local material = {"coal","wood","stone","lapis","iron","gold","diamond","emerald","sapphire","ruby"}
local sword_durability ={10 ,52 ,131 ,200 ,250 ,32 ,1561 ,2300 ,3000 ,5000 }
+--unbreakable time definition
+--this is used so ores still have sounds
+--and particles but don't drop anything or
+--finish mining, 32 bit integer limit
+--32 bit integer limit so that the initial
+--mining texture does not show up until a week
+--after you've continuously held down the button
+local ub = 2147483647 -- unbreakable
+
for level_id,material in pairs(material) do
for id,tool in pairs(tool) do
local groupcaps
local damage
local wear
- --shovel
+--[[
+███████╗██╗ ██╗ ██████╗ ██╗ ██╗███████╗██╗
+██╔════╝██║ ██║██╔═══██╗██║ ██║██╔════╝██║
+███████╗███████║██║ ██║██║ ██║█████╗ ██║
+╚════██║██╔══██║██║ ██║╚██╗ ██╔╝██╔══╝ ██║
+███████║██║ ██║╚██████╔╝ ╚████╔╝ ███████╗███████╗
+╚══════╝╚═╝ ╚═╝ ╚═════╝ ╚═══╝ ╚══════╝╚══════╝
+]]--
if tool == "shovel" then
if material == "wood" then
groupcaps2={
wear = 10
end
end
- --axe
+--[[
+ █████╗ ██╗ ██╗███████╗
+██╔══██╗╚██╗██╔╝██╔════╝
+███████║ ╚███╔╝ █████╗
+██╔══██║ ██╔██╗ ██╔══╝
+██║ ██║██╔╝ ██╗███████╗
+╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝
+]]--
if tool == "axe" then
if material == "wood" then
groupcaps2={
wear = 10
end
end
- --pickaxe
+
+--[[
+██████╗ ██╗ ██████╗██╗ ██╗ █████╗ ██╗ ██╗███████╗
+██╔══██╗██║██╔════╝██║ ██╔╝██╔══██╗╚██╗██╔╝██╔════╝
+██████╔╝██║██║ █████╔╝ ███████║ ╚███╔╝ █████╗
+██╔═══╝ ██║██║ ██╔═██╗ ██╔══██║ ██╔██╗ ██╔══╝
+██║ ██║╚██████╗██║ ██╗██║ ██║██╔╝ ██╗███████╗
+╚═╝ ╚═╝ ╚═════╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝
+]]--
if tool == "pick" then
if material == "wood" then
groupcaps2={
--ore hardness
--1 stone, 1 coal, 2 iron, 3 gold, 4 diamond, 5 obsidian
- stone = {times={[1]=1.15,[2]=16,[3]=32,[4]=64,[5]=128,[6]=512}, uses=59, maxlevel=1},
- glass = {times={[1]=0.575,[2]=16,[3]=32,[4]=64,[5]=128,[6]=512}, uses=59, maxlevel=1},
- netherrack = {times={[1]=0.2875,[2]=16,[3]=32,[4]=64,[5]=128,[6]=512}, uses=59, maxlevel=1},
+ stone = {times={ [1]=1.15 ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=59 ,maxlevel=1},
+ glass = {times={ [1]=0.575 ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=59 ,maxlevel=1},
+ netherrack= {times={ [1]=0.2875 ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=59 ,maxlevel=1},
+ obsidian= {times={ [1]=ub ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=59 ,maxlevel=1},
}
damage = 3
wear = 500
elseif material == "stone" then
groupcaps2={
- stone = {times={[1]=0.6,[2]=0.6,[3]=32,[4]=64,[5]=128,[6]=512}, uses=131, maxlevel=1},
- glass = {times={[1]=0.3,[2]=0.3,[3]=32,[4]=64,[5]=128,[6]=512}, uses=131, maxlevel=1},
- netherrack = {times={[1]=0.15,[2]=0.15,[3]=32,[4]=64,[5]=128,[6]=512}, uses=131, maxlevel=1},
+ stone = {times={ [1]=0.6 ,[2]=0.6 ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=131 ,maxlevel=1},
+ glass = {times={ [1]=0.3 ,[2]=0.3 ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=131 ,maxlevel=1},
+ netherrack= {times={ [1]=0.15 ,[2]=0.15 ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=131 ,maxlevel=1},
+ obsidian= {times={ [1]=ub ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=131 ,maxlevel=1},
}
damage=4
wear = 400
elseif material == "coal" then
groupcaps2={
- stone = {times={[1]=0.6,[2]=0.6,[3]=32,[4]=64,[5]=128,[6]=512}, uses=10, maxlevel=1},
