]> git.lizzy.rs Git - minetest.git/commitdiff
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
authorPerttu Ahola <celeron55@gmail.com>
Sun, 13 Nov 2011 08:57:55 +0000 (10:57 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Tue, 29 Nov 2011 17:13:40 +0000 (19:13 +0200)
24 files changed:
src/CMakeLists.txt
src/camera.cpp
src/collision.cpp
src/content_mapblock.cpp
src/content_mapnode.cpp
src/content_mapnode.h
src/environment.cpp
src/game.cpp
src/inventory.cpp
src/inventory.h
src/main.cpp
src/map.cpp
src/mapblock.cpp
src/mapblock_mesh.cpp
src/mapgen.cpp
src/mapnode.cpp
src/mapnode.h
src/mapnode_contentfeatures.cpp [new file with mode: 0644]
src/mapnode_contentfeatures.h [new file with mode: 0644]
src/materials.cpp
src/player.cpp
src/server.cpp
src/servermain.cpp
src/tile.cpp

index a511e6cc0553311927c735145ebbb532987fc601..ca5a7756d280b4b6017f565966a5af1e35be5677 100644 (file)
@@ -94,6 +94,7 @@ configure_file(
 )
 
 set(common_SRCS
+       mapnode_contentfeatures.cpp
        luaentity_common.cpp
        scriptapi.cpp
        script.cpp
index a32336714fdadcd4a53db4b55d7a5ae79b4bbf5b..8188eaf611cebd8e94a526b4b6506dc42a497dbc 100644 (file)
@@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <cmath>
 #include <SAnimatedMesh.h>
 #include "settings.h"
+#include "mapnode_contentfeatures.h" // For wield visualization
 
 Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
        m_smgr(smgr),
index 3d322cf0c4baee77342ab5026e652e639e01ecb4..2380b1627a5bbfd366ea0b213bc89977d3d413dc 100644 (file)
@@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "collision.h"
 #include "mapblock.h"
 #include "map.h"
+#include "mapnode_contentfeatures.h"
 
 collisionMoveResult collisionMoveSimple(Map *map, f32 pos_max_d,
                const core::aabbox3d<f32> &box_0,
index b033e484c35adf6fc1096319de0092889a26b4ba..4e9c65d41a13f6e2e7359ed3b6e48c366523c0e6 100644 (file)
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mineral.h"
 #include "mapblock_mesh.h" // For MapBlock_LightColor()
 #include "settings.h"
+#include "mapnode_contentfeatures.h"
 
 #ifndef SERVER
 // Create a cuboid.
index f10b941ba57b6ea1b261bfef91a9342b06002a6b..a365f2ae982466a1695c945aad200bece2be9303 100644 (file)
@@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapnode.h"
 #include "content_nodemeta.h"
 #include "settings.h"
+#include "mapnode_contentfeatures.h"
 
 #define WATER_ALPHA 160
 
@@ -101,8 +102,18 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
        return result;
 }
 
+// See header for description
 void content_mapnode_init()
 {
+       if(g_texturesource == NULL)
+               dstream<<"INFO: Initial run of content_mapnode_init with "
+                               "g_texturesource=NULL. If this segfaults, "
+                               "there is a bug with something not checking for "
+                               "the NULL value."<<std::endl;
+       else
+               dstream<<"INFO: Full run of content_mapnode_init with "
+                               "g_texturesource!=NULL"<<std::endl;
+
        // Read some settings
        bool new_style_water = g_settings->getBool("new_style_water");
        bool new_style_leaves = g_settings->getBool("new_style_leaves");
index 4090f76f408b6008a66b6182c95014e01c1bc70b..b581197240f0b8d87631e41f44a0ef111076cade 100644 (file)
@@ -22,10 +22,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "mapnode.h"
 
+/*
+       Fills stuff to the global ContentFeatures lookup table.
+
+       This accesses g_texturesource; if it is non-NULL, textures are set
+       for the nodes.
+
+       Client first calls this with g_texturesource=NULL to run some
+       unit tests and stuff, then it runs this again with g_texturesource
+       defined to get the textures.
+
+       Server only calls this once with g_texturesource=NULL.
+*/
 void content_mapnode_init();
 
+// Backwards compatibility for non-extended content types in v19
 extern content_t trans_table_19[21][2];
-
 MapNode mapnode_translate_from_internal(MapNode n_from, u8 version);
 MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
 
index 29432bc5e58788be05369417d1894536ad70b9a1..50c5a4b816b7e7c16e9696bd4387e3b9b8f82cb3 100644 (file)
@@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "log.h"
 #include "profiler.h"
 #include "scriptapi.h"
+#include "mapnode_contentfeatures.h"
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
index d666dbcdf3848ecc2d45b54705fa8a8539f34af5..d7efbeae9fbaf616d19113ee48820f5463cd79bd 100644 (file)
@@ -43,13 +43,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "gettext.h"
 #include "log.h"
 #include "filesys.h"
-
-/*
-       TODO: Move content-aware stuff to separate file by adding properties
-             and virtual interfaces
-*/
+// Needed for some special cases for CONTENT_TORCH and CONTENT_SIGN_WALL
+// TODO: A generic way for handling such should be created
 #include "content_mapnode.h"
+// Needed for sign text input
+// TODO: A generic way for handling such should be created
 #include "content_nodemeta.h"
+// Needed for determining pointing to nodes
+#include "mapnode_contentfeatures.h"
 
 /*
        Setting this to 1 enables a special camera mode that forces
index c9ba9b4e58901512740c66a977f9c80ad0b52f46..ec1a81b180a25013c3c18f79111623d5d24672c8 100644 (file)
@@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_sao.h"
 #include "player.h"
 #include "log.h"
+#include "mapnode_contentfeatures.h"
 
 /*
        InventoryItem
@@ -148,6 +149,13 @@ ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f
        MaterialItem
 */
 
+#ifndef SERVER
+video::ITexture * MaterialItem::getImage() const
+{
+       return content_features(m_content).inventory_texture;
+}
+#endif
+
 bool MaterialItem::isCookable() const
 {
        return item_material_is_cookable(m_content);
index dc5b04ff7cc4bfa9053e2427b379fc842b2abc9f..c202d5533125c860dbf15030c2da54840f592ec3 100644 (file)
@@ -151,10 +151,7 @@ class MaterialItem : public InventoryItem
                return new MaterialItem(m_content, m_count);
        }
 #ifndef SERVER
-       video::ITexture * getImage() const
-       {
-               return content_features(m_content).inventory_texture;
-       }
+       video::ITexture * getImage() const;
 #endif
        std::string getText()
        {
index b959d8c6433eb47cace7361eab82dab9ee67d4c2..6b0cc1f83ff9ab02c18d12b51329b3c15db3cfc6 100644 (file)
@@ -365,11 +365,6 @@ SUGG: Restart irrlicht completely when coming back to main menu from game.
 
