return player and pname == owner
end
-minetest.register_alias("xdecor:frame", "xdecor:itemframe")
-
xdecor.register("itemframe", {
description = "Item Frame",
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
recipe = recipe
})
- minetest.register_alias("xdecor:"..name.."_door", "doors:"..name.."_door")
- minetest.register_alias("xdecor:"..name.."_door_t_1", "air")
- minetest.register_alias("xdecor:"..name.."_door_t_2", "air")
- minetest.register_alias("xdecor:"..name.."_door_b_1", "doors:"..name.."_door_a")
- minetest.register_alias("xdecor:"..name.."_door_b_2", "doors:"..name.."_door_b")
end
-minetest.register_alias("xdecor:prison_rust_door", "doors:rusty_prison_door")
-minetest.register_alias("xdecor:prison_rust_door_t_1", "air")
-minetest.register_alias("xdecor:prison_rust_door_t_2", "air")
-minetest.register_alias("xdecor:prison_rust_door_b_1", "doors:rusty_prison_door_a")
-minetest.register_alias("xdecor:prison_rust_door_b_2", "doors:rusty_prison_door_b")
xdecor.register("enderchest", {
description = "Ender Chest",
inv:set_size("enderchest", 8*4)
end)
-if rawget(_G, "fire") then
- minetest.register_alias("xdecor:fire", "fire:basic_flame")
-else
- minetest.register_alias("xdecor:fire", "air")
-end
-
xdecor.register("ivy", {
description = "Ivy",
drawtype = "signlike",
animation = {type="vertical_frames", length=80.0}} }
})
-for _, n in pairs({"c0", "c1", "c2", "c3", "c4", "ln"}) do
- minetest.register_alias("xdecor:cobble_wall_"..n, "walls:cobble")
- minetest.register_alias("xdecor:mossycobble_wall_"..n, "walls:cobble")
-end
-
xdecor.register("woodframed_glass", {
description = "Wood Framed Glass",
drawtype = "glasslike_framed",