::string &name,
const std::string &savedir,
MapBlock * getBlockNoCreate(v3s16 p);
// Returns NULL if not found
MapBlock * getBlockNoCreateNoEx(v3s16 p);
-
+
+ void listAllLoadedBlocks(std::vector<v3s16> &dst);
+
/* Server overrides */
virtual MapBlock * emergeBlock(v3s16 p, bool create_blank=true)
{ return getBlockNoCreateNoEx(p); }
void save(ModifiedState save_level) override;
void listAllLoadableBlocks(std::vector<v3s16> &dst);
- void listAllLoadedBlocks(std::vector<v3s16> &dst);
MapgenParams *getMapgenParams();
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include <iostream>
#include "client/client.h"
#include "util/base64.h"
#include "server.h"
#include "util/strfnd.h"
#include "client/clientevent.h"
+#include "client/content_cao.h"
#include "client/sound.h"
#include "network/clientopcodes.h"
#include "network/connection.h"
}
*/
+ LocalPlayer *player = m_env.getLocalPlayer();
+ bool try_reattach = player && player->isWaitingForReattach();
+
try {
u8 type;
u16 removed_count, added_count, id;
for (u16 i = 0; i < added_count; i++) {
*pkt >> id >> type;
m_env.addActiveObject(id, type, pkt->readLongString());
+ if (try_reattach)
+ player->tryReattach(id);
}
} catch (PacketError &e) {
infostream << "handleCommand_ActiveObjectRemoveAdd: " << e.what()
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
+ if ((player->getCAO() && player->getCAO()->getParentId()) || player->isWaitingForReattach())
+ return;
+
v3f pos;
f32 pitch, yaw;
*pkt >> pos >> pitch >> yaw;
- player->setPosition(pos);
+ player->setLegitPosition(pos);
infostream << "Client got TOCLIENT_MOVE_PLAYER"
<< " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
it would just force the pitch and yaw values to whatever
the camera points to.
*/
+
+ if (g_settings->getBool("no_force_rotate"))
+ return;
+
ClientEvent *event = new ClientEvent();
event->type = CE_PLAYER_FORCE_MOVE;
event->player_force_move.pitch = pitch;
*pkt >> ephemeral;
} catch (PacketError &e) {};
+ SimpleSoundSpec sound_spec(name, gain, fade, pitch);
+
+ if (m_mods_loaded && m_script->on_play_sound(sound_spec))
+ return;
+
// Start playing
int client_id = -1;
switch(type) {
event->type = CE_SPAWN_PARTICLE;
event->spawn_particle = new ParticleParameters(p);
+ if (m_mods_loaded && m_script->on_spawn_particle(*event->spawn_particle))
+ return;
+
m_client_event_queue.push(event);
}
player->hud_flags &= ~mask;
player->hud_flags |= flags;
+ if (g_settings->getBool("hud_flags_bypass"))
+ player->hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
+ HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
+ HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE |
+ HUD_FLAG_MINIMAP_RADAR_VISIBLE;
+
m_minimap_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
bool m_minimap_radar_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE);
void Client::handleCommand_PlayerSpeed(NetworkPacket *pkt)
{
+ if (g_settings->getBool("antiknockback"))
+ return;
v3f added_vel;
*pkt >> added_vel;
Cached stuff
*/
#ifndef SERVER
- solidness = 2;
+ solidness = 0;
visual_solidness = 0;
backface_culling = true;
// IWritableNodeDefManager
-content_t NodeDefManager::set(const std::string &name, const ContentFeatures &def)
+content_t NodeDefManager::set(const std::string &name, const ContentFeatures &d)
{
+ ContentFeatures def = d;
+
// Pre-conditions
assert(name != "");
assert(name != "ignore");
assert(name == def.name);
content_t id = CONTENT_IGNORE;
- if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
+
+ if (m_name_id_mapping.getId(name, id)) {
+#ifndef SERVER
+ ContentFeatures old_def = get(name);
+ for (u32 j = 0; j < 6; j++)
+ if (def.tiledef[j].name.empty())
+ def.tiledef[j] = old_def.tiledef[j];
+ for (u32 j = 0; j < 6; j++)
+ if (def.tiledef_overlay[j].name.empty())
+ def.tiledef_overlay[j] = old_def.tiledef_overlay[j];
+ for (u32 j = 0; j < CF_SPECIAL_COUNT; j++)
+ if (def.tiledef_special[j].name.empty())
+ def.tiledef_special[j] = old_def.tiledef_special[j];
+#endif
+ } else {
// Get new id
id = allocateId();
if (id == CONTENT_IGNORE) {
void PlayerSettings::readGlobalSettings()
{
- free_move = g_settings->getBool("free_move");
+ freecam = g_settings->getBool("freecam");
+ free_move = g_settings->getBool("free_move") || freecam;
pitch_move = g_settings->getBool("pitch_move");
- fast_move = g_settings->getBool("fast_move");
+ fast_move = g_settings->getBool("fast_move") || freecam;
continuous_forward = g_settings->getBool("continuous_forward");
- always_fly_fast = g_settings->getBool("always_fly_fast");
+ always_fly_fast = g_settings->getBool("always_fly_fast") || freecam;
aux1_descends = g_settings->getBool("aux1_descends");
- noclip = g_settings->getBool("noclip");
+ noclip = g_settings->getBool("noclip") || freecam;
autojump = g_settings->getBool("autojump");
}
bool free_move = false;
bool pitch_move = false;
bool fast_move = false;
+ bool freecam = false;
bool continuous_forward = false;
bool always_fly_fast = false;
bool aux1_descends = false;
bool noclip = false;
bool autojump = false;
- const std::string setting_names[8] = {
- "free_move", "pitch_move", "fast_move", "continuous_forward", "always_fly_fast",
+ const std::string setting_names[9] = {
+ "free_move", "pitch_move", "fast_move", "freecam", "continuous_forward", "always_fly_fast",
"aux1_descends", "noclip", "autojump"
};
void readGlobalSettings();
RaycastState::RaycastState(const core::line3d<f32> &shootline,
- bool objects_pointable, bool liquids_pointable) :
+ bool objects_pointable, bool liquids_pointable, bool nodes_pointable) :
m_shootline(shootline),
m_iterator(shootline.start / BS, shootline.getVector() / BS),
m_previous_node(m_iterator.m_current_node_pos),
m_objects_pointable(objects_pointable),
- m_liquids_pointable(liquids_pointable)
+ m_liquids_pointable(liquids_pointable),
+ m_nodes_pointable(nodes_pointable)
{
}
* @param liquids pointable if false, liquid nodes won't be found
*/
RaycastState(const core::line3d<f32> &shootline, bool objects_pointable,
- bool liquids_pointable);
+ bool liquids_pointable, bool nodes_pointable = true);
//! Shootline of the raycast.
core::line3d<f32> m_shootline;
bool m_objects_pointable;
bool m_liquids_pointable;
+ bool m_nodes_pointable;
//! The code needs to search these nodes around the center node.
core::aabbox3d<s16> m_search_range { 0, 0, 0, 0, 0, 0 };
#include "object_properties.h"
#include "collision.h"
#include "cpp_api/s_node.h"
+#include "lua_api/l_clientobject.h"
#include "lua_api/l_object.h"
#include "lua_api/l_item.h"
#include "common/c_internal.h"
}
push_groups(L, i.groups);
lua_setfield(L, -2, "groups");
+ lua_newtable(L);
push_soundspec(L, i.sound_place);
- lua_setfield(L, -2, "sound_place");
+ lua_setfield(L, -2, "place");
push_soundspec(L, i.sound_place_failed);
- lua_setfield(L, -2, "sound_place_failed");
+ lua_setfield(L, -2, "place_failed");
+ lua_setfield(L, -2, "sounds");
lua_pushstring(L, i.node_placement_prediction.c_str());
lua_setfield(L, -2, "node_placement_prediction");
}
if (getintfield(L, -1, "hp_max", hp_max)) {
prop->hp_max = (u16)rangelim(hp_max, 0, U16_MAX);
- if (prop->hp_max < sao->getHP()) {
+ if (sao && prop->hp_max < sao->getHP()) {
PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
sao->setHP(prop->hp_max, reason);
}
}
if (getintfield(L, -1, "breath_max", prop->breath_max)) {
- if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ if (sao && sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
PlayerSAO *player = (PlayerSAO *)sao;
if (prop->breath_max < player->getBreath())
player->setBreath(prop->breath_max);
return tiledef;
}
+/******************************************************************************/
+void push_tiledef(lua_State *L, TileDef tiledef)
+{
+ lua_newtable(L);
+ setstringfield(L, -1, "name", tiledef.name);
+ setboolfield(L, -1, "backface_culling", tiledef.backface_culling);
+ setboolfield(L, -1, "tileable_horizontal", tiledef.tileable_horizontal);
+ setboolfield(L, -1, "tileable_vertical", tiledef.tileable_vertical);
+ std::string align_style;
+ switch (tiledef.align_style) {
+ case ALIGN_STYLE_USER_DEFINED:
+ align_style = "user";
+ break;
+ case ALIGN_STYLE_WORLD:
+ align_style = "world";
+ break;
+ default:
+ align_style = "node";
+ }
+ setstringfield(L, -1, "align_style", align_style);
+ setintfield(L, -1, "scale", tiledef.scale);
+ if (tiledef.has_color) {
+ push_ARGB8(L, tiledef.color);
+ lua_setfield(L, -2, "color");
+ }
+ push_animation_definition(L, tiledef.animation);
+ lua_setfield(L, -2, "animation");
+}
+
/******************************************************************************/
void read_content_features(lua_State *L, ContentFeatures &f, int index)
{
std::string drawtype(ScriptApiNode::es_DrawType[(int)c.drawtype].str);
std::string liquid_type(ScriptApiNode::es_LiquidType[(int)c.liquid_type].str);
- /* Missing "tiles" because I don't see a usecase (at least not yet). */
+ lua_newtable(L);
+
+ // tiles
+ lua_newtable(L);
+ for (int i = 0; i < 6; i++) {
+ push_tiledef(L, c.tiledef[i]);
+ lua_rawseti(L, -2, i + 1);
+ }
+ lua_setfield(L, -2, "tiles");
+ // overlay_tiles
lua_newtable(L);
+ for (int i = 0; i < 6; i++) {
+ push_tiledef(L, c.tiledef_overlay[i]);
+ lua_rawseti(L, -2, i + 1);
+ }
+ lua_setfield(L, -2, "overlay_tiles");
+
+ // special_tiles
+ lua_newtable(L);
+ for (int i = 0; i < CF_SPECIAL_COUNT; i++) {
+ push_tiledef(L, c.tiledef_special[i]);
+ lua_rawseti(L, -2, i + 1);
+ }
+ lua_setfield(L, -2, "special_tiles");
+
lua_pushboolean(L, c.has_on_construct);
lua_setfield(L, -2, "has_on_construct");
lua_pushboolean(L, c.has_on_destruct);
lua_setfield(L, -2, "collision_box");
lua_newtable(L);
push_soundspec(L, c.sound_footstep);
- lua_setfield(L, -2, "sound_footstep");
+ lua_setfield(L, -2, "footstep");
push_soundspec(L, c.sound_dig);
- lua_setfield(L, -2, "sound_dig");
+ lua_setfield(L, -2, "dig");
push_soundspec(L, c.sound_dug);
- lua_setfield(L, -2, "sound_dug");
+ lua_setfield(L, -2, "dug");
lua_setfield(L, -2, "sounds");
lua_pushboolean(L, c.legacy_facedir_simple);
lua_setfield(L, -2, "legacy_facedir_simple");
return anim;
}
+void push_animation_definition(lua_State *L, struct TileAnimationParams anim)
+{
+ switch (anim.type) {
+ case TAT_NONE:
+ lua_pushnil(L);
+ break;
+ case TAT_VERTICAL_FRAMES:
+ lua_newtable(L);
+ setstringfield(L, -1, "type", "vertical_frames");
+ setfloatfield(L, -1, "aspect_w", anim.vertical_frames.aspect_w);
+ setfloatfield(L, -1, "aspect_h", anim.vertical_frames.aspect_h);
+ setfloatfield(L, -1, "length", anim.vertical_frames.length);
+ break;
