]> git.lizzy.rs Git - dragonfireclient.git/commitdiff
merged jungle and bluish shadows
authorPerttu Ahola <celeron55@gmail.com>
Sat, 23 Jul 2011 17:01:06 +0000 (20:01 +0300)
committerPerttu Ahola <celeron55@gmail.com>
Sat, 23 Jul 2011 17:01:06 +0000 (20:01 +0300)
data/junglegrass.png [new file with mode: 0644]
data/jungletree.png [new file with mode: 0644]
data/jungletree_top.png [new file with mode: 0644]
src/content_mapblock.cpp
src/content_mapnode.cpp
src/content_mapnode.h
src/keycode.cpp
src/mapblock_mesh.cpp
src/mapblock_mesh.h
src/mapgen.cpp
src/mapnode.h

diff --git a/data/junglegrass.png b/data/junglegrass.png
new file mode 100644 (file)
index 0000000..eea87c0
Binary files /dev/null and b/data/junglegrass.png differ
diff --git a/data/jungletree.png b/data/jungletree.png
new file mode 100644 (file)
index 0000000..ccd20ac
Binary files /dev/null and b/data/jungletree.png differ
diff --git a/data/jungletree_top.png b/data/jungletree_top.png
new file mode 100644 (file)
index 0000000..2a9b513
Binary files /dev/null and b/data/jungletree_top.png differ
index 4a9fa5e98cdfaf8c4c54f184e56854c9125b6244..3044c8b359102c8c55293d48ecd62fb1b1509b4f 100644 (file)
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_mapnode.h"
 #include "main.h" // For g_settings and g_texturesource
 #include "mineral.h"
+#include "mapblock_mesh.h" // For MapBlock_LightColor()
 
 #ifndef SERVER
 // Create a cuboid.
@@ -198,6 +199,17 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
        AtlasPointer pa_papyrus = g_texturesource->getTexture(
                        g_texturesource->getTextureId("papyrus.png"));
        material_papyrus.setTexture(0, pa_papyrus.atlas);
+
+       // junglegrass material
+       video::SMaterial material_junglegrass;
+       material_junglegrass.setFlag(video::EMF_LIGHTING, false);
+       material_junglegrass.setFlag(video::EMF_BILINEAR_FILTER, false);
+       material_junglegrass.setFlag(video::EMF_FOG_ENABLE, true);
+       material_junglegrass.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+       AtlasPointer pa_junglegrass = g_texturesource->getTexture(
+                       g_texturesource->getTextureId("junglegrass.png"));
+       material_junglegrass.setTexture(0, pa_junglegrass.atlas);
+
        for(s16 z=0; z<MAP_BLOCKSIZE; z++)
        for(s16 y=0; y<MAP_BLOCKSIZE; y++)
        for(s16 x=0; x<MAP_BLOCKSIZE; x++)
@@ -275,7 +287,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                else if(n.getContent() == CONTENT_SIGN_WALL)
                {
                        u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
-                       video::SColor c(255,l,l,l);
+                       video::SColor c = MapBlock_LightColor(255, l);
                                
                        float d = (float)BS/16;
                        // Wall at X+ of node
@@ -341,7 +353,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        // Otherwise use the light of this node (the water)
                        else
                                l = decode_light(n.getLightBlend(data->m_daynight_ratio));
-                       video::SColor c(WATER_ALPHA,l,l,l);
+                       video::SColor c = MapBlock_LightColor(WATER_ALPHA, l);
                        
                        // Neighbor water levels (key = relative position)
                        // Includes current node
@@ -607,7 +619,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                continue;
 
                        u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
-                       video::SColor c(WATER_ALPHA,l,l,l);
+                       video::SColor c = MapBlock_LightColor(WATER_ALPHA, l);
                        
                        video::S3DVertex vertices[4] =
                        {
@@ -642,7 +654,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                {
                        /*u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));*/
                        u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
-                       video::SColor c(255,l,l,l);
+                       video::SColor c = MapBlock_LightColor(255, l);
 
                        for(u32 j=0; j<6; j++)
                        {
@@ -709,7 +721,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                else if(n.getContent() == CONTENT_GLASS)
                {
                        u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
-                       video::SColor c(255,l,l,l);
+                       video::SColor c = MapBlock_LightColor(255, l);
 
