]> git.lizzy.rs Git - signs_lib.git/commitdiff
First commit.
authorDiego Martinez <kaeza@users.sf.net>
Mon, 14 Mar 2016 22:03:44 +0000 (19:03 -0300)
committerDiego Martinez <kaeza@users.sf.net>
Mon, 14 Mar 2016 22:03:44 +0000 (19:03 -0300)
Split from [homedecor](https://github.com/VanessaE/homedecor_modpack).
See the homedecor repository's commit log for full history.

Additionally, removed extra fonts. These will be distributed separately
to avoid bloating the repo too much.

156 files changed:
.gitignore [new file with mode: 0644]
copyright.txt [new file with mode: 0644]
depends.txt [new file with mode: 0644]
init.lua [new file with mode: 0644]
locale/de.txt [new file with mode: 0644]
locale/template.txt [new file with mode: 0644]
textures/bg_signs_lib.jpg [new file with mode: 0644]
textures/hdf_20.png [new file with mode: 0644]
textures/hdf_21.png [new file with mode: 0644]
textures/hdf_22.png [new file with mode: 0644]
textures/hdf_23.png [new file with mode: 0644]
textures/hdf_24.png [new file with mode: 0644]
textures/hdf_25.png [new file with mode: 0644]
textures/hdf_26.png [new file with mode: 0644]
textures/hdf_27.png [new file with mode: 0644]
textures/hdf_28.png [new file with mode: 0644]
textures/hdf_29.png [new file with mode: 0644]
textures/hdf_2a.png [new file with mode: 0644]
textures/hdf_2b.png [new file with mode: 0644]
textures/hdf_2c.png [new file with mode: 0644]
textures/hdf_2d.png [new file with mode: 0644]
textures/hdf_2e.png [new file with mode: 0644]
textures/hdf_2f.png [new file with mode: 0644]
textures/hdf_30.png [new file with mode: 0644]
textures/hdf_31.png [new file with mode: 0644]
textures/hdf_32.png [new file with mode: 0644]
textures/hdf_33.png [new file with mode: 0644]
textures/hdf_34.png [new file with mode: 0644]
textures/hdf_35.png [new file with mode: 0644]
textures/hdf_36.png [new file with mode: 0644]
textures/hdf_37.png [new file with mode: 0644]
textures/hdf_38.png [new file with mode: 0644]
textures/hdf_39.png [new file with mode: 0644]
textures/hdf_3a.png [new file with mode: 0644]
textures/hdf_3b.png [new file with mode: 0644]
textures/hdf_3c.png [new file with mode: 0644]
textures/hdf_3d.png [new file with mode: 0644]
textures/hdf_3e.png [new file with mode: 0644]
textures/hdf_3f.png [new file with mode: 0644]
textures/hdf_40.png [new file with mode: 0644]
textures/hdf_41.png [new file with mode: 0644]
textures/hdf_42.png [new file with mode: 0644]
textures/hdf_43.png [new file with mode: 0644]
textures/hdf_44.png [new file with mode: 0644]
textures/hdf_45.png [new file with mode: 0644]
textures/hdf_46.png [new file with mode: 0644]
textures/hdf_47.png [new file with mode: 0644]
textures/hdf_48.png [new file with mode: 0644]
textures/hdf_49.png [new file with mode: 0644]
textures/hdf_4a.png [new file with mode: 0644]
textures/hdf_4b.png [new file with mode: 0644]
textures/hdf_4c.png [new file with mode: 0644]
textures/hdf_4d.png [new file with mode: 0644]
textures/hdf_4e.png [new file with mode: 0644]
textures/hdf_4f.png [new file with mode: 0644]
textures/hdf_50.png [new file with mode: 0644]
textures/hdf_51.png [new file with mode: 0644]
textures/hdf_52.png [new file with mode: 0644]
textures/hdf_53.png [new file with mode: 0644]
textures/hdf_54.png [new file with mode: 0644]
textures/hdf_55.png [new file with mode: 0644]
textures/hdf_56.png [new file with mode: 0644]
textures/hdf_57.png [new file with mode: 0644]
textures/hdf_58.png [new file with mode: 0644]
textures/hdf_59.png [new file with mode: 0644]
textures/hdf_5a.png [new file with mode: 0644]
textures/hdf_5b.png [new file with mode: 0644]
textures/hdf_5c.png [new file with mode: 0644]
textures/hdf_5d.png [new file with mode: 0644]
textures/hdf_5e.png [new file with mode: 0644]
textures/hdf_5f.png [new file with mode: 0644]
textures/hdf_60.png [new file with mode: 0644]
textures/hdf_61.png [new file with mode: 0644]
textures/hdf_62.png [new file with mode: 0644]
textures/hdf_63.png [new file with mode: 0644]
textures/hdf_64.png [new file with mode: 0644]
textures/hdf_65.png [new file with mode: 0644]
textures/hdf_66.png [new file with mode: 0644]
textures/hdf_67.png [new file with mode: 0644]
textures/hdf_68.png [new file with mode: 0644]
textures/hdf_69.png [new file with mode: 0644]
textures/hdf_6a.png [new file with mode: 0644]
textures/hdf_6b.png [new file with mode: 0644]
textures/hdf_6c.png [new file with mode: 0644]
textures/hdf_6d.png [new file with mode: 0644]
textures/hdf_6e.png [new file with mode: 0644]
textures/hdf_6f.png [new file with mode: 0644]
textures/hdf_70.png [new file with mode: 0644]
textures/hdf_71.png [new file with mode: 0644]
textures/hdf_72.png [new file with mode: 0644]
textures/hdf_73.png [new file with mode: 0644]
textures/hdf_74.png [new file with mode: 0644]
textures/hdf_75.png [new file with mode: 0644]
