51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include <cmath>
#include <log.h>
#include "profiler.h"
#include "activeobjectmgr.h"
}
}
+void ActiveObjectMgr::getActiveSelectableObjects(const core::line3d<f32> &shootline,
+ std::vector<DistanceSortedActiveObject> &dest)
+{
+ // Imagine a not-axis-aligned cuboid oriented into the direction of the shootline,
+ // with the width of the object's selection box radius * 2 and with length of the
+ // shootline (+selection box radius forwards and backwards). We check whether
+ // the selection box center is inside this cuboid.
+
+ f32 max_d = shootline.getLength();
+ v3f dir = shootline.getVector().normalize();
+ v3f dir_ortho1 = dir.crossProduct(dir + v3f(1,0,0)).normalize();
+ v3f dir_ortho2 = dir.crossProduct(dir_ortho1);
+
+ for (auto &ao_it : m_active_objects) {
+ ClientActiveObject *obj = ao_it.second;
+
+ aabb3f selection_box;
+ if (!obj->getSelectionBox(&selection_box))
+ continue;
+
+ // possible optimization: get rid of the sqrt here
+ f32 selection_box_radius = selection_box.getRadius();
+
+ v3f pos_diff = obj->getPosition() + selection_box.getCenter() - shootline.start;
+
+ f32 d = dir.dotProduct(pos_diff);
+
+ // backward- and far-plane
+ if (d + selection_box_radius < 0.0f || d - selection_box_radius > max_d)
+ continue;
+
+ // side-planes
+ if (std::fabs(dir_ortho1.dotProduct(pos_diff)) > selection_box_radius
+ || std::fabs(dir_ortho2.dotProduct(pos_diff)) > selection_box_radius)
+ continue;
+
+ dest.emplace_back(obj, d);
+ }
+}
+
} // namespace client
void getActiveObjects(const v3f &origin, f32 max_d,
std::vector<DistanceSortedActiveObject> &dest);
+ // Similar to above, but takes selection box sizes, and line direction into
+ // account.
+ // Objects without selectionbox are not returned.
+ // Returned distances are in direction of shootline.
+ // Distance check is coarse.
+ void getActiveSelectableObjects(const core::line3d<f32> &shootline,
+ std::vector<DistanceSortedActiveObject> &dest);
};
} // namespace client
std::vector<PointedThing> &objects)
{
std::vector<DistanceSortedActiveObject> allObjects;
- getActiveObjects(shootline_on_map.start,
- shootline_on_map.getLength() + 10.0f, allObjects);
+ m_ao_manager.getActiveSelectableObjects(shootline_on_map, allObjects);
const v3f line_vector = shootline_on_map.getVector();
for (const auto &allObject : allObjects) {