                        for(u32 j=0; j<6; j++)
                        {
@@ -772,7 +784,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                else if(n.getContent() == CONTENT_FENCE)
                {
                        u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
-                       video::SColor c(255,l,l,l);
+                       video::SColor c = MapBlock_LightColor(255, l);
 
                        const f32 post_rad=(f32)BS/10;
                        const f32 bar_rad=(f32)BS/20;
@@ -861,7 +873,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                else
                                        l = 255;*/
                                u8 l = 255;
-                               video::SColor c(255,l,l,l);
+                               video::SColor c = MapBlock_LightColor(255, l);
                                
                                // Get the right texture
                                TileSpec ts = n.getTile(dir);
@@ -920,7 +932,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                else if(n.getContent() == CONTENT_PAPYRUS)
                {
                        u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
-                       video::SColor c(255,l,l,l);
+                       video::SColor c = MapBlock_LightColor(255, l);
 
                        for(u32 j=0; j<4; j++)
                        {
@@ -967,10 +979,61 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                collector.append(material_papyrus, vertices, 4, indices, 6);
                        }
                }
+               else if(n.getContent() == CONTENT_JUNGLEGRASS)
+               {
+                       u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
+                       video::SColor c = MapBlock_LightColor(255, l);
+
+                       for(u32 j=0; j<4; j++)
+                       {
+                               video::S3DVertex vertices[4] =
+                               {
+                                       video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
+                                               pa_papyrus.x0(), pa_papyrus.y1()),
+                                       video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
+                                               pa_papyrus.x1(), pa_papyrus.y1()),
+                                       video::S3DVertex(BS/2,BS/1,0, 0,0,0, c,
+                                               pa_papyrus.x1(), pa_papyrus.y0()),
+                                       video::S3DVertex(-BS/2,BS/1,0, 0,0,0, c,
+                                               pa_papyrus.x0(), pa_papyrus.y0()),
+                               };
+
+                               if(j == 0)
+                               {
+                                       for(u16 i=0; i<4; i++)
+                                               vertices[i].Pos.rotateXZBy(45);
+                               }
+                               else if(j == 1)
+                               {
+                                       for(u16 i=0; i<4; i++)
+                                               vertices[i].Pos.rotateXZBy(-45);
+                               }
+                               else if(j == 2)
+                               {
+                                       for(u16 i=0; i<4; i++)
+                                               vertices[i].Pos.rotateXZBy(135);
+                               }
+                               else if(j == 3)
+                               {
+                                       for(u16 i=0; i<4; i++)
+                                               vertices[i].Pos.rotateXZBy(-135);
+                               }
+
+                               for(u16 i=0; i<4; i++)
+                               {
+                                       vertices[i].Pos *= 1.3;
+                                       vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
+                               }
+
+                               u16 indices[] = {0,1,2,2,3,0};
+                               // Add to mesh collector
+                               collector.append(material_junglegrass, vertices, 4, indices, 6);
+                       }
+               }
                else if(n.getContent() == CONTENT_RAIL)
                {
                        u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
-                       video::SColor c(255,l,l,l);
+                       video::SColor c = MapBlock_LightColor(255, l);
 
                        bool is_rail_x [] = { false, false };  /* x-1, x+1 */
                        bool is_rail_z [] = { false, false };  /* z-1, z+1 */
index 8701ab887ff84e56b65110cf69a7e23938bbca26..146b806ef0a6c1b8a68e2204f3ff262c9a9b672d 100644 (file)
@@ -195,12 +195,34 @@ void content_mapnode_init()
        f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
        setWoodLikeDiggingProperties(f->digging_properties, 1.0);
        