+ case TAT_SHEET_2D:
+ lua_newtable(L);
+ setstringfield(L, -1, "type", "sheet_2d");
+ setintfield(L, -1, "frames_w", anim.sheet_2d.frames_w);
+ setintfield(L, -1, "frames_h", anim.sheet_2d.frames_h);
+ setintfield(L, -1, "frame_length", anim.sheet_2d.frame_length);
+ break;
+ }
+}
+
/******************************************************************************/
ToolCapabilities read_tool_capabilities(
lua_State *L, int table)
} else if (pointed.type == POINTEDTHING_OBJECT) {
lua_pushstring(L, "object");
lua_setfield(L, -2, "type");
-
- if (csm) {
- lua_pushinteger(L, pointed.object_id);
- lua_setfield(L, -2, "id");
- } else {
- push_objectRef(L, pointed.object_id);
- lua_setfield(L, -2, "ref");
- }
+ push_objectRef(L, pointed.object_id);
+ lua_setfield(L, -2, "ref");
} else {
lua_pushstring(L, "nothing");
lua_setfield(L, -2, "type");
lua_setfield(L, -2, "collisions");
/**/
}
+
+/******************************************************************************/
+void push_physics_override(lua_State *L, float speed, float jump, float gravity, bool sneak, bool sneak_glitch, bool new_move)
+{
+ lua_createtable(L, 0, 6);
+
+ lua_pushnumber(L, speed);
+ lua_setfield(L, -2, "speed");
+
+ lua_pushnumber(L, jump);
+ lua_setfield(L, -2, "jump");
+
+ lua_pushnumber(L, gravity);
+ lua_setfield(L, -2, "gravity");
+
+ lua_pushboolean(L, sneak);
+ lua_setfield(L, -2, "sneak");
+
+ lua_pushboolean(L, sneak_glitch);
+ lua_setfield(L, -2, "sneak_glitch");
+
+ lua_pushboolean(L, new_move);
+ lua_setfield(L, -2, "new_move");
+}
ItemStack read_item (lua_State *L, int index, IItemDefManager *idef);
struct TileAnimationParams read_animation_definition(lua_State *L, int index);
+void push_animation_definition(lua_State *L, struct TileAnimationParams anim);
ToolCapabilities read_tool_capabilities (lua_State *L, int table);
void push_tool_capabilities (lua_State *L,
void push_object_properties (lua_State *L,
ObjectProperties *prop);
+void push_inventory (lua_State *L,
+ Inventory *inventory);
+
void push_inventory_list (lua_State *L,
const InventoryList &invlist);
void push_inventory_lists (lua_State *L,
bool read_hud_change (lua_State *L, HudElementStat &stat, HudElement *elem, void **value);
void push_collision_move_result(lua_State *L, const collisionMoveResult &res);
+
+void push_physics_override (lua_State *L, float speed, float jump, float gravity, bool sneak, bool sneak_glitch, bool new_move);
set(client_SCRIPT_CPP_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/s_client.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_cheats.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_mainmenu.cpp
PARENT_SCOPE)
#include "cpp_api/s_internal.h"
#include "cpp_api/s_security.h"
#include "lua_api/l_object.h"
+#include "lua_api/l_clientobject.h"
#include "common/c_converter.h"
#include "server/player_sao.h"
#include "filesys.h"
lua_atpanic(m_luastack, &luaPanic);
- if (m_type == ScriptingType::Client)
+ /*if (m_type == ScriptingType::Client)
clientOpenLibs(m_luastack);
- else
+ else*/
luaL_openlibs(m_luastack);
// Load bit library
* since we lose control over the ref and the contained pointer.
*/
-void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
+void ScriptApiBase::addObjectReference(ActiveObject *cobj)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
// Create object on stack
- ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
+#ifndef SERVER
+ if (m_type == ScriptingType::Client)
+ ClientObjectRef::create(L, dynamic_cast<ClientActiveObject *>(cobj));
+ else
+#endif
+ ObjectRef::create(L, dynamic_cast<ServerActiveObject *>(cobj)); // Puts ObjectRef (as userdata) on stack
int object = lua_gettop(L);
// Get core.object_refs table
lua_settable(L, objectstable);
}
-void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
+void ScriptApiBase::removeObjectReference(ActiveObject *cobj)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
lua_pushnumber(L, cobj->getId()); // Push id
lua_gettable(L, objectstable);
// Set object reference to NULL
- ObjectRef::set_null(L);
+#ifndef SERVER
+ if (m_type == ScriptingType::Client)
+ ClientObjectRef::set_null(L);
+ else
+#endif
+ ObjectRef::set_null(L);
lua_pop(L, 1); // pop object
// Set object_refs[id] = nil
<< ", this is probably a bug." << std::endl;
}
}
-
void ScriptApiBase::pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason &reason)
{
if (reason.hasLuaReference())
class Server;
#ifndef SERVER
class Client;
+class Game;
#endif
class IGameDef;
class Environment;
class GUIEngine;
+class ActiveObject;
class ServerActiveObject;
struct PlayerHPChangeReason;
RunCallbacksMode mode, const char *fxn);
/* object */
- void addObjectReference(ServerActiveObject *cobj);
- void removeObjectReference(ServerActiveObject *cobj);
+ void addObjectReference(ActiveObject *cobj);
+ void removeObjectReference(ActiveObject *cobj);
IGameDef *getGameDef() { return m_gamedef; }
Server* getServer();
ScriptingType getType() { return m_type; }
#ifndef SERVER
Client* getClient();
+ Game *getGame() { return m_game; }
#endif
// IMPORTANT: these cannot be used for any security-related uses, they exist
void stackDump(std::ostream &o);
void setGameDef(IGameDef* gamedef) { m_gamedef = gamedef; }
+#ifndef SERVER
+ void setGame(Game *game) { m_game = game; }
+#endif
Environment* getEnv() { return m_environment; }
void setEnv(Environment* env) { m_environment = env; }
lua_State *m_luastack = nullptr;
IGameDef *m_gamedef = nullptr;
+#ifndef SERVER
+ Game *m_game = nullptr;
+#endif
Environment *m_environment = nullptr;
#ifndef SERVER
GUIEngine *m_guiengine = nullptr;
--- /dev/null
+/*
+Dragonfire
+Copyright (C) 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_cheats.h"
+#include "cpp_api/s_base.h"
+#include "cpp_api/s_internal.h"
+#include "settings.h"
+
+ScriptApiCheatsCheat::ScriptApiCheatsCheat(
+ const std::string &name, const std::string &setting) :
+ m_name(name),
+ m_setting(setting), m_function_ref(0)
+{
+}
+
+ScriptApiCheatsCheat::ScriptApiCheatsCheat(const std::string &name, const int &function) :
+ m_name(name), m_setting(""), m_function_ref(function)
+{
+}
+
+bool ScriptApiCheatsCheat::is_enabled()
+{
+ try {
+ return !m_function_ref && g_settings->getBool(m_setting);
+ } catch (SettingNotFoundException &) {
+ return false;
+ }
+}
+
+void ScriptApiCheatsCheat::toggle(lua_State *L, int error_handler)
+{
+ if (m_function_ref) {
+ lua_rawgeti(L, LUA_REGISTRYINDEX, m_function_ref);
+ lua_pcall(L, 0, 0, error_handler);
+ } else
+ g_settings->setBool(m_setting, !is_enabled());
+}
+
+ScriptApiCheatsCategory::ScriptApiCheatsCategory(const std::string &name) : m_name(name)
+{
+}
+
+ScriptApiCheatsCategory::~ScriptApiCheatsCategory()
+{
+ for (auto i = m_cheats.begin(); i != m_cheats.end(); i++)
+ delete *i;
+}
+
+void ScriptApiCheatsCategory::read_cheats(lua_State *L)
+{
+ lua_pushnil(L);
+ while (lua_next(L, -2)) {
+ ScriptApiCheatsCheat *cheat = nullptr;
+ std::string name = lua_tostring(L, -2);
+ if (lua_isstring(L, -1))
+ cheat = new ScriptApiCheatsCheat(name, lua_tostring(L, -1));
+ else if (lua_isfunction(L, -1)) {
+ cheat = new ScriptApiCheatsCheat(
+ name, luaL_ref(L, LUA_REGISTRYINDEX));
+ lua_pushnil(L);
+ }
+ if (cheat)
+ m_cheats.push_back(cheat);
+ lua_pop(L, 1);
+ }
+}
+
+ScriptApiCheats::~ScriptApiCheats()
+{
+ for (auto i = m_cheat_categories.begin(); i != m_cheat_categories.end(); i++)
+ delete *i;
+}
+
+void ScriptApiCheats::init_cheats()
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "cheats");
+ if (!lua_istable(L, -1)) {
+ lua_pop(L, 2);
+ return;
+ }
+ lua_pushnil(L);
+ while (lua_next(L, -2)) {
+ if (lua_istable(L, -1)) {
+ ScriptApiCheatsCategory *category =
+ new ScriptApiCheatsCategory(lua_tostring(L, -2));
+ category->read_cheats(L);
+ m_cheat_categories.push_back(category);
+ }
+ lua_pop(L, 1);
+ }
+ lua_pop(L, 2);
+ m_cheats_loaded = true;
+}
+
+void ScriptApiCheats::toggle_cheat(ScriptApiCheatsCheat *cheat)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ PUSH_ERROR_HANDLER(L);
+ int error_handler = lua_gettop(L) - 1;
+ lua_insert(L, error_handler);
+
+ cheat->toggle(L, error_handler);
+}
--- /dev/null
+/*
+Dragonfire
+Copyright (C) 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "cpp_api/s_base.h"
+#include <vector>
+#include <string>
+
+class ScriptApiCheatsCheat
+{
+public:
+ ScriptApiCheatsCheat(const std::string &name, const std::string &setting);
+ ScriptApiCheatsCheat(const std::string &name, const int &function);
+ std::string m_name;
+ bool is_enabled();
+ void toggle(lua_State *L, int error_handler);
+
+private:
+ std::string m_setting;
+ int m_function_ref;
+};
+
+class ScriptApiCheatsCategory
+{
+public:
+ ScriptApiCheatsCategory(const std::string &name);
+ ~ScriptApiCheatsCategory();
+ std::string m_name;
+ void read_cheats(lua_State *L);
+ std::vector<ScriptApiCheatsCheat *> m_cheats;
+};
+
+class ScriptApiCheats : virtual public ScriptApiBase
+{
+public:
+ virtual ~ScriptApiCheats();
+ void init_cheats();
+ void toggle_cheat(ScriptApiCheatsCheat *cheat);
+ bool m_cheats_loaded = false;
+ std::vector<ScriptApiCheatsCategory *> m_cheat_categories;
+};
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include "nodedef.h"
+#include "itemdef.h"
#include "s_client.h"
#include "s_internal.h"
#include "client/client.h"
#include "common/c_converter.h"
#include "common/c_content.h"
+#include "lua_api/l_clientobject.h"
#include "s_item.h"
void ScriptApiClient::on_mods_loaded()
const NodeDefManager *ndef = getClient()->ndef();
- // Get core.registered_on_punchgnode
+ // Get core.registered_on_punchnode
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_punchnode");
return readParam<bool>(L, -1);
}
+bool ScriptApiClient::on_recieve_physics_override(float speed, float jump, float gravity, bool sneak, bool sneak_glitch, bool new_move)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get core.registered_on_recieve_physics_override
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_on_recieve_physics_override");
+
+ // Push data
+ push_physics_override(L, speed, jump, gravity, sneak, sneak_glitch, new_move);
+
+ // Call functions
+ runCallbacks(1, RUN_CALLBACKS_MODE_OR);
+ return readParam<bool>(L, -1);
+}
+
+bool ScriptApiClient::on_play_sound(SimpleSoundSpec spec)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get core.registered_on_play_sound
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_on_play_sound");
+
+ // Push data
+ push_soundspec(L, spec);
+
+ // Call functions
+ runCallbacks(1, RUN_CALLBACKS_MODE_OR);
+ return readParam<bool>(L, -1);