textures/hdf_76.png [new file with mode: 0644]
textures/hdf_77.png [new file with mode: 0644]
textures/hdf_78.png [new file with mode: 0644]
textures/hdf_79.png [new file with mode: 0644]
textures/hdf_7a.png [new file with mode: 0644]
textures/hdf_7b.png [new file with mode: 0644]
textures/hdf_7c.png [new file with mode: 0644]
textures/hdf_7d.png [new file with mode: 0644]
textures/hdf_7e.png [new file with mode: 0644]
textures/signs_back.png [new file with mode: 0644]
textures/signs_blue_front.png [new file with mode: 0644]
textures/signs_blue_inv.png [new file with mode: 0644]
textures/signs_bottom.png [new file with mode: 0644]
textures/signs_brown_front.png [new file with mode: 0644]
textures/signs_brown_inv.png [new file with mode: 0644]
textures/signs_front.png [new file with mode: 0644]
textures/signs_green_front.png [new file with mode: 0644]
textures/signs_green_inv.png [new file with mode: 0644]
textures/signs_hanging_back.png [new file with mode: 0644]
textures/signs_hanging_bottom.png [new file with mode: 0644]
textures/signs_hanging_front.png [new file with mode: 0644]
textures/signs_hanging_side.png [new file with mode: 0644]
textures/signs_hanging_top.png [new file with mode: 0644]
textures/signs_locked_inv.png [new file with mode: 0644]
textures/signs_metal_back.png [new file with mode: 0644]
textures/signs_metal_sides.png [new file with mode: 0644]
textures/signs_metal_tb.png [new file with mode: 0644]
textures/signs_orange_front.png [new file with mode: 0644]
textures/signs_orange_inv.png [new file with mode: 0644]
textures/signs_post_back.png [new file with mode: 0644]
textures/signs_post_bottom.png [new file with mode: 0644]
textures/signs_post_front.png [new file with mode: 0644]
textures/signs_post_side.png [new file with mode: 0644]
textures/signs_post_top.png [new file with mode: 0644]
textures/signs_red_front.png [new file with mode: 0644]
textures/signs_red_inv.png [new file with mode: 0644]
textures/signs_side.png [new file with mode: 0644]
textures/signs_top.png [new file with mode: 0644]
textures/signs_wall_sign.png [new file with mode: 0644]
textures/signs_wall_sign_locked.png [new file with mode: 0644]
textures/signs_white_black_front.png [new file with mode: 0644]
textures/signs_white_black_inv.png [new file with mode: 0644]
textures/signs_white_red_front.png [new file with mode: 0644]
textures/signs_white_red_inv.png [new file with mode: 0644]
textures/signs_yellow_front.png [new file with mode: 0644]
textures/signs_yellow_inv.png [new file with mode: 0644]
textures/slc_0.png [new file with mode: 0644]
textures/slc_1.png [new file with mode: 0644]
textures/slc_2.png [new file with mode: 0644]
textures/slc_3.png [new file with mode: 0644]
textures/slc_4.png [new file with mode: 0644]
textures/slc_5.png [new file with mode: 0644]
textures/slc_6.png [new file with mode: 0644]
textures/slc_7.png [new file with mode: 0644]
textures/slc_8.png [new file with mode: 0644]
textures/slc_9.png [new file with mode: 0644]
textures/slc_A.png [new file with mode: 0644]
textures/slc_B.png [new file with mode: 0644]
textures/slc_C.png [new file with mode: 0644]
textures/slc_D.png [new file with mode: 0644]
textures/slc_E.png [new file with mode: 0644]
textures/slc_F.png [new file with mode: 0644]
textures/slc_n.png [new file with mode: 0644]

diff --git a/.gitignore b/.gitignore
new file mode 100644 (file)
index 0000000..01a1fe5
--- /dev/null
@@ -0,0 +1,7 @@
+# temporary files
+*~
+
+# eclipse project files
+.project
+.settings
+.buildpath
diff --git a/copyright.txt b/copyright.txt
new file mode 100644 (file)
index 0000000..68fa549
--- /dev/null
@@ -0,0 +1,8 @@
+Most code and all textures by Vanessa Ezekowitz.
+
+Some code copied and modified from the game's default mods (especially 
+doors) and ironzorg's flowers mod.
+
+Licenses: 
+* For the lua code, BSD. 
+* For all images and everything else, WTFPL.
diff --git a/depends.txt b/depends.txt
new file mode 100644 (file)
index 0000000..abb8bd5
--- /dev/null
@@ -0,0 +1,4 @@
+default
+intllib?
+screwdriver?
+keyword_interact?
diff --git a/init.lua b/init.lua
new file mode 100644 (file)
index 0000000..ce3e37a
--- /dev/null
+++ b/init.lua
@@ -0,0 +1,1090 @@
+-- This mod provides the visible text on signs library used by Home Decor
+-- and perhaps other mods at some point in the future.  Forked from thexyz's/
+-- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz
+-- and Diego Martinez
+
+-- textpos = {
+--             { delta = {entity position for 0° yaw}, exact yaw expression }
+--             { delta = {entity position for 180° yaw}, exact yaw expression }
+--             { delta = {entity position for 270° yaw}, exact yaw expression }
+--             { delta = {entity position for 90° yaw}, exact yaw expression }
+-- }
+
+-- CWz's keyword interact mod uses this setting.
