--- /dev/null
+// ignore-tidy-linelength
+
+#![feature(const_generics)]
+
+#![crate_name = "foo"]
+
+pub enum Order {
+ Sorted,
+ Unsorted,
+}
+
+// @has foo/struct.VSet.html '//pre[@class="rust struct"]' 'pub struct VSet<T, const ORDER: Order>'
+// @has foo/struct.VSet.html '//h3[@id="impl-Send"]/code' 'impl<const ORDER: Order, T> Send for VSet<T, ORDER>'
+// @has foo/struct.VSet.html '//h3[@id="impl-Sync"]/code' 'impl<const ORDER: Order, T> Sync for VSet<T, ORDER>'
+pub struct VSet<T, const ORDER: Order> {
+ inner: Vec<T>,
+}
+
+// @has foo/struct.VSet.html '//h3[@id="impl"]/code' 'impl<T> VSet<T, { Order::Sorted }>'
+impl <T> VSet<T, {Order::Sorted}> {
+ pub fn new() -> Self {
+ Self { inner: Vec::new() }
+ }
+}
+
+// @has foo/struct.VSet.html '//h3[@id="impl-1"]/code' 'impl<T> VSet<T, { Order::Unsorted }>'
+impl <T> VSet<T, {Order::Unsorted}> {
+ pub fn new() -> Self {
+ Self { inner: Vec::new() }
+ }
+}
+++ /dev/null
-#![feature(const_generics)]
-#![crate_name = "foo"]
-
-// ignore-tidy-linelength
-
-pub enum Order {
- Sorted,
- Unsorted,
-}
-
-// @has foo/struct.VSet.html '//pre[@class="rust struct"]' 'pub struct VSet<T, const ORDER: Order>'
-// @has foo/struct.VSet.html '//h3[@id="impl-Send"]/code' 'impl<const ORDER: Order, T> Send for VSet<T, ORDER>'
-// @has foo/struct.VSet.html '//h3[@id="impl-Sync"]/code' 'impl<const ORDER: Order, T> Sync for VSet<T, ORDER>'
-pub struct VSet<T, const ORDER: Order> {
- inner: Vec<T>,
-}
-
-// @has foo/struct.VSet.html '//h3[@id="impl"]/code' 'impl<T> VSet<T, { Order::Sorted }>'
-impl <T> VSet<T, {Order::Sorted}> {
- pub fn new() -> Self {
- Self { inner: Vec::new() }
- }
-}
-
-// @has foo/struct.VSet.html '//h3[@id="impl-1"]/code' 'impl<T> VSet<T, { Order::Unsorted }>'
-impl <T> VSet<T, {Order::Unsorted}> {
- pub fn new() -> Self {
- Self { inner: Vec::new() }
- }
-}