 TODO: Merge bahamada's audio stuff (clean patch available)
 
-TODO: Move content_features to mapnode_content_features.{h,cpp} or so
-
-TODO: Fix item use() stuff; dropping a stack of cooked rats and eating
-      it gives 3 hearts and consumes all the rats.
-
 Making it more portable:
 ------------------------
  
@@ -439,6 +434,8 @@ Doing currently:
 #include "settings.h"
 #include "profiler.h"
 #include "log.h"
+#include "mapnode_contentfeatures.h" // For init_contentfeatures
+#include "content_mapnode.h" // For content_mapnode_init
 
 // This makes textures
 ITextureSource *g_texturesource = NULL;
@@ -1278,8 +1275,10 @@ int main(int argc, char *argv[])
                These are needed for unit tests at least.
        */
        
-       // Initial call with g_texturesource not set.
-       init_mapnode();
+       // Initialize content feature table
+       init_contentfeatures();
+       // Initialize mapnode content without textures (with g_texturesource=NULL)
+       content_mapnode_init();
        // Must be called before g_texturesource is created
        // (for texture atlas making)
        init_mineral();
@@ -1482,7 +1481,8 @@ int main(int argc, char *argv[])
                Preload some textures and stuff
        */
 
-       init_mapnode(); // Second call with g_texturesource set
+       // Initialize mapnode content with textures (with g_texturesource!=NULL)
+       content_mapnode_init();
 
        /*
                GUI stuff
@@ -1658,7 +1658,10 @@ int main(int argc, char *argv[])
                                break;
                        
                        // Initialize mapnode again to enable changed graphics settings
-                       init_mapnode();
+                       // Initialize content feature table
+                       init_contentfeatures();
+                       // Initialize mapnode content with textures (with g_texturesource!=NULL)
+                       content_mapnode_init();
 
                        /*
                                Run game
index f2ac3f6184bb3d1f67485d6bd259189941be1a36..858c08b63705d4f3ca3414960e2649767ee85176 100644 (file)
@@ -37,6 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "settings.h"
 #include "log.h"
 #include "profiler.h"
+#include "mapnode_contentfeatures.h"
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
@@ -1773,7 +1774,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
                /*
                        update the current node
                 */
-               bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
+               //bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
                if (content_features(new_node_content).liquid_type == LIQUID_FLOWING) {
                        // set level to last 3 bits, flowing down bit to 4th bit
                        n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
index dd47c6ffc28aa4c01c8ad6c1b66ae91bd5e776c1..85cd7e45ec9b297d2d69f1e692061a44c880bcee 100644 (file)
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "main.h"
 #include "light.h"
 #include <sstream>
+#include "mapnode_contentfeatures.h"
 
 /*
        MapBlock
index 5a29fbe949c287b80d7e82a3541d41bb21346461..c81d5adc16e59fa542a851ac36759bda718d9708 100644 (file)
@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_mapblock.h"
 #include "settings.h"
 #include "profiler.h"
+#include "mapnode_contentfeatures.h"
 
 void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block)
 {
index a74a91eebfc6faafbb5cf042ee643ad5fbd3f05e..8fc568f36b226da59dda3a5528cd6d869b3e114f 100644 (file)
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mineral.h"
 //#include "serverobject.h"
 #include "content_sao.h"
+#include "mapnode_contentfeatures.h"
 
 namespace mapgen
 {
index f816319999e1c30196c0b066f5aa83a45f55800a..3e44f5047db4d918f5095bca30f9ac082dfac4f4 100644 (file)
@@ -19,160 +19,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "common_irrlicht.h"
 #include "mapnode.h"
-#ifndef SERVER
-#include "tile.h"
-#endif
 #include "porting.h"
 #include <string>
 #include "mineral.h"
-// For g_settings
-#include "main.h"
-#include "content_mapnode.h"
-#include "nodemetadata.h"
-
-ContentFeatures::~ContentFeatures()
-{
-       delete initial_metadata;
-#ifndef SERVER
-       delete special_material;
-       delete special_atlas;
-#endif
-}
-
-#ifndef SERVER
-void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
-{
-       used_texturenames[name] = true;
-       
-       if(g_texturesource)
-       {
-               tiles[i].texture = g_texturesource->getTexture(name);
-       }
-       
-       if(alpha != 255)
-       {
-               tiles[i].alpha = alpha;
-               tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
-       }
-
-       if(inventory_texture == NULL)
-               setInventoryTexture(name);
-}
-
-void ContentFeatures::setInventoryTexture(std::string imgname)
-{
-       if(g_texturesource == NULL)
-               return;
-       
-       imgname += "^[forcesingle";
-       
-       inventory_texture = g_texturesource->getTextureRaw(imgname);
-}
-
-void ContentFeatures::setInventoryTextureCube(std::string top,
-               std::string left, std::string right)
-{
-       if(g_texturesource == NULL)
-               return;
-       
-       str_replace_char(top, '^', '&');
-       str_replace_char(left, '^', '&');
-       str_replace_char(right, '^', '&');
-
-       std::string imgname_full;
-       imgname_full += "[inventorycube{";
-       imgname_full += top;
-       imgname_full += "{";
-       imgname_full += left;
-       imgname_full += "{";
-       imgname_full += right;
-       inventory_texture = g_texturesource->getTextureRaw(imgname_full);
-}
-#endif
-
-struct ContentFeatures g_content_features[MAX_CONTENT+1];
-
-ContentFeatures & content_features(content_t i)
-{
-       return g_content_features[i];
-}
-ContentFeatures & content_features(MapNode &n)
-{
-       return content_features(n.getContent());
-}
-
-/*
-       See mapnode.h for description.
-*/
-void init_mapnode()
-{
-       if(g_texturesource == NULL)
-       {
-               dstream<<"INFO: Initial run of init_mapnode with "
-                               "g_texturesource=NULL. If this segfaults, "
-                               "there is a bug with something not checking for "
-                               "the NULL value."<<std::endl;
-       }
-       else
-       {
-               dstream<<"INFO: Full run of init_mapnode with "
-                               "g_texturesource!=NULL"<<std::endl;
-       }
-
-       /*// Read some settings
-       bool new_style_water = g_settings.getBool("new_style_water");
-       bool new_style_leaves = g_settings.getBool("new_style_leaves");*/
-
-       /*
-               Initialize content feature table
-       */
-
-#ifndef SERVER
-       /*
-               Set initial material type to same in all tiles, so that the
-               same material can be used in more stuff.
-               This is set according to the leaves because they are the only
-               differing material to which all materials can be changed to
-               get this optimization.
-       */
-       u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
-       /*if(new_style_leaves)
-               initial_material_type = MATERIAL_ALPHA_SIMPLE;
-       else
-               initial_material_type = MATERIAL_ALPHA_NONE;*/
-       for(u16 i=0; i<MAX_CONTENT+1; i++)
-       {
-               ContentFeatures *f = &g_content_features[i];
-               // Re-initialize
-               f->reset();
-
-               for(u16 j=0; j<6; j++)
-                       f->tiles[j].material_type = initial_material_type;
-       }
-#endif
-
-       /*
-               Initially set every block to be shown as an unknown block.
-               Don't touch CONTENT_IGNORE or CONTENT_AIR.
-       */
-       for(u16 i=0; i<MAX_CONTENT+1; i++)
-       {
-               if(i == CONTENT_IGNORE || i == CONTENT_AIR)
-                       continue;
-               ContentFeatures *f = &g_content_features[i];
-               f->setAllTextures("unknown_block.png");
-               f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       }
-
-       // Make CONTENT_IGNORE to not block the view when occlusion culling
-       content_features(CONTENT_IGNORE).solidness = 0;
-
-       /*
-               Initialize mapnode content
-       */
-       content_mapnode_init();
-       
-}
+#include "main.h" // For g_settings
+#include "mapnode_contentfeatures.h"
+#include "content_mapnode.h" // For mapnode_translate_*_internal
 
