if self.rider and player_name == self.rider then
clicker:set_detach()
+ clicker:add_player_velocity(vector.new(0,11,0))
self.rider = nil
elseif not self.rider then
self.rider = player_name
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
local pos = self.object:get_pos()
- minetest.add_item(pos, "boat:boat")
+ minetest.add_item(pos, "boat:iron_boat")
self.object:remove()
end,
if self.rider and player_name == self.rider then
clicker:set_detach()
+ clicker:add_player_velocity(vector.new(0,11,0))
self.rider = nil
elseif not self.rider then
self.rider = player_name