local time = minetest.get_timeofday() * 24000
name = player:get_player_name()
minetest.chat_send_all(tostring(time))
- if time < time_night.begin and time > time_night.ending then
- minetest.chat_send_player(name, "You can only sleep at night")
- return
- end
- local real_dir = minetest.facedir_to_dir(dir)
- player:add_player_velocity(vector.multiply(player:get_player_velocity(),-1))
- local new_pos = vector.subtract(pos,vector.divide(real_dir,2))
- player:move_to(new_pos)
- player:set_look_vertical(0)
- player:set_look_horizontal(yaw_translation[dir])
-
- minetest.show_formspec(name, "bed", bed_gui)
+ if time > time_night.begin or time < time_night.ending then
+ local real_dir = minetest.facedir_to_dir(dir)
+ player:add_player_velocity(vector.multiply(player:get_player_velocity(),-1))
+ local new_pos = vector.subtract(pos,vector.divide(real_dir,2))
+ player:move_to(new_pos)
+ player:set_look_vertical(0)
+ player:set_look_horizontal(yaw_translation[dir])
+
+ minetest.show_formspec(name, "bed", bed_gui)
+
+ player_is_sleeping(player,true)
+ set_player_animation(player,"lay",0,false)
+ player:set_eye_offset({x=0,y=-12,z=-7},{x=0,y=0,z=0})
- player_is_sleeping(player,true)
- set_player_animation(player,"lay",0,false)
- player:set_eye_offset({x=0,y=-12,z=-7},{x=0,y=0,z=0})
+ pool[name] = {pos=new_pos,sleeping=false}
- pool[name] = {pos=new_pos,sleeping=false}
+ csm_send_player_to_sleep(player)
- csm_send_player_to_sleep(player)
+ global_sleep_check()
+ else
+ minetest.chat_send_player(name, "You can only sleep at night")
+ end
- global_sleep_check()
end
minetest.register_on_player_receive_fields(function(player, formname, fields)