- glass = {times={[1]=0.3,[2]=0.3,[3]=32,[4]=64,[5]=128,[6]=512}, uses=10, maxlevel=1},
- netherrack = {times={[1]=0.15,[2]=0.15,[3]=32,[4]=64,[5]=128,[6]=512}, uses=10, maxlevel=1},
+ stone = {times={ [1]=0.3 ,[2]=0.3 ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=10 ,maxlevel=1},
+ glass = {times={ [1]=0.2 ,[2]=0.2 ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=10 ,maxlevel=1},
+ netherrack= {times={ [1]=0.15 ,[2]=0.15 ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=10 ,maxlevel=1},
+ obsidian= {times={ [1]=ub ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=10 ,maxlevel=1},
}
damage=2
wear = 2000
elseif material == "lapis" then
groupcaps2={
- stone = {times={[1]=0.5,[2]=0.5,[3]=4,[4]=64,[5]=128,[6]=512}, uses=200, maxlevel=1},
- glass = {times={[1]=0.25,[2]=0.25,[3]=2.5,[4]=64,[5]=128,[6]=512}, uses=200, maxlevel=1},
- netherrack = {times={[1]=0.125,[2]=0.125,[3]=3,[4]=64,[5]=128,[6]=512}, uses=200, maxlevel=1},
+ stone = {times={ [1]=0.5 ,[2]=0.5 ,[3]=0.5 ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=200 ,maxlevel=1},
+ glass = {times={ [1]=0.25 ,[2]=0.25 ,[3]=0.25 ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=200 ,maxlevel=1},
+ netherrack= {times={ [1]=0.125 ,[2]=0.125 ,[3]=0.125 ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=200 ,maxlevel=1},
+ obsidian= {times={ [1]=ub ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=200 ,maxlevel=1},
}
damage=4
wear = 400
elseif material == "iron" then
groupcaps2={
- stone = {times={[1]=0.4,[2]=0.4,[3]=0.4,[4]=32,[5]=64,[6]=512}, uses=250, maxlevel=1},
- glass = {times={[1]=0.2,[2]=0.2,[3]=0.2,[4]=32,[5]=64,[6]=512}, uses=250, maxlevel=1},
- netherrack = {times={[1]=0.1,[2]=0.1,[3]=0.1,[4]=32,[5]=64,[6]=512}, uses=250, maxlevel=1},
+ stone = {times={ [1]=0.4 ,[2]=0.4 ,[3]=0.4 ,[4]=0.4 ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=250 ,maxlevel=1},
+ glass = {times={ [1]=0.2 ,[2]=0.2 ,[3]=0.2 ,[4]=0.2 ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=250 ,maxlevel=1},
+ netherrack= {times={ [1]=0.1 ,[2]=0.1 ,[3]=0.1 ,[4]=0.1 ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=250 ,maxlevel=1},
+ obsidian= {times={ [1]=ub ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=250 ,maxlevel=1},
}
damage = 5
wear = 300
elseif material == "gold" then
groupcaps2={
- stone = {times={[1]=0.2,[2]=0.2,[3]=0.2,[4]=32,[5]=32,[6]=512}, uses=32, maxlevel=1},
- glass = {times={[1]=0.1,[2]=0.1,[3]=0.1,[4]=32,[5]=32,[6]=512}, uses=32, maxlevel=1},
- netherrack = {times={[1]=0.05,[2]=0.05,[3]=0.05,[4]=0.05,[5]=32,[6]=512}, uses=32, maxlevel=1},
+ stone = {times={ [1]=0.2 ,[2]=0.2 ,[3]=0.2 ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=32 ,maxlevel=1},
+ glass = {times={ [1]=0.1 ,[2]=0.1 ,[3]=0.1 ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=32 ,maxlevel=1},
+ netherrack= {times={ [1]=0.05 ,[2]=0.05 ,[3]=0.05 ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=32 ,maxlevel=1},
+ obsidian= {times={ [1]=ub ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=32 ,maxlevel=1},
}
damage = 3
wear = 1000
elseif material == "diamond" then
groupcaps2={
- stone = {times={[1]= 0.3,[2]=0.3,[3]=0.3,[4]=0.3,[5]=4,[6]=32}, uses=1561, maxlevel=1},
- glass = {times={[1]= 0.15,[2]=0.15,[3]=0.15,[4]=0.15,[5]=4,[6]=32}, uses=1561, maxlevel=1},
- netherrack = {times={[1]= 0.075,[2]=0.075,[3]=0.075,[4]=0.075,[5]=4,[6]=32}, uses=1561, maxlevel=1},
