node = "default:stone_with_mese"
elseif math.random() < 0.01 then
node = "default:stone_with_gold"
+ elseif math.random() < 0.01 then
+ node = "technic:mineral_chromium"
+ elseif math.random() < 0.01 then
+ node = "technic:mineral_zinc"
+ elseif math.random() < 0.012 then
+ node = "technic:mineral_uranium"
elseif math.random() < 0.015 then
node = "default:stone_with_tin"
elseif math.random() < 0.02 then
node = "default:stone_with_copper"
+ elseif math.random() < 0.025 then
+ node = "technic:mineral_sulfur"
elseif math.random() < 0.033 then
node = "default:stone_with_iron"
elseif math.random() < 0.04 then
node = "moreores:mineral_silver"
+ elseif math.random() < 0.045 then
+ node = "technic:mineral_lead"
elseif math.random() < 0.05 then
node = "default:stone_with_coal"
else
minetest.register_craft({
output = "default:desert_stone",
recipe = {
- {"default:desert_sand", "default:desert_sand"},
- {"default:desert_sand", "default:desert_sand"},
+ {"default:desert_sand", "default:desert_sand", "default:desert_sand"},
+ {"default:desert_sand", "default:desert_sand", "default:desert_sand"},
+ {"default:desert_sand", "default:desert_sand", "default:desert_sand"},
}
})