core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
core.registered_on_modchannel_signal, core.register_on_modchannel_signal = make_registration()
core.registered_on_inventory_open, core.register_on_inventory_open = make_registration()
+core.registered_on_recieve_physics_override, core.register_on_recieve_physics_override = make_registration()
* Called when the local player open inventory
* Newest functions are called first
* If any function returns true, inventory doesn't open
+* `minetest.register_on_recieve_physics_override(function(override))`
+ * Called when recieving physics_override from server
+ * Newest functions are called first
+ * If any function returns true, the physics override does not change
### Setting-related
* `minetest.settings`: Settings object containing all of the settings from the
}
```
+* `set_physics_override(override_table)`
+ * `override_table` is a table with the following fields:
+ * `speed`: multiplier to default walking speed value (default: `1`)
+ * `jump`: multiplier to default jump value (default: `1`)
+ * `gravity`: multiplier to default gravity value (default: `1`)
+ * `sneak`: whether player can sneak (default: `true`)
+ * `sneak_glitch`: whether player can use the new move code replications
+ of the old sneak side-effects: sneak ladders and 2 node sneak jump
+ (default: `false`)
+ * `new_move`: use new move/sneak code. When `false` the exact old code
+ is used for the specific old sneak behaviour (default: `true`)
* `get_override_pos()`
* returns override position
* `get_last_pos()`
#include <algorithm>
#include <cmath>
#include "client/shader.h"
+#include "script/scripting_client.h"
class Settings;
struct ToolCapabilities;
if(m_is_local_player)
{
+ Client *client = m_env->getGameDef();
+
+ if (client->modsLoaded() && client->getScript()->on_recieve_physics_override(override_speed, override_jump, override_gravity, sneak, sneak_glitch, new_move))
+ return;
+
LocalPlayer *player = m_env->getLocalPlayer();
player->physics_override_speed = override_speed;
player->physics_override_jump = override_jump;
lua_setfield(L, -2, "collisions");
/**/
}
+
+void push_physics_override(lua_State *L, float speed, float jump, float gravity, bool sneak, bool sneak_glitch, bool new_move)
+{
+ lua_createtable(L, 0, 6);
+
+ lua_pushnumber(L, speed);
+ lua_setfield(L, -2, "speed");
+
+ lua_pushnumber(L, jump);
+ lua_setfield(L, -2, "jump");
+
+ lua_pushnumber(L, gravity);
+ lua_setfield(L, -2, "gravity");
+
+ lua_pushboolean(L, sneak);
+ lua_setfield(L, -2, "sneak");
+
+ lua_pushboolean(L, sneak_glitch);
+ lua_setfield(L, -2, "sneak_glitch");
+
+ lua_pushboolean(L, new_move);
+ lua_setfield(L, -2, "new_move");
+}
HudElementStat read_hud_change (lua_State *L, HudElement *elem, void **value);
void push_collision_move_result(lua_State *L, const collisionMoveResult &res);
+
+void push_physics_override (lua_State *L, float speed, float jump, float gravity, bool sneak, bool sneak_glitch, bool new_move);
return readParam<bool>(L, -1);
}
+bool ScriptApiClient::on_recieve_physics_override(float speed, float jump, float gravity, bool sneak, bool sneak_glitch, bool new_move)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get core.registered_on_recieve_physics_override
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_on_recieve_physics_override");
+
+ // Push data
+ push_physics_override(L, speed, jump, gravity, sneak, sneak_glitch, new_move);
+
+ // Call functions
+ runCallbacks(1, RUN_CALLBACKS_MODE_OR);
+ return readParam<bool>(L, -1);
+}
+
bool ScriptApiClient::on_inventory_open(Inventory *inventory)
{
SCRIPTAPI_PRECHECKHEADER
bool on_punchnode(v3s16 p, MapNode node);
bool on_placenode(const PointedThing &pointed, const ItemDefinition &item);
bool on_item_use(const ItemStack &item, const PointedThing &pointed);
+ bool on_recieve_physics_override(float override_speed, float override_jump, float override_gravity, bool sneak, bool sneak_glitch, bool new_move);
bool on_inventory_open(Inventory *inventory);
void open_enderchest();
{
LocalPlayer *player = getobject(L, 1);
- lua_newtable(L);
- lua_pushnumber(L, player->physics_override_speed);
- lua_setfield(L, -2, "speed");
-
- lua_pushnumber(L, player->physics_override_jump);
- lua_setfield(L, -2, "jump");
-
- lua_pushnumber(L, player->physics_override_gravity);
- lua_setfield(L, -2, "gravity");
-
- lua_pushboolean(L, player->physics_override_sneak);
- lua_setfield(L, -2, "sneak");
-
- lua_pushboolean(L, player->physics_override_sneak_glitch);
- lua_setfield(L, -2, "sneak_glitch");
+ push_physics_override(L, player->physics_override_speed, player->physics_override_jump, player->physics_override_gravity, player->physics_override_sneak, player->physics_override_sneak_glitch, player->physics_override_new_move);
+
+ return 1;
+}
- lua_pushboolean(L, player->physics_override_new_move);
- lua_setfield(L, -2, "new_move");
+// set_physics_override(self, override)
+int LuaLocalPlayer::l_set_physics_override(lua_State *L)
+{
+ LocalPlayer *player = getobject(L, 1);
+
+ player->physics_override_speed = getfloatfield_default(
+ L, 2, "speed", player->physics_override_speed);
+ player->physics_override_jump = getfloatfield_default(
+ L, 2, "jump", player->physics_override_jump);
+ player->physics_override_gravity = getfloatfield_default(
+ L, 2, "gravity", player->physics_override_gravity);
+ player->physics_override_sneak = getboolfield_default(
+ L, 2, "sneak", player->physics_override_sneak);
+ player->physics_override_sneak_glitch = getboolfield_default(
+ L, 2, "sneak_glitch", player->physics_override_sneak_glitch);
+ player->physics_override_new_move = getboolfield_default(
+ L, 2, "new_move", player->physics_override_new_move);
- return 1;
+ return 0;
}
int LuaLocalPlayer::l_get_last_pos(lua_State *L)
luamethod(LuaLocalPlayer, is_climbing),
luamethod(LuaLocalPlayer, swimming_vertical),
luamethod(LuaLocalPlayer, get_physics_override),
+ luamethod(LuaLocalPlayer, set_physics_override),
// TODO: figure our if these are useful in any way
luamethod(LuaLocalPlayer, get_last_pos),
luamethod(LuaLocalPlayer, get_last_velocity),
static int l_swimming_vertical(lua_State *L);
static int l_get_physics_override(lua_State *L);
+ static int l_set_physics_override(lua_State *L);
static int l_get_override_pos(lua_State *L);