+local current_keyword = minetest.setting_get("interact_keyword") or "iaccept"
+
+signs_lib = {}
+screwdriver = screwdriver or {}
+
+signs_lib.wallmounted_rotate = function(pos, node, user, mode, new_param2)
+       if mode ~= screwdriver.ROTATE_AXIS then return false end
+       minetest.swap_node(pos, {name = node.name, param2 = (node.param2 + 1) % 6})
+       for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
+               local e = v:get_luaentity()
+               if e and e.name == "signs:text" then
+                       v:remove()
+               end
+       end
+       signs_lib.update_sign(pos)
+       return true
+end
+
+signs_lib.modpath = minetest.get_modpath("signs_lib")
+
+signs_lib.regular_wall_sign_model = {
+       nodebox = {
+               type = "wallmounted",
+               wall_side =   { -0.5,    -0.25,   -0.4375, -0.4375,  0.375,  0.4375 },
+               wall_bottom = { -0.4375, -0.5,    -0.25,    0.4375, -0.4375, 0.375 },
+               wall_top =    { -0.4375,  0.4375, -0.375,   0.4375,  0.5,    0.25 }
+       },
+       textpos = {
+               nil,
+               nil,
+               {delta = {x =  0.43,  y = 0.07, z =  0     }, yaw = math.pi / -2},
+               {delta = {x = -0.43,  y = 0.07, z =  0     }, yaw = math.pi / 2},
+               {delta = {x =  0,     y = 0.07, z =  0.43  }, yaw = 0},
+               {delta = {x =  0,     y = 0.07, z = -0.43  }, yaw = math.pi},
+       }
+}
+
+signs_lib.metal_wall_sign_model = {
+       nodebox = {
+               type = "fixed",
+               fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
+       },
+       textpos = {
+               {delta = {x =  0,     y = 0.07, z =  0.43  }, yaw = 0},
+               {delta = {x =  0.43,  y = 0.07, z =  0     }, yaw = math.pi / -2},
+               {delta = {x =  0,     y = 0.07, z = -0.43  }, yaw = math.pi},
+               {delta = {x = -0.43,  y = 0.07, z =  0     }, yaw = math.pi / 2},
+       }
+}
+
+signs_lib.yard_sign_model = {
+       nodebox = {
+               type = "fixed",
+               fixed = {
+                               {-0.4375, -0.25, -0.0625, 0.4375, 0.375, 0},
+                               {-0.0625, -0.5, -0.0625, 0.0625, -0.1875, 0},
+               }
+       },
+       textpos = {
+               {delta = {x =  0,      y = 0.07, z = -0.068}, yaw = 0},
+               {delta = {x = -0.068,  y = 0.07, z =  0    }, yaw = math.pi / -2},
+               {delta = {x =  0,      y = 0.07, z =  0.068}, yaw = math.pi},
+               {delta = {x =  0.068,  y = 0.07, z =  0    }, yaw = math.pi / 2},
+       }
+}
+
+signs_lib.hanging_sign_model = {
+       nodebox = {
+               type = "fixed",
+               fixed = {
+                               {-0.4375, -0.3125, -0.0625, 0.4375, 0.3125, 0},
+                               {-0.4375, 0.25, -0.03125, 0.4375, 0.5, -0.03125},
+               }
+       },
+       textpos = {
+               {delta = {x =  0,      y = -0.02, z = -0.063}, yaw = 0},
+               {delta = {x = -0.063,  y = -0.02, z =  0    }, yaw = math.pi / -2},
+               {delta = {x =  0,      y = -0.02, z =  0.063}, yaw = math.pi},
+               {delta = {x =  0.063,  y = -0.02, z =  0    }, yaw = math.pi / 2},
+       }
+}
+
+signs_lib.sign_post_model = {
+       nodebox = {
+               type = "fixed",
+               fixed = {
+                               {-0.4375, -0.25, -0.1875, 0.4375, 0.375, -0.125},
+                               {-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
+               }
+       },
+       textpos = {
+               {delta = {x = 0,      y = 0.07, z = -0.188}, yaw = 0},
+               {delta = {x = -0.188, y = 0.07, z = 0     }, yaw = math.pi / -2},
+               {delta = {x = 0,      y = 0.07, z = 0.188 }, yaw = math.pi},
+               {delta = {x = 0.188,  y = 0.07, z = 0     }, yaw = math.pi / 2},
+       }
+}
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
+signs_lib.gettext = S
+
+-- the list of standard sign nodes
+
+signs_lib.sign_node_list = {
+               "default:sign_wall",
+               "signs:sign_yard",
+               "signs:sign_hanging",
+               "signs:sign_wall_green",
+               "signs:sign_wall_yellow",
+               "signs:sign_wall_red",
+               "signs:sign_wall_white_red",
+               "signs:sign_wall_white_black",
+               "signs:sign_wall_orange",
+               "signs:sign_wall_blue",
+               "signs:sign_wall_brown",
+               "locked_sign:sign_wall_locked"
+}
+
+--table copy
+
+function signs_lib.table_copy(t)
+    local nt = { };
+    for k, v in pairs(t) do
+        if type(v) == "table" then
+            nt[k] = signs_lib.table_copy(v)
+        else
+            nt[k] = v
+        end
+    end
+    return nt
+end
+
+-- infinite stacks
+
+if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
+       signs_lib.expect_infinite_stacks = false
+else
+       signs_lib.expect_infinite_stacks = true
+end
+
+-- CONSTANTS
+
+local MP = minetest.get_modpath("signs_lib")
+
+-- Used by `build_char_db' to locate the file.
+local FONT_FMT = "%s/hdf_%02x.png"
+
+-- Simple texture name for building text texture.
+local FONT_FMT_SIMPLE = "hdf_%02x.png"
+
+-- Path to the textures.
+local TP = MP.."/textures"
+
+local TEXT_SCALE = {x=0.8, y=0.5}
+
+-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
+
+local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
+
+-- Read the image size from a PNG file.
+-- Returns image_w, image_h.
+-- Only the LSB is read from each field!
+local function read_image_size(filename)
+       local f = io.open(filename, "rb")
+       f:seek("set", 0x0)
+       local hdr = f:read(8)
+       if hdr ~= PNG_HDR then
+               f:close()
+               return
+       end
+       f:seek("set", 0x13)
+       local ws = f:read(1)
+       f:seek("set", 0x17)
+       local hs = f:read(1)
+       f:close()
+       return ws:byte(), hs:byte()
+end
+
+-- Set by build_char_db()
+local LINE_HEIGHT
+local SIGN_WIDTH
+local COLORBGW, COLORBGH
+
+-- Size of the canvas, in characters.