 /*
        Nodes make a face if contents differ and solidness differs.
@@ -248,6 +100,125 @@ v3s16 facedir_rotate(u8 facedir, v3s16 dir)
        return newdir;
 }
 
+u8 packDir(v3s16 dir)
+{
+       u8 b = 0;
+
+       if(dir.X > 0)
+               b |= (1<<0);
+       else if(dir.X < 0)
+               b |= (1<<1);
+
+       if(dir.Y > 0)
+               b |= (1<<2);
+       else if(dir.Y < 0)
+               b |= (1<<3);
+
+       if(dir.Z > 0)
+               b |= (1<<4);
+       else if(dir.Z < 0)
+               b |= (1<<5);
+       
+       return b;
+}
+v3s16 unpackDir(u8 b)
+{
+       v3s16 d(0,0,0);
+
+       if(b & (1<<0))
+               d.X = 1;
+       else if(b & (1<<1))
+               d.X = -1;
+
+       if(b & (1<<2))
+               d.Y = 1;
+       else if(b & (1<<3))
+               d.Y = -1;
+
+       if(b & (1<<4))
+               d.Z = 1;
+       else if(b & (1<<5))
+               d.Z = -1;
+       
+       return d;
+}
+
+/*
+       MapNode
+*/
+
+// These four are DEPRECATED.
+bool MapNode::light_propagates()
+{
+       return light_propagates_content(getContent());
+}
+bool MapNode::sunlight_propagates()
+{
+       return sunlight_propagates_content(getContent());
+}
+u8 MapNode::solidness()
+{
+       return content_solidness(getContent());
+}
+u8 MapNode::light_source()
+{
+       return content_features(*this).light_source;
+}
+
+void MapNode::setLight(enum LightBank bank, u8 a_light)
+{
+       // If node doesn't contain light data, ignore this
+       if(content_features(*this).param_type != CPT_LIGHT)
+               return;
+       if(bank == LIGHTBANK_DAY)
+       {
+               param1 &= 0xf0;
+               param1 |= a_light & 0x0f;
+       }
+       else if(bank == LIGHTBANK_NIGHT)
+       {
+               param1 &= 0x0f;
+               param1 |= (a_light & 0x0f)<<4;
+       }
+       else
+               assert(0);
+}
+
+u8 MapNode::getLight(enum LightBank bank)
+{
+       // Select the brightest of [light source, propagated light]
+       u8 light = 0;
+       if(content_features(*this).param_type == CPT_LIGHT)
+       {
+               if(bank == LIGHTBANK_DAY)
+                       light = param1 & 0x0f;
+               else if(bank == LIGHTBANK_NIGHT)
+                       light = (param1>>4)&0x0f;
+               else
+                       assert(0);
+       }
+       if(light_source() > light)
+               light = light_source();
+       return light;
+}
+
+u8 MapNode::getLightBanksWithSource()
+{
+       // Select the brightest of [light source, propagated light]
+       u8 lightday = 0;
+       u8 lightnight = 0;
+       if(content_features(*this).param_type == CPT_LIGHT)
+       {
+               lightday = param1 & 0x0f;
+               lightnight = (param1>>4)&0x0f;
+       }
+       if(light_source() > lightday)
+               lightday = light_source();
+       if(light_source() > lightnight)
+               lightnight = light_source();
+       return (lightday&0x0f) | ((lightnight<<4)&0xf0);
+}
+
 #ifndef SERVER
 TileSpec MapNode::getTile(v3s16 dir)
 {
@@ -424,8 +395,8 @@ void MapNode::deSerialize(u8 *source, u8 version)
        
        parameters:
                daynight_ratio: 0...1000
-               n: getNodeParent(p)
-               n2: getNodeParent(p + face_dir)
+               n: getNode(p) (uses only the lighting value)
+               n2: getNode(p + face_dir) (uses only the lighting value)
                face_dir: axis oriented unit vector from p to p2
        
        returns encoded light value.
index 51bee058704752c7bd29c776932ffac99b8d72f8..a93589c41fb75fbaa3dbbb48d49482e15d3fe9a1 100644 (file)
@@ -43,20 +43,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 typedef u16 content_t;
 #define MAX_CONTENT 0xfff
 
-/*
-       Initializes all kind of stuff in here.
-       Many things depend on this.
-
-       This accesses g_texturesource; if it is non-NULL, textures are set.
-
-       Client first calls this with g_texturesource=NULL to run some
-       unit tests and stuff, then it runs this again with g_texturesource
-       defined to get the textures.
-
-       Server only calls this once with g_texturesource=NULL.
-*/
-void init_mapnode();
-
 /*
        Ignored node.
 