+}
+
+bool ScriptApiClient::on_spawn_particle(struct ParticleParameters param)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get core.registered_on_play_sound
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_on_spawn_particle");
+
+ // Push data
+ lua_newtable(L);
+ push_v3f(L, param.pos);
+ lua_setfield(L, -2, "pos");
+ push_v3f(L, param.vel);
+ lua_setfield(L, -2, "velocity");
+ push_v3f(L, param.acc);
+ lua_setfield(L, -2, "acceleration");
+ setfloatfield(L, -1, "expirationtime", param.expirationtime);
+ setboolfield(L, -1, "collisiondetection", param.collisiondetection);
+ setboolfield(L, -1, "collision_removal", param.collision_removal);
+ setboolfield(L, -1, "object_collision", param.object_collision);
+ setboolfield(L, -1, "vertical", param.vertical);
+ push_animation_definition(L, param.animation);
+ lua_setfield(L, -2, "animation");
+ setstringfield(L, -1, "texture", param.texture);
+ setintfield(L, -1, "glow", param.glow);
+ if (param.node.getContent() != CONTENT_IGNORE) {
+ pushnode(L, param.node, getGameDef()->ndef());
+ lua_setfield(L, -2, "node");
+ }
+ setintfield(L, -1, "node_tile", param.node_tile);
+
+ // Call functions
+ runCallbacks(1, RUN_CALLBACKS_MODE_OR);
+ return readParam<bool>(L, -1);
+}
+
+void ScriptApiClient::on_object_properties_change(s16 id)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get core.registered_on_object_properties_change
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_on_object_properties_change");
+
+ // Push data
+ push_objectRef(L, id);
+
+ // Call functions
+ runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void ScriptApiClient::on_object_hp_change(s16 id)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get core.registered_on_object_hp_change
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_on_object_hp_change");
+
+ // Push data
+ push_objectRef(L, id);
+
+ // Call functions
+ runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+bool ScriptApiClient::on_object_add(s16 id)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get core.registered_on_object_add
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_on_object_add");
+
+ // Push data
+ push_objectRef(L, id);
+
+ // Call functions
+ runCallbacks(1, RUN_CALLBACKS_MODE_OR);
+ return readParam<bool>(L, -1);
+}
+
bool ScriptApiClient::on_inventory_open(Inventory *inventory)
{
SCRIPTAPI_PRECHECKHEADER
return readParam<bool>(L, -1);
}
+void ScriptApiClient::open_enderchest()
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ PUSH_ERROR_HANDLER(L);
+ int error_handler = lua_gettop(L) - 1;
+ lua_insert(L, error_handler);
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "open_enderchest");
+ if (lua_isfunction(L, -1))
+ lua_pcall(L, 0, 0, error_handler);
+}
+
+v3f ScriptApiClient::get_send_speed(v3f speed)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ PUSH_ERROR_HANDLER(L);
+ int error_handler = lua_gettop(L) - 1;
+ lua_insert(L, error_handler);
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "get_send_speed");
+ if (lua_isfunction(L, -1)) {
+ speed /= BS;
+ push_v3f(L, speed);
+ lua_pcall(L, 1, 1, error_handler);
+ speed = read_v3f(L, -1);
+ speed *= BS;
+ }
+
+ return speed;
+}
+
+void ScriptApiClient::set_node_def(const ContentFeatures &f)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_nodes");
+
+ push_content_features(L, f);
+ lua_setfield(L, -2, f.name.c_str());
+}
+
+void ScriptApiClient::set_item_def(const ItemDefinition &i)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_items");
+
+ push_item_definition(L, i);
+ lua_setfield(L, -2, i.name.c_str());
+}
+
void ScriptApiClient::setEnv(ClientEnvironment *env)
{
ScriptApiBase::setEnv(env);
#include "util/string.h"
#include "util/pointedthing.h"
#include "lua_api/l_item.h"
+#include "particles.h"
#ifdef _CRT_MSVCP_CURRENT
#include <cstdint>
bool on_punchnode(v3s16 p, MapNode node);
bool on_placenode(const PointedThing &pointed, const ItemDefinition &item);
bool on_item_use(const ItemStack &item, const PointedThing &pointed);
+ bool on_recieve_physics_override(float override_speed, float override_jump,
+ float override_gravity, bool sneak, bool sneak_glitch,
+ bool new_move);
+ bool on_play_sound(SimpleSoundSpec spec);
+ bool on_spawn_particle(struct ParticleParameters param);
+ void on_object_properties_change(s16 id);
+ void on_object_hp_change(s16 id);
+ bool on_object_add(s16 id);
bool on_inventory_open(Inventory *inventory);
+ void open_enderchest();
+
+ v3f get_send_speed(v3f speed);
+
+ void set_node_def(const ContentFeatures &f);
+ void set_item_def(const ItemDefinition &i);
void setEnv(ClientEnvironment *env);
};
"bit"
};
static const char *io_whitelist[] = {
+ "open",
"close",
"flush",
"read",
copy_safe(L, io_whitelist, sizeof(io_whitelist));
// And replace unsafe ones
- SECURE_API(io, open);
+ //SECURE_API(io, open);
SECURE_API(io, input);
SECURE_API(io, output);
SECURE_API(io, lines);
"getinfo", // used by builtin and unset before mods load
"traceback"
};
-
#if USE_LUAJIT
static const char *jit_whitelist[] = {
"arch",
lua_State *L = getStack();
int thread = getThread(L);
+ // Backup globals to the registry
+ lua_getglobal(L, "_G");
+ lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
+
// create an empty environment
createEmptyEnv(L);
SECURE_API(g, require);
lua_pop(L, 2);
-
-
// Copy safe OS functions
lua_getglobal(L, "os");
lua_newtable(L);
copy_safe(L, debug_whitelist, sizeof(debug_whitelist));
lua_setfield(L, -3, "debug");
lua_pop(L, 1); // Pop old debug
+
#if USE_LUAJIT
// Copy safe jit functions, if they exist
set(client_SCRIPT_LUA_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/l_camera.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_client.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_clientobject.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_inventoryaction.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_localplayer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_minimap.cpp
{
return getScriptApiBase(L)->getClient();
}
+
+Game *ModApiBase::getGame(lua_State *L)
+{
+ return getScriptApiBase(L)->getGame();
+}
#endif
IGameDef *ModApiBase::getGameDef(lua_State *L)
#ifndef SERVER
class Client;
+class Game;
class GUIEngine;
#endif
static ServerInventoryManager *getServerInventoryMgr(lua_State *L);
#ifndef SERVER
static Client* getClient(lua_State *L);
+ static Game* getGame(lua_State *L);
static GUIEngine* getGuiEngine(lua_State *L);
#endif // !SERVER
static IGameDef* getGameDef(lua_State *L);
-
static Environment* getEnv(lua_State *L);
// When we are not loading the mod, this function returns "."
#include "client/clientevent.h"
#include "client/sound.h"
#include "client/clientenvironment.h"
+#include "client/game.h"
#include "common/c_content.h"
#include "common/c_converter.h"
#include "cpp_api/s_base.h"
#include "gettext.h"
#include "l_internal.h"
+#include "l_clientobject.h"
#include "lua_api/l_nodemeta.h"
#include "gui/mainmenumanager.h"
#include "map.h"
#include "util/string.h"
#include "nodedef.h"
+#include "client/keycode.h"
#define checkCSMRestrictionFlag(flag) \
( getClient(L)->checkCSMRestrictionFlag(CSMRestrictionFlags::flag) )
return 1;
}
+// send_damage(damage)
+int ModApiClient::l_send_damage(lua_State *L)
+{
+ u16 damage = luaL_checknumber(L, 1);
+ getClient(L)->sendDamage(damage);
+ return 0;
+}
+
+// place_node(pos)
+int ModApiClient::l_place_node(lua_State *L)
+{
+ Client *client = getClient(L);
+ ClientMap &map = client->getEnv().getClientMap();
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
+ ItemStack selected_item, hand_item;
+ player->getWieldedItem(&selected_item, &hand_item);
+ const ItemDefinition &selected_def = selected_item.getDefinition(getGameDef(L)->idef());
+ v3s16 pos = read_v3s16(L, 1);
+ PointedThing pointed;
+ pointed.type = POINTEDTHING_NODE;
+ pointed.node_abovesurface = pos;
+ pointed.node_undersurface = pos;
+ NodeMetadata *meta = map.getNodeMetadata(pos);
+ g_game->nodePlacement(selected_def, selected_item, pos, pos, pointed, meta, true);
+ return 0;
+}
+
+// dig_node(pos)
+int ModApiClient::l_dig_node(lua_State *L)
+{
+ Client *client = getClient(L);
+ v3s16 pos = read_v3s16(L, 1);
+ PointedThing pointed;
+ pointed.type = POINTEDTHING_NODE;
+ pointed.node_abovesurface = pos;
+ pointed.node_undersurface = pos;
+ client->interact(INTERACT_START_DIGGING, pointed);
+ client->interact(INTERACT_DIGGING_COMPLETED, pointed);
+ client->removeNode(pos);
+ return 0;
+}
+
+// get_inventory(location)
+int ModApiClient::l_get_inventory(lua_State *L)
+{
+ Client *client = getClient(L);
+ InventoryLocation inventory_location;
+ Inventory *inventory;
+ std::string location;
+
+ location = readParam<std::string>(L, 1);
+
+ try {
+ inventory_location.deSerialize(location);
+ inventory = client->getInventory(inventory_location);
+ if (! inventory)
+ throw SerializationError(std::string("Attempt to access nonexistant inventory (") + location + ")");
+ push_inventory_lists(L, *inventory);
+ } catch (SerializationError &) {
+ lua_pushnil(L);
+ }
+
+ return 1;
+}
+
+// set_keypress(key_setting, pressed) -> returns true on success
+int ModApiClient::l_set_keypress(lua_State *L)
+{
+ std::string setting_name = "keymap_" + readParam<std::string>(L, 1);
+ bool pressed = lua_isboolean(L, 2) && readParam<bool>(L, 2);
+ try {
+ KeyPress keyCode = getKeySetting(setting_name.c_str());
+ if (pressed)
+ g_game->input->setKeypress(keyCode);
+ else
+ g_game->input->unsetKeypress(keyCode);
+ lua_pushboolean(L, true);
+ } catch (SettingNotFoundException &) {
+ lua_pushboolean(L, false);
+ }
+ return 1;
+}
+
+// drop_selected_item()
+int ModApiClient::l_drop_selected_item(lua_State *L)
+{
+ g_game->dropSelectedItem();
+ return 0;
+}
+
+// get_objects_inside_radius(pos, radius)
+int ModApiClient::l_get_objects_inside_radius(lua_State *L)
+{
+ ClientEnvironment &env = getClient(L)->getEnv();
+
+ v3f pos = checkFloatPos(L, 1);
+ float radius = readParam<float>(L, 2) * BS;
+
+ std::vector<DistanceSortedActiveObject> objs;
+ env.getActiveObjects(pos, radius, objs);
+
+ int i = 0;
+ lua_createtable(L, objs.size(), 0);
+ for (const auto obj : objs) {
+ push_objectRef(L, obj.obj->getId());
+ lua_rawseti(L, -2, ++i);
+ }
+ return 1;
+}
+
+// make_screenshot()
+int ModApiClient::l_make_screenshot(lua_State *L)
+{
+ getClient(L)->makeScreenshot();
+ return 0;
+}
+
+/*
+`pointed_thing`
+---------------
+
+* `{type="nothing"}`
+* `{type="node", under=pos, above=pos}`
+ * Indicates a pointed node selection box.