+-- Please note that CHARS_PER_LINE is multiplied by the average character
+-- width to get the total width of the canvas, so for proportional fonts,
+-- either more or fewer characters may fit on a line.
+local CHARS_PER_LINE = 30
+local NUMBER_OF_LINES = 6
+
+-- 6 rows, max 80 chars per, plus a bit of fudge to
+-- avoid excess trimming (e.g. due to color codes)
+
+local MAX_INPUT_CHARS = 600
+
+-- This holds the individual character widths.
+-- Indexed by the actual character (e.g. charwidth["A"])
+local charwidth
+
+-- helper functions to trim sign text input/output
+
+local function trim_input(text)
+       return text:sub(1, math.min(MAX_INPUT_CHARS, text:len()))
+end
+
+local function build_char_db()
+
+       charwidth = { }
+
+       -- To calculate average char width.
+       local total_width = 0
+       local char_count = 0
+
+       for c = 32, 126 do
+               local w, h = read_image_size(FONT_FMT:format(TP, c))
+               if w and h then
+                       local ch = string.char(c)
+                       charwidth[ch] = w
+                       total_width = total_width + w
+                       char_count = char_count + 1
+               end
+       end
+
+       COLORBGW, COLORBGH = read_image_size(TP.."/slc_n.png")
+       assert(COLORBGW and COLORBGH, "error reading bg dimensions")
+       LINE_HEIGHT = COLORBGH
+
+       -- XXX: Is there a better way to calc this?
+       SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE)
+
+end
+
+local sign_groups = {choppy=2, dig_immediate=2}
+
+local fences_with_sign = { }
+
+-- some local helper functions
+
+local function split_lines_and_words_old(text)
+       local lines = { }
+       local line = { }
+       if not text then return end
+       for word in text:gmatch("%S+") do
+               if word == "|" then
+                       table.insert(lines, line)
+                       if #lines >= NUMBER_OF_LINES then break end
+                       line = { }
+               elseif word == "\\|" then
+                       table.insert(line, "|")
+               else
+                       table.insert(line, word)
+               end
+       end
+       table.insert(lines, line)
+       return lines
+end
+
+local function split_lines_and_words(text)
+       if not text then return end
+       text = string.gsub(text, "@KEYWORD", current_keyword)
+       local lines = { }
+       for _, line in ipairs(text:split("\n")) do
+               table.insert(lines, line:split(" "))
+       end
+       return lines
+end
+
+local math_max = math.max
+
+local function fill_line(x, y, w, c)
+       c = c or "0"
+       local tex = { }
+       for xx = 0, math.max(0, w), COLORBGW do
+               table.insert(tex, (":%d,%d=slc_%s.png"):format(x + xx, y, c))
+       end
+       return table.concat(tex)
+end
+
+local function make_line_texture(line, lineno)
+
+       local width = 0
+       local maxw = 0
+
+       local words = { }
+
+       local cur_color = 0
+
+       -- We check which chars are available here.
+       for word_i, word in ipairs(line) do
+               local chars = { }
+               local ch_offs = 0
+               local word_l = #word
+               local i = 1
+               while i <= word_l  do
+                       local c = word:sub(i, i)
+                       if c == "#" then
+                               local cc = tonumber(word:sub(i+1, i+1), 16)
+                               if cc then
+                                       i = i + 1
+                                       cur_color = cc
+                               end
+                       else
+                               local w = charwidth[c]
+                               if w then
+                                       width = width + w + 1
+                                       if width >= (SIGN_WIDTH - charwidth[" "]) then
+                                               width = 0
+                                       else
+                                               maxw = math_max(width, maxw)
+                                       end
+                                       if #chars < MAX_INPUT_CHARS then
+                                               table.insert(chars, {
+                                                       off=ch_offs,
+                                                       tex=FONT_FMT_SIMPLE:format(c:byte()),
+                                                       col=("%X"):format(cur_color),
+                                               })
+                                       end
+                                       ch_offs = ch_offs + w
+                               end
+                       end
+                       i = i + 1
+               end
+               width = width + charwidth[" "] + 1
+               maxw = math_max(width, maxw)
+               table.insert(words, { chars=chars, w=ch_offs })
+       end
+
+       -- Okay, we actually build the "line texture" here.
+
+       local texture = { }
+
+       local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2)
+
+       local xpos = start_xpos
+       local ypos = (LINE_HEIGHT * lineno)
+
+       cur_color = nil
+
+       for word_i, word in ipairs(words) do
+               local xoffs = (xpos - start_xpos)
+               if (xoffs > 0) and ((xoffs + word.w) > maxw) then
+                       table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
+                       xpos = start_xpos
+                       ypos = ypos + LINE_HEIGHT
+                       lineno = lineno + 1
+                       if lineno >= NUMBER_OF_LINES then break end
+                       table.insert(texture, fill_line(xpos, ypos, maxw, cur_color))
+               end
+               for ch_i, ch in ipairs(word.chars) do
+                       if ch.col ~= cur_color then
+                               cur_color = ch.col
+                               table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color))
+                       end
+                       table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
+               end
+               table.insert(texture, (":%d,%d=hdf_20.png"):format(xpos + word.w, ypos))
+               xpos = xpos + word.w + charwidth[" "]
+               if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end
+       end
+
+       table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
+       table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n"))
+
+       return table.concat(texture), lineno
+end
+
+local function make_sign_texture(lines)
+       local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
+       local lineno = 0
+       for i = 1, #lines do
+               if lineno >= NUMBER_OF_LINES then break end
+               local linetex, ln = make_line_texture(lines[i], lineno)
+               table.insert(texture, linetex)
+               lineno = ln + 1
+       end
+       table.insert(texture, "^[makealpha:0,0,0")
+       return table.concat(texture, "")
+end
+
+local function set_obj_text(obj, text, new)
+       local split = new and split_lines_and_words or split_lines_and_words_old
+       obj:set_properties({
+               textures={make_sign_texture(split(text))},
+               visual_size = TEXT_SCALE,
+       })
+end
+
+signs_lib.construct_sign = function(pos, locked)
+    local meta = minetest.get_meta(pos)
+       meta:set_string(
+               "formspec",
+               "size[6,4]"..
