handlePointingAtNode(pointed, selected_item, hand_item, dtime);
} else if (pointed.type == POINTEDTHING_OBJECT) {
v3f player_position = player->getPosition();
+ bool basic_debug_allowed = client->checkPrivilege("debug") || (player->hud_flags & HUD_FLAG_BASIC_DEBUG);
handlePointingAtObject(pointed, tool_item, player_position,
- client->checkPrivilege("debug") || (player->hud_flags & HUD_FLAG_BASIC_DEBUG));
+ m_game_ui->m_flags.show_basic_debug && basic_debug_allowed);
} else if (isKeyDown(KeyType::DIG)) {
// When button is held down in air, show continuous animation
runData.punching = true;