worldedit.register_gui_function("worldedit_gui_about", {\r
name = "About",\r
- privs = {worldedit=1},\r
+ privs = minetest.chatcommands["/about"].privs,\r
on_select = function(name)\r
minetest.chatcommands["/about"].func(name, "")\r
end,\r
\r
worldedit.register_gui_function("worldedit_gui_inspect", {\r
name = "Toggle Inspection",\r
- privs = {worldedit=1},\r
+ privs = minetest.chatcommands["/inspect"].privs,\r
on_select = function(name)\r
minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable")\r
end,\r
\r
worldedit.register_gui_function("worldedit_gui_reset", {\r
name = "Reset Region",\r
- privs = {worldedit=1},\r
+ privs = minetest.chatcommands["/reset"].privs,\r
on_select = function(name)\r
minetest.chatcommands["/reset"].func(name, "")\r
end,\r
\r
worldedit.register_gui_function("worldedit_gui_mark", {\r
name = "Mark Region",\r
- privs = {worldedit=1},\r
+ privs = minetest.chatcommands["/mark"].privs,\r
on_select = function(name)\r
minetest.chatcommands["/mark"].func(name, "")\r
end,\r
\r
worldedit.register_gui_function("worldedit_gui_unmark", {\r
name = "Unmark Region",\r
- privs = {worldedit=1},\r
+ privs = minetest.chatcommands["/unmark"].privs,\r
on_select = function(name)\r
minetest.chatcommands["/unmark"].func(name, "")\r
end,\r
\r
worldedit.register_gui_function("worldedit_gui_pos1", {\r
name = "Position 1 Here",\r
- privs = {worldedit=1},\r
+ privs = minetest.chatcommands["/pos1"].privs,\r
on_select = function(name)\r
minetest.chatcommands["/pos1"].func(name, "")\r
end,\r
\r
worldedit.register_gui_function("worldedit_gui_pos2", {\r
name = "Position 2 Here",\r
- privs = {worldedit=1},\r
+ privs = minetest.chatcommands["/pos2"].privs,\r
on_select = function(name)\r
minetest.chatcommands["/pos2"].func(name, "")\r
end,\r
\r
worldedit.register_gui_function("worldedit_gui_p", {\r
name = "Get/Set Positions",\r
- privs = {worldedit=1},\r
+ privs = minetest.chatcommands["/p"].privs,\r
get_formspec = function(name)\r
return "size[12,2]" ..\r
"button[0,0;2,0.5;worldedit_gui;Back]" ..\r
end,\r
})\r
\r
-minetest.register_on_player_receive_fields(function(player, formname, fields)\r
- if fields.quit then\r
- return false\r
- end\r
-\r
- local name = player:get_player_name()\r
+worldedit.register_gui_handler("worldedit_gui_p", function(name, fields)\r
if fields.worldedit_gui_p_get then\r
minetest.chatcommands["/p"].func(name, "get")\r
return true\r
\r
worldedit.register_gui_function("worldedit_gui_fixedpos", {\r
name = "Fixed Positions",\r
- privs = {worldedit=1},\r
+ privs = minetest.chatcommands["/fixedpos"].privs,\r
get_formspec = function(name)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
return "size[6.5,4]" ..\r
end\r
})\r
\r
-minetest.register_on_player_receive_fields(function(player, formname, fields)\r
- if fields.quit then\r
- return false\r
- end\r
-\r
+worldedit.register_gui_handler("worldedit_gui_fixedpos", function(name, fields)\r
if fields.worldedit_gui_fixedpos_submit then\r
if tonumber(fields.worldedit_gui_fixedpos_pos1x) and tonumber(fields.worldedit_gui_fixedpos_pos1y) and tonumber(fields.worldedit_gui_fixedpos_pos1z) then\r
- minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set1 %d %d %d",\r
+ minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %d %d %d",\r
tonumber(fields.worldedit_gui_fixedpos_pos1x), tonumber(fields.worldedit_gui_fixedpos_pos1y), tonumber(fields.worldedit_gui_fixedpos_pos1z)))\r
end\r
if tonumber(fields.worldedit_gui_fixedpos_pos2x) and tonumber(fields.worldedit_gui_fixedpos_pos2y) and tonumber(fields.worldedit_gui_fixedpos_pos2z) then\r
- minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set2 %d %d %d",\r
+ minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %d %d %d",\r
tonumber(fields.worldedit_gui_fixedpos_pos2x), tonumber(fields.worldedit_gui_fixedpos_pos2y), tonumber(fields.worldedit_gui_fixedpos_pos2z)))\r
end\r
return true\r
\r
worldedit.register_gui_function("worldedit_gui_volume", {\r
name = "Region Volume",\r
- privs = {worldedit=1},\r
+ privs = minetest.chatcommands["/volume"].privs,\r
on_select = function(name)\r
minetest.chatcommands["/volume"].func(name, "")\r
end,\r
})\r
\r
-local search_nodes = {}\r
+local gui_nodename_set = {}\r
worldedit.register_gui_function("worldedit_gui_set", {\r
name = "Set Nodes",\r
