]> git.lizzy.rs Git - minetest.git/commitdiff
Fix tone mapping being always enabled
authorsfan5 <sfan5@live.de>
Sun, 9 Oct 2022 17:11:04 +0000 (19:11 +0200)
committersfan5 <sfan5@live.de>
Sun, 9 Oct 2022 17:11:04 +0000 (19:11 +0200)
broke in 579fc93c24b030e33a6255d96e773706f6e99c93

client/shaders/second_stage/opengl_fragment.glsl

index 1f3816f1a755bf87b1f7ea26df163552b3369b94..290caf8e314b66b14f4fdd486a0cf5b8fe429af7 100644 (file)
@@ -30,7 +30,7 @@ vec4 applyBloom(vec4 color, vec2 uv)
 
 #endif
 
-#ifdef ENABLE_TONE_MAPPING
+#if ENABLE_TONE_MAPPING
 
 /* Hable's UC2 Tone mapping parameters
        A = 0.22;
@@ -84,7 +84,7 @@ void main(void)
        if (uv.x > 0.5 || uv.y > 0.5)
 #endif
        {
-#ifdef ENABLE_TONE_MAPPING
+#if ENABLE_TONE_MAPPING
                color = applyToneMapping(color);
 #else
                color.rgb /= 2.5; // default exposure factor, see also RenderingEngine::DEFAULT_EXPOSURE_FACTOR;