#### `bgcolor[<color>;<fullscreen>]`
* Sets background color of formspec as `ColorString`
-* If `true`, the background color is drawn fullscreen (does not effect the size of the formspec)
+* If `true`, the background color is drawn fullscreen (does not affect the size of the formspec)
#### `background[<X>,<Y>;<W>,<H>;<texture name>]`
* Use a background. Inventory rectangles are not drawn then.
of this field.
* `x` and `y` position the field relative to the top left of the menu
* `w` and `h` are the size of the field
-* Fields are a set height, but will be vertically centred on `h`
+* Fields are a set height, but will be vertically centered on `h`
* Position and size units are inventory slots
* `name` is the name of the field as returned in fields to `on_receive_fields`
* `label`, if not blank, will be text printed on the top left above the field
of this field.
* `x` and `y` position the field relative to the top left of the menu
* `w` and `h` are the size of the field
-* Fields are a set height, but will be vertically centred on `h`
+* Fields are a set height, but will be vertically centered on `h`
* Position and size units are inventory slots
* `name` is the name of the field as returned in fields to `on_receive_fields`
* `label`, if not blank, will be text printed on the top left above the field
* Clickable button. When clicked, fields will be sent.
* `x`, `y` and `name` work as per field
* `w` and `h` are the size of the button
-* Fixed button height. It will be vertically centred on `h`
+* Fixed button height. It will be vertically centered on `h`
* `label` is the text on the button
* Position and size units are inventory slots
* `color` column options:
* `span=<value>`: number of following columns to affect (default: infinite)
-**Note**: do _not_ use a element name starting with `key_`; those names are reserved to
+**Note**: do _not_ use an element name starting with `key_`; those names are reserved to
pass key press events to formspec!
Spatial Vectors
* Called always when a client receive a message
* Return `true` to mark the message as handled, which means that it will not be shown to chat
* `minetest.register_on_sending_chat_message(function(message))`
- * Called always when a client send a message from chat
+ * Called always when a client sends a message from chat
* Return `true` to mark the message as handled, which means that it will not be sent to server
* `minetest.register_chatcommand(cmd, chatcommand definition)`
* Adds definition to minetest.registered_chatcommands
* Unregisters a chatcommands registered with register_chatcommand.
* `minetest.register_on_chatcommand(function(command, params))`
* Called always when a chatcommand is triggered, before `minetest.registered_chatcommands`
- is checked to see if that the command exists, but after the input is parsed.
+ is checked to see if the command exists, but after the input is parsed.
* Return `true` to mark the command as handled, which means that the default
handlers will be prevented.
* `minetest.register_on_death(function())`
* Unserializable things like functions and userdata are saved as null.
* **Warning**: JSON is more strict than the Lua table format.
1. You can only use strings and positive integers of at least one as keys.
- 2. You can not mix string and integer keys.
+ 2. You cannot mix string and integer keys.
This is due to the fact that JSON has two distinct array and object values.
* Example: `write_json({10, {a = false}})`, returns `"[10, {\"a\": false}]"`
* `minetest.serialize(table)`: returns a string
methods.
* `...` indicates method-specific arguments. Currently, no methods use this
* `minetest.rgba(red, green, blue[, alpha])`: returns a string
- * Each argument is a 8 Bit unsigned integer
+ * Each argument is an 8 Bit unsigned integer
* Returns the ColorString from rgb or rgba values
* Example: `minetest.rgba(10, 20, 30, 40)`, returns `"#0A141E28"`
* `minetest.encode_base64(string)`: returns string encoded in base64
paramtype = string, -- Paramtype of the node
paramtype2 = string, -- ParamType2 of the node
drawtype = string, -- Drawtype of the node
- mesh = <string>, -- Mesh name if existant
+ mesh = <string>, -- Mesh name if existent
minimap_color = <Color>, -- Color of node on minimap *May not exist*
visual_scale = number, -- Visual scale of node
alpha = number, -- Alpha of the node. Only used for liquids
Escape sequences
----------------
-Most text can contain escape sequences, that can for example color the text.
+Most text can contain escape sequences that can for example color the text.
There are a few exceptions: tab headers, dropdowns and vertical labels can't.
The following functions provide escape sequences:
* `minetest.get_color_escape_sequence(color)`: