// Load gamespec for required game
start_data.game_spec = findWorldSubgame(worldspec.path);
if (!start_data.game_spec.isValid()) {
- error_message = gettext("Could not find or load game \"")
- + worldspec.gameid + "\"";
+ error_message = gettext("Could not find or load game: ")
+ + worldspec.gameid;
errorstream << error_message << std::endl;
return false;
}
core::rect<s32> rect(0, 0, 160 * s, 20 * s);
rect = rect + v2s32(size.X / 2 - 80 * s, size.Y / 2 - 70 * s);
- const wchar_t *text = wgettext("Sound Volume: ");
+ wchar_t text[100];
+ const wchar_t *str = wgettext("Sound Volume: %d%%");
+ swprintf(text, sizeof(text) / sizeof(wchar_t), str, volume);
+ delete[] str;
core::stringw volume_text = text;
- delete [] text;
- volume_text += core::stringw(volume) + core::stringw("%");
Environment->addStaticText(volume_text.c_str(), rect, false,
true, this, ID_soundText);
}
g_settings->setFloat("sound_volume", (float) pos / 100);
gui::IGUIElement *e = getElementFromId(ID_soundText);
- const wchar_t *text = wgettext("Sound Volume: ");
+ wchar_t text[100];
+ const wchar_t *str = wgettext("Sound Volume: %d%%");
+ swprintf(text, sizeof(text) / sizeof(wchar_t), str, pos);
+ delete[] str;
+
core::stringw volume_text = text;
- delete [] text;
- volume_text += core::stringw(pos) + core::stringw("%");
e->setText(volume_text.c_str());
return true;
}