CachedPixelShaderSetting<float, 3> m_camera_offset_vertex;
CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
+ CachedPixelShaderSetting<SamplerLayer_t> m_texture_flags;
Client *m_client;
public:
m_camera_offset_vertex("cameraOffset"),
m_base_texture("baseTexture"),
m_normal_texture("normalTexture"),
+ m_texture_flags("textureFlags"),
m_client(client)
{
g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
m_camera_offset_pixel.set(camera_offset_array, services);
m_camera_offset_vertex.set(camera_offset_array, services);
- SamplerLayer_t base_tex = 0, normal_tex = 1;
+ SamplerLayer_t base_tex = 0,
+ normal_tex = 1,
+ flags_tex = 2;
m_base_texture.set(&base_tex, services);
m_normal_texture.set(&normal_tex, services);
+ m_texture_flags.set(&flags_tex, services);
}
};