- Add buckets in
- Make buckets use special raycast function
- Fix clientside global counters to after statements
-- Made snow and grass floodable
+- Made snow, grass, and torches floodable
- Made lava spawn in blobs underground
- Added nether ores
- Make nether ores randomly explode when mined
node_dungeon_alt = "air",
node_dungeon_stair = "air",
vertical_blend = 0,
- y_max = -10000,
- y_min = -20000,
+ y_max = -10033,
+ y_min = -20113,
heat_point = -100,
humidity_point = -100,
})
-- define the 3D volume.
minetest.register_on_generated(function(minp, maxp, seed)
--nether starts at -10033 y
- if maxp.y > -10033 then
+ if maxp.y > -10033 or maxp.y < -20033 then
return
end
-- Start time of mapchunk generation.
--print(density_noise, density_gradient)
-- Place solid nodes when 'density' > 0.
--if density_noise + density_gradient > 0 then
- if density_noise > 0 and y ~= -10033 then
+ if density_noise > 0 and y ~= -10033 and y ~= -20112 then
data[vi] = c_sandstone
- -- Otherwise if at or below water level place water.
- elseif y == -10033 then
+ -- create bedrock layer
+ elseif y == -10033 or y == -20112 then
data[vi] = c_bedrock
--elseif y <= 1 then
-- data[vi] = c_water