end
end
end
- return false, "Invalid usage. (See /help " .. command .. ")"
+ return false, "Invalid usage. (See .help " .. command .. ")"
end
core.register_chatcommand(command, def)
end
&updateAllMapBlocksCallback, this);
g_settings->registerChangedCallback("fullbright",
&updateAllMapBlocksCallback, this);
+ g_settings->registerChangedCallback("node_esp_nodes",
+ &updateAllMapBlocksCallback, this);
readSettings();
&updateAllMapBlocksCallback, this);
g_settings->deregisterChangedCallback("fullbright",
&updateAllMapBlocksCallback, this);
+ g_settings->deregisterChangedCallback("node_esp_nodes",
+ &updateAllMapBlocksCallback, this);
}
bool Game::startup(bool *kill,
core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
driver->setViewPort(core::rect<s32>(
- screensize.X - size - 10, 10,
- screensize.X - 10, size + 10));
+ screensize.X - size * 2 - 10, 10,
+ screensize.X - size - 10, size + 10));
driver->setTransform(video::ETS_PROJECTION, core::matrix4());
driver->setTransform(video::ETS_VIEW, core::matrix4());
settings->setDefault("arm_inertia", "true");
settings->setDefault("enable_minimap", "true");
- settings->setDefault("minimap_shape_round", "true");
+ settings->setDefault("minimap_shape_round", "false");
settings->setDefault("minimap_double_scan_height", "true");
// Effects
${CMAKE_CURRENT_SOURCE_DIR}/l_env.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_http.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_inventory.cpp
- ${CMAKE_CURRENT_SOURCE_DIR}/l_inventoryaction.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_item.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_itemstackmeta.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_mapgen.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_camera.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_client.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_clientobject.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_inventoryaction.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_localplayer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/l_minimap.cpp