@@ -66,7 +52,6 @@ void init_mapnode();
        Doesn't create faces with anything and is considered being
        out-of-map in the game map.
 */
-//#define CONTENT_IGNORE 255
 #define CONTENT_IGNORE 127
 #define CONTENT_IGNORE_DEFAULT_PARAM 0
 
@@ -74,305 +59,8 @@ void init_mapnode();
        The common material through which the player can walk and which
        is transparent to light
 */
-//#define CONTENT_AIR 254
 #define CONTENT_AIR 126
 
-/*
-       Content feature list
-*/
-
-enum ContentParamType
-{
-       CPT_NONE,
-       CPT_LIGHT,
-       CPT_MINERAL,
-       // Direction for chests and furnaces and such
-       CPT_FACEDIR_SIMPLE
-};
-
-enum LiquidType
-{
-       LIQUID_NONE,
-       LIQUID_FLOWING,
-       LIQUID_SOURCE
-};
-
-struct MapNode;
-class NodeMetadata;
-
-struct ContentFeatures
-{
-#ifndef SERVER
-       /*
-               0: up
-               1: down
-               2: right
-               3: left
-               4: back
-               5: front
-       */
-       TileSpec tiles[6];
-       
-       video::ITexture *inventory_texture;
-
-       // Used currently for flowing liquids
-       u8 vertex_alpha;
-       // Post effect color, drawn when the camera is inside the node.
-       video::SColor post_effect_color;
-       // Special irrlicht material, used sometimes
-       video::SMaterial *special_material;
-       video::SMaterial *special_material2;
-       AtlasPointer *special_atlas;
-#endif
-
-       // List of all block textures that have been used (value is dummy)
-       // Exists on server too for cleaner code in content_mapnode.cpp
-       core::map<std::string, bool> used_texturenames;
-       
-       // Type of MapNode::param1
-       ContentParamType param_type;
-       // True for all ground-like things like stone and mud, false for eg. trees
-       bool is_ground_content;
-       bool light_propagates;
-       bool sunlight_propagates;
-       u8 solidness; // Used when choosing which face is drawn
-       u8 visual_solidness; // When solidness=0, this tells how it looks like
-       // This is used for collision detection.
-       // Also for general solidness queries.
-       bool walkable;
-       // Player can point to these
-       bool pointable;
-       // Player can dig these
-       bool diggable;
-       // Player can climb these
-       bool climbable;
-       // Player can build on these
-       bool buildable_to;
-       // Whether the node has no liquid, source liquid or flowing liquid
-       enum LiquidType liquid_type;
-       // If true, param2 is set to direction when placed. Used for torches.
-       // NOTE: the direction format is quite inefficient and should be changed
-       bool wall_mounted;
-       // If true, node is equivalent to air. Torches are, air is. Water is not.
-       // Is used for example to check whether a mud block can have grass on.
-       bool air_equivalent;
-       // Whether this content type often contains mineral.
-       // Used for texture atlas creation.
-       // Currently only enabled for CONTENT_STONE.
-       bool often_contains_mineral;
-       
-       // Inventory item string as which the node appears in inventory when dug.
-       // Mineral overrides this.
-       std::string dug_item;
-
-       // Extra dug item and its rarity
-       std::string extra_dug_item;
-       s32 extra_dug_item_rarity;
-
-       // Initial metadata is cloned from this
-       NodeMetadata *initial_metadata;
-       
-       // If the content is liquid, this is the flowing version of the liquid.
-       // If content is liquid, this is the same content.
-       content_t liquid_alternative_flowing;
-       // If the content is liquid, this is the source version of the liquid.
-       content_t liquid_alternative_source;
-       // Viscosity for fluid flow, ranging from 1 to 7, with
-       // 1 giving almost instantaneous propagation and 7 being
-       // the slowest possible
-       u8 liquid_viscosity;
-       
-       // Amount of light the node emits
-       u8 light_source;
-       
-       // Digging properties for different tools
-       DiggingPropertiesList digging_properties;
-
-       u32 damage_per_second;
-       
-       // NOTE: Move relevant properties to here from elsewhere
-
-       void reset()
-       {
-#ifndef SERVER
-               inventory_texture = NULL;
-               
-               vertex_alpha = 255;
-               post_effect_color = video::SColor(0, 0, 0, 0);
-               special_material = NULL;
-               special_material2 = NULL;
-               special_atlas = NULL;
-#endif
-               param_type = CPT_NONE;
-               is_ground_content = false;
-               light_propagates = false;
-               sunlight_propagates = false;
-               solidness = 2;
-               visual_solidness = 0;
-               walkable = true;
-               pointable = true;
-               diggable = true;
-               climbable = false;
-               buildable_to = false;
-               liquid_type = LIQUID_NONE;
-               wall_mounted = false;
-               air_equivalent = false;
-               often_contains_mineral = false;
-               dug_item = "";
-               initial_metadata = NULL;
-               liquid_alternative_flowing = CONTENT_IGNORE;
-               liquid_alternative_source = CONTENT_IGNORE;
-               liquid_viscosity = 0;
-               light_source = 0;
-               digging_properties.clear();
-               damage_per_second = 0;
-       }
-
-       ContentFeatures()
-       {
-               reset();
-       }
-
-       ~ContentFeatures();
-       
-       /*
-               Quickhands for simple materials
-       */
-       
-#ifdef SERVER
-       void setTexture(u16 i, std::string name, u8 alpha=255)
-       {}
-       void setAllTextures(std::string name, u8 alpha=255)
-       {}
-#else
-       void setTexture(u16 i, std::string name, u8 alpha=255);
-
-       void setAllTextures(std::string name, u8 alpha=255)
-       {
-               for(u16 i=0; i<6; i++)
-               {
-                       setTexture(i, name, alpha);
-               }
-               // Force inventory texture too
-               setInventoryTexture(name);
-       }
-#endif
-
-#ifndef SERVER
-       void setTile(u16 i, const TileSpec &tile)
-       {
-               tiles[i] = tile;
-       }
-       void setAllTiles(const TileSpec &tile)
-       {
-               for(u16 i=0; i<6; i++)
-               {
-                       setTile(i, tile);
-               }
-       }
-#endif
-
-#ifdef SERVER
-       void setInventoryTexture(std::string imgname)
-       {}
-       void setInventoryTextureCube(std::string top,
-                       std::string left, std::string right)
-       {}
-#else
-       void setInventoryTexture(std::string imgname);
-       
-       void setInventoryTextureCube(std::string top,
-                       std::string left, std::string right);
-#endif
-};
-
-/*
-       Call this to access the ContentFeature list
-*/
-ContentFeatures & content_features(content_t i);
-ContentFeatures & content_features(MapNode &n);
-
-/*
-       Here is a bunch of DEPRECATED functions.
-*/
-
-/*
-       If true, the material allows light propagation and brightness is stored
-       in param.
-       NOTE: Don't use, use "content_features(m).whatever" instead
-*/
-inline bool light_propagates_content(content_t m)
-{
-       return content_features(m).light_propagates;
-}
-/*
-       If true, the material allows lossless sunlight propagation.
-       NOTE: It doesn't seem to go through torches regardlessly of this
-       NOTE: Don't use, use "content_features(m).whatever" instead
-*/
-inline bool sunlight_propagates_content(content_t m)
-{
-       return content_features(m).sunlight_propagates;
-}
-/*
-       On a node-node surface, the material of the node with higher solidness
-       is used for drawing.
-       0: Invisible
-       1: Transparent
-       2: Opaque
-       NOTE: Don't use, use "content_features(m).whatever" instead
-*/
-inline u8 content_solidness(content_t m)
-{
-       return content_features(m).solidness;
-}
-// Objects collide with walkable contents
-// NOTE: Don't use, use "content_features(m).whatever" instead
-inline bool content_walkable(content_t m)
-{
-       return content_features(m).walkable;
-}
-// NOTE: Don't use, use "content_features(m).whatever" instead
-inline bool content_liquid(content_t m)
-{
-       return content_features(m).liquid_type != LIQUID_NONE;
-}
-// NOTE: Don't use, use "content_features(m).whatever" instead
-inline bool content_flowing_liquid(content_t m)
-{
-       return content_features(m).liquid_type == LIQUID_FLOWING;
-}
-// NOTE: Don't use, use "content_features(m).whatever" instead
-inline bool content_liquid_source(content_t m)
-{
-       return content_features(m).liquid_type == LIQUID_SOURCE;
-}
-// CONTENT_WATER || CONTENT_WATERSOURCE -> CONTENT_WATER
-// CONTENT_LAVA || CONTENT_LAVASOURCE -> CONTENT_LAVA
-// NOTE: Don't use, use "content_features(m).whatever" instead
-inline content_t make_liquid_flowing(content_t m)
-{
-       u8 c = content_features(m).liquid_alternative_flowing;
-       assert(c != CONTENT_IGNORE);
-       return c;
-}
-// Pointable contents can be pointed to in the map
-// NOTE: Don't use, use "content_features(m).whatever" instead
-inline bool content_pointable(content_t m)
-{
-       return content_features(m).pointable;
-}
-// NOTE: Don't use, use "content_features(m).whatever" instead
-inline bool content_diggable(content_t m)
-{
-       return content_features(m).diggable;
-}
-// NOTE: Don't use, use "content_features(m).whatever" instead
-inline bool content_buildable_to(content_t m)
-{
-       return content_features(m).buildable_to;
-}
-
 /*
        Nodes make a face if contents differ and solidness differs.
        Return value:
@@ -384,50 +72,11 @@ inline bool content_buildable_to(content_t m)
 u8 face_contents(content_t m1, content_t m2, bool *equivalent);
 
