* `time_from_last_punch` = time since last punch action of the puncher
* `direction`: can be `nil`
* `right_click(clicker)`; `clicker` is another `ObjectRef`
-* `get_hp()`: returns number of hitpoints (2 * number of hearts)
-* `set_hp(hp, reason)`: set number of hitpoints (2 * number of hearts).
+* `get_hp()`: returns number of health points
+* `set_hp(hp, reason)`: set number of health points
* See reason in register_on_player_hpchange
* Is limited to the range of 0 ... 65535 (2^16 - 1)
* For players: HP are also limited by `hp_max` specified in the player's
// Size of player's main inventory
#define PLAYER_INVENTORY_SIZE (8 * 4)
-// Default maximum hit points of a player
+// Default maximum health points of a player
#define PLAYER_MAX_HP_DEFAULT 20
// Default maximal breath of a player
-- TOCLIENT_HP
do
- local f_hp = ProtoField.uint16("minetest.server.hp", "Hitpoints", base.DEC)
+ local f_hp = ProtoField.uint16("minetest.server.hp", "Health points", base.DEC)
minetest_server_commands[0x33] = {
"HP", 4,