- privs = {worldedit=1},\r
+ privs = minetest.chatcommands["/set"].privs,\r
get_formspec = function(name)\r
- local value = search_nodes[name]\r
- local nodename\r
- if value then\r
- nodename = worldedit.normalize_nodename(value)\r
- if nodename then\r
- value = nodename\r
- end\r
- end\r
- return "size[6,3]" ..\r
+ local value = gui_nodename_set[name] or "Cobblestone"\r
+ local nodename = worldedit.normalize_nodename(value)\r
+ value = nodename or value\r
+ return "size[6.5,3]" ..\r
"button[0,0;2,0.5;worldedit_gui;Back]" ..\r
"label[2,0;WorldEdit GUI > Set Nodes]" ..\r
- string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", value and minetest.formspec_escape(value) or "") ..\r
- "button[4,1.17;2,0.8;worldedit_gui_set_search;Search]" ..\r
- (nodename and string.format("item_image[4.5,2;1,1;%s]", nodename) or "image[4.5,2;1,1;unknown_node.png]") ..\r
+ string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(value)) ..\r
+ "button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" ..\r
+ (nodename and string.format("item_image[5.5,1.18;1,1;%s]", nodename)\r
+ or "image[5.5,1.18;1,1;unknown_node.png]") ..\r
"button_exit[0,2.5;4,0.8;worldedit_gui_set_submit;Set Nodes]"\r
end,\r
})\r
\r
-minetest.register_on_player_receive_fields(function(player, formname, fields)\r
- if fields.quit then\r
- return false\r
- end\r
-\r
- local name = player:get_player_name()\r
+worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)\r
if fields.worldedit_gui_set_search then\r
- search_nodes[name] = fields.worldedit_gui_set_node\r
+ gui_nodename_set[name] = fields.worldedit_gui_set_node\r
worldedit.show_page(name, "worldedit_gui_set")\r
return true\r
elseif fields.worldedit_gui_set_submit then\r
- search_nodes[name] = fields.worldedit_gui_set_node\r
- minetest.chatcommands["/set"].func(name, fields.worldedit_gui_set_node)\r
+ gui_nodename_set[name] = fields.worldedit_gui_set_node\r
+ minetest.chatcommands["/set"].func(name, gui_nodename_set[name])\r
+ return true\r
+ end\r
+ return false\r
+end)\r
+\r
+local gui_nodename_replace = {}\r
+worldedit.register_gui_function("worldedit_gui_replace", {\r
+ name = "Replace Nodes",\r
+ privs = minetest.chatcommands["/replace"].privs,\r
+ get_formspec = function(name)\r
+ local search_value = gui_nodename_set[name] or "Cobblestone"\r
+ local search_nodename = worldedit.normalize_nodename(search_value)\r
+ search_value = search_nodename or search_value\r
+ local replace_value, replace_nodename = gui_nodename_replace[name] or "Stone"\r
+ local replace_nodename = worldedit.normalize_nodename(replace_value)\r
+ replace_value = replace_nodename or replace_value\r
+ return "size[6,4]" ..\r
+ "button[0,0;2,0.5;worldedit_gui;Back]" ..\r
+ "label[2,0;WorldEdit GUI > Replace Nodes]" ..\r
+ string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search_value)) ..\r
+ "button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..\r
+ (search_nodename and string.format("item_image[5.5,1.18;1,1;%s]", search_nodename)\r
+ or "image[5.5,1.18;1,1;unknown_node.png]") ..\r
+ string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace_value)) ..\r
+ "button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" ..\r
+ (replace_nodename and string.format("item_image[5.5,2.18;1,1;%s]", replace_nodename)\r
+ or "image[5.5,2.18;1,1;unknown_node.png]") ..\r
+ "button_exit[0,3.5;4,0.8;worldedit_gui_replace_submit;Replace Nodes]"\r
+ end,\r
+})\r
+\r
+worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)\r
+ if fields.worldedit_gui_replace_search_search then\r
+ gui_nodename_set[name] = fields.worldedit_gui_replace_search\r
+ worldedit.show_page(name, "worldedit_gui_replace")\r
+ return true\r
+ elseif fields.worldedit_gui_replace_replace_search then\r
+ gui_nodename_replace[name] = fields.worldedit_gui_replace_replace\r
+ worldedit.show_page(name, "worldedit_gui_replace")\r
+ return true\r
+ elseif fields.worldedit_gui_replace_submit then\r
+ gui_nodename_set[name] = fields.worldedit_gui_replace_search\r
+ gui_nodename_replace[name] = fields.worldedit_gui_replace_replace\r
+ minetest.chatcommands["/replace"].func(name, string.format("%s %s", gui_nodename_set[name], gui_nodename_replace[name]))\r
+ return true\r
+ end\r
+ return false\r
+end)\r
+\r
+worldedit.register_gui_function("worldedit_gui_replaceinverse", {\r
