},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- minetest.set_node(pos, {name="redstone:button_on",param2=node.param2})
+ minetest.swap_node(pos, {name="redstone:button_on",param2=node.param2})
minetest.sound_play("lever", {pos=pos})
local timer = minetest.get_node_timer(pos)
minetest.sound_play("lever", {pos=pos,pitch=0.8})
local node = minetest.get_node(pos)
- minetest.set_node(pos, {name="redstone:button_off",param2=node.param2})
+ minetest.swap_node(pos, {name="redstone:button_off",param2=node.param2})
local dir = minetest.wallmounted_to_dir(node.param2)
pos = vector.add(dir,pos)
--make all power sources push power out
-local x_min
-local x_max
-local y_min
-local y_max
-local z_min
-local z_max
-local initial_check
-
-
local pos
local node
local power
function redstone.calculate()
- speed_test = minetest.get_us_time()/1000000
+ --speed_test = minetest.get_us_time()/1000000
--pathfind through memory map
for x,index_x in pairs(r_index) do
end
end
- print("total torch calc time:"..minetest.get_us_time()/1000000-speed_test)
+ --print("total torch calc time:"..minetest.get_us_time()/1000000-speed_test)
--reassemble the table into a position list minetest can understand
--run through and set dust
- local count = 0
+ --local count = 0
for x,datax in pairs(r_index) do
for y,datay in pairs(datax) do
for z,index in pairs(datay) do
--print(get_node(new_vec(x,y,z)).name)
if index and index.dust and index.level ~= check_table[x][y][z] then
- count = count + 1
+ --count = count + 1
minetest.set_node(new_vec(x,y,z),{name="redstone:dust_"..index.level})
end
end
end
end
- print("set "..count.." nodes")
+ --print("set "..count.." nodes")
for x,datax in pairs(a_index) do
for y,datay in pairs(datax) do
--non directional activators
else
power = get_local_power(new_vec(x,y,z))
+ --print(power)
if power then
if power > 0 then
redstone_activate(new_vec(x,y,z),power)
},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- minetest.set_node(pos, {name="redstone:lever_on",param2=node.param2})
+ minetest.swap_node(pos, {name="redstone:lever_on",param2=node.param2})
minetest.sound_play("lever", {pos=pos})
local dir = minetest.wallmounted_to_dir(node.param2)
},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- minetest.set_node(pos, {name="redstone:lever_off",param2=node.param2})
+ minetest.swap_node(pos, {name="redstone:lever_off",param2=node.param2})
minetest.sound_play("lever", {pos=pos})