+ * `under` refers to the node position behind the pointed face.
+ * `above` refers to the node position in front of the pointed face.
+* `{type="object", ref=ObjectRef}`
+
+Exact pointing location (currently only `Raycast` supports these fields):
+
+* `pointed_thing.intersection_point`: The absolute world coordinates of the
+ point on the selection box which is pointed at. May be in the selection box
+ if the pointer is in the box too.
+* `pointed_thing.box_id`: The ID of the pointed selection box (counting starts
+ from 1).
+* `pointed_thing.intersection_normal`: Unit vector, points outwards of the
+ selected selection box. This specifies which face is pointed at.
+ Is a null vector `{x = 0, y = 0, z = 0}` when the pointer is inside the
+ selection box.
+*/
+
+// interact(action, pointed_thing)
+int ModApiClient::l_interact(lua_State *L)
+{
+ std::string action_str = readParam<std::string>(L, 1);
+ InteractAction action;
+
+ if (action_str == "start_digging")
+ action = INTERACT_START_DIGGING;
+ else if (action_str == "stop_digging")
+ action = INTERACT_STOP_DIGGING;
+ else if (action_str == "digging_completed")
+ action = INTERACT_DIGGING_COMPLETED;
+ else if (action_str == "place")
+ action = INTERACT_PLACE;
+ else if (action_str == "use")
+ action = INTERACT_USE;
+ else if (action_str == "activate")
+ action = INTERACT_ACTIVATE;
+ else
+ return 0;
+
+ lua_getfield(L, 2, "type");
+ if (! lua_isstring(L, -1))
+ return 0;
+ std::string type_str = lua_tostring(L, -1);
+ lua_pop(L, 1);
+
+ PointedThingType type;
+
+ if (type_str == "nothing")
+ type = POINTEDTHING_NOTHING;
+ else if (type_str == "node")
+ type = POINTEDTHING_NODE;
+ else if (type_str == "object")
+ type = POINTEDTHING_OBJECT;
+ else
+ return 0;
+
+ PointedThing pointed;
+ pointed.type = type;
+ ClientObjectRef *obj;
+
+ switch (type) {
+ case POINTEDTHING_NODE:
+ lua_getfield(L, 2, "under");
+ pointed.node_undersurface = check_v3s16(L, -1);
+
+ lua_getfield(L, 2, "above");
+ pointed.node_abovesurface = check_v3s16(L, -1);
+ break;
+ case POINTEDTHING_OBJECT:
+ lua_getfield(L, 2, "ref");
+ obj = ClientObjectRef::checkobject(L, -1);
+ pointed.object_id = obj->getClientActiveObject()->getId();
+ break;
+ default:
+ break;
+ }
+
+ getClient(L)->interact(action, pointed);
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+StringMap *table_to_stringmap(lua_State *L, int index)
+{
+ StringMap *m = new StringMap;
+
+ lua_pushvalue(L, index);
+ lua_pushnil(L);
+
+ while (lua_next(L, -2)) {
+ lua_pushvalue(L, -2);
+ std::basic_string<char> key = lua_tostring(L, -1);
+ std::basic_string<char> value = lua_tostring(L, -2);
+ (*m)[key] = value;
+ lua_pop(L, 2);
+ }
+
+ lua_pop(L, 1);
+
+ return m;
+}
+
+// send_inventory_fields(formname, fields)
+// Only works if the inventory form was opened beforehand.
+int ModApiClient::l_send_inventory_fields(lua_State *L)
+{
+ std::string formname = luaL_checkstring(L, 1);
+ StringMap *fields = table_to_stringmap(L, 2);
+
+ getClient(L)->sendInventoryFields(formname, *fields);
+ return 0;
+}
+
+// send_nodemeta_fields(position, formname, fields)
+int ModApiClient::l_send_nodemeta_fields(lua_State *L)
+{
+ v3s16 pos = check_v3s16(L, 1);
+ std::string formname = luaL_checkstring(L, 2);
+ StringMap *m = table_to_stringmap(L, 3);
+
+ getClient(L)->sendNodemetaFields(pos, formname, *m);
+ return 0;
+}
+
void ModApiClient::Initialize(lua_State *L, int top)
{
API_FCT(get_current_modname);
API_FCT(get_builtin_path);
API_FCT(get_language);
API_FCT(get_csm_restrictions);
+ API_FCT(send_damage);
+ API_FCT(place_node);
+ API_FCT(dig_node);
+ API_FCT(get_inventory);
+ API_FCT(set_keypress);
+ API_FCT(drop_selected_item);
+ API_FCT(get_objects_inside_radius);
+ API_FCT(make_screenshot);
+ API_FCT(interact);
+ API_FCT(send_inventory_fields);
+ API_FCT(send_nodemeta_fields);
}
// get_csm_restrictions()
static int l_get_csm_restrictions(lua_State *L);
+ // send_damage(damage)
+ static int l_send_damage(lua_State *L);
+
+ // place_node(pos)
+ static int l_place_node(lua_State *L);
+
+ // dig_node(pos)
+ static int l_dig_node(lua_State *L);
+
+ // get_inventory(location)
+ static int l_get_inventory(lua_State *L);
+
+ // set_keypress(key_setting, pressed)
+ static int l_set_keypress(lua_State *L);
+
+ // drop_selected_item()
+ static int l_drop_selected_item(lua_State *L);
+
+ // get_objects_inside_radius(pos, radius)
+ static int l_get_objects_inside_radius(lua_State *L);
+
+ // make_screenshot()
+ static int l_make_screenshot(lua_State *L);
+
+ // interact(action, pointed_thing)
+ static int l_interact(lua_State *L);
+
+ // send_inventory_fields(formname, fields)
+ static int l_send_inventory_fields(lua_State *L);
+
+ // send_nodemeta_fields(position, formname, fields)
+ static int l_send_nodemeta_fields(lua_State *L);
+
public:
static void Initialize(lua_State *L, int top);
};
--- /dev/null
+/*
+Dragonfire
+Copyright (C) 2020 system32
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "lua_api/l_clientobject.h"
+#include "l_internal.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "client/client.h"
+#include "object_properties.h"
+#include "util/pointedthing.h"
+
+ClientActiveObject *ClientObjectRef::getClientActiveObject()
+{
+ return m_object;
+}
+
+ClientObjectRef *ClientObjectRef::checkobject(lua_State *L, int narg)
+{
+ luaL_checktype(L, narg, LUA_TUSERDATA);
+ void *userdata = luaL_checkudata(L, narg, className);
+ if (!userdata)
+ luaL_typerror(L, narg, className);
+ return *(ClientObjectRef **)userdata;
+}
+
+ClientActiveObject *ClientObjectRef::get_cao(ClientObjectRef *ref)
+{
+ ClientActiveObject *obj = ref->m_object;
+ return obj;
+}
+
+GenericCAO *ClientObjectRef::get_generic_cao(ClientObjectRef *ref, lua_State *L)
+{
+ ClientActiveObject *obj = get_cao(ref);
+ if (!obj)
+ return nullptr;
+ ClientEnvironment &env = getClient(L)->getEnv();
+ GenericCAO *gcao = env.getGenericCAO(obj->getId());
+ return gcao;
+}
+
+int ClientObjectRef::l_get_pos(lua_State *L)
+{
+ ClientObjectRef *ref = checkobject(L, 1);
+ ClientActiveObject *cao = get_cao(ref);
+ if (!cao)
+ return 0;
+ push_v3f(L, cao->getPosition() / BS);
+ return 1;
+}
+
+int ClientObjectRef::l_get_velocity(lua_State *L)
+{
+ ClientObjectRef *ref = checkobject(L, 1);
+ GenericCAO *gcao = get_generic_cao(ref, L);
+ if (!gcao)
+ return 0;
+ push_v3f(L, gcao->getVelocity() / BS);
+ return 1;
+}
+
+int ClientObjectRef::l_get_acceleration(lua_State *L)
+{
+ ClientObjectRef *ref = checkobject(L, 1);
+ GenericCAO *gcao = get_generic_cao(ref, L);
+ if (!gcao)
+ return 0;
+ push_v3f(L, gcao->getAcceleration() / BS);
+ return 1;
+}
+
+int ClientObjectRef::l_get_rotation(lua_State *L)
+{
+ ClientObjectRef *ref = checkobject(L, 1);
+ GenericCAO *gcao = get_generic_cao(ref, L);
+ if (!gcao)
+ return 0;
+ push_v3f(L, gcao->getRotation());
+ return 1;
+}
+
+int ClientObjectRef::l_is_player(lua_State *L)
+{
+ ClientObjectRef *ref = checkobject(L, 1);
+ GenericCAO *gcao = get_generic_cao(ref, L);
+ if (!gcao)
+ return 0;
+ lua_pushboolean(L, gcao->isPlayer());
+ return 1;
+}
+
+int ClientObjectRef::l_is_local_player(lua_State *L)
+{
+ ClientObjectRef *ref = checkobject(L, 1);
+ GenericCAO *gcao = get_generic_cao(ref, L);
+ if (!gcao)
+ return 0;
+ lua_pushboolean(L, gcao->isLocalPlayer());
+ return 1;
+}
+
+int ClientObjectRef::l_get_name(lua_State *L)
+{
+ ClientObjectRef *ref = checkobject(L, 1);
+ GenericCAO *gcao = get_generic_cao(ref, L);
+ if (!gcao)
+ return 0;
+ lua_pushstring(L, gcao->getName().c_str());
+ return 1;
+}
+
+int ClientObjectRef::l_get_attach(lua_State *L)
+{
+ ClientObjectRef *ref = checkobject(L, 1);
+ GenericCAO *gcao = get_generic_cao(ref, L);
+ if (!gcao)
+ return 0;
+ ClientActiveObject *parent = gcao->getParent();
+ if (!parent)
+ return 0;
+ push_objectRef(L, parent->getId());
+ return 1;
+}
+
+int ClientObjectRef::l_get_nametag(lua_State *L)
+{
+ log_deprecated(L, "Deprecated call to get_nametag, use get_properties().nametag "
+ "instead");
+ ClientObjectRef *ref = checkobject(L, 1);
+ GenericCAO *gcao = get_generic_cao(ref, L);
+ if (!gcao)
+ return 0;
+ ObjectProperties *props = gcao->getProperties();
+ lua_pushstring(L, props->nametag.c_str());
+ return 1;
+}
+
+int ClientObjectRef::l_get_item_textures(lua_State *L)
+{
+ log_deprecated(L, "Deprecated call to get_item_textures, use "
+ "get_properties().textures instead");
+ ClientObjectRef *ref = checkobject(L, 1);
+ GenericCAO *gcao = get_generic_cao(ref, L);
+ if (!gcao)
+ return 0;
+ ObjectProperties *props = gcao->getProperties();
+ lua_newtable(L);
+
+ for (std::string &texture : props->textures) {
+ lua_pushstring(L, texture.c_str());
+ }
+ return 1;
+}
+
+int ClientObjectRef::l_get_max_hp(lua_State *L)
+{
+ log_deprecated(L, "Deprecated call to get_max_hp, use get_properties().hp_max "
+ "instead");
+ ClientObjectRef *ref = checkobject(L, 1);
+ GenericCAO *gcao = get_generic_cao(ref, L);
+ if (!gcao)
+ return 0;
+ ObjectProperties *props = gcao->getProperties();
+ lua_pushnumber(L, props->hp_max);
+ return 1;
+}
+
+int ClientObjectRef::l_get_properties(lua_State *L)
+{
+ ClientObjectRef *ref = checkobject(L, 1);
+ GenericCAO *gcao = get_generic_cao(ref, L);
+ if (!gcao)
+ return 0;
+ ObjectProperties *prop = gcao->getProperties();
+ push_object_properties(L, prop);
+ return 1;
+}
+
+int ClientObjectRef::l_set_properties(lua_State *L)
+{
+ ClientObjectRef *ref = checkobject(L, 1);
+ GenericCAO *gcao = get_generic_cao(ref, L);
+ if (!gcao)
+ return 0;
+ ObjectProperties prop = *gcao->getProperties();
+ read_object_properties(L, 2, nullptr, &prop, getClient(L)->idef());
+ gcao->setProperties(prop);
+ return 1;
+}
+
+int ClientObjectRef::l_get_hp(lua_State *L)
+{
+ ClientObjectRef *ref = checkobject(L, 1);
+ GenericCAO *gcao = get_generic_cao(ref, L);
+ if (!gcao)
+ return 0;
+ lua_pushnumber(L, gcao->getHp());
+ return 1;
+}
+
+int ClientObjectRef::l_punch(lua_State *L)
+{
+ ClientObjectRef *ref = checkobject(L, 1);
+ GenericCAO *gcao = get_generic_cao(ref, L);
+ if (!gcao)
+ return 0;
+ PointedThing pointed(gcao->getId(), v3f(0, 0, 0), v3s16(0, 0, 0), 0);
+ getClient(L)->interact(INTERACT_START_DIGGING, pointed);
+ return 0;
+}
+
+int ClientObjectRef::l_rightclick(lua_State *L)
+{
+ ClientObjectRef *ref = checkobject(L, 1);
+ GenericCAO *gcao = get_generic_cao(ref, L);
+ if (!gcao)
+ return 0;
+ PointedThing pointed(gcao->getId(), v3f(0, 0, 0), v3s16(0, 0, 0), 0);
+ getClient(L)->interact(INTERACT_PLACE, pointed);
+ return 0;
+}
+
+int ClientObjectRef::l_remove(lua_State *L)
+{
+ ClientObjectRef *ref = checkobject(L, 1);
+ ClientActiveObject *cao = get_cao(ref);
+ if (!cao)
+ return 0;
+ getClient(L)->getEnv().removeActiveObject(cao->getId());
+
+ return 0;
+}
+
+int ClientObjectRef::l_set_nametag_images(lua_State *L)
+{
+ ClientObjectRef *ref = checkobject(L, 1);
+ GenericCAO *gcao = get_generic_cao(ref, L);
+ if (!gcao)
+ return 0;
+ gcao->nametag_images.clear();
+ if (lua_istable(L, 2)) {
+ lua_pushnil(L);
+ while (lua_next(L, 2) != 0) {
+ gcao->nametag_images.push_back(lua_tostring(L, -1));
+ lua_pop(L, 1);
+ }
+ }
+ gcao->updateNametag();
+
+ return 0;
+}
+
+ClientObjectRef::ClientObjectRef(ClientActiveObject *object) : m_object(object)
+{
+}
+
+void ClientObjectRef::create(lua_State *L, ClientActiveObject *object)
+{
+ ClientObjectRef *o = new ClientObjectRef(object);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+}
+
+void ClientObjectRef::create(lua_State *L, s16 id)
+{
+ create(L, ((ClientEnvironment *)getEnv(L))->getActiveObject(id));
+}
+
+void ClientObjectRef::set_null(lua_State *L)
+{
+ ClientObjectRef *obj = checkobject(L, -1);
+ obj->m_object = nullptr;
+}
+
+int ClientObjectRef::gc_object(lua_State *L)
+{
+ ClientObjectRef *obj = *(ClientObjectRef **)(lua_touserdata(L, 1));
+ delete obj;
+ return 0;
+}
+
+// taken from LuaLocalPlayer
+void ClientObjectRef::Register(lua_State *L)
+{
+ lua_newtable(L);
+ int methodtable = lua_gettop(L);
+ luaL_newmetatable(L, className);
+ int metatable = lua_gettop(L);
+
+ lua_pushliteral(L, "__metatable");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable); // hide metatable from lua getmetatable()
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__gc");
+ lua_pushcfunction(L, gc_object);
+ lua_settable(L, metatable);
+
+ lua_pop(L, 1); // Drop metatable
+
+ luaL_openlib(L, 0, methods, 0); // fill methodtable
+ lua_pop(L, 1); // Drop methodtable
+}
+
+const char ClientObjectRef::className[] = "ClientObjectRef";
+luaL_Reg ClientObjectRef::methods[] = {luamethod(ClientObjectRef, get_pos),
+ luamethod(ClientObjectRef, get_velocity),
+ luamethod(ClientObjectRef, get_acceleration),
+ luamethod(ClientObjectRef, get_rotation),
+ luamethod(ClientObjectRef, is_player),
+ luamethod(ClientObjectRef, is_local_player),
+ luamethod(ClientObjectRef, get_name),
+ luamethod(ClientObjectRef, get_attach),
+ luamethod(ClientObjectRef, get_nametag),
+ luamethod(ClientObjectRef, get_item_textures),
+ luamethod(ClientObjectRef, get_properties),
+ luamethod(ClientObjectRef, set_properties),
+ luamethod(ClientObjectRef, get_hp),
+ luamethod(ClientObjectRef, get_max_hp), luamethod(ClientObjectRef, punch),
+ luamethod(ClientObjectRef, rightclick),
+ luamethod(ClientObjectRef, remove),
+ luamethod(ClientObjectRef, set_nametag_images), {0, 0}};
--- /dev/null
+/*
+Dragonfire
+Copyright (C) 2020 system32
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "lua_api/l_base.h"
+#include "client/clientobject.h"
+#include "client/content_cao.h"
+
+class ClientObjectRef : public ModApiBase
+{
+public:
+ ClientObjectRef(ClientActiveObject *object);
+
+ ~ClientObjectRef() = default;
+
+ ClientActiveObject *getClientActiveObject();
+
+ static void Register(lua_State *L);
+
+ static void create(lua_State *L, ClientActiveObject *object);
+ static void create(lua_State *L, s16 id);
+
+ static void set_null(lua_State *L);
+
+ static ClientObjectRef *checkobject(lua_State *L, int narg);
+
+private:
+ ClientActiveObject *m_object = nullptr;
+ static const char className[];
+ static luaL_Reg methods[];
+
+ static ClientActiveObject *get_cao(ClientObjectRef *ref);
+ static GenericCAO *get_generic_cao(ClientObjectRef *ref, lua_State *L);
+
+ static int gc_object(lua_State *L);
+
+ // get_pos(self)
+ // returns: {x=num, y=num, z=num}
+ static int l_get_pos(lua_State *L);
+
+ // get_velocity(self)
+ static int l_get_velocity(lua_State *L);
+
+ // get_acceleration(self)
+ static int l_get_acceleration(lua_State *L);
+
+ // get_rotation(self)
+ static int l_get_rotation(lua_State *L);
+
+ // is_player(self)
+ static int l_is_player(lua_State *L);
+
+ // is_local_player(self)
+ static int l_is_local_player(lua_State *L);
+
+ // get_name(self)
+ static int l_get_name(lua_State *L);
+
+ // get_attach(self)
+ static int l_get_attach(lua_State *L);
+
+ // get_nametag(self)
+ static int l_get_nametag(lua_State *L);
+
+ // get_item_textures(self)
+ static int l_get_item_textures(lua_State *L);
+
+ // get_properties(self)
+ static int l_get_properties(lua_State *L);
+
+ // set_properties(self, properties)
+ static int l_set_properties(lua_State *L);
+
+ // get_hp(self)
+ static int l_get_hp(lua_State *L);
+
+ // get_max_hp(self)
+ static int l_get_max_hp(lua_State *L);
+
+ // punch(self)
+ static int l_punch(lua_State *L);
+
+ // rightclick(self)
+ static int l_rightclick(lua_State *L);
+
+ // remove(self)
+ static int l_remove(lua_State *L);
+
+ // set_nametag_images(self, images)
+ static int l_set_nametag_images(lua_State *L);
+};
int radius = luaL_checkinteger(L, 2);
std::vector<content_t> filter;
collectNodeIds(L, 3, ndef, filter);
-
int start_radius = (lua_isboolean(L, 4) && readParam<bool>(L, 4)) ? 0 : 1;
#ifndef SERVER
return 0;
}
+// find_nodes_near(pos, radius, nodenames, [search_center])
+// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+int ModApiEnvMod::l_find_nodes_near(lua_State *L)
+{
+ GET_PLAIN_ENV_PTR;
+
+ const NodeDefManager *ndef = env->getGameDef()->ndef();
+ Map &map = env->getMap();
+
+ v3s16 pos = read_v3s16(L, 1);
+ int radius = luaL_checkinteger(L, 2);
+ std::vector<content_t> filter;
+ collectNodeIds(L, 3, ndef, filter);
+
+ int start_radius = (lua_isboolean(L, 4) && readParam<bool>(L, 4)) ? 0 : 1;
+
+#ifndef SERVER
+ // Client API limitations
+ if (Client *client = getClient(L))
+ radius = client->CSMClampRadius(pos, radius);
+#endif
+
+ std::vector<u32> individual_count;
+ individual_count.resize(filter.size());
+
+ lua_newtable(L);
+ u32 i = 0;
+
+ for (int d = start_radius; d <= radius; d++) {
+ const std::vector<v3s16> &list = FacePositionCache::getFacePositions(d);
+ for (const v3s16 &posi : list) {
+ v3s16 p = pos + posi;
+ content_t c = map.getNode(p).getContent();
+ auto it = std::find(filter.begin(), filter.end(), c);
+ if (it != filter.end()) {
+ push_v3s16(L, p);
+ lua_rawseti(L, -2, ++i);
+
+ u32 filt_index = it - filter.begin();
+ individual_count[filt_index]++;
+ }
+ }
+ }
+ lua_createtable(L, 0, filter.size());
+ for (u32 i = 0; i < filter.size(); i++) {
+ lua_pushinteger(L, individual_count[i]);
+ lua_setfield(L, -2, ndef->get(filter[i]).name.c_str());
+ }
+ return 2;
+}
+
+// find_nodes_near_under_air(pos, radius, nodenames, [search_center])
+// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+int ModApiEnvMod::l_find_nodes_near_under_air(lua_State *L)
+{
+ GET_PLAIN_ENV_PTR;
+
+ const NodeDefManager *ndef = env->getGameDef()->ndef();
+ Map &map = env->getMap();
+
+ v3s16 pos = read_v3s16(L, 1);
+ int radius = luaL_checkinteger(L, 2);
+ std::vector<content_t> filter;
+ collectNodeIds(L, 3, ndef, filter);
+ int start_radius = (lua_isboolean(L, 4) && readParam<bool>(L, 4)) ? 0 : 1;
+
+#ifndef SERVER
+ // Client API limitations
+ if (Client *client = getClient(L))
+ radius = client->CSMClampRadius(pos, radius);
+#endif
+
+ std::vector<u32> individual_count;
+ individual_count.resize(filter.size());
+
+ lua_newtable(L);
+ u32 i = 0;
+
+ for (int d = start_radius; d <= radius; d++) {
+ const std::vector<v3s16> &list = FacePositionCache::getFacePositions(d);
