if minetest.registered_nodes[searchnode] == nil then\r
searchnode = "default:" .. searchnode\r
end\r
- if minetest.registered_nodes[replacenode] == nil then\r
+ if minetest.registered_nodes[replacenode] == nil then\r
replacenode = "default:" .. replacenode\r
end\r
\r
while pos.y <= pos2.y do\r
pos.z = pos1.z\r
while pos.z <= pos2.z do\r
- local node = env:get_node(pos)\r
- local meta1 = env:get_meta(pos):to_table()\r
- local value = pos[axis]\r
- pos[axis] = value + amount\r
- env:add_node(pos, node)\r
- local meta2 = env:get_meta(pos)\r
- meta2:from_table(meta1)\r
- pos[axis] = value\r
+ local node = env:get_node(pos) --obtain current node\r
+ local meta = env:get_meta(pos):to_table() --get meta of current node\r
+ local value = pos[axis] --store current position\r
+ pos[axis] = value + amount --move along axis\r
+ env:add_node(pos, node) --copy node to new position\r
+ env:get_meta(pos):from_table(meta) --set metadata of new node\r
+ pos[axis] = value --restore old position\r
pos.z = pos.z + 1\r
end\r
pos.y = pos.y + 1\r
while pos.y >= pos1.y do\r
pos.z = pos2.z\r
while pos.z >= pos1.z do\r
- local node = minetest.env:get_node(pos)\r
- local meta1 = env:get_meta(pos):to_table()\r
- local value = pos[axis]\r
- pos[axis] = value + amount\r
- minetest.env:add_node(pos, node)\r
- local meta2 = env:get_meta(pos)\r
- meta2:from_table(meta1)\r
- pos[axis] = value\r
+ local node = minetest.env:get_node(pos) --obtain current node\r
+ local meta = env:get_meta(pos):to_table() --get meta of current node\r
+ local value = pos[axis] --store current position\r
+ pos[axis] = value + amount --move along axis\r
+ minetest.env:add_node(pos, node) --copy node to new position\r
+ env:get_meta(pos):from_table(meta) --set metadata of new node\r
+ pos[axis] = value --restore old position\r
pos.z = pos.z - 1\r
end\r
pos.y = pos.y - 1\r
return worldedit.volume(pos1, pos2)\r
end\r
\r
---moves positions `pos1` and `pos2` and the region defined by them along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes moved\r
+--moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes moved\r
worldedit.move = function(pos1, pos2, axis, amount)\r
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)\r
local env = minetest.env\r
while pos.y <= pos2.y do\r
pos.z = pos1.z\r
while pos.z <= pos2.z do\r
- local node = env:get_node(pos)\r
- local meta1 = env:get_meta(pos):to_table()\r
+ local node = env:get_node(pos) --obtain current node\r
+ local meta = env:get_meta(pos):to_table() --get metadata of current node\r
env:remove_node(pos)\r
- local value = pos[axis]\r
- pos[axis] = value + amount\r
- env:add_node(pos, node)\r
- local meta2 = env:get_meta(pos)\r
- meta2:from_table(meta1)\r
- pos[axis] = value\r
+ local value = pos[axis] --store current position\r
+ pos[axis] = value + amount --move along axis\r
+ env:add_node(pos, node) --move node to new position\r
+ env:get_meta(pos):from_table(meta) --set metadata of new node\r
+ pos[axis] = value --restore old position\r
pos.z = pos.z + 1\r
end\r
pos.y = pos.y + 1\r
while pos.y >= pos1.y do\r
pos.z = pos2.z\r
while pos.z >= pos1.z do\r
- local node = env:get_node(pos)\r
- local meta1 = env:get_meta(pos):to_table()\r
+ local node = env:get_node(pos) --obtain current node\r
+ local meta = env:get_meta(pos):to_table() --get metadata of current node\r
env:remove_node(pos)\r
- local value = pos[axis]\r
- pos[axis] = value + amount\r
- env:add_node(pos, node)\r
- local meta2 = env:get_meta(pos)\r
- meta2:from_table(meta1)\r
- pos[axis] = value\r
+ local value = pos[axis] --store current position\r
+ pos[axis] = value + amount --move along axis\r
+ env:add_node(pos, node) --move node to new position\r
+ env:get_meta(pos):from_table(meta) --set metadata of new node\r
+ pos[axis] = value --restore old position\r