+       i = CONTENT_JUNGLETREE;
+       f = &content_features(i);
+       f->setAllTextures("jungletree.png");
+       f->setTexture(0, "jungletree_top.png");
+       f->setTexture(1, "jungletree_top.png");
+       f->param_type = CPT_MINERAL;
+       //f->is_ground_content = true;
+       f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+       setWoodLikeDiggingProperties(f->digging_properties, 1.0);
+       
+       i = CONTENT_JUNGLEGRASS;
+       f = &content_features(i);
+       f->setInventoryTexture("junglegrass.png");
+       f->light_propagates = true;
+       f->param_type = CPT_LIGHT;
+       //f->is_ground_content = true;
+       f->air_equivalent = false; // grass grows underneath
+       f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+       f->solidness = 0; // drawn separately, makes no faces
+       f->walkable = false;
+       setWoodLikeDiggingProperties(f->digging_properties, 0.10);
+
        i = CONTENT_LEAVES;
        f = &content_features(i);
        f->light_propagates = true;
        //f->param_type = CPT_MINERAL;
        f->param_type = CPT_LIGHT;
-       f->is_ground_content = true;
+       //f->is_ground_content = true;
        if(new_style_leaves)
        {
                f->solidness = 0; // drawn separately, makes no faces
index 02c604c60d3279971a6dbdafe14275b553d00e40..51cf06496df1b3be76f3d3770e80189cd0e8e37b 100644 (file)
@@ -44,6 +44,8 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
 #define CONTENT_FURNACE 16
 #define CONTENT_FENCE 21
 #define CONTENT_RAIL 30
+#define CONTENT_JUNGLETREE 31
+#define CONTENT_JUNGLEGRASS 32
 
 // 0x800...0xfff (2048...4095): higher 4 bytes of param2 are not usable
 #define CONTENT_GRASS 0x800 //1
index f014914d02a6f27e3070a60aa4693e9affc36a36..d6472d2eaa7e0e780f4dc42ecca7ed02fc9ad2f1 100644 (file)
@@ -233,3 +233,4 @@ void clearKeyCache()
 {
        g_key_setting_cache.clear();
 }
+
index 45cd8d96ce0dd2fb8db5509a38c8282a6ae5dc09..465170c2d1b2292f30417c5d23df4b5890e2494b 100644 (file)
@@ -140,9 +140,24 @@ void getNodeVertexDirs(v3s16 dir, v3s16 *vertex_dirs)
        }
 }
 
-inline video::SColor lightColor(u8 alpha, u8 light)
+video::SColor MapBlock_LightColor(u8 alpha, u8 light)
 {
+#if 0
        return video::SColor(alpha,light,light,light);
+#endif
+       //return video::SColor(alpha,light,light,MYMAX(0, (s16)light-25)+25);
+       /*return video::SColor(alpha,light,light,MYMAX(0,
+                       pow((float)light/255.0, 0.8)*255.0));*/
+#if 1
+       // Emphase blue a bit in darker places
+       float lim = 80;
+       float power = 0.7;
+       if(light > lim)
+               return video::SColor(alpha,light,light,light);
+       else
+               return video::SColor(alpha,light,light,MYMAX(0,
+                               pow((float)light/lim, power)*lim));
+#endif
 }
 
 struct FastFace
@@ -198,7 +213,7 @@ void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p,
        float w = tile.texture.size.X;
        float h = tile.texture.size.Y;
 
-       /*video::SColor c = lightColor(alpha, li);
+       /*video::SColor c = MapBlock_LightColor(alpha, li);
 
        face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0), c,
                        core::vector2d<f32>(x0+w*abs_scale, y0+h));
@@ -210,16 +225,16 @@ void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p,
                        core::vector2d<f32>(x0+w*abs_scale, y0));*/
 
        face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0),
-                       lightColor(alpha, li0),
+                       MapBlock_LightColor(alpha, li0),
                        core::vector2d<f32>(x0+w*abs_scale, y0+h));
        face.vertices[1] = video::S3DVertex(vertex_pos[1], v3f(0,1,0),
-                       lightColor(alpha, li1),
+                       MapBlock_LightColor(alpha, li1),
                        core::vector2d<f32>(x0, y0+h));
        face.vertices[2] = video::S3DVertex(vertex_pos[2], v3f(0,1,0),
-                       lightColor(alpha, li2),
+                       MapBlock_LightColor(alpha, li2),
                        core::vector2d<f32>(x0, y0));
        face.vertices[3] = video::S3DVertex(vertex_pos[3], v3f(0,1,0),
-                       lightColor(alpha, li3),
+                       MapBlock_LightColor(alpha, li3),
                        core::vector2d<f32>(x0+w*abs_scale, y0));
 
        face.tile = tile;
index 591172bc90e0ea8eac8ed46a78957a9a8629d939..d43c19a253f53cc020d122714ca093ab77293829 100644 (file)
@@ -121,6 +121,9 @@ class MeshCollector
        core::array<PreMeshBuffer> m_prebuffers;
 };
 
+// Helper functions
+video::SColor MapBlock_LightColor(u8 alpha, u8 light);
+
 class MapBlock;
 
 struct MeshMakeData
@@ -137,6 +140,7 @@ struct MeshMakeData
        void fill(u32 daynight_ratio, MapBlock *block);
 };
 
+// This is the highest-level function in here
 scene::SMesh* makeMapBlockMesh(MeshMakeData *data);
 
 #endif
index bc4f822808273ff7aace824cbc3a9dde4ca66622..0ba7f91abadb9d71178f0ed4bab29f84b04e553b 100644 (file)
@@ -152,6 +152,92 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
        }
 }
 
+static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0)
+{
+       MapNode treenode(CONTENT_JUNGLETREE);
+       MapNode leavesnode(CONTENT_LEAVES);
+
+       for(s16 x=-1; x<=1; x++)
+       for(s16 z=-1; z<=1; z++)
+       {
+               if(myrand_range(0, 2) == 0)
+                       continue;
+               v3s16 p1 = p0 + v3s16(x,0,z);
+               v3s16 p2 = p0 + v3s16(x,-1,z);
+               if(vmanip.m_area.contains(p2)
+                               && vmanip.m_data[vmanip.m_area.index(p2)] == CONTENT_AIR)
+                       vmanip.m_data[vmanip.m_area.index(p2)] = treenode;
+               else if(vmanip.m_area.contains(p1))
+                       vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
+       }
+
+       s16 trunk_h = myrand_range(8, 12);
+       v3s16 p1 = p0;
+       for(s16 ii=0; ii<trunk_h; ii++)
+       {
+               if(vmanip.m_area.contains(p1))
+                       vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
+               p1.Y++;
+       }
+
+       // p1 is now the last piece of the trunk
+       p1.Y -= 1;
+
+       VoxelArea leaves_a(v3s16(-3,-2,-3), v3s16(3,2,3));
+       //SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
+       Buffer<u8> leaves_d(leaves_a.getVolume());
+       for(s32 i=0; i<leaves_a.getVolume(); i++)
+               leaves_d[i] = 0;
+
+       // Force leaves at near the end of the trunk
+       {
+               s16 d = 1;
+               for(s16 z=-d; z<=d; z++)
+               for(s16 y=-d; y<=d; y++)
+               for(s16 x=-d; x<=d; x++)
+               {
+                       leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
+               }
+       }
+
+       // Add leaves randomly
+       for(u32 iii=0; iii<30; iii++)
+       {
+               s16 d = 1;
+
+               v3s16 p(
+                       myrand_range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
+                       myrand_range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
+                       myrand_range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
+               );
+
+               for(s16 z=0; z<=d; z++)
+               for(s16 y=0; y<=d; y++)
+               for(s16 x=0; x<=d; x++)
+               {
+                       leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
+               }
+       }
+
+       // Blit leaves to vmanip
+       for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
+       for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
+       for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
+       {
+               v3s16 p(x,y,z);
+               p += p1;
+               if(vmanip.m_area.contains(p) == false)
+                       continue;
+               u32 vi = vmanip.m_area.index(p);
+               if(vmanip.m_data[vi].getContent() != CONTENT_AIR
+                               && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
+                       continue;
+               u32 i = leaves_a.index(x,y,z);
+               if(leaves_d[i] == 1)
+                       vmanip.m_data[vi] = leavesnode;
+       }
+}
+
 void make_papyrus(VoxelManipulator &vmanip, v3s16 p0)
 {
        MapNode papyrusnode(CONTENT_PAPYRUS);
@@ -1004,13 +1090,26 @@ double tree_amount_2d(u64 seed, v2s16 p)
        double noise = noise2d_perlin(
                        0.5+(float)p.X/125, 0.5+(float)p.Y/125,
                        seed+2, 4, 0.66);
-       double zeroval = -0.35;
+       double zeroval = -0.39;
        if(noise < zeroval)
                return 0;
        else
                return 0.04 * (noise-zeroval) / (1.0-zeroval);
 }
 