+ for (const v3s16 &posi : list) {
+ v3s16 p = pos + posi;
+ content_t c = map.getNode(p).getContent();
+ v3s16 psurf(p.X, p.Y + 1, p.Z);
+ content_t csurf = map.getNode(psurf).getContent();
+ if (c == CONTENT_AIR || csurf != CONTENT_AIR)
+ continue;
+ auto it = std::find(filter.begin(), filter.end(), c);
+ if (it != filter.end()) {
+ push_v3s16(L, p);
+ lua_rawseti(L, -2, ++i);
+
+ u32 filt_index = it - filter.begin();
+ individual_count[filt_index]++;
+ }
+ }
+ }
+ lua_createtable(L, 0, filter.size());
+ for (u32 i = 0; i < filter.size(); i++) {
+ lua_pushinteger(L, individual_count[i]);
+ lua_setfield(L, -2, ndef->get(filter[i]).name.c_str());
+ }
+ return 2;
+}
+
+// find_nodes_near_under_air_except(pos, radius, nodenames, [search_center])
+// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+int ModApiEnvMod::l_find_nodes_near_under_air_except(lua_State *L)
+{
+ GET_PLAIN_ENV_PTR;
+
+ const NodeDefManager *ndef = env->getGameDef()->ndef();
+ Map &map = env->getMap();
+
+ v3s16 pos = read_v3s16(L, 1);
+ int radius = luaL_checkinteger(L, 2);
+ std::vector<content_t> filter;
+ collectNodeIds(L, 3, ndef, filter);
+ int start_radius = (lua_isboolean(L, 4) && readParam<bool>(L, 4)) ? 0 : 1;
+
+#ifndef SERVER
+ // Client API limitations
+ if (Client *client = getClient(L))
+ radius = client->CSMClampRadius(pos, radius);
+#endif
+
+ std::vector<u32> individual_count;
+ individual_count.resize(filter.size());
+
+ lua_newtable(L);
+ u32 i = 0;
+
+ for (int d = start_radius; d <= radius; d++) {
+ const std::vector<v3s16> &list = FacePositionCache::getFacePositions(d);
+ for (const v3s16 &posi : list) {
+ v3s16 p = pos + posi;
+ content_t c = map.getNode(p).getContent();
+ v3s16 psurf(p.X, p.Y + 1, p.Z);
+ content_t csurf = map.getNode(psurf).getContent();
+ if (c == CONTENT_AIR || csurf != CONTENT_AIR)
+ continue;
+ auto it = std::find(filter.begin(), filter.end(), c);
+ if (it == filter.end()) {
+ push_v3s16(L, p);
+ lua_rawseti(L, -2, ++i);
+
+ u32 filt_index = it - filter.begin();
+ individual_count[filt_index]++;
+ }
+ }
+ }
+ lua_createtable(L, 0, filter.size());
+ for (u32 i = 0; i < filter.size(); i++) {
+ lua_pushinteger(L, individual_count[i]);
+ lua_setfield(L, -2, ndef->get(filter[i]).name.c_str());
+ }
+ return 2;
+}
+
static void checkArea(v3s16 &minp, v3s16 &maxp)
{
auto volume = VoxelArea(minp, maxp).getVolume();
// max_jump, max_drop, algorithm) -> table containing path
int ModApiEnvMod::l_find_path(lua_State *L)
{
- GET_ENV_PTR;
+ Environment *env = getEnv(L);
v3s16 pos1 = read_v3s16(L, 1);
v3s16 pos2 = read_v3s16(L, 2);
algo = PA_DIJKSTRA;
}
- std::vector<v3s16> path = get_path(&env->getServerMap(), env->getGameDef()->ndef(), pos1, pos2,
+ std::vector<v3s16> path = get_path(&env->getMap(), env->getGameDef()->ndef(), pos1, pos2,
searchdistance, max_jump, max_drop, algo);
if (!path.empty()) {
API_FCT(get_node_level);
API_FCT(find_nodes_with_meta);
API_FCT(find_node_near);
+ API_FCT(find_nodes_near);
+ API_FCT(find_nodes_near_under_air);
+ API_FCT(find_nodes_near_under_air_except);
API_FCT(find_nodes_in_area);
API_FCT(find_nodes_in_area_under_air);
+ API_FCT(get_voxel_manip);
+ API_FCT(find_path);
API_FCT(line_of_sight);
API_FCT(raycast);
}
// find_node_near(pos, radius, nodenames, search_center) -> pos or nil
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
static int l_find_node_near(lua_State *L);
+
+ // find_nodes_near(pos, radius, nodenames, search_center) -> list of positions
+ // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+ static int l_find_nodes_near(lua_State *L);
+
+ // find_nodes_near_under_air(pos, radius, nodenames, search_center) -> list of positions
+ // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+ static int l_find_nodes_near_under_air(lua_State *L);
+
+ // find_nodes_near_under_air(pos, radius, nodenames, search_center) -> list of positions
+ // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+ static int l_find_nodes_near_under_air_except(lua_State *L);
// find_nodes_in_area(minp, maxp, nodenames) -> list of positions
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
--- /dev/null
+/*
+Dragonfire
+Copyright (C) 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "l_inventoryaction.h"
+#include "l_internal.h"
+#include "client/client.h"
+
+int LuaInventoryAction::gc_object(lua_State *L)
+{
+ LuaInventoryAction *o = *(LuaInventoryAction **)(lua_touserdata(L, 1));
+ delete o;
+ return 0;
+}
+
+int LuaInventoryAction::mt_tostring(lua_State *L)
+{
+ LuaInventoryAction *o = checkobject(L, 1);
+ std::ostringstream os(std::ios::binary);
+ o->m_action->serialize(os);
+ lua_pushfstring(L, "InventoryAction(\"%s\")", os.str().c_str());
+ return 1;
+}
+
+int LuaInventoryAction::l_apply(lua_State *L)
+{
+ LuaInventoryAction *o = checkobject(L, 1);
+
+ std::ostringstream os(std::ios::binary);
+ o->m_action->serialize(os);
+
+ std::istringstream is(os.str(), std::ios_base::binary);
+
+ InventoryAction *a = InventoryAction::deSerialize(is);
+
+ getClient(L)->inventoryAction(a);
+ return 0;
+}
+
+int LuaInventoryAction::l_from(lua_State *L)
+{
+ GET_MOVE_ACTION
+ readFullInventoryLocationInto(L, &act->from_inv, &act->from_list, &act->from_i);
+ return 0;
+}
+
+int LuaInventoryAction::l_to(lua_State *L)
+{
+ GET_MOVE_ACTION
+ readFullInventoryLocationInto(L, &act->to_inv, &act->to_list, &act->to_i);
+ return 0;
+}
+
+int LuaInventoryAction::l_craft(lua_State *L)
+{
+ LuaInventoryAction *o = checkobject(L, 1);
+
+ if (o->m_action->getType() != IAction::Craft)
+ return 0;
+
+ std::string locStr;
+ InventoryLocation loc;
+
+ locStr = readParam<std::string>(L, 2);
+
+ try {
+ loc.deSerialize(locStr);
+ dynamic_cast<ICraftAction *>(o->m_action)->craft_inv = loc;
+ } catch (SerializationError &) {
+ }
+
+ return 0;
+}
+
+int LuaInventoryAction::l_set_count(lua_State *L)
+{
+ LuaInventoryAction *o = checkobject(L, 1);
+
+ s16 count = luaL_checkinteger(L, 2);
+
+ switch (o->m_action->getType()) {
+ case IAction::Move:
+ ((IMoveAction *)o->m_action)->count = count;
+ break;
+ case IAction::Drop:
+ ((IDropAction *)o->m_action)->count = count;
+ break;
+ case IAction::Craft:
+ ((ICraftAction *)o->m_action)->count = count;
+ break;
+ }
+
+ return 0;
+}
+
+LuaInventoryAction::LuaInventoryAction(const IAction &type) : m_action(nullptr)
+{
+ switch (type) {
+ case IAction::Move:
+ m_action = new IMoveAction();
+ break;
+ case IAction::Drop:
+ m_action = new IDropAction();
+ break;
+ case IAction::Craft:
+ m_action = new ICraftAction();
+ break;
+ }
+}
+
+LuaInventoryAction::~LuaInventoryAction()
+{
+ delete m_action;
+}
+
+void LuaInventoryAction::readFullInventoryLocationInto(
+ lua_State *L, InventoryLocation *loc, std::string *list, s16 *index)
+{
+ try {
+ loc->deSerialize(readParam<std::string>(L, 2));
+ std::string l = readParam<std::string>(L, 3);
+ *list = l;
+ *index = luaL_checkinteger(L, 4) - 1;
+ } catch (SerializationError &) {
+ }
+}
+
+int LuaInventoryAction::create_object(lua_State *L)
+{
+ IAction type;
+ std::string typeStr;
+
+ typeStr = readParam<std::string>(L, 1);
+
+ if (typeStr == "move")
+ type = IAction::Move;
+ else if (typeStr == "drop")
+ type = IAction::Drop;
+ else if (typeStr == "craft")
+ type = IAction::Craft;
+ else
+ return 0;
+
+ LuaInventoryAction *o = new LuaInventoryAction(type);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+ return 1;
+}
+
+int LuaInventoryAction::create(lua_State *L, const IAction &type)
+{
+ LuaInventoryAction *o = new LuaInventoryAction(type);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
+ luaL_getmetatable(L, className);
+ lua_setmetatable(L, -2);
+ return 1;
+}
+
+LuaInventoryAction *LuaInventoryAction::checkobject(lua_State *L, int narg)
+{
+ return *(LuaInventoryAction **)luaL_checkudata(L, narg, className);
+}
+
+void LuaInventoryAction::Register(lua_State *L)
+{
+ lua_newtable(L);
+ int methodtable = lua_gettop(L);
+ luaL_newmetatable(L, className);
+ int metatable = lua_gettop(L);
+
+ lua_pushliteral(L, "__metatable");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__index");
+ lua_pushvalue(L, methodtable);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__gc");
+ lua_pushcfunction(L, gc_object);
+ lua_settable(L, metatable);
+
+ lua_pushliteral(L, "__tostring");
+ lua_pushcfunction(L, mt_tostring);
+ lua_settable(L, metatable);
+
+ lua_pop(L, 1);
+
+ luaL_openlib(L, 0, methods, 0);
+ lua_pop(L, 1);
+
+ lua_register(L, className, create_object);
+}
+
+const char LuaInventoryAction::className[] = "InventoryAction";
+const luaL_Reg LuaInventoryAction::methods[] = {luamethod(LuaInventoryAction, apply),
+ luamethod(LuaInventoryAction, from), luamethod(LuaInventoryAction, to),
+ luamethod(LuaInventoryAction, craft),
+ luamethod(LuaInventoryAction, set_count), {0, 0}};
--- /dev/null
+/*
+Dragonfire
+Copyright (C) 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "inventorymanager.h"
+#include "lua_api/l_base.h"
+
+#define GET_MOVE_ACTION \
+ LuaInventoryAction *o = checkobject(L, 1); \
+ if (o->m_action->getType() == IAction::Craft) \