 /*
-       Packs directions like (1,0,0), (1,-1,0)
+       Packs directions like (1,0,0), (1,-1,0) in six bits.
+       NOTE: This wastes way too much space for most purposes.
 */
-inline u8 packDir(v3s16 dir)
-{
-       u8 b = 0;
-
-       if(dir.X > 0)
-               b |= (1<<0);
-       else if(dir.X < 0)
-               b |= (1<<1);
-
-       if(dir.Y > 0)
-               b |= (1<<2);
-       else if(dir.Y < 0)
-               b |= (1<<3);
-
-       if(dir.Z > 0)
-               b |= (1<<4);
-       else if(dir.Z < 0)
-               b |= (1<<5);
-       
-       return b;
-}
-inline v3s16 unpackDir(u8 b)
-{
-       v3s16 d(0,0,0);
-
-       if(b & (1<<0))
-               d.X = 1;
-       else if(b & (1<<1))
-               d.X = -1;
-
-       if(b & (1<<2))
-               d.Y = 1;
-       else if(b & (1<<3))
-               d.Y = -1;
-
-       if(b & (1<<4))
-               d.Z = 1;
-       else if(b & (1<<5))
-               d.Z = -1;
-       
-       return d;
-}
+u8 packDir(v3s16 dir);
+v3s16 unpackDir(u8 b);
 
 /*
        facedir: CPT_FACEDIR_SIMPLE param1 value
@@ -467,11 +116,7 @@ struct MapNode
                0x00-0x7f: Short content type
                0x80-0xff: Long content type (param2>>4 makes up low bytes)
        */
-       union
-       {
-               u8 param0;
-               //u8 d;
-       };
+       u8 param0;
 
        /*
                Misc parameter. Initialized to 0.
@@ -482,22 +127,14 @@ struct MapNode
                - Mineral content (should be removed from here)
                - Uhh... well, most blocks have light or nothing in here.
        */
-       union
-       {
-               u8 param1;
-               //s8 param;
-       };
+       u8 param1;
        
        /*
                The second parameter. Initialized to 0.
                E.g. direction for torches and flowing water.
                If param0 >= 0x80, bits 0xf0 of this is extended content type data
        */
-       union
-       {
-               u8 param2;
-               //u8 dir;
-       };
+       u8 param2;
 
