#include <cmath>
#include <sstream>
#include <irr_v2d.h>
+#include <irr_v3d.h>
#include "c_types.h"
#include "c_internal.h"
return lua_toboolean(L, index) != 0;
}
-template <> bool LuaHelper::readParam(lua_State *L, int index, const bool &default_value)
+template <> s16 LuaHelper::readParam(lua_State *L, int index)
{
- if (lua_isnil(L, index))
- return default_value;
-
- return lua_toboolean(L, index) != 0;
+ return lua_tonumber(L, index);
}
-template <> s16 LuaHelper::readParam(lua_State *L, int index)
+template <> int LuaHelper::readParam(lua_State *L, int index)
{
- return lua_tonumber(L, index);
+ return luaL_checkint(L, index);
}
template <> float LuaHelper::readParam(lua_State *L, int index)
return p;
}
+template <> v3f LuaHelper::readParam(lua_State *L, int index)
+{
+ v3f p;
+ CHECK_POS_TAB(index);
+ lua_getfield(L, index, "x");
+ CHECK_POS_COORD("x");
+ p.X = readParam<float>(L, -1);
+ lua_pop(L, 1);
+ lua_getfield(L, index, "y");
+ CHECK_POS_COORD("y");
+ p.Y = readParam<float>(L, -1);
+ lua_pop(L, 1);
+ lua_getfield(L, index, "z");
+ CHECK_POS_COORD("z");
+ p.Z = readParam<float>(L, -1);
+ lua_pop(L, 1);
+ return p;
+}
+
template <> std::string LuaHelper::readParam(lua_State *L, int index)
{
size_t length;
result.assign(str, length);
return result;
}
-
-template <>
-std::string LuaHelper::readParam(
- lua_State *L, int index, const std::string &default_value)
-{
- std::string result;
- const char *str = lua_tostring(L, index);
- if (str)
- result.append(str);
- else
- result = default_value;
- return result;
-}
if (sao == nullptr || puncher == nullptr)
return 0;
- float time_from_last_punch = lua_isnil(L, 3) ?
- 1000000.0f : readParam<float>(L,3);
+ float time_from_last_punch = readParam<float>(L, 3, 1000000.0f);
ToolCapabilities toolcap = read_tool_capabilities(L, 4);
- v3f dir = lua_isnil(L, 5) ?
- sao->getBasePosition() - puncher->getBasePosition() : check_v3f(L, 5);
+ v3f dir = readParam<v3f>(L, 5, sao->getBasePosition() - puncher->getBasePosition());
dir.normalize();
u16 src_original_hp = sao->getHP();
if (sao == nullptr)
return 0;
- v2f frames = v2f(1, 1);
- if (!lua_isnil(L, 2))
- frames = readParam<v2f>(L, 2);
- float frame_speed = 15;
- if (!lua_isnil(L, 3))
- frame_speed = lua_tonumber(L, 3);
- float frame_blend = 0;
- if (!lua_isnil(L, 4))
- frame_blend = lua_tonumber(L, 4);
- bool frame_loop = true;
- if (lua_isboolean(L, 5))
- frame_loop = readParam<bool>(L, 5);
+ v2f frame_range = readParam<v2f>(L, 2, v2f(1, 1));
+ float frame_speed = readParam<float>(L, 3, 15.0f);
+ float frame_blend = readParam<float>(L, 4, 0.0f);
+ bool frame_loop = readParam<bool>(L, 5, true);
- sao->setAnimation(frames, frame_speed, frame_blend, frame_loop);
+ sao->setAnimation(frame_range, frame_speed, frame_blend, frame_loop);
return 0;
}
if (!lua_isnil(L, 2+1))
frames[i] = read_v2s32(L, 2+i);
}
- float frame_speed = lua_isnil(L, 6) ? 30 : readParam<float>(L, 6);
+ float frame_speed = readParam<float>(L, 6, 30.0f);
getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed);
lua_pushboolean(L, true);
if (entitysao == nullptr)
return 0;
- v2s16 start_frame = lua_isnil(L, 2) ? v2s16(0,0) : readParam<v2s16>(L, 2);
- int num_frames = lua_isnil(L, 3) ? 1 : luaL_checkint(L, 3);
- float framelength = lua_isnil(L, 4) ? 0.2 : lua_tonumber(L, 4);
+ v2s16 start_frame = readParam<v2s16>(L, 2, v2s16(0,0));
+ int num_frames = readParam<int>(L, 3, 1);
+ float framelength = readParam<float>(L, 4, 0.2f);
bool select_x_by_camera = readParam<bool>(L, 5, false);
entitysao->setSprite(start_frame, num_frames, framelength, select_x_by_camera);