]> git.lizzy.rs Git - minetest.git/commitdiff
[CSM] HUD Fix not updating server HUDs caused by 4f688d5
authorSmallJoker <mk939@ymail.com>
Fri, 26 Jan 2018 20:27:30 +0000 (21:27 +0100)
committerSmallJoker <mk939@ymail.com>
Fri, 26 Jan 2018 20:27:30 +0000 (21:27 +0100)
src/game.cpp

index b8d86be474ce8c74d42733c5ce324e0e65784e82..416b097fbd4a0670b55de5ad9dbf613d1fff6d8c 100644 (file)
@@ -2562,7 +2562,7 @@ void Game::handleClientEvent_HandleParticleEvent(ClientEvent *event,
 void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
 {
        LocalPlayer *player = client->getEnv().getLocalPlayer();
-       auto hud_server_to_client = client->getHUDTranslationMap();
+       auto &hud_server_to_client = client->getHUDTranslationMap();
 
        u32 server_id = event->hudadd.server_id;
        // ignore if we already have a HUD with that ID