        MapNode(const MapNode & n)
        {
@@ -506,10 +143,10 @@ struct MapNode
        
        MapNode(content_t content=CONTENT_AIR, u8 a_param1=0, u8 a_param2=0)
        {
-               //param0 = a_param0;
                param1 = a_param1;
                param2 = a_param2;
-               // Set after other params because this needs to override part of param2
+               // Set content (param0 and (param2&0xf0)) after other params
+               // because this needs to override part of param2
                setContent(content);
        }
 
@@ -547,57 +184,14 @@ struct MapNode
        /*
                These four are DEPRECATED I guess. -c55
        */
-       bool light_propagates()
-       {
-               return light_propagates_content(getContent());
-       }
-       bool sunlight_propagates()
-       {
-               return sunlight_propagates_content(getContent());
-       }
-       u8 solidness()
-       {
-               return content_solidness(getContent());
-       }
-       u8 light_source()
-       {
-               return content_features(*this).light_source;
-       }
-
-       u8 getLightBanksWithSource()
-       {
-               // Select the brightest of [light source, propagated light]
-               u8 lightday = 0;
-               u8 lightnight = 0;
-               if(content_features(*this).param_type == CPT_LIGHT)
-               {
-                       lightday = param1 & 0x0f;
-                       lightnight = (param1>>4)&0x0f;
-               }
-               if(light_source() > lightday)
-                       lightday = light_source();
-               if(light_source() > lightnight)
-                       lightnight = light_source();
-               return (lightday&0x0f) | ((lightnight<<4)&0xf0);
-       }
-
-       u8 getLight(enum LightBank bank)
-       {
-               // Select the brightest of [light source, propagated light]
-               u8 light = 0;
-               if(content_features(*this).param_type == CPT_LIGHT)
-               {
-                       if(bank == LIGHTBANK_DAY)
-                               light = param1 & 0x0f;
-                       else if(bank == LIGHTBANK_NIGHT)
-                               light = (param1>>4)&0x0f;
-                       else
-                               assert(0);
-               }
-               if(light_source() > light)
-                       light = light_source();
-               return light;
-       }
+       bool light_propagates();
+       bool sunlight_propagates();
+       u8 solidness();
+       u8 light_source();
+
+       void setLight(enum LightBank bank, u8 a_light);
+       u8 getLight(enum LightBank bank);
+       u8 getLightBanksWithSource();
        
        // 0 <= daylight_factor <= 1000
        // 0 <= return value <= LIGHT_SUN
@@ -625,25 +219,6 @@ struct MapNode
                return mix;
        }*/
 
-       void setLight(enum LightBank bank, u8 a_light)
-       {
-               // If node doesn't contain light data, ignore this
-               if(content_features(*this).param_type != CPT_LIGHT)
-                       return;
-               if(bank == LIGHTBANK_DAY)
-               {
-                       param1 &= 0xf0;
-                       param1 |= a_light & 0x0f;
-               }
-               else if(bank == LIGHTBANK_NIGHT)
-               {
-                       param1 &= 0x0f;
-                       param1 |= (a_light & 0x0f)<<4;
-               }
-               else
-                       assert(0);
-       }
-       
        // In mapnode.cpp
 #ifndef SERVER
        /*
@@ -681,8 +256,8 @@ struct MapNode
        
        parameters:
                daynight_ratio: 0...1000
-               n: getNodeParent(p)
-               n2: getNodeParent(p + face_dir)
+               n: getNode(p) (uses only the lighting value)
+               n2: getNode(p + face_dir) (uses only the lighting value)
                face_dir: axis oriented unit vector from p to p2
        