+               "textarea[0,-0.3;6.5,3;text;;${text}]"..
+               "button_exit[2,3.4;2,1;ok;Write]"..
+               "background[-0.5,-0.5;7,5;bg_signs_lib.jpg]")
+       meta:set_string("infotext", "")
+end
+
+signs_lib.destruct_sign = function(pos)
+    local objects = minetest.get_objects_inside_radius(pos, 0.5)
+    for _, v in ipairs(objects) do
+               local e = v:get_luaentity()
+        if e and e.name == "signs:text" then
+            v:remove()
+        end
+    end
+end
+
+local function make_infotext(text)
+       text = trim_input(text)
+       local lines = split_lines_and_words(text) or {}
+       local lines2 = { }
+       for _, line in ipairs(lines) do
+               table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
+       end
+       return table.concat(lines2, "\n")
+end
+
+signs_lib.update_sign = function(pos, fields, owner)
+
+       -- First, check if the interact keyword from CWz's mod is being set,
+       -- or has been changed since the last restart...
+
+       local meta = minetest.get_meta(pos)
+       local stored_text = meta:get_string("text") or ""
+       current_keyword = rawget(_G, "mki_interact_keyword") or current_keyword
+
+       if fields then -- ...we're editing the sign.
+               if fields.text and string.find(dump(fields.text), "@KEYWORD") then
+                       meta:set_string("keyword", current_keyword)
+               else
+                       meta:set_string("keyword", nil)
+               end
+       elseif string.find(dump(stored_text), "@KEYWORD") then -- we need to check if the password is being set/changed
+
+               local stored_keyword = meta:get_string("keyword")
+               if stored_keyword and stored_keyword ~= "" and stored_keyword ~= current_keyword then
+                       signs_lib.destruct_sign(pos)
+                       meta:set_string("keyword", current_keyword)
+                       local ownstr = ""
+                       if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
+                       meta:set_string("infotext", ownstr..string.gsub(make_infotext(stored_text), "@KEYWORD", current_keyword).." ")
+               end
+       end
+
+       local new
+
+       if fields then
+
+               fields.text = trim_input(fields.text)
+
+               local ownstr = ""
+               if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
+
+               meta:set_string("infotext", ownstr..string.gsub(make_infotext(fields.text), "@KEYWORD", current_keyword).." ")
+               meta:set_string("text", fields.text)
+               
+               meta:set_int("__signslib_new_format", 1)
+               new = true
+       else
+               new = (meta:get_int("__signslib_new_format") ~= 0)
+       end
+       local text = meta:get_string("text")
+       if text == nil then return end
+       local objects = minetest.get_objects_inside_radius(pos, 0.5)
+       local found
+       for _, v in ipairs(objects) do
+               local e = v:get_luaentity()
+               if e and e.name == "signs:text" then
+                       if found then
+                               v:remove()
+                       else
+                               set_obj_text(v, text, new)
+                               found = true
+                       end
+               end
+       end
+       if found then
+               return
+       end
+
+       -- if there is no entity
+       local sign_info
+       local signnode = minetest.get_node(pos)
+       if signnode.name == "signs:sign_yard" then
+               sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
+       elseif signnode.name == "signs:sign_hanging" then
+               sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
+       elseif string.find(signnode.name, "sign_wall") then
+               if signnode.name == "default:sign_wall" 
+                 or signnode.name == "locked_sign:sign_wall_locked" then
+                       sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
+               else
+                       sign_info = signs_lib.metal_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
+               end
+       else -- ...it must be a sign on a fence post.
+               sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1]
+       end
+       if sign_info == nil then
+               return
+       end
+       local text = minetest.add_entity({x = pos.x + sign_info.delta.x,
+                                                                               y = pos.y + sign_info.delta.y,
+                                                                               z = pos.z + sign_info.delta.z}, "signs:text")
+       text:setyaw(sign_info.yaw)
+end
+
+-- What kind of sign do we need to place, anyway?
+
+function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
+       local name
+       name = minetest.get_node(pointed_thing.under).name
+       if fences_with_sign[name] then
+               if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
+                       minetest.record_protection_violation(pointed_thing.under,
+                               placer:get_player_name())
+                       return itemstack
+               end
+       else
+               name = minetest.get_node(pointed_thing.above).name
+               local def = minetest.registered_nodes[name]
+               if not def.buildable_to then
+                       return itemstack
+               end
+               if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then
+                       minetest.record_protection_violation(pointed_thing.above,
+                               placer:get_player_name())
+                       return itemstack
+               end
+       end
+
+       local node=minetest.get_node(pointed_thing.under)
+
+       if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
+               return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
+       else
+               local above = pointed_thing.above
+               local under = pointed_thing.under
+               local dir = {x = under.x - above.x,
+                                        y = under.y - above.y,
+                                        z = under.z - above.z}
+
+               local wdir = minetest.dir_to_wallmounted(dir)
+
+               local placer_pos = placer:getpos()
+               if placer_pos then
+                       dir = {
+                               x = above.x - placer_pos.x,
+                               y = above.y - placer_pos.y,
+                               z = above.z - placer_pos.z
+                       }
+               end
+
+               local fdir = minetest.dir_to_facedir(dir)
+
+               local pt_name = minetest.get_node(under).name
+               local signname = itemstack:get_name()
+
+               if fences_with_sign[pt_name] and signname == "default:sign_wall" then
+                       minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
+               elseif wdir == 0 and signname == "default:sign_wall" then
+                       minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
+               elseif wdir == 1 and signname == "default:sign_wall" then
+                       minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
+               elseif signname ~= "default:sign_wall"
+                 and signname ~= "locked_sign:sign_wall_locked" then -- it's a metal wall sign.
