description = S("Can use the rollback functionality"),
give_to_singleplayer = false,
})
-core.register_privilege("basic_debug", {
- description = S("Can view more debug info that might give a gameplay advantage"),
- give_to_singleplayer = false,
-})
core.register_privilege("debug", {
description = S("Can enable wireframe"),
give_to_singleplayer = false,
void Game::updateDebugState()
{
- bool has_basic_debug = client->checkPrivilege("basic_debug");
+ const bool has_basic_debug = true;
bool has_debug = client->checkPrivilege("debug");
if (m_game_ui->m_flags.show_basic_debug) {
void Game::toggleBlockBounds()
{
- if (client->checkPrivilege("basic_debug")) {
+ if (true /* basic_debug */) {
enum Hud::BlockBoundsMode newmode = hud->toggleBlockBounds();
switch (newmode) {
case Hud::BLOCK_BOUNDS_OFF:
// The debug text can be in 2 modes: minimal and basic.
// * Minimal: Only technical client info that not gameplay-relevant
// * Basic: Info that might give gameplay advantage, e.g. pos, angle
- // Basic mode is used when player has "basic_debug" priv,
- // otherwise the Minimal mode is used.
+ // Basic mode is always used.
+
+ const bool has_basic_debug = true;
if (!m_game_ui->m_flags.show_minimal_debug) {
m_game_ui->m_flags.show_minimal_debug = true;
- if (client->checkPrivilege("basic_debug")) {
+ if (has_basic_debug)
m_game_ui->m_flags.show_basic_debug = true;
- }
m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = false;
m_game_ui->showTranslatedStatusText("Debug info shown");
} else if (!m_game_ui->m_flags.show_profiler_graph && !draw_control->show_wireframe) {
- if (client->checkPrivilege("basic_debug")) {
+ if (has_basic_debug)
m_game_ui->m_flags.show_basic_debug = true;
- }
m_game_ui->m_flags.show_profiler_graph = true;
m_game_ui->showTranslatedStatusText("Profiler graph shown");
} else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
- if (client->checkPrivilege("basic_debug")) {
+ if (has_basic_debug)
m_game_ui->m_flags.show_basic_debug = true;
- }
m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = true;
m_game_ui->showTranslatedStatusText("Wireframe shown");