        returns encoded light value.
diff --git a/src/mapnode_contentfeatures.cpp b/src/mapnode_contentfeatures.cpp
new file mode 100644 (file)
index 0000000..aeab713
--- /dev/null
@@ -0,0 +1,145 @@
+/*
+Minetest-c55
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "mapnode_contentfeatures.h"
+
+#include "main.h" // For g_settings and g_texturesource
+#include "nodemetadata.h"
+
+struct ContentFeatures g_content_features[MAX_CONTENT+1];
+
+/*
+       Initialize content feature table.
+
+       Must be called before accessing the table.
+*/
+void init_contentfeatures()
+{
+#ifndef SERVER
+       /*
+               Set initial material type to same in all tiles, so that the
+               same material can be used in more stuff.
+               This is set according to the leaves because they are the only
+               differing material to which all materials can be changed to
+               get this optimization.
+       */
+       u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
+       /*if(new_style_leaves)
+               initial_material_type = MATERIAL_ALPHA_SIMPLE;
+       else
+               initial_material_type = MATERIAL_ALPHA_NONE;*/
+       for(u16 i=0; i<MAX_CONTENT+1; i++)
+       {
+               ContentFeatures *f = &g_content_features[i];
+               // Re-initialize
+               f->reset();
+
+               for(u16 j=0; j<6; j++)
+                       f->tiles[j].material_type = initial_material_type;
+       }
+#endif
+
+       /*
+               Initially set every block to be shown as an unknown block.
+               Don't touch CONTENT_IGNORE or CONTENT_AIR.
+       */
+       for(u16 i=0; i<MAX_CONTENT+1; i++)
+       {
+               if(i == CONTENT_IGNORE || i == CONTENT_AIR)
+                       continue;
+               ContentFeatures *f = &g_content_features[i];
+               f->setAllTextures("unknown_block.png");
+               f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+       }
+
+       // Make CONTENT_IGNORE to not block the view when occlusion culling
+       content_features(CONTENT_IGNORE).solidness = 0;
+
+}
+
+ContentFeatures::~ContentFeatures()
+{
+       delete initial_metadata;
+#ifndef SERVER
+       delete special_material;
+       delete special_atlas;
+#endif
+}
+
+#ifndef SERVER
+void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
+{
+       used_texturenames[name] = true;
+       
+       if(g_texturesource)
+       {
+               tiles[i].texture = g_texturesource->getTexture(name);
+       }
+       
+       if(alpha != 255)
+       {
+               tiles[i].alpha = alpha;
+               tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
+       }
+
+       if(inventory_texture == NULL)
+               setInventoryTexture(name);
+}
+
+void ContentFeatures::setInventoryTexture(std::string imgname)
+{
+       if(g_texturesource == NULL)
+               return;
+       
+       imgname += "^[forcesingle";
+       
+       inventory_texture = g_texturesource->getTextureRaw(imgname);
+}
+
+void ContentFeatures::setInventoryTextureCube(std::string top,
+               std::string left, std::string right)
+{
+       if(g_texturesource == NULL)
+               return;
+       
+       str_replace_char(top, '^', '&');
+       str_replace_char(left, '^', '&');
+       str_replace_char(right, '^', '&');
+
+       std::string imgname_full;
+       imgname_full += "[inventorycube{";
+       imgname_full += top;
+       imgname_full += "{";
+       imgname_full += left;
+       imgname_full += "{";
+       imgname_full += right;
+       inventory_texture = g_texturesource->getTextureRaw(imgname_full);
+}
+#endif
+
+ContentFeatures & content_features(content_t i)
+{
+       return g_content_features[i];
+}
+ContentFeatures & content_features(MapNode &n)
+{
+       return content_features(n.getContent());
+}
+
+
diff --git a/src/mapnode_contentfeatures.h b/src/mapnode_contentfeatures.h
new file mode 100644 (file)
index 0000000..86eceea
--- /dev/null
@@ -0,0 +1,338 @@
+/*
+Minetest-c55
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef MAPNODE_CONTENTFEATURES_HEADER
+#define MAPNODE_CONTENTFEATURES_HEADER
+
+#include "common_irrlicht.h"
+#include <string>
+#include "mapnode.h"
+#ifndef SERVER
+#include "tile.h"
+#endif
+
+/*
+       Content feature list
+       
+       Used for determining properties of MapNodes by content type without
+       storing such properties in the nodes itself.
+*/
+
+/*
+       Initialize content feature table.
+
+       Must be called before accessing the table.
+*/
+void init_contentfeatures();
+
+enum ContentParamType
+{
+       CPT_NONE,
+       CPT_LIGHT,
+       CPT_MINERAL,
+       // Direction for chests and furnaces and such
+       CPT_FACEDIR_SIMPLE
+};
+
+enum LiquidType
+{
+       LIQUID_NONE,
+       LIQUID_FLOWING,
+       LIQUID_SOURCE
+};
+
+struct MapNode;
+class NodeMetadata;
+
+struct ContentFeatures
+{
+#ifndef SERVER
+       /*
+               0: up
+               1: down
+               2: right
+               3: left
+               4: back
+               5: front
+       */
+       TileSpec tiles[6];
+       
+       video::ITexture *inventory_texture;
+
+       // Used currently for flowing liquids
+       u8 vertex_alpha;
+       // Post effect color, drawn when the camera is inside the node.
+       video::SColor post_effect_color;
+       // Special irrlicht material, used sometimes
+       video::SMaterial *special_material;
+       video::SMaterial *special_material2;
+       AtlasPointer *special_atlas;
+#endif
+
+       // List of all block textures that have been used (value is dummy)
+       // Exists on server too for cleaner code in content_mapnode.cpp
+       core::map<std::string, bool> used_texturenames;
+       
+       // Type of MapNode::param1
+       ContentParamType param_type;
+       // True for all ground-like things like stone and mud, false for eg. trees
+       bool is_ground_content;
+       bool light_propagates;
+       bool sunlight_propagates;
+       u8 solidness; // Used when choosing which face is drawn
+       u8 visual_solidness; // When solidness=0, this tells how it looks like
+       // This is used for collision detection.
+       // Also for general solidness queries.
+       bool walkable;
+       // Player can point to these
+       bool pointable;
+       // Player can dig these
+       bool diggable;
+       // Player can climb these
+       bool climbable;
+       // Player can build on these
+       bool buildable_to;
+       // Whether the node has no liquid, source liquid or flowing liquid
+       enum LiquidType liquid_type;
+       // If true, param2 is set to direction when placed. Used for torches.
+       // NOTE: the direction format is quite inefficient and should be changed
+       bool wall_mounted;
+       // If true, node is equivalent to air. Torches are, air is. Water is not.
+       // Is used for example to check whether a mud block can have grass on.
+       bool air_equivalent;
+       // Whether this content type often contains mineral.
+       // Used for texture atlas creation.
+       // Currently only enabled for CONTENT_STONE.
+       bool often_contains_mineral;
+       
+       // Inventory item string as which the node appears in inventory when dug.
+       // Mineral overrides this.
+       std::string dug_item;
+
+       // Extra dug item and its rarity
+       std::string extra_dug_item;
+       s32 extra_dug_item_rarity;
+
+       // Initial metadata is cloned from this
+       NodeMetadata *initial_metadata;
+       
+       // If the content is liquid, this is the flowing version of the liquid.
+       // If content is liquid, this is the same content.
+       content_t liquid_alternative_flowing;
+       // If the content is liquid, this is the source version of the liquid.
+       content_t liquid_alternative_source;
+       // Viscosity for fluid flow, ranging from 1 to 7, with
+       // 1 giving almost instantaneous propagation and 7 being
+       // the slowest possible
+       u8 liquid_viscosity;
+       
+       // Amount of light the node emits
+       u8 light_source;
+       
+       // Digging properties for different tools
+       DiggingPropertiesList digging_properties;
+
+       u32 damage_per_second;
+       
+       // NOTE: Move relevant properties to here from elsewhere
+
+       void reset()
+       {
+#ifndef SERVER
+               inventory_texture = NULL;
+               
+               vertex_alpha = 255;
+               post_effect_color = video::SColor(0, 0, 0, 0);
+               special_material = NULL;
+               special_material2 = NULL;
+               special_atlas = NULL;
+#endif
+               param_type = CPT_NONE;
+               is_ground_content = false;
+               light_propagates = false;
+               sunlight_propagates = false;
+               solidness = 2;
+               visual_solidness = 0;
+               walkable = true;
+               pointable = true;
+               diggable = true;
+               climbable = false;
+               buildable_to = false;
+               liquid_type = LIQUID_NONE;
+               wall_mounted = false;
+               air_equivalent = false;
+               often_contains_mineral = false;
+               dug_item = "";
+               initial_metadata = NULL;
+               liquid_alternative_flowing = CONTENT_IGNORE;
+               liquid_alternative_source = CONTENT_IGNORE;
+               liquid_viscosity = 0;
+               light_source = 0;
+               digging_properties.clear();
+               damage_per_second = 0;
+       }
+
+       ContentFeatures()
+       {
+               reset();
+       }
+
+       ~ContentFeatures();
+       
+       /*
+               Quickhands for simple materials
+       */
+       
+#ifdef SERVER
+       void setTexture(u16 i, std::string name, u8 alpha=255)
+       {}
+       void setAllTextures(std::string name, u8 alpha=255)
+       {}
+#else
+       void setTexture(u16 i, std::string name, u8 alpha=255);
+
+       void setAllTextures(std::string name, u8 alpha=255)
+       {
+               for(u16 i=0; i<6; i++)
+               {
+                       setTexture(i, name, alpha);
+               }
+               // Force inventory texture too
+               setInventoryTexture(name);
+       }
+#endif
+
+#ifndef SERVER
+       void setTile(u16 i, const TileSpec &tile)
+       {
+               tiles[i] = tile;
+       }
+       void setAllTiles(const TileSpec &tile)
+       {
+               for(u16 i=0; i<6; i++)
+               {
+                       setTile(i, tile);
+               }
+       }
+#endif
+
+#ifdef SERVER
+       void setInventoryTexture(std::string imgname)
+       {}
+       void setInventoryTextureCube(std::string top,
+                       std::string left, std::string right)
+       {}
+#else
+       void setInventoryTexture(std::string imgname);
+       
+       void setInventoryTextureCube(std::string top,
+                       std::string left, std::string right);
+#endif
+};
+
+/*
+       Call this to access the ContentFeature list
+*/
+ContentFeatures & content_features(content_t i);
+ContentFeatures & content_features(MapNode &n);
+
+/*
+       Here is a bunch of DEPRECATED functions.
+*/
+
+/*
+       If true, the material allows light propagation and brightness is stored
+       in param.
+       NOTE: Don't use, use "content_features(m).whatever" instead
+*/
+inline bool light_propagates_content(content_t m)
+{
+       return content_features(m).light_propagates;
+}
+/*
+       If true, the material allows lossless sunlight propagation.
+       NOTE: It doesn't seem to go through torches regardlessly of this
+       NOTE: Don't use, use "content_features(m).whatever" instead
+*/
+inline bool sunlight_propagates_content(content_t m)
+{
+       return content_features(m).sunlight_propagates;
+}
+/*
+       On a node-node surface, the material of the node with higher solidness
+       is used for drawing.
+       0: Invisible
+       1: Transparent
+       2: Opaque
+       NOTE: Don't use, use "content_features(m).whatever" instead
+*/
+inline u8 content_solidness(content_t m)
+{
+       return content_features(m).solidness;
+}
+// Objects collide with walkable contents
+// NOTE: Don't use, use "content_features(m).whatever" instead
+inline bool content_walkable(content_t m)
+{
+       return content_features(m).walkable;
+}
+// NOTE: Don't use, use "content_features(m).whatever" instead
+inline bool content_liquid(content_t m)
+{
+       return content_features(m).liquid_type != LIQUID_NONE;
+}
+// NOTE: Don't use, use "content_features(m).whatever" instead
+inline bool content_flowing_liquid(content_t m)
+{
+       return content_features(m).liquid_type == LIQUID_FLOWING;
+}
+// NOTE: Don't use, use "content_features(m).whatever" instead
+inline bool content_liquid_source(content_t m)
+{
+       return content_features(m).liquid_type == LIQUID_SOURCE;
+}
+// CONTENT_WATER || CONTENT_WATERSOURCE -> CONTENT_WATER
+// CONTENT_LAVA || CONTENT_LAVASOURCE -> CONTENT_LAVA
+// NOTE: Don't use, use "content_features(m).whatever" instead
+inline content_t make_liquid_flowing(content_t m)
+{
+       u8 c = content_features(m).liquid_alternative_flowing;
+       assert(c != CONTENT_IGNORE);
+       return c;
+}
+// Pointable contents can be pointed to in the map
+// NOTE: Don't use, use "content_features(m).whatever" instead
+inline bool content_pointable(content_t m)
+{
+       return content_features(m).pointable;
+}
+// NOTE: Don't use, use "content_features(m).whatever" instead
+inline bool content_diggable(content_t m)
+{
+       return content_features(m).diggable;
+}
+// NOTE: Don't use, use "content_features(m).whatever" instead
+inline bool content_buildable_to(content_t m)
+{
+       return content_features(m).buildable_to;
+}
+
+
+#endif
+
index 24f30072435915a6f701d4404b1b703b40415371..b3ee6e27aef8e58788022634e7e2a31b61e413d8 100644 (file)
@@ -1,5 +1,6 @@
 #include "materials.h"
 #include "mapnode.h"
+#include "mapnode_contentfeatures.h"
 