+                       minetest.add_node(above, {name = signname, param2 = fdir})
+               else -- it must be a default or locked wooden wall sign
+                       minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
+                       if locked then
+                               local meta = minetest.get_meta(above)
+                               local owner = placer:get_player_name()
+                               meta:set_string("owner", owner)
+                       end
+               end
+
+               if not signs_lib.expect_infinite_stacks then
+                       itemstack:take_item()
+               end
+               return itemstack
+       end
+end
+
+function signs_lib.receive_fields(pos, formname, fields, sender, lock)
+       if minetest.is_protected(pos, sender:get_player_name()) then
+               minetest.record_protection_violation(pos,
+                       sender:get_player_name())
+               return
+       end
+       local lockstr = lock and "locked " or ""
+       if fields and fields.text and fields.ok then
+               minetest.log("action", S("%s wrote \"%s\" to "..lockstr.."sign at %s"):format(
+                       (sender:get_player_name() or ""),
+                       fields.text,
+                       minetest.pos_to_string(pos)
+               ))
+               if lock then
+                       signs_lib.update_sign(pos, fields, sender:get_player_name())
+               else
+                       signs_lib.update_sign(pos, fields)
+               end
+       end
+end
+
+minetest.register_node(":default:sign_wall", {
+       description = S("Sign"),
+       inventory_image = "default_sign_wall.png",
+       wield_image = "default_sign_wall.png",
+       node_placement_prediction = "",
+       sunlight_propagates = true,
+       paramtype = "light",
+       paramtype2 = "wallmounted",
+       drawtype = "nodebox",
+       node_box = signs_lib.regular_wall_sign_model.nodebox,
+       tiles = {"signs_wall_sign.png"},
+       groups = sign_groups,
+
+       on_place = function(itemstack, placer, pointed_thing)
+               return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
+       end,
+       on_construct = function(pos)
+               signs_lib.construct_sign(pos)
+       end,
+       on_destruct = function(pos)
+               signs_lib.destruct_sign(pos)
+       end,
+       on_receive_fields = function(pos, formname, fields, sender)
+               signs_lib.receive_fields(pos, formname, fields, sender)
+       end,
+       on_punch = function(pos, node, puncher)
+               signs_lib.update_sign(pos)
+       end,
+       on_rotate = signs_lib.wallmounted_rotate
+})
+
+minetest.register_node(":signs:sign_yard", {
+    paramtype = "light",
+       sunlight_propagates = true,
+    paramtype2 = "facedir",
+    drawtype = "nodebox",
+    node_box = signs_lib.yard_sign_model.nodebox,
+       selection_box = {
+               type = "fixed",
+               fixed = {-0.4375, -0.5, -0.0625, 0.4375, 0.375, 0}
+       },
+    tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
+    groups = {choppy=2, dig_immediate=2},
+    drop = "default:sign_wall",
+
+    on_construct = function(pos)
+        signs_lib.construct_sign(pos)
+    end,
+    on_destruct = function(pos)
+        signs_lib.destruct_sign(pos)
+    end,
+       on_receive_fields = function(pos, formname, fields, sender)
+               signs_lib.receive_fields(pos, formname, fields, sender)
+       end,
+       on_punch = function(pos, node, puncher)
+               signs_lib.update_sign(pos)
+       end,
+})
+
+minetest.register_node(":signs:sign_hanging", {
+    paramtype = "light",
+       sunlight_propagates = true,
+    paramtype2 = "facedir",
+    drawtype = "nodebox",
+    node_box = signs_lib.hanging_sign_model.nodebox,
+    selection_box = {
+               type = "fixed",
+               fixed = {-0.45, -0.275, -0.049, 0.45, 0.5, 0.049}
+       },
+    tiles = {
+               "signs_hanging_top.png",
+               "signs_hanging_bottom.png",
+               "signs_hanging_side.png",
+               "signs_hanging_side.png",
+               "signs_hanging_back.png",
+               "signs_hanging_front.png"
+       },
+    groups = {choppy=2, dig_immediate=2},
+    drop = "default:sign_wall",
+
+    on_construct = function(pos)
+        signs_lib.construct_sign(pos)
+    end,
+    on_destruct = function(pos)
+        signs_lib.destruct_sign(pos)
+    end,
+       on_receive_fields = function(pos, formname, fields, sender)
+               signs_lib.receive_fields(pos, formname, fields, sender)
+       end,
+       on_punch = function(pos, node, puncher)
+               signs_lib.update_sign(pos)
+       end,
+})
+
+minetest.register_node(":signs:sign_post", {
+    paramtype = "light",
+       sunlight_propagates = true,
+    paramtype2 = "facedir",
+    drawtype = "nodebox",
+    node_box = signs_lib.sign_post_model.nodebox,
+    tiles = {
+               "signs_post_top.png",
+               "signs_post_bottom.png",
+               "signs_post_side.png",
+               "signs_post_side.png",
+               "signs_post_back.png",
+               "signs_post_front.png",
+       },
+    groups = {choppy=2, dig_immediate=2},
+    drop = {
+               max_items = 2,
+               items = {
+                       { items = { "default:sign_wall" }},
+                       { items = { "default:fence_wood" }},
+               },
+    },
+})
+
+-- Locked wall sign
+
+minetest.register_privilege("sign_editor", "Can edit all locked signs")
+
+minetest.register_node(":locked_sign:sign_wall_locked", {
+       description = S("Sign"),
+       inventory_image = "signs_locked_inv.png",
+       wield_image = "signs_locked_inv.png",
+       node_placement_prediction = "",
+       sunlight_propagates = true,
+       paramtype = "light",
+       paramtype2 = "wallmounted",
+       drawtype = "nodebox",
+       node_box = signs_lib.regular_wall_sign_model.nodebox,
+       tiles = { "signs_wall_sign_locked.png" },
+       groups = sign_groups,
+       on_place = function(itemstack, placer, pointed_thing)
+               return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true)
+       end,
+       on_construct = function(pos)
+               signs_lib.construct_sign(pos, true)
+       end,
+       on_destruct = function(pos)
+               signs_lib.destruct_sign(pos)
