walkable = false,
inventory_image = "xdecor_baricade.png",
tiles = {"xdecor_baricade.png"},
- groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
damage_per_second = 4,
selection_box = xdecor.nodebox.slab_y(0.3)
})
inventory = {size=24},
infotext = "Barrel",
tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
- groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
sounds = default.node_sound_wood_defaults()
})
description = "Wood Cabinet",
inventory = {size=24},
infotext = "Wood Cabinet",
- groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
description = "Half Wood Cabinet",
inventory = {size=8},
infotext = "Half Wood Cabinet",
- groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
sounds = default.node_sound_wood_defaults(),
node_box = xdecor.nodebox.slab_y(0.5, 0.5),
tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
description = "Chair",
tiles = {"xdecor_wood.png"},
sounds = default.node_sound_wood_defaults(),
- groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
on_rotate = screwdriver.rotate_simple,
node_box = xdecor.pixelbox(16, {
{3, 0, 11, 2, 16, 2},
{"default:steel_ingot", "", "default:steel_ingot"} }
})
--- The following nodedef is licensed under WTFPL for granting a possible re-use
--- in Minetest Game (https://github.com/minetest/minetest_game).
xdecor.register("cobweb", {
description = "Cobweb",
drawtype = "plantlike",
description = string.gsub(" "..name, "%W%l", string.upper):sub(2):gsub("_", " ").." Door",
inventory_image = "xdecor_"..name.."_door_inv.png",
protected = door_access(name),
- groups = {choppy=3, cracky=3, oddly_breakable_by_hand=1, flammable=2, door=1},
+ groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
recipe = recipe
})
minetest.register_alias("xdecor:"..name.."_door", "doors:"..name.."_door")
inventory = {size=24},
infotext = "Empty Shelf",
tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"},
- groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.rotate_simple
})
legacy_wallmounted = true,
wield_image = "xdecor_painting_empty.png",
sunlight_propagates = true,
- groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1},
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "wallmounted",
legacy_wallmounted = true,
drop = "xdecor:painting_1",
sunlight_propagates = true,
- groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1, not_in_creative_inventory=1},
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "wallmounted",
infotext = "Multi Shelf",
on_rotate = screwdriver.rotate_simple,
tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
- groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
sounds = default.node_sound_wood_defaults()
})
textures = {"xdecor_rusty_bars.png", "xdecor_rusty_bars.png", "xpanes_space.png"},
inventory_image = "xdecor_rusty_bars.png",
wield_image = "xdecor_rusty_bars.png",
- groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
+ groups = {cracky=2, pane=1},
recipe = { {"", "default:dirt", ""},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"} }
xdecor.register("table", {
description = "Table",
tiles = {"xdecor_wood.png"},
- groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
sounds = default.node_sound_wood_defaults(),
node_box = xdecor.pixelbox(16, {
{0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
textures = {"xdecor_wood_frame.png", "xdecor_wood_frame.png", "xpanes_space.png"},
inventory_image = "xdecor_wood_frame.png",
wield_image = "xdecor_wood_frame.png",
- groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=3},
+ groups = {choppy=2, pane=1, flammable=2},
sounds = default.node_sound_wood_defaults(),
recipe = { {"group:wood", "group:stick", "group:wood"},
{"group:stick", "group:stick", "group:stick"},
description = "Wood Framed Glass",
drawtype = "glasslike_framed",
tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
- groups = {cracky=3, oddly_breakable_by_hand=2},
+ groups = {cracky=2, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults()
})
description = "Wood Tile",
tiles = {"xdecor_wood_tile.png"},
drawtype = "normal",
- groups = {choppy=1, oddly_breakable_by_hand=1, wood=1, flammable=2},
+ groups = {choppy=1, wood=1, flammable=2},
sounds = default.node_sound_wood_defaults()
})