+double surface_humidity_2d(u64 seed, v2s16 p)
+{
+       double noise = noise2d_perlin(
+                       0.5+(float)p.X/500, 0.5+(float)p.Y/500,
+                       seed+72384, 4, 0.66);
+       noise = (noise + 1.0)/2.0;
+       if(noise < 0.0)
+               noise = 0.0;
+       if(noise > 1.0)
+               noise = 1.0;
+       return noise;
+}
+
 #if 0
 double randomstone_amount_2d(u64 seed, v2s16 p)
 {
@@ -1909,11 +2008,19 @@ void make_block(BlockMakeData *data)
                }
 
                /*
-                       Add trees
+                       Calculate some stuff
                */
                
+               float surface_humidity = surface_humidity_2d(data->seed, p2d_center);
+               bool is_jungle = surface_humidity > 0.75;
                // Amount of trees
                u32 tree_count = block_area_nodes * tree_amount_2d(data->seed, p2d_center);
+               if(is_jungle)
+                       tree_count *= 5;
+
+               /*
+                       Add trees
+               */
                PseudoRandom treerandom(blockseed);
                // Put trees in random places on part of division
                for(u32 i=0; i<tree_count; i++)
@@ -1965,7 +2072,11 @@ void make_block(BlockMakeData *data)
                                else if((n->getContent() == CONTENT_MUD || n->getContent() == CONTENT_GRASS) && y > WATER_LEVEL + 2)
                                {
                                        p.Y++;
-                                       make_tree(vmanip, p);
+                                       //if(surface_humidity_2d(data->seed, v2s16(x, y)) < 0.5)
+                                       if(is_jungle == false)
+                                               make_tree(vmanip, p);
+                                       else
+                                               make_jungletree(vmanip, p);
                                }
                                // Cactii grow only on sand, on land
                                else if(n->getContent() == CONTENT_SAND && y > WATER_LEVEL + 2)
@@ -1976,6 +2087,54 @@ void make_block(BlockMakeData *data)
                        }
                }
 
+               /*
+                       Add jungle grass
+               */
+               if(is_jungle)
+               {
+                       PseudoRandom grassrandom(blockseed);
+                       for(u32 i=0; i<surface_humidity*5*tree_count; i++)
+                       {
+                               s16 x = grassrandom.range(node_min.X, node_max.X);
+                               s16 z = grassrandom.range(node_min.Z, node_max.Z);
+                               s16 y = find_ground_level_from_noise(data->seed, v2s16(x,z), 4);
+                               if(y < WATER_LEVEL)
+                                       continue;
+                               if(y < node_min.Y || y > node_max.Y)
+                                       continue;
+                               /*
+                                       Find exact ground level
+                               */
+                               v3s16 p(x,y+6,z);
+                               bool found = false;
+                               for(; p.Y >= y-6; p.Y--)
+                               {
+                                       u32 i = data->vmanip->m_area.index(p);
+                                       MapNode *n = &data->vmanip->m_data[i];
+                                       if(content_features(*n).is_ground_content
+                                                       || n->getContent() == CONTENT_JUNGLETREE)
+                                       {
+                                               found = true;
+                                               break;
+                                       }
+                               }
+                               // If not found, handle next one
+                               if(found == false)
+                                       continue;
+                               p.Y++;
+                               if(vmanip.m_area.contains(p) == false)
+                                       continue;
+                               if(vmanip.m_data[vmanip.m_area.index(p)].getContent() != CONTENT_AIR)
+                                       continue;
+                               /*p.Y--;
+                               if(vmanip.m_area.contains(p))
+                                       vmanip.m_data[vmanip.m_area.index(p)] = CONTENT_MUD;
+                               p.Y++;*/
+                               if(vmanip.m_area.contains(p))
+                                       vmanip.m_data[vmanip.m_area.index(p)] = CONTENT_JUNGLEGRASS;
+                       }
+               }
+
 #if 0
                /*
                        Add some kind of random stones
index 3b7ef58787899aa0780f3a0d8fd5e227c9c57cc0..956de6852d8cbb688c3b4e2ad209e4b91f3a8f03 100644 (file)
@@ -115,7 +115,8 @@ struct ContentFeatures
        TileSpec tiles[6];
        
        video::ITexture *inventory_texture;
-
+       
+       // True for all ground-like things like stone and mud, false for eg. trees
        bool is_ground_content;
        bool light_propagates;
        bool sunlight_propagates;