##### Special thanks to Gambit for the textures from PixelBox #####
![Preview](http://i.imgur.com/q892y2g.png)
-![Preview2](http://i.imgur.com/w9jIRrg.png)
+![Preview2](http://i.imgur.com/M05BqjT.png)
end
function worktable.storage(pos)
- local meta = minetest.get_meta(pos)
+ local inv = minetest.get_meta(pos):get_inventory()
local f = "size[8,7]"..xbg..
"list[context;storage;0,0;8,2;]list[current_player;main;0,3.25;8,4;]"
- meta:get_inventory():set_size("storage", 8*2)
+ inv:set_size("storage", 8*2)
return f
end
function worktable.fields(pos, _, fields, sender)
local player = sender:get_player_name()
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
+ local inv = minetest.get_meta(pos):get_inventory()
if fields.storage then
minetest.show_formspec(player, "", worktable.storage(pos))
end
function worktable.dig(pos, _)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
-
+ local inv = minetest.get_meta(pos):get_inventory()
if not inv:is_empty("input") or not inv:is_empty("forms") or not
inv:is_empty("hammer") or not inv:is_empty("tool") or not
inv:is_empty("storage") then