+ stone = {times={ [1]=0.3 ,[2]=0.3 ,[3]=0.3 ,[4]=0.3 ,[5]=0.3 ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=1561 ,maxlevel=1},
+ glass = {times={ [1]=0.15 ,[2]=0.15 ,[3]=0.15 ,[4]=0.15 ,[5]=0.15 ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=1561 ,maxlevel=1},
+ netherrack= {times={ [1]=0.8 ,[2]=0.8 ,[3]=0.8 ,[4]=0.8 ,[5]=0.8 ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=1561 ,maxlevel=1},
+ obsidian= {times={ [1]=10 ,[2]=ub ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=1561 ,maxlevel=1},
}
damage = 6
wear = 100
elseif material == "emerald" then
groupcaps2={
- stone = {times={[1]= 0.15,[2]=0.15,[3]=0.15,[4]=0.15,[5]=0.15,[6]=5}, uses=2300, maxlevel=1},
- glass = {times={[1]= 0.05,[2]=0.05,[3]=0.05,[4]=0.05,[5]=2,[6]=5}, uses=2300, maxlevel=1},
- netherrack = {times={[1]= 0.05,[2]=0.05,[3]=0.05,[4]=0.05,[5]=2,[6]=5}, uses=2300, maxlevel=1},
+ stone = {times={ [1]=0.15 ,[2]=0.15 ,[3]=0.15 ,[4]=0.15 ,[5]=0.15 ,[6]=0.15 ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=2300 ,maxlevel=1},
+ glass = {times={ [1]=0.05 ,[2]=0.05 ,[3]=0.05 ,[4]=0.05 ,[5]=0.05 ,[6]=0.05 ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=2300 ,maxlevel=1},
+ netherrack= {times={ [1]=0.05 ,[2]=0.05 ,[3]=0.05 ,[4]=0.05 ,[5]=0.05 ,[6]=0.05 ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=2300 ,maxlevel=1},
+ obsidian= {times={ [1]=5 ,[2]=5 ,[3]=ub ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=2300 ,maxlevel=1},
}
damage = 8
wear = 50
elseif material == "sapphire" then
groupcaps2={
- stone = {times={[1]= 0.05,[2]=0.05,[3]=0.05,[4]=0.05,[5]=0.05,[6]=1}, uses=3000, maxlevel=1},
- glass = {times={[1]= 0.025,[2]=0.025,[3]=0.025,[4]=0.025,[5]=1,[6]=1}, uses=3000, maxlevel=1},
- netherrack = {times={[1]= 0.025,[2]=0.025,[3]=0.025,[4]=0.025,[5]=0.025,[6]=1}, uses=3000, maxlevel=1},
+ stone = {times={ [1]=0.05 ,[2]=0.05 ,[3]=0.05 ,[4]=0.05 ,[5]=0.05 ,[6]=0.05 ,[7]=0.05 ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=3000 ,maxlevel=1},
+ glass = {times={ [1]=0.025 ,[2]=0.025 ,[3]=0.025 ,[4]=0.025 ,[5]=0.025 ,[6]=0.025 ,[7]=0.025 ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=3000 ,maxlevel=1},
+ netherrack= {times={ [1]=0.025 ,[2]=0.025 ,[3]=0.025 ,[4]=0.025 ,[5]=0.025 ,[6]=0.025 ,[7]=0.025 ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=3000 ,maxlevel=1},
+ obsidian= {times={ [1]=2 ,[2]=2 ,[3]=2 ,[4]=ub ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=3000 ,maxlevel=1},
}
damage = 10
wear = 25
elseif material == "ruby" then
groupcaps2={
- stone = {times={[1]= 0.025,[2]=0.025,[3]=0.025,[4]=0.025,[5]=0.025,[6]=0.25}, uses=5000, maxlevel=1},
- glass = {times={[1]= 0.025,[2]=0.025,[3]=0.025,[4]=0.025,[5]=0.025,[6]=0.25}, uses=5000, maxlevel=1},
- netherrack = {times={[1]= 0.025,[2]=0.025,[3]=0.025,[4]=0.025,[5]=0.025,[6]=0.25}, uses=5000, maxlevel=1},
+ stone = {times={ [1]=0.03 ,[2]=0.03 ,[3]=0.03 ,[4]=0.03 ,[5]=0.03 ,[6]=0.03 ,[7]=0.03 ,[8]=0.03 ,[9]=ub ,[10]=ub} ,uses=5000 ,maxlevel=1},
+ glass = {times={ [1]=0.02 ,[2]=0.02 ,[3]=0.02 ,[4]=0.02 ,[5]=0.02 ,[6]=0.02 ,[7]=0.02 ,[8]=0.02 ,[9]=ub ,[10]=ub} ,uses=5000 ,maxlevel=1},
+ netherrack= {times={ [1]=0.02 ,[2]=0.02 ,[3]=0.02 ,[4]=0.02 ,[5]=0.02 ,[6]=0.02 ,[7]=0.02 ,[8]=0.02 ,[9]=ub ,[10]=ub} ,uses=5000 ,maxlevel=1},
+ obsidian= {times={ [1]=1 ,[2]=1 ,[3]=1 ,[4]=1 ,[5]=ub ,[6]=ub ,[7]=ub ,[8]=ub ,[9]=ub ,[10]=ub} ,uses=5000 ,maxlevel=1},
}
damage = 16
wear = 10