+ return 0; \
+ MoveAction *act = dynamic_cast<MoveAction *>(o->m_action);
+
+class LuaInventoryAction : public ModApiBase
+{
+private:
+ InventoryAction *m_action;
+
+ static void readFullInventoryLocationInto(lua_State *L, InventoryLocation *loc,
+ std::string *list, s16 *index);
+
+ static const char className[];
+ static const luaL_Reg methods[];
+
+ // Exported functions
+
+ // garbage collector
+ static int gc_object(lua_State *L);
+
+ // __tostring metamethod
+ static int mt_tostring(lua_State *L);
+
+ // apply(self)
+ static int l_apply(lua_State *L);
+
+ // from(self, location, list, index)
+ static int l_from(lua_State *L);
+
+ // to(self, location, list, index)
+ static int l_to(lua_State *L);
+
+ // craft(self, location)
+ static int l_craft(lua_State *L);
+
+ // set_count(self, count)
+ static int l_set_count(lua_State *L);
+
+public:
+ LuaInventoryAction(const IAction &type);
+ ~LuaInventoryAction();
+
+ // LuaInventoryAction(inventory action type)
+ // Creates an LuaInventoryAction and leaves it on top of stack
+ static int create_object(lua_State *L);
+ // Not callable from Lua
+ static int create(lua_State *L, const IAction &type);
+ static LuaInventoryAction *checkobject(lua_State *L, int narg);
+ static void Register(lua_State *L);
+};
#include "server.h"
#include "inventory.h"
#include "log.h"
-
+#include "script/cpp_api/s_base.h"
+#ifndef SERVER
+#include "client/client.h"
+#include "client/renderingengine.h"
+#include "client/shader.h"
+#endif
// garbage collector
int LuaItemStack::gc_object(lua_State *L)
// Get the writable item and node definition managers from the server
IWritableItemDefManager *idef =
- getServer(L)->getWritableItemDefManager();
+ getGameDef(L)->getWritableItemDefManager();
NodeDefManager *ndef =
- getServer(L)->getWritableNodeDefManager();
+ getGameDef(L)->getWritableNodeDefManager();
// Check if name is defined
std::string name;
+ itos(MAX_REGISTERED_CONTENT+1)
+ ") exceeded (" + name + ")");
}
+
}
-
+
return 0; /* number of results */
}
std::string name = luaL_checkstring(L, 1);
IWritableItemDefManager *idef =
- getServer(L)->getWritableItemDefManager();
+ getGameDef(L)->getWritableItemDefManager();
// Unregister the node
if (idef->get(name).type == ITEM_NODE) {
NodeDefManager *ndef =
- getServer(L)->getWritableNodeDefManager();
+ getGameDef(L)->getWritableNodeDefManager();
ndef->removeNode(name);
}
// Get the writable item definition manager from the server
IWritableItemDefManager *idef =
- getServer(L)->getWritableItemDefManager();
+ getGameDef(L)->getWritableItemDefManager();
idef->registerAlias(name, convert_to);
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include "l_clientobject.h"
#include "l_localplayer.h"
#include "l_internal.h"
#include "lua_api/l_item.h"
#include "client/localplayer.h"
#include "hud.h"
#include "common/c_content.h"
+#include "client/client.h"
#include "client/content_cao.h"
+#include "client/game.h"
LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m) : m_localplayer(m)
{
return 1;
}
+int LuaLocalPlayer::l_set_velocity(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ v3f pos = checkFloatPos(L, 2);
+ player->setSpeed(pos);
+
+ return 0;
+}
+
+int LuaLocalPlayer::l_get_yaw(lua_State *L)
+{
+ lua_pushnumber(L, wrapDegrees_0_360(g_game->cam_view.camera_yaw));
+ return 1;
+}
+
+int LuaLocalPlayer::l_set_yaw(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ if (lua_isnumber(L, 2)) {
+ double yaw = lua_tonumber(L, 2);
+ player->setYaw(yaw);
+ g_game->cam_view.camera_yaw = yaw;
+ g_game->cam_view_target.camera_yaw = yaw;
+ }
+
+ return 0;
+}
+
+int LuaLocalPlayer::l_get_pitch(lua_State *L)
+{
+ lua_pushnumber(L, -wrapDegrees_180(g_game->cam_view.camera_pitch) );
+ return 1;
+}
+
+int LuaLocalPlayer::l_set_pitch(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ if (lua_isnumber(L, 2)) {
+ double pitch = lua_tonumber(L, 2);
+ player->setPitch(pitch);
+ g_game->cam_view.camera_pitch = pitch;
+ g_game->cam_view_target.camera_pitch = pitch;
+ }
+
+ return 0;
+}
+
+
int LuaLocalPlayer::l_get_hp(lua_State *L)
{
LocalPlayer *player = getobject(L, 1);
{
LocalPlayer *player = getobject(L, 1);
- lua_pushinteger(L, player->getWieldIndex());
+ lua_pushinteger(L, player->getWieldIndex() + 1);
return 1;
}
+// set_wield_index(self)
+int LuaLocalPlayer::l_set_wield_index(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+ u32 index = luaL_checkinteger(L, 2) - 1;
+
+ player->setWieldIndex(index);
+ g_game->processItemSelection(&g_game->runData.new_playeritem);
+ ItemStack selected_item, hand_item;
+ ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
+ g_game->camera->wield(tool_item);
+ return 0;
+}
+
// get_wielded_item(self)
int LuaLocalPlayer::l_get_wielded_item(lua_State *L)
{
{
LocalPlayer *player = getobject(L, 1);
- lua_newtable(L);
- lua_pushnumber(L, player->physics_override_speed);
- lua_setfield(L, -2, "speed");
+ push_physics_override(L, player->physics_override_speed, player->physics_override_jump, player->physics_override_gravity, player->physics_override_sneak, player->physics_override_sneak_glitch, player->physics_override_new_move);
- lua_pushnumber(L, player->physics_override_jump);
- lua_setfield(L, -2, "jump");
-
- lua_pushnumber(L, player->physics_override_gravity);
- lua_setfield(L, -2, "gravity");
-
- lua_pushboolean(L, player->physics_override_sneak);
- lua_setfield(L, -2, "sneak");
+ return 1;
+}
- lua_pushboolean(L, player->physics_override_sneak_glitch);
- lua_setfield(L, -2, "sneak_glitch");
+// set_physics_override(self, override)
+int LuaLocalPlayer::l_set_physics_override(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
- lua_pushboolean(L, player->physics_override_new_move);
- lua_setfield(L, -2, "new_move");
+ player->physics_override_speed = getfloatfield_default(
+ L, 2, "speed", player->physics_override_speed);
+ player->physics_override_jump = getfloatfield_default(
+ L, 2, "jump", player->physics_override_jump);
+ player->physics_override_gravity = getfloatfield_default(
+ L, 2, "gravity", player->physics_override_gravity);
+ player->physics_override_sneak = getboolfield_default(
+ L, 2, "sneak", player->physics_override_sneak);
+ player->physics_override_sneak_glitch = getboolfield_default(
+ L, 2, "sneak_glitch", player->physics_override_sneak_glitch);
+ player->physics_override_new_move = getboolfield_default(
+ L, 2, "new_move", player->physics_override_new_move);
- return 1;
+ return 0;
}
int LuaLocalPlayer::l_get_last_pos(lua_State *L)
return 1;
}
+// set_pos(self, pos)
+int LuaLocalPlayer::l_set_pos(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ v3f pos = checkFloatPos(L, 2);
+ player->setPosition(pos);
+ getClient(L)->sendPlayerPos();
+ return 0;
+}
+
// get_movement_acceleration(self)
int LuaLocalPlayer::l_get_movement_acceleration(lua_State *L)
{
return 1;
}
+// get_object(self)
+int LuaLocalPlayer::l_get_object(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+ ClientEnvironment &env = getClient(L)->getEnv();
+ ClientActiveObject *obj = env.getGenericCAO(player->getCAO()->getId());
+
+ push_objectRef(L, obj->getId());
+
+ return 1;
+}
+
+// get_hotbar_size(self)
+int LuaLocalPlayer::l_get_hotbar_size(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+ lua_pushnumber(L, player->hud_hotbar_itemcount);
+
+ return 1;
+}
+
LuaLocalPlayer *LuaLocalPlayer::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
const char LuaLocalPlayer::className[] = "LocalPlayer";
const luaL_Reg LuaLocalPlayer::methods[] = {
luamethod(LuaLocalPlayer, get_velocity),
+ luamethod(LuaLocalPlayer, set_velocity),
+ luamethod(LuaLocalPlayer, get_yaw),
+ luamethod(LuaLocalPlayer, set_yaw),
+ luamethod(LuaLocalPlayer, get_pitch),
+ luamethod(LuaLocalPlayer, set_pitch),
luamethod(LuaLocalPlayer, get_hp),
luamethod(LuaLocalPlayer, get_name),
luamethod(LuaLocalPlayer, get_wield_index),
+ luamethod(LuaLocalPlayer, set_wield_index),
luamethod(LuaLocalPlayer, get_wielded_item),
luamethod(LuaLocalPlayer, is_attached),
luamethod(LuaLocalPlayer, is_touching_ground),
luamethod(LuaLocalPlayer, is_climbing),
luamethod(LuaLocalPlayer, swimming_vertical),
luamethod(LuaLocalPlayer, get_physics_override),
+ luamethod(LuaLocalPlayer, set_physics_override),
// TODO: figure our if these are useful in any way
luamethod(LuaLocalPlayer, get_last_pos),
luamethod(LuaLocalPlayer, get_last_velocity),
luamethod(LuaLocalPlayer, get_control),
luamethod(LuaLocalPlayer, get_breath),
luamethod(LuaLocalPlayer, get_pos),
+ luamethod(LuaLocalPlayer, set_pos),
luamethod(LuaLocalPlayer, get_movement_acceleration),
luamethod(LuaLocalPlayer, get_movement_speed),
luamethod(LuaLocalPlayer, get_movement),
luamethod(LuaLocalPlayer, hud_remove),
luamethod(LuaLocalPlayer, hud_change),
luamethod(LuaLocalPlayer, hud_get),
+ luamethod(LuaLocalPlayer, get_object),
+ luamethod(LuaLocalPlayer, get_hotbar_size),
luamethod(LuaLocalPlayer, get_move_resistance),
// get_velocity(self)
static int l_get_velocity(lua_State *L);
+ // set_velocity(self, vel)
