#include "sdl/texture.h"
#include "game/level/level_editor/background_layer.h"
#include "game/level/level_editor.h"
+#include "game/settings.h"
static int game_render_cursor(const Game *game);
GAME_STATE_LEVEL = 0,
GAME_STATE_LEVEL_PICKER,
GAME_STATE_LEVEL_EDITOR,
+ GAME_STATE_SETTINGS,
GAME_STATE_QUIT
} Game_state;
LevelPicker *level_picker;
LevelEditor *level_editor;
Level *level;
+ Settings settings;
Sound_samples *sound_samples;
Camera camera;
SDL_Renderer *renderer;
}
} break;
+ case GAME_STATE_SETTINGS: {
+ settings_render(&game->settings, &game->camera);
+ } break;
+
case GAME_STATE_QUIT: break;
}
switch (game->state) {
case GAME_STATE_LEVEL:
return level_sound(game->level, game->sound_samples);
- case GAME_STATE_LEVEL_PICKER:
- return 0;
case GAME_STATE_LEVEL_EDITOR:
level_editor_sound(game->level_editor, game->sound_samples);
return 0;
+ case GAME_STATE_LEVEL_PICKER:
+ case GAME_STATE_SETTINGS:
case GAME_STATE_QUIT:
return 0;
}
level_editor_update(game->level_editor, delta_time);
} break;
+ case GAME_STATE_SETTINGS: {
+ settings_update(&game->settings, delta_time);
+ } break;
+
case GAME_STATE_QUIT:
break;
}
case GAME_STATE_LEVEL_EDITOR:
return game_event_level_editor(game, event);
+ case GAME_STATE_SETTINGS: {
+ settings_event(&game->settings, event);
+ } break;
+
case GAME_STATE_QUIT:
return 0;
}
}
+// TODO: get rid of keyboard_state (because it's a global var and can
+// be check anywhere anyway). And introduce *_joystick methods.
int game_input(Game *game,
const Uint8 *const keyboard_state,
SDL_Joystick *the_stick_of_joy)
trace_assert(keyboard_state);
switch (game->state) {
+ case GAME_STATE_SETTINGS:
case GAME_STATE_QUIT:
case GAME_STATE_LEVEL_EDITOR:
return 0;
--- /dev/null
+#include "system/stacktrace.h"
+#include "settings.h"
+
+void settings_render(const Settings *settings, const Camera *camera)
+{
+ trace_assert(settings);
+ trace_assert(camera);
+}
+
+void settings_event(Settings *settings, const SDL_Event *event)
+{
+ trace_assert(settings);
+ trace_assert(event);
+}
+
+void settings_update(Settings *settings, float dt)
+{
+ trace_assert(settings);
+ (void) dt;
+}
--- /dev/null
+#ifndef SETTINGS_H_
+#define SETTINGS_H_
+
+#include "game/camera.h"
+#include "ui/slider.h"
+
+typedef struct {
+ Slider volume_slider;
+ Vec2f volume_slider_scale;
+} Settings;
+
+void settings_render(const Settings *settings, const Camera *camera);
+void settings_event(Settings *settings, const SDL_Event *event);
+void settings_update(Settings *settings, float dt);
+
+#endif // SETTINGS_H_