]> git.lizzy.rs Git - minetest.git/commitdiff
Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)
authorParamat <paramat@users.noreply.github.com>
Sun, 8 Sep 2019 16:51:34 +0000 (17:51 +0100)
committerGitHub <noreply@github.com>
Sun, 8 Sep 2019 16:51:34 +0000 (17:51 +0100)
builtin/settingtypes.txt
src/defaultsettings.cpp
src/mapgen/dungeongen.cpp

index eefd3490ceb4bb9ca6ba3ea75ceaf574ce574ee8..8b508cf597dfb1c3c413ee1a224838ff94fd3f16 100644 (file)
@@ -1384,9 +1384,6 @@ mapgen_limit (Map generation limit) int 31000 0 31000
 #    and junglegrass, in all other mapgens this flag controls all decorations.
 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
 
-#    Whether dungeons occasionally project from the terrain.
-projecting_dungeons (Projecting dungeons) bool true
-
 [*Biome API temperature and humidity noise parameters]
 
 #    Temperature variation for biomes.
index 0c51610c9001b26a1c74d6fe83a5f92270a6abe6..01ee97a3347437f90a8294b9482889992569de59 100644 (file)
@@ -421,7 +421,6 @@ void set_default_settings(Settings *settings)
        settings->setDefault("mg_flags", "caves,dungeons,light,decorations,biomes");
        settings->setDefault("fixed_map_seed", "");
        settings->setDefault("max_block_generate_distance", "8");
-       settings->setDefault("projecting_dungeons", "true");
        settings->setDefault("enable_mapgen_debug_info", "false");
 
        // Server list announcing
index efc3acc515e700271a9912c99adc354011492cd8..acdb1a0f0f27edd0348f5cf8b72d6f2f4563e4de 100644 (file)
@@ -86,8 +86,6 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
 
        //TimeTaker t("gen dungeons");
 
-       static const bool preserve_ignore = !g_settings->getBool("projecting_dungeons");
-
        this->vm = vm;
        this->blockseed = bseed;
        random.seed(bseed + 2);
@@ -96,9 +94,10 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
        vm->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE);
 
        if (dp.only_in_ground) {
-               // Set all air and liquid drawtypes to be untouchable to make dungeons
-               // open to air and liquids.
-               // Optionally set ignore to be untouchable to prevent projecting dungeons.
+               // Set all air and liquid drawtypes to be untouchable to make dungeons generate
+               // in ground only.
+               // Set 'ignore' to be untouchable to prevent generation in ungenerated neighbor
+               // mapchunks, to avoid dungeon rooms generating outside ground.
                // Like randomwalk caves, preserve nodes that have 'is_ground_content = false',
                // to avoid dungeons that generate out beyond the edge of a mapchunk destroying
                // nodes added by mods in 'register_on_generated()'.
@@ -109,8 +108,7 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
                                        content_t c = vm->m_data[i].getContent();
                                        NodeDrawType dtype = ndef->get(c).drawtype;
                                        if (dtype == NDT_AIRLIKE || dtype == NDT_LIQUID ||
-                                                       (preserve_ignore && c == CONTENT_IGNORE) ||
-                                                       !ndef->get(c).is_ground_content)
+                                                       c == CONTENT_IGNORE || !ndef->get(c).is_ground_content)
                                                vm->m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
                                        i++;
                                }