+       end,
+       on_receive_fields = function(pos, formname, fields, sender)
+               local meta = minetest.get_meta(pos)
+               local owner = meta:get_string("owner")
+               local pname = sender:get_player_name() or ""
+               if pname ~= owner and pname ~= minetest.setting_get("name")
+                 and not minetest.check_player_privs(pname, {sign_editor=true}) then
+                       return
+               end
+               signs_lib.receive_fields(pos, formname, fields, sender, true)
+       end,
+       on_punch = function(pos, node, puncher)
+               signs_lib.update_sign(pos)
+       end,
+       can_dig = function(pos, player)
+               local meta = minetest.get_meta(pos)
+               local owner = meta:get_string("owner")
+               local pname = player:get_player_name()
+               return pname == owner or pname == minetest.setting_get("name")
+                       or minetest.check_player_privs(pname, {sign_editor=true})
+       end,
+       on_rotate = signs_lib.wallmounted_rotate
+})
+
+-- metal, colored signs
+
+local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" }
+
+for _, color in ipairs(sign_colors) do
+       minetest.register_node(":signs:sign_wall_"..color, {
+               description = S("Sign ("..color..", metal)"),
+               inventory_image = "signs_"..color.."_inv.png",
+               wield_image = "signs_"..color.."_inv.png",
+               node_placement_prediction = "",
+               paramtype = "light",
+               sunlight_propagates = true,
+               paramtype2 = "facedir",
+               drawtype = "nodebox",
+               node_box = signs_lib.metal_wall_sign_model.nodebox,
+               tiles = {
+                       "signs_metal_tb.png",
+                       "signs_metal_tb.png",
+                       "signs_metal_sides.png",
+                       "signs_metal_sides.png",
+                       "signs_metal_back.png",
+                       "signs_"..color.."_front.png"
+               },
+               groups = sign_groups,
+               on_place = function(itemstack, placer, pointed_thing)
+                       return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
+               end,
+               on_construct = function(pos)
+                       signs_lib.construct_sign(pos)
+               end,
+               on_destruct = function(pos)
+                       signs_lib.destruct_sign(pos)
+               end,
+               on_receive_fields = function(pos, formname, fields, sender)
+                       signs_lib.receive_fields(pos, formname, fields, sender)
+               end,
+               on_punch = function(pos, node, puncher)
+                       signs_lib.update_sign(pos)
+               end,
+       })
+end
+
+local signs_text_on_activate
+
+signs_text_on_activate = function(self)
+       local meta = minetest.get_meta(self.object:getpos())
+       local text = meta:get_string("text")
+       local new = (meta:get_int("__signslib_new_format") ~= 0)
+       if text then
+               text = trim_input(text)
+               set_obj_text(self.object, text, new)
+       end
+end
+
+minetest.register_entity(":signs:text", {
+    collisionbox = { 0, 0, 0, 0, 0, 0 },
+    visual = "upright_sprite",
+    textures = {},
+
+       on_activate = signs_text_on_activate,
+})
+
+-- And the good stuff here! :-)
+
+function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
+    local def = minetest.registered_nodes[fencename]
+    local def_sign = minetest.registered_nodes[fencewithsignname]
+    if not (def and def_sign) then
+        minetest.log("warning", "[signs_lib] Attempt to register unknown node as fence")
+        return
+    end
+    def = signs_lib.table_copy(def)
+    def_sign = signs_lib.table_copy(def_sign)
+    fences_with_sign[fencename] = fencewithsignname
+
+    def_sign.on_place = function(itemstack, placer, pointed_thing, ...)
+               local node_above = minetest.get_node_or_nil(pointed_thing.above)
+               local node_under = minetest.get_node_or_nil(pointed_thing.under)
+               local def_above = node_above and minetest.registered_nodes[node_above.name]
+               local def_under = node_under and minetest.registered_nodes[node_under.name]
+               local fdir = minetest.dir_to_facedir(placer:get_look_dir())
+               local playername = placer:get_player_name()
+
+               if minetest.is_protected(pointed_thing.under, playername) then
+                       minetest.record_protection_violation(pointed_thing.under, playername)
+                       return itemstack
+               end
+
+               if minetest.is_protected(pointed_thing.above, playername) then
+                       minetest.record_protection_violation(pointed_thing.above, playername)
+                       return itemstack
+               end
+
+               if def_under and def_under.on_rightclick then
+                       return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
+               elseif def_under and def_under.buildable_to then
+                       minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
+                       if not signs_lib.expect_infinite_stacks then
+                               itemstack:take_item()
+                       end
+                       placer:set_wielded_item(itemstack)
+               elseif def_above and def_above.buildable_to then
+                       minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir})
+                       if not signs_lib.expect_infinite_stacks then
+                               itemstack:take_item()
+                       end
+                       placer:set_wielded_item(itemstack)
+               end
+               return itemstack
+       end
+       def_sign.on_construct = function(pos, ...)
+               signs_lib.construct_sign(pos)
+       end
+       def_sign.on_destruct = function(pos, ...)
+               signs_lib.destruct_sign(pos)
+       end
+       def_sign.on_receive_fields = function(pos, formname, fields, sender)
+               signs_lib.receive_fields(pos, formname, fields, sender)
+       end
+       def_sign.on_punch = function(pos, node, puncher, ...)
+               signs_lib.update_sign(pos)
+       end
+       local fencename = fencename
+       def_sign.after_dig_node = function(pos, node, ...)
