]> git.lizzy.rs Git - minetest.git/commitdiff
Add minetest.clear_registered_biomes() api
authorkwolekr <kwolekr@minetest.net>
Sat, 6 Dec 2014 23:08:08 +0000 (18:08 -0500)
committerkwolekr <kwolekr@minetest.net>
Sat, 6 Dec 2014 23:08:23 +0000 (18:08 -0500)
src/mapgen.cpp
src/mapgen.h
src/mg_biome.cpp
src/mg_biome.h
src/script/lua_api/l_mapgen.cpp
src/script/lua_api/l_mapgen.h

index 44ce0c6151fcc9221be6d61a885ef1daf7c082bc..880ea1eea911e0edc0b4955d7852b6e0dd77b313 100644 (file)
@@ -419,22 +419,17 @@ GenElement *GenElementManager::get(u32 id)
 }
 
 
-GenElement *GenElementManager::getByName(const char *name)
+GenElement *GenElementManager::getByName(const std::string &name)
 {
        for (size_t i = 0; i != m_elements.size(); i++) {
                GenElement *elem = m_elements[i];
-               if (elem && !strcmp(elem->name.c_str(), name))
+               if (elem && name == elem->name)
                        return elem;
        }
 
        return NULL;
 }
 
-GenElement *GenElementManager::getByName(std::string &name)
-{
-       return getByName(name.c_str());
-}
-
 
 GenElement *GenElementManager::update(u32 id, GenElement *elem)
 {
@@ -451,3 +446,9 @@ GenElement *GenElementManager::remove(u32 id)
 {
        return update(id, NULL);
 }
+
+
+void GenElementManager::clear()
+{
+       m_elements.clear();
+}
index 9cdb157e11184ec6682cfb24cc277af454fda20c..5feeaf97cb9b56a25101b9c9bf96c5362d91acd8 100644 (file)
@@ -181,9 +181,9 @@ class GenElementManager {
        virtual GenElement *get(u32 id);
        virtual GenElement *update(u32 id, GenElement *elem);
        virtual GenElement *remove(u32 id);
+       virtual void clear();
 
-       virtual GenElement *getByName(const char *name);
-       virtual GenElement *getByName(std::string &name);
+       virtual GenElement *getByName(const std::string &name);
 
 protected:
        std::vector<GenElement *> m_elements;
index 9a986b3ded2b79c5973f9a4211d5350c61258ee6..91b7290d82422f48d5fb528dfa1250a355661d25 100644 (file)
@@ -35,11 +35,9 @@ NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3,
 
 ///////////////////////////////////////////////////////////////////////////////
 
-
 BiomeManager::BiomeManager(IGameDef *gamedef)
 {
-       NodeResolver *resolver = gamedef->getNodeDefManager()->getResolver();
-
+       m_resolver  = gamedef->getNodeDefManager()->getResolver();
        np_heat     = &nparams_biome_def_heat;
        np_humidity = &nparams_biome_def_humidity;
 
@@ -56,12 +54,12 @@ BiomeManager::BiomeManager(IGameDef *gamedef)
        b->heat_point     = 0.0;
        b->humidity_point = 0.0;
 
-       resolver->addNode("air",                 "", CONTENT_AIR, &b->c_top);
-       resolver->addNode("air",                 "", CONTENT_AIR, &b->c_filler);
-       resolver->addNode("mapgen_stone",        "", CONTENT_AIR, &b->c_stone);
-       resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
-       resolver->addNode("air",                 "", CONTENT_AIR, &b->c_dust);
-       resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
+       m_resolver->addNode("air",                 "", CONTENT_AIR, &b->c_top);
+       m_resolver->addNode("air",                 "", CONTENT_AIR, &b->c_filler);
+       m_resolver->addNode("mapgen_stone",        "", CONTENT_AIR, &b->c_stone);
+       m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
+       m_resolver->addNode("air",                 "", CONTENT_AIR, &b->c_dust);
+       m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
 
        add(b);
 }
@@ -110,7 +108,24 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
                        biome_closest = b;
                }
        }
-       
+
        return biome_closest ? biome_closest : (Biome *)m_elements[0];
 }
 
+void BiomeManager::clear()
+{
+       for (size_t i = 1; i < m_elements.size(); i++) {
+               Biome *b = (Biome *)m_elements[i];
+               if (!b)
+                       continue;
+
+               m_resolver->cancelNode(&b->c_top);
+               m_resolver->cancelNode(&b->c_filler);
+               m_resolver->cancelNode(&b->c_stone);
+               m_resolver->cancelNode(&b->c_water);
+               m_resolver->cancelNode(&b->c_dust);
+               m_resolver->cancelNode(&b->c_dust_water);
+       }
+       m_elements.resize(1);
+}
+
index 7a62998e31f1025c24d52420c7a0e1181a231944..9180069df89bd2d67b34e068f8cd33537db0792b 100644 (file)
@@ -72,9 +72,14 @@ class BiomeManager : public GenElementManager {
                return new Biome;
        }
 
+       void clear();
+
        void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map,
                s16 *height_map, u8 *biomeid_map);
        Biome *getBiome(float heat, float humidity, s16 y);
+
+private:
+       NodeResolver *m_resolver;
 };
 
 #endif
index a8f55cd2536593913aca2049253655391c2732a2..5f9266c2b4157384c014dc19bdda87f35e1f574c 100644 (file)
@@ -360,6 +360,13 @@ int ModApiMapgen::l_register_biome(lua_State *L)
        return 1;
 }
 
+int ModApiMapgen::l_clear_registered_biomes(lua_State *L)
+{
+       BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
+       bmgr->clear();
+       return 0;
+}
+
 // register_decoration({lots of stuff})
 int ModApiMapgen::l_register_decoration(lua_State *L)
 {
@@ -678,6 +685,7 @@ void ModApiMapgen::Initialize(lua_State *L, int top)
        API_FCT(register_biome);
        API_FCT(register_decoration);
        API_FCT(register_ore);
+       API_FCT(clear_registered_biomes);
 
        API_FCT(create_schematic);
        API_FCT(place_schematic);
index dac0f00a7a5425d729e5363b6781a41684a4a8b8..d76190f273119f334b2e6ae29e8204cc85b5236b 100644 (file)
@@ -52,6 +52,9 @@ class ModApiMapgen : public ModApiBase {
        // register_ore({lots of stuff})
        static int l_register_ore(lua_State *L);
 
+       // clear_registered_biomes()
+       static int l_clear_registered_biomes(lua_State *L);
+
        // create_schematic(p1, p2, probability_list, filename)
        static int l_create_schematic(lua_State *L);