+ static int l_set_velocity(lua_State *L);
+
+ // get_yaw(self)
+ static int l_get_yaw(lua_State *L);
+
+ // set_yaw(self, yaw)
+ static int l_set_yaw(lua_State *L);
+
+ // get_pitch(self)
+ static int l_get_pitch(lua_State *L);
+
+ // set_pitch(self,pitch)
+ static int l_set_pitch(lua_State *L);
+
// get_hp(self)
static int l_get_hp(lua_State *L);
// get_wield_index(self)
static int l_get_wield_index(lua_State *L);
+ // set_wield_index(self)
+ static int l_set_wield_index(lua_State *L);
+
// get_wielded_item(self)
static int l_get_wielded_item(lua_State *L);
+ // get_hotbar_size(self)
+ static int l_get_hotbar_size(lua_State *L);
+
static int l_is_attached(lua_State *L);
static int l_is_touching_ground(lua_State *L);
static int l_is_in_liquid(lua_State *L);
static int l_swimming_vertical(lua_State *L);
static int l_get_physics_override(lua_State *L);
+ static int l_set_physics_override(lua_State *L);
static int l_get_override_pos(lua_State *L);
// get_pos(self)
static int l_get_pos(lua_State *L);
+ // set_pos(self, pos)
+ static int l_set_pos(lua_State *L);
+
// get_movement_acceleration(self)
static int l_get_movement_acceleration(lua_State *L);
static int l_get_move_resistance(lua_State *L);
+ // get_object(self)
+ static int l_get_object(lua_State *L);
+
LocalPlayer *m_localplayer = nullptr;
public:
if (fs::PathStartsWith(path, path_user + DIR_DELIM "client"))
return true;
+ if (fs::PathStartsWith(path, path_user + DIR_DELIM "clientmods"))
+ return true;
+ if (fs::PathStartsWith(path, path_user + DIR_DELIM "textures"))
+ return true;
if (fs::PathStartsWith(path, path_user + DIR_DELIM "games"))
return true;
if (fs::PathStartsWith(path, path_user + DIR_DELIM "mods"))
return 1;
}
+// remove_player(name)
int ModApiServer::l_remove_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
API_FCT(compress);
API_FCT(decompress);
+ API_FCT(request_insecure_environment);
+
API_FCT(encode_base64);
API_FCT(decode_base64);
API_FCT(sha1);
API_FCT(colorspec_to_colorstring);
API_FCT(colorspec_to_bytes);
+
+ LuaSettings::create(L, g_settings, g_settings_path);
+ lua_setfield(L, top, "settings");
}
void ModApiUtil::InitializeAsync(lua_State *L, int top)
#include "scripting_client.h"
#include "client/client.h"
+#include "client/game.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_client.h"
+#include "lua_api/l_clientobject.h"
#include "lua_api/l_env.h"
+#include "lua_api/l_inventoryaction.h"
#include "lua_api/l_item.h"
#include "lua_api/l_itemstackmeta.h"
#include "lua_api/l_minimap.h"
#include "lua_api/l_util.h"
#include "lua_api/l_item.h"
#include "lua_api/l_nodemeta.h"
+#include "lua_api/l_noise.h"
#include "lua_api/l_localplayer.h"
#include "lua_api/l_camera.h"
+#include "lua_api/l_settings.h"
+#include "lua_api/l_http.h"
+#include "lua_api/l_vmanip.h"
ClientScripting::ClientScripting(Client *client):
ScriptApiBase(ScriptingType::Client)
{
setGameDef(client);
+ setGame(g_game);
SCRIPTAPI_PRECHECKHEADER
void ClientScripting::InitializeModApi(lua_State *L, int top)
{
LuaItemStack::Register(L);
+ LuaPerlinNoise::Register(L);
+ LuaPerlinNoiseMap::Register(L);
+ LuaPseudoRandom::Register(L);
+ LuaPcgRandom::Register(L);
+ LuaSecureRandom::Register(L);
ItemStackMetaRef::Register(L);
LuaRaycast::Register(L);
StorageRef::Register(L);
LuaLocalPlayer::Register(L);
LuaCamera::Register(L);
ModChannelRef::Register(L);
+ LuaSettings::Register(L);
+ ClientObjectRef::Register(L);
+ LuaInventoryAction::Register(L);
+ LuaVoxelManip::Register(L);
+ ModApiItemMod::Initialize(L, top);
ModApiUtil::InitializeClient(L, top);
+ ModApiHttp::Initialize(L, top);
ModApiClient::Initialize(L, top);
ModApiStorage::Initialize(L, top);
ModApiEnvMod::InitializeClient(L, top);
#include "cpp_api/s_base.h"
#include "cpp_api/s_client.h"
+#include "cpp_api/s_cheats.h"
#include "cpp_api/s_modchannels.h"
#include "cpp_api/s_security.h"
virtual public ScriptApiBase,
public ScriptApiSecurity,
public ScriptApiClient,
- public ScriptApiModChannels
+ public ScriptApiModChannels,
+ public ScriptApiCheats
{
public:
ClientScripting(Client *client);
Inventory *createDetachedInventory(const std::string &name, IItemDefManager *idef,
const std::string &player = "");
bool removeDetachedInventory(const std::string &name);
- bool checkDetachedInventoryAccess(const InventoryLocation &loc, const std::string &player) const;
+ bool checkDetachedInventoryAccess(
+ const InventoryLocation &loc, const std::string &player) const;
void sendDetachedInventories(const std::string &peer_name, bool incremental,
std::function<void(const std::string &, Inventory *)> apply_cb);
// Tell the object about removal
obj->removingFromEnvironment();
// Deregister in scripting api
- m_script->removeObjectReference(obj);
+ m_script->removeObjectReference(dynamic_cast<ActiveObject *>(obj));
// Delete active object
if (obj->environmentDeletes())
}
// Register reference in scripting api (must be done before post-init)
- m_script->addObjectReference(object);
+ m_script->addObjectReference(dynamic_cast<ActiveObject *>(object));
// Post-initialize object
object->addedToEnvironment(dtime_s);
// Tell the object about removal
obj->removingFromEnvironment();
// Deregister in scripting api
- m_script->removeObjectReference(obj);
+ m_script->removeObjectReference(dynamic_cast<ActiveObject *>(obj));
// Delete
if (obj->environmentDeletes())
// Tell the object about removal
obj->removingFromEnvironment();
// Deregister in scripting api
- m_script->removeObjectReference(obj);
+ m_script->removeObjectReference(dynamic_cast<ActiveObject *>(obj));
// Delete active object
if (obj->environmentDeletes())
~TestGameDef();
IItemDefManager *getItemDefManager() { return m_itemdef; }
+ IWritableItemDefManager *getWritableItemDefManager() { return m_itemdef; }
const NodeDefManager *getNodeDefManager() { return m_nodedef; }
+ NodeDefManager *getWritableNodeDefManager() { return m_nodedef; }
ICraftDefManager *getCraftDefManager() { return m_craftdef; }
ITextureSource *getTextureSource() { return m_texturesrc; }
IShaderSource *getShaderSource() { return m_shadersrc; }
}
private:
- IItemDefManager *m_itemdef = nullptr;
- const NodeDefManager *m_nodedef = nullptr;
+ IWritableItemDefManager *m_itemdef = nullptr;
+ NodeDefManager *m_nodedef = nullptr;
ICraftDefManager *m_craftdef = nullptr;
ITextureSource *m_texturesrc = nullptr;
IShaderSource *m_shadersrc = nullptr;
#!/bin/bash
set -e
-CORE_GIT=https://github.com/minetest/minetest
+GIT_ORG=https://github.com/dragonfireclient
+CORE_GIT=$GIT_ORG/dragonfireclient
CORE_BRANCH=master
-CORE_NAME=minetest
-GAME_GIT=https://github.com/minetest/minetest_game
+CORE_NAME=dragonfireclient
+GAME_GIT=https://git.minetest.land/MineClone2/MineClone2
GAME_BRANCH=master
-GAME_NAME=minetest_game
+GAME_NAME=MineClone2
+CLIENT_MODS="autotool diglib digcustom nametags autokey autoeat invutil killaura worldutil physics_override noweather chateffects simpletp"
dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
if [ $# -ne 1 ]; then
[ -d games/$GAME_NAME ] && { pushd games/$GAME_NAME; git pull; popd; } || \
git clone -b $GAME_BRANCH $GAME_GIT games/$GAME_NAME
fi
+ rm -f clientmods/mods.conf
+ for mod in $CLIENT_MODS; do
+ cd $sourcedir
+ [ -d clientmods/$mod ] && { pushd clientmods/$mod; git pull; popd; } || \
+ git clone $GIT_ORG/$mod clientmods/$mod
+ echo "load_mod_$mod = true" >> clientmods/mods.conf
+ done
+ cd $sourcedir
+ [ -d clientmods/lua_async ] && { pushd clientmods/lua_async; git pull; popd; } || \
+ git clone --recursive https://github.com/EliasFleckenstein03/lua_async_mt clientmods/lua_async
+ echo "load_mod_lua_async = true" >> clientmods/mods.conf
fi
git_hash=$(cd $sourcedir && git rev-parse --short HEAD)
#!/bin/bash
set -e
-CORE_GIT=https://github.com/minetest/minetest
+GIT_ORG=https://github.com/dragonfireclient
+CORE_GIT=$GIT_ORG/dragonfireclient
CORE_BRANCH=master
-CORE_NAME=minetest
-GAME_GIT=https://github.com/minetest/minetest_game
+CORE_NAME=dragonfireclient
+GAME_GIT=https://git.minetest.land/MineClone2/MineClone2
GAME_BRANCH=master
-GAME_NAME=minetest_game
+GAME_NAME=MineClone2
+CLIENT_MODS="autotool diglib digcustom nametags autokey autoeat invutil killaura worldutil physics_override noweather chateffects simpletp"
dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
if [ $# -ne 1 ]; then
[ -d games/$GAME_NAME ] && { pushd games/$GAME_NAME; git pull; popd; } || \
git clone -b $GAME_BRANCH $GAME_GIT games/$GAME_NAME
fi
+ rm -f clientmods/mods.conf
+ for mod in $CLIENT_MODS; do
+ cd $sourcedir
+ [ -d clientmods/$mod ] && { pushd clientmods/$mod; git pull; popd; } || \
+ git clone $GIT_ORG/$mod clientmods/$mod
+ echo "load_mod_$mod = true" >> clientmods/mods.conf
+ done
+ cd $sourcedir
+ [ -d clientmods/lua_async ] && { pushd clientmods/lua_async; git pull; popd; } || \
+ git clone --recursive https://github.com/EliasFleckenstein03/lua_async_mt clientmods/lua_async
+ echo "load_mod_lua_async = true" >> clientmods/mods.conf
fi
git_hash=$(cd $sourcedir && git rev-parse --short HEAD)