pos.z = pos.z - 1\r
end\r
pos.y = pos.y - 1\r
worldedit.stack = function(pos1, pos2, axis, count)\r
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)\r
local length = pos2[axis] - pos1[axis] + 1\r
- local amount = 0\r
- local copy = worldedit.copy\r
if count < 0 then\r
count = -count\r
length = -length\r
end\r
+ local amount = 0\r
+ local copy = worldedit.copy\r
for i = 1, count do\r
amount = amount + length\r
copy(pos1, pos2, axis, amount)\r
local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]\r
if extent1 < extent2 then\r
local node1 = env:get_node(pos)\r
- local meta1a = env:get_meta(pos):to_table()\r
+ local meta1 = env:get_meta(pos):to_table()\r
local value1, value2 = pos[axis1], pos[axis2]\r
- pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1\r
+ pos[axis1], pos[axis2] = value1 + extent2, value2 + extent1\r
local node2 = env:get_node(pos)\r
- local meta2a = env:get_meta(pos):to_table()\r
+ local meta2 = env:get_meta(pos):to_table()\r
env:add_node(pos, node1)\r
- local meta1b = env:get_meta(pos)\r
- meta1b:from_table(meta1a)\r
- pos[axis1], pos[axis2] = pos1[axis1] + extent1, pos1[axis2] + extent2\r
+ env:get_meta(pos):from_table(meta1)\r
+ pos[axis1], pos[axis2] = value1, value2\r
env:add_node(pos, node2)\r
- local meta2b = env:get_meta(pos)\r
- meta2b:from_table(meta2a)\r
+ env:get_meta(pos):from_table(meta2)\r
end\r
pos.z = pos.z + 1\r
end\r
pos.z = pos1.z\r
while pos.z <= pos2.z do\r
local node1 = env:get_node(pos)\r
- local meta1a = env:get_meta(pos):to_table()\r
+ local meta1 = env:get_meta(pos):to_table()\r
local value = pos[axis]\r
pos[axis] = start - value\r
local node2 = env:get_node(pos)\r
- local meta2a = env:get_meta(pos):to_table()\r
+ local meta2 = env:get_meta(pos):to_table()\r
env:add_node(pos, node1)\r
- local meta1b = env:get_meta(pos)\r
- meta1b:from_table(meta1a)\r
+ env:get_meta(pos):from_table(meta1)\r
pos[axis] = value\r
env:add_node(pos, node2)\r
- local meta2b = env:get_meta(pos)\r
- meta2b:from_table(meta2a)\r
+ env:get_meta(pos):from_table(meta2)\r
pos.z = pos.z + 1\r
end\r
pos.y = pos.y + 1\r
return worldedit.volume(pos1, pos2)\r
end\r
\r
---rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (if you are looking in the negative direction) around the `axis` (supporting 90 degree increments only), returning the number of nodes rotated\r
+--rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around axis `axis` (90 degree increment), returning the number of nodes rotated\r
worldedit.rotate = function(pos1, pos2, axis, angle)\r
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)\r
\r
- if axis == 'x' then\r
- axes = {'z', 'y'}\r
- elseif axis == 'y' then\r
- axes = {'x', 'z'}\r
- else--if axis == 'z' then\r
- axes = {'y', 'x'}\r
+ local axis1, axis2\r
+ if axis == "x" then\r
+ axis1, axis2 = "z", "y"\r
+ elseif axis == "y" then\r
+ axis1, axis2 = "x", "z"\r
+ else --axis == "z"\r
+ axis1, axis2 = "y", "x"\r
end\r
angle = angle % 360\r
\r
- local pos = {x=pos1.x, y=0, z=0}\r
- local newpos = {x=0, y=0, z=0}\r
- local offsetx, offsetz\r
- local env = minetest.env\r
-\r
if angle == 90 then\r
- worldedit.transpose(pos1, pos2, axes[1], axes[2])\r
- worldedit.flip(pos1, pos2, axes[2])\r
+ worldedit.transpose(pos1, pos2, axis1, axis2)\r
+ worldedit.flip(pos1, pos2, axis2)\r
elseif angle == 180 then\r
- worldedit.flip(pos1, pos2, axes[1])\r
- worldedit.flip(pos1, pos2, axes[2])\r
+ worldedit.flip(pos1, pos2, axis1)\r
+ worldedit.flip(pos1, pos2, axis2)\r
elseif angle == 270 then\r
- worldedit.transpose(pos1, pos2, axes[1], axes[2])\r
- worldedit.flip(pos1, pos2, axes[1])\r
- else\r
- return 0\r
+ worldedit.transpose(pos1, pos2, axis1, axis2)\r
+ worldedit.flip(pos1, pos2, axis1)\r
end\r
return worldedit.volume(pos1, pos2)\r
end\r