on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
drop = "xdecor:cauldron_empty",
- infotext = "Cauldron (idle)",
collision_box = xdecor.pixelbox(16, cauldron_cbox),
- on_rightclick = fill_water_bucket
+ on_rightclick = fill_water_bucket,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ local timer = minetest.get_node_timer(pos)
+
+ meta:set_string("infotext", "Cauldron (idle)")
+ timer:start(10.0)
+ end,
+ on_timer = function(pos)
+ local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
+ if not minetest.get_node(below_node).name:find("fire") then
+ timer:stop() return
+ end
+
+ minetest.set_node(pos, {name="xdecor:cauldron_boiling_water"})
+ return true
+ end
})
xdecor.register("cauldron_boiling_water", {
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
drop = "xdecor:cauldron_empty",
- infotext = "Cauldron (active) - Drop foods inside to make a soup",
damage_per_second = 2,
tiles = {
{ name = "xdecor_cauldron_top_anim_boiling_water.png",
"xdecor_cauldron_sides.png"
},
collision_box = xdecor.pixelbox(16, cauldron_cbox),
- on_rightclick = fill_water_bucket
+ on_rightclick = fill_water_bucket,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ local timer = minetest.get_node_timer(pos)
+
+ meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup")
+ timer:start(3.0)
+ end,
+ on_timer = function(pos)
+ local timer = minetest.get_node_timer(pos)
+ local objs = minetest.get_objects_inside_radius(pos, 0.5)
+ if not objs then timer:stop() return end
+
+ local ingredients = {}
+ for _, obj in pairs(objs) do
+ if obj and obj:get_luaentity() then
+ local itemstring = obj:get_luaentity().itemstring:match(":([%w_]+)")
+ if not next(ingredients) then
+ for _, rep in pairs(ingredients) do
+ if itemstring == rep then return end
+ end
+ end
+
+ for _, ing in pairs(ingredients_list) do
+ if itemstring and itemstring:find(ing) then
+ ingredients[#ingredients+1] = itemstring
+ end
+ end
+ end
+ end
+
+ if #ingredients >= 2 then
+ for _, obj in pairs(objs) do
+ if obj and obj:get_luaentity() then obj:remove() end
+ end
+ minetest.set_node(pos, {name="xdecor:cauldron_soup"})
+ end
+
+ local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
+ if not minetest.get_node(node_under).name:find("fire") then
+ minetest.set_node(pos, {name="xdecor:cauldron_idle"})
+ end
+
+ return true
+ end
})
xdecor.register("cauldron_soup", {
end
})
-minetest.register_abm({
- nodenames = {"xdecor:cauldron_idle"},
- interval = 15, chance = 1,
- action = function(pos, node)
- local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
- if minetest.get_node(below_node).name:find("fire") then
- minetest.set_node(pos, {name="xdecor:cauldron_boiling_water", param2=node.param2})
- end
- end
-})
-
-minetest.register_abm({
- nodenames = {"xdecor:cauldron_boiling_water"},
- interval = 5, chance = 1,
- action = function(pos, node)
- local objs = minetest.get_objects_inside_radius(pos, 0.5)
- if not objs then return end
-
- local ingredients = {}
- for _, obj in pairs(objs) do
- if obj and obj:get_luaentity() then
- local itemstring = obj:get_luaentity().itemstring:match(":([%w_]+)")
- if not next(ingredients) then
- for _, rep in pairs(ingredients) do
- if itemstring == rep then return end
- end
- end
-
- for _, ing in pairs(ingredients_list) do
- if itemstring and itemstring:find(ing) then
- ingredients[#ingredients+1] = itemstring
- end
- end
- end
- end
-
- if #ingredients >= 2 then
- for _, obj in pairs(objs) do
- if obj and obj:get_luaentity() then obj:remove() end
- end
- minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
- end
-
- local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
- if not minetest.get_node(node_under).name:find("fire") then
- minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
- end
- end
-})
-
"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
"xdecor_wood.png", "xdecor_wood.png", "xdecor_frame.png"
},
+ on_timer = function(pos)
+ local timer = minetest.get_node_timer(pos)
+ local num = #minetest.get_objects_inside_radius(pos, 0.5)
+ if num > 0 then timer:stop() return end
+
+ update_item(pos, node)
+ return true
+ end,
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
local name = placer:get_player_name()
+ local timer = minetest.get_node_timer(pos)
+ timer:start(15.0)
meta:set_string("owner", name)
meta:set_string("infotext", "Item Frame (owned by "..name..")")
after_destruct = remove_item
})
-minetest.register_abm({
- nodenames = {"xdecor:frame"},
- interval = 15, chance = 1,
- action = function(pos, node)
- local num = #minetest.get_objects_inside_radius(pos, 0.5)
- if num > 0 then return end
- update_item(pos, node)
- end
-})