if (event->key.keysym.sym == SDLK_RETURN) {
trace_assert(level_editor->file_name == NULL);
char file_name_buffer[640] ="./assets/levels//";
- strcat(file_name_buffer[, edit_field_as_text(level_editor->edit_field_filename));
- strcat(file_name_buffer[, ".txt");
+ strcat(file_name_buffer, edit_field_as_text(level_editor->edit_field_filename));
+ strcat(file_name_buffer, ".txt");
level_editor->file_name = PUSH_LT(
level_editor->lt,
- string_duplicate(file_name_buffer[, NULL),
+ string_duplicate(file_name_buffer, NULL),
free);
level_editor_dump(level_editor);
SDL_StopTextInput();