+           node.name = fencename
+           minetest.add_node(pos, node)
+       end
+    def_sign.drop = "default:sign_wall"
+       minetest.register_node(":"..fencename, def)
+       minetest.register_node(":"..fencewithsignname, def_sign)
+       table.insert(signs_lib.sign_node_list, fencewithsignname)
+       minetest.log("debug", S("Registered %s and %s"):format(fencename, fencewithsignname))
+end
+
+build_char_db()
+
+minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post")
+minetest.register_alias("sign_wall_locked", "locked_sign:sign_wall_locked")
+
+signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
+
+-- restore signs' text after /clearobjects and the like
+
+minetest.register_abm({
+       nodenames = signs_lib.sign_node_list,
+       interval = 15,
+       chance = 1,
+       action = function(pos, node, active_object_count, active_object_count_wider)
+               signs_lib.update_sign(pos)
+       end
+})
+
+-- locked sign
+
+minetest.register_craft({
+       output = "locked_sign:sign_wall_locked",
+       recipe = {
+               {"group:wood", "group:wood", "group:wood"},
+               {"group:wood", "group:wood", "default:steel_ingot"},
+               {"", "group:stick", ""},
+       }
+})
+
+--Alternate recipe.
+
+minetest.register_craft({
+       output = "locked_sign:sign_wall_locked",
+       recipe = {
+               {"default:sign_wall"},
+               {"default:steel_ingot"},
+    },
+})
+
+-- craft recipes for the metal signs
+
+minetest.register_craft( {
+        output = "signs:sign_wall_green 4",
+        recipe = {
+                       { "dye:dark_green", "dye:white", "dye:dark_green" },
+                       { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+        },
+})
+
+minetest.register_craft( {
+        output = "signs:sign_wall_green 2",
+        recipe = {
+                       { "dye:dark_green", "dye:white", "dye:dark_green" },
+                       { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+        },
+})
+
+minetest.register_craft( {
+        output = "signs:sign_wall_yellow 4",
+        recipe = {
+                       { "dye:yellow", "dye:black", "dye:yellow" },
+                       { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+        },
+})
+
+minetest.register_craft( {
+        output = "signs:sign_wall_yellow 2",
+        recipe = {
+                       { "dye:yellow", "dye:black", "dye:yellow" },
+                       { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+        },
+})
+
+minetest.register_craft( {
+        output = "signs:sign_wall_red 4",
+        recipe = {
+                       { "dye:red", "dye:white", "dye:red" },
+                       { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+        },
+})
+
+minetest.register_craft( {
+        output = "signs:sign_wall_red 2",
+        recipe = {
+                       { "dye:red", "dye:white", "dye:red" },
+                       { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+        },
+})
+
+minetest.register_craft( {
+        output = "signs:sign_wall_white_red 4",
+        recipe = {
+                       { "dye:white", "dye:red", "dye:white" },
+                       { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+        },
+})
+
+minetest.register_craft( {
+        output = "signs:sign_wall_white_red 2",
+        recipe = {
+                       { "dye:white", "dye:red", "dye:white" },
+                       { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+        },
+})
+
+minetest.register_craft( {
+        output = "signs:sign_wall_white_black 4",
+        recipe = {
+                       { "dye:white", "dye:black", "dye:white" },
+                       { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+        },
+})
+
+minetest.register_craft( {
+        output = "signs:sign_wall_white_black 2",
+        recipe = {
+                       { "dye:white", "dye:black", "dye:white" },
+                       { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+        },
+})
+
+minetest.register_craft( {
+        output = "signs:sign_wall_orange 4",
+        recipe = {
+                       { "dye:orange", "dye:black", "dye:orange" },
+                       { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+        },
+})
+
+minetest.register_craft( {
+        output = "signs:sign_wall_orange 2",
+        recipe = {
+                       { "dye:orange", "dye:black", "dye:orange" },
+                       { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+        },
+})
+
+minetest.register_craft( {
+        output = "signs:sign_wall_blue 4",
+        recipe = {
+                       { "dye:blue", "dye:white", "dye:blue" },
+                       { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+        },
+})
+
+minetest.register_craft( {
+        output = "signs:sign_wall_blue 2",
+        recipe = {
+                       { "dye:blue", "dye:white", "dye:blue" },
+                       { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+        },
+})
+
+minetest.register_craft( {
+        output = "signs:sign_wall_brown 4",
+        recipe = {
+                       { "dye:brown", "dye:white", "dye:brown" },
+                       { "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
+        },
+})
+
+minetest.register_craft( {
+        output = "signs:sign_wall_brown 2",
+        recipe = {
+                       { "dye:brown", "dye:white", "dye:brown" },
+                       { "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
+        },
+})
+
+if minetest.setting_get("log_mods") then
+       minetest.log("action", S("signs loaded"))
+end
diff --git a/locale/de.txt b/locale/de.txt
new file mode 100644 (file)
index 0000000..8d43f77
--- /dev/null
@@ -0,0 +1,9 @@
+# Translation by Xanthin
+
+Reading cached character database. = Lese zwischengespeicherte Buchstabendatenbank.
+Font seems to have changed. Rebuilding cache. = Schriftart scheint sich geaendert zu haben. Wiederaufbau des Zwischenspeichers.
+Could not find font line height in cached DB. Trying brute force. = Konnte die Schriftzeilenhoehe nicht in der zwischengespeicherten DB finden. Versuche Brute-Force.
+Sign = Schild
+%s wrote "%s" to sign at %s = %s schrieb "%s" auf das Schild bei %s
+Registered %s and %s = Registrierte %s und %s
+signs loaded = signs geladen
diff --git a/locale/template.txt b/locale/template.txt
new file mode 100644 (file)
index 0000000..c1851a8
--- /dev/null
@@ -0,0 +1,9 @@
+#Template
+
+Reading cached character database. =
+Font seems to have changed. Rebuilding cache. =
+Could not find font line height in cached DB. Trying brute force. =
+Sign = 
+%s wrote "%s" to sign at %s = 
+Registered %s and %s = 
+signs loaded = 
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