#include "lua_api/l_util.h"
#include "lua_api/l_item.h"
#include "lua_api/l_nodemeta.h"
+#include "lua_api/l_noise.h"
#include "lua_api/l_localplayer.h"
#include "lua_api/l_camera.h"
#include "lua_api/l_settings.h"
void ClientScripting::InitializeModApi(lua_State *L, int top)
{
LuaItemStack::Register(L);
+ LuaPerlinNoise::Register(L);
+ LuaPerlinNoiseMap::Register(L);
+ LuaPseudoRandom::Register(L);
+ LuaPcgRandom::Register(L);
+ LuaSecureRandom::Register(L);
ItemStackMetaRef::Register(L);
LuaRaycast::Register(L);
StorageRef::Register(L);