 // NOTE: DEPRECATED
 
index f0a395f498e6233d77fd09249c61e83aae667871..c8a3816e69913ddba82947ef0185d3d18ee4a867 100644 (file)
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <ITextSceneNode.h>
 #endif
 #include "settings.h"
+#include "mapnode_contentfeatures.h"
 
 Player::Player():
        touching_ground(false),
index 08a26adc6165981f97c4438577c72e38e1c1347f..95d3f9439e11dc98ab9f2ab906ce4464e5ee29a6 100644 (file)
@@ -41,6 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "log.h"
 #include "script.h"
 #include "scriptapi.h"
+#include "mapnode_contentfeatures.h"
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
index 73e1963c1f64616a52037fd0bc3930699e6a9a9c..6bfcf2b75f06d60c34793a6e1fe8a44c80ab6478 100644 (file)
@@ -74,6 +74,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "settings.h"
 #include "profiler.h"
 #include "log.h"
+#include "mapnode_contentfeatures.h" // For init_contentfeatures
+#include "content_mapnode.h" // For content_mapnode_init
 
 /*
        Settings.
@@ -303,7 +305,11 @@ int main(int argc, char *argv[])
 
        // Initialize stuff
        
-       init_mapnode();
+       // Initialize content feature table
+       init_contentfeatures();
+       // Initialize mapnode content without textures (with g_texturesource=NULL)
+       content_mapnode_init();
+
        init_mineral();
 
        /*
index f328ab766d74d0273752c775689f9f9b3f51ddce..32de8cda23cbd6dc079390b2da48c23610972337 100644 (file)
@@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "log.h"
 #include "mapnode.h" // For texture atlas making
 #include "mineral.h" // For texture atlas making
+#include "mapnode_contentfeatures.h" // For texture atlas making
 
 /*
        A cache from texture name to texture path