// Maybe there is a unicode filename?
fileRunes := []rune(file)
+ viewX := sline.view.x
for x := 0; x < sline.view.width; x++ {
if x < len(fileRunes) {
- screen.SetContent(x, y, fileRunes[x], nil, statusLineStyle)
+ screen.SetContent(viewX+x, y, fileRunes[x], nil, statusLineStyle)
} else if x >= sline.view.width-len(rightText) && x < len(rightText)+sline.view.width-len(rightText) {
- screen.SetContent(x, y, []rune(rightText)[x-sline.view.width+len(rightText)], nil, statusLineStyle)
+ screen.SetContent(viewX+x, y, []rune(rightText)[x-sline.view.width+len(rightText)], nil, statusLineStyle)
} else {
- screen.SetContent(x, y, ' ', nil, statusLineStyle)
+ screen.SetContent(viewX+x, y, ' ', nil, statusLineStyle)
}
}
}
// If the buffer is smaller than the view height
if lineN+v.Topline >= v.Buf.NumLines {
// We have to clear all this space
- for i := 0; i < v.width; i++ {
+ for i := v.x; i < v.width; i++ {
screen.SetContent(i, lineN+v.y, ' ', nil, defStyle)
}
charNum = charNum.Move(1, v.Buf)
- for i := 0; i < v.width-(x-v.leftCol); i++ {
+ for i := 0; i < v.width-((x-v.x)-v.leftCol); i++ {
lineStyle := defStyle
if settings["cursorline"].(bool) && !v.Cursor.HasSelection() && v.Cursor.Y == lineN+v.Topline {
if style, ok := colorscheme["cursor-line"]; ok {