inventory_image = "worldedit_wand.png",
stack_max = 1, -- there is no need to have more than one
liquids_pointable = true, -- ground with only water on can be selected as well
- -- the tool_capabilities are completely irrelevant here - no need to dig
- tool_capabilities = {
- full_punch_interval = 1.0,
- max_drop_level = 0,
- groupcaps={
- fleshy={times={[2]=0.80, [3]=0.40}, uses=1/0.05, maxlevel=1},
- snappy={times={[2]=0.80, [3]=0.40}, uses=1/0.05, maxlevel=1},
- choppy={times={[3]=0.90}, uses=1/0.05, maxlevel=0}
- }
- },
on_use = function(itemstack, placer, pointed_thing)
if placer ~= nil and pointed_thing ~= nil and pointed_thing.type == "node" then