]> git.lizzy.rs Git - xdecor.git/commitdiff
Convert cauldrons & itemframe ABMs to node timers
authorJean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Wed, 10 Feb 2016 13:27:09 +0000 (14:27 +0100)
committerJean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Wed, 10 Feb 2016 13:37:41 +0000 (14:37 +0100)
cooking.lua
itemframe.lua

index c1213c7d065bd74e9d919cfaebe7a60f56167197..b86b0ca3d464ea42d21efc36b94b65eab9d1e628 100644 (file)
@@ -43,16 +43,30 @@ xdecor.register("cauldron_idle", {
        on_rotate = screwdriver.rotate_simple,
        tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
        drop = "xdecor:cauldron_empty",
-       infotext = "Cauldron (idle)",
        collision_box = xdecor.pixelbox(16, cauldron_cbox),
-       on_rightclick = fill_water_bucket
+       on_rightclick = fill_water_bucket,
+       on_construct = function(pos)
+               local meta = minetest.get_meta(pos)
+               local timer = minetest.get_node_timer(pos)
+
+               meta:set_string("infotext", "Cauldron (idle)")
+               timer:start(10.0)
+       end,
+       on_timer = function(pos)
+               local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
+               if not minetest.get_node(below_node).name:find("fire") then
+                       timer:stop() return
+               end
+
+               minetest.set_node(pos, {name="xdecor:cauldron_boiling_water"})
+               return true
+       end
 })
 
 xdecor.register("cauldron_boiling_water", {
        groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
        on_rotate = screwdriver.rotate_simple,
        drop = "xdecor:cauldron_empty",
-       infotext = "Cauldron (active) - Drop foods inside to make a soup",
        damage_per_second = 2,
        tiles = {
                { name = "xdecor_cauldron_top_anim_boiling_water.png",
@@ -60,7 +74,51 @@ xdecor.register("cauldron_boiling_water", {
                "xdecor_cauldron_sides.png"
        },
        collision_box = xdecor.pixelbox(16, cauldron_cbox),
-       on_rightclick = fill_water_bucket
+       on_rightclick = fill_water_bucket,
+       on_construct = function(pos)
+               local meta = minetest.get_meta(pos)
+               local timer = minetest.get_node_timer(pos)
+
+               meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup")
+               timer:start(3.0)
+       end,
+       on_timer = function(pos)
+               local timer = minetest.get_node_timer(pos)
+               local objs = minetest.get_objects_inside_radius(pos, 0.5)
+               if not objs then timer:stop() return end
+
+               local ingredients = {}
+               for _, obj in pairs(objs) do
+                       if obj and obj:get_luaentity() then
+                               local itemstring = obj:get_luaentity().itemstring:match(":([%w_]+)")
+                               if not next(ingredients) then
+                                       for _, rep in pairs(ingredients) do
+                                               if itemstring == rep then return end
+                                       end
+                               end
+
+                               for _, ing in pairs(ingredients_list) do
+                                       if itemstring and itemstring:find(ing) then
+                                               ingredients[#ingredients+1] = itemstring
+                                       end
+                               end
+                       end
+               end
+
+               if #ingredients >= 2 then
+                       for _, obj in pairs(objs) do
+                               if obj and obj:get_luaentity() then obj:remove() end
+                       end
+                       minetest.set_node(pos, {name="xdecor:cauldron_soup"})
+               end
+
+               local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
+               if not minetest.get_node(node_under).name:find("fire") then
+                       minetest.set_node(pos, {name="xdecor:cauldron_idle"})
+               end
+
+               return true
+       end
 })
 
 xdecor.register("cauldron_soup", {
@@ -99,53 +157,3 @@ xdecor.register("cauldron_soup", {
        end
 })
 
-minetest.register_abm({
-       nodenames = {"xdecor:cauldron_idle"},
-       interval = 15, chance = 1,
-       action = function(pos, node)
-               local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
-               if minetest.get_node(below_node).name:find("fire") then
-                       minetest.set_node(pos, {name="xdecor:cauldron_boiling_water", param2=node.param2})
-               end
-       end
-})
-
-minetest.register_abm({
-       nodenames = {"xdecor:cauldron_boiling_water"},
-       interval = 5, chance = 1,
-       action = function(pos, node)
-               local objs = minetest.get_objects_inside_radius(pos, 0.5)
-               if not objs then return end
-
-               local ingredients = {}
-               for _, obj in pairs(objs) do
-                       if obj and obj:get_luaentity() then
-                               local itemstring = obj:get_luaentity().itemstring:match(":([%w_]+)")
-                               if not next(ingredients) then
-                                       for _, rep in pairs(ingredients) do
-                                               if itemstring == rep then return end
-                                       end
-                               end
-
-                               for _, ing in pairs(ingredients_list) do
-                                       if itemstring and itemstring:find(ing) then
-                                               ingredients[#ingredients+1] = itemstring
-                                       end
-                               end
-                       end
-               end
-
-               if #ingredients >= 2 then
-                       for _, obj in pairs(objs) do
-                               if obj and obj:get_luaentity() then obj:remove() end
-                       end
-                       minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
-               end
-
-               local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
-               if not minetest.get_node(node_under).name:find("fire") then
-                       minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
-               end
-       end
-})
-
index 9b795f341c554fc2e4b36b0a4de0332abdb1d93f..8e59937e6586d28dc8b66bc1d90c3c355d13bcbe 100644 (file)
@@ -90,9 +90,19 @@ xdecor.register("frame", {
                "xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
                "xdecor_wood.png", "xdecor_wood.png", "xdecor_frame.png"
        },
+       on_timer = function(pos)
+               local timer = minetest.get_node_timer(pos)
+               local num = #minetest.get_objects_inside_radius(pos, 0.5)
+               if num > 0 then timer:stop() return end
+
+               update_item(pos, node)
+               return true
+       end,
        after_place_node = function(pos, placer, itemstack)
                local meta = minetest.get_meta(pos)
                local name = placer:get_player_name()
+               local timer = minetest.get_node_timer(pos)
+               timer:start(15.0)
 
                meta:set_string("owner", name)
                meta:set_string("infotext", "Item Frame (owned by "..name..")")
@@ -132,12 +142,3 @@ xdecor.register("frame", {
        after_destruct = remove_item
 })
 
-minetest.register_abm({
-       nodenames = {"xdecor:frame"},
-       interval = 15, chance = 1,
-       action = function(pos, node)
-               local num = #minetest.get_objects_inside_radius(pos, 0.5)
-               if num > 0 then return end
-               update_item(pos, node)
-       end
-})