//load some random filename
//load huge_base
+WorldEdit API
+-------------
+WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code.
+
+### worldedit.volume(pos1, pos2)
+
+Determines the volume of the region defined by positions `pos1` and `pos2`.
+
+Returns the volume.
+
+### worldedit.set(pos1, pos2, nodename)
+
+Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`.
+
+Returns the number of nodes set.
+
+### worldedit.replace(pos1, pos2, searchnode, replacenode)
+
+Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
+
+Returns the number of nodes replaced.
+
+### worldedit.copy(pos1, pos2, axis, amount)
+
+Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
+
+Returns the number of nodes copied.
+
+### worldedit.move(pos1, pos2, axis, amount)
+
+Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
+
+Returns the number of nodes moved.
+
+### worldedit.stack(pos1, pos2, axis, count)
+
+duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
+
+Returns the number of nodes stacked.
+
+### worldedit.dig(pos1, pos2)
+
+Digs a region defined by positions `pos1` and `pos2`.
+
+Returns the number of nodes dug.
+
+### worldedit.serialize(pos1, pos2)
+
+Converts the region defined by positions `pos1` and `pos2` into a single string.
+
+Returns the serialized data and the number of nodes serialized.
+
+### worldedit.deserialize(originpos, value)
+
+Loads the nodes represented by string `value` at position `originpos`.
+
+Returns the number of nodes deserialized.
+
License
-------
Copyright 2012 sfan5 and Anthony Zhang (Temperest)
return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1)\r
end\r
\r
---fills a region defined by positions `pos1` and `pos2` with `nodename`, returning the number of nodes filled\r
-worldedit.fill = function(pos1, pos2, nodename)\r
+--sets a region defined by positions `pos1` and `pos2` to `nodename`, returning the number of nodes filled\r
+worldedit.set = function(pos1, pos2, nodename)\r
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)\r
local env = minetest.env\r
\r
return count\r
end\r
\r
---copies the region defined by positions `pos1` and `pos2` along the `axis` axis by `amount` nodes, returning the number of nodes copied\r
+--copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes copied\r
worldedit.copy = function(pos1, pos2, axis, amount)\r
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)\r
local env = minetest.env\r
return worldedit.volume(pos1, pos2)\r
end\r
\r
---moves the region defined by positions `pos1` and `pos2` along the `axis` axis by `amount` nodes, returning the number of nodes moved\r
+--moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes moved\r
worldedit.move = function(pos1, pos2, axis, amount)\r
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)\r
local env = minetest.env\r
return worldedit.volume(pos1, pos2)\r
end\r
\r
---duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis `count` times, returning the number of nodes stacked\r
+--duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times, returning the number of nodes stacked\r
worldedit.stack = function(pos1, pos2, axis, count)\r
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)\r
local length = pos2[axis] - pos1[axis] + 1\r
return\r
end\r
\r
- local count = worldedit.fill(pos1, pos2, param)\r
- minetest.chat_send_player(name, count .. " nodes filled")\r
+ local count = worldedit.set(pos1, pos2, param)\r
+ minetest.chat_send_player(name, count .. " nodes set")\r
end,\r
})\r
\r