+ name = "Replace Inverse",\r
+ privs = minetest.chatcommands["/replaceinverse"].privs,\r
+ get_formspec = function(name)\r
+ local search_value = gui_nodename_set[name] or "Cobblestone"\r
+ local search_nodename = worldedit.normalize_nodename(search_value)\r
+ search_value = search_nodename or search_value\r
+ local replace_value, replace_nodename = gui_nodename_replace[name] or "Stone"\r
+ local replace_nodename = worldedit.normalize_nodename(replace_value)\r
+ replace_value = replace_nodename or replace_value\r
+ return "size[6,4]" ..\r
+ "button[0,0;2,0.5;worldedit_gui;Back]" ..\r
+ "label[2,0;WorldEdit GUI > Replace Inverse]" ..\r
+ string.format("field[0.5,1.5;4,0.8;worldedit_gui_replaceinverse_search;Name;%s]", minetest.formspec_escape(search_value)) ..\r
+ "button[4,1.18;1.5,0.8;worldedit_gui_replaceinverse_search_search;Search]" ..\r
+ (search_nodename and string.format("item_image[5.5,1.18;1,1;%s]", search_nodename)\r
+ or "image[5.5,1.18;1,1;unknown_node.png]") ..\r
+ string.format("field[0.5,2.5;4,0.8;worldedit_gui_replaceinverse_replace;Name;%s]", minetest.formspec_escape(replace_value)) ..\r
+ "button[4,2.18;1.5,0.8;worldedit_gui_replaceinverse_replace_search;Search]" ..\r
+ (replace_nodename and string.format("item_image[5.5,2.18;1,1;%s]", replace_nodename)\r
+ or "image[5.5,2.18;1,1;unknown_node.png]") ..\r
+ "button_exit[0,3.5;4,0.8;worldedit_gui_replaceinverse_submit;Replace Inverse]"\r
+ end,\r
+})\r
+\r
+worldedit.register_gui_handler("worldedit_gui_replaceinverse", function(name, fields)\r
+ if fields.worldedit_gui_replaceinverse_search_search then\r
+ gui_nodename_set[name] = fields.worldedit_gui_replaceinverse_search\r
+ worldedit.show_page(name, "worldedit_gui_replaceinverse")\r
+ return true\r
+ elseif fields.worldedit_gui_replaceinverse_replace_search then\r
+ gui_nodename_replace[name] = fields.worldedit_gui_replaceinverse_replace\r
+ worldedit.show_page(name, "worldedit_gui_replaceinverse")\r
+ return true\r
+ elseif fields.worldedit_gui_replaceinverse_submit then\r
+ gui_nodename_set[name] = fields.worldedit_gui_replaceinverse_search\r
+ gui_nodename_replace[name] = fields.worldedit_gui_replaceinverse_replace\r
+ minetest.chatcommands["/replaceinverse"].func(name, string.format("%s %s", gui_nodename_set[name], gui_nodename_replace[name]))\r
return true\r
end\r
return false\r
If the identifier is already registered to another function, it will be replaced by the new one.
]]
-local pages = {} --mapping of identifiers to options
+worldedit.pages = {} --mapping of identifiers to options
local identifiers = {} --ordered list of identifiers
worldedit.register_gui_function = function(identifier, options)
- pages[identifier] = options
+ worldedit.pages[identifier] = options
table.insert(identifiers, identifier)
end
+--[[
+Example:
+
+ worldedit.register_gui_handler("worldedit_gui_hollow_cylinder", function(name, fields)
+ print(minetest.serialize(fields))
+ end)
+]]
+
+worldedit.register_gui_handler = function(identifier, handler)
+ minetest.register_on_player_receive_fields(function(player, formname, fields)
+ --ensure the form is not being exited since this is a duplicate message
+ if fields.quit then
+ return false
+ end
+
+ local name = player:get_player_name()
+
+ --ensure the player has permission to perform the action
+ local entry = worldedit.pages[identifier]
+ if entry and minetest.check_player_privs(name, entry.privs or {}) then
+ return handler(name, fields)
+ end
+ return false
+ end)
+end
+
local get_formspec = function(name, identifier)
- if pages[identifier] then
- return pages[identifier].get_formspec(name)
+ if worldedit.pages[identifier] then
+ return worldedit.pages[identifier].get_formspec(name)
end
- return pages["worldedit_gui"].get_formspec(name)
+ return worldedit.pages["worldedit_gui"].get_formspec(name)
end
worldedit.show_page = function(name, page)
end
end
-minetest.register_on_player_receive_fields(function(player, formname, fields)
- if fields.quit then
- return false
- end
-
- --check for WorldEdit GUI main formspec button selection
- for identifier, entry in pairs(pages) do
- if fields[identifier] then
- local name = player:get_player_name()
-
- --ensure player has permission to perform action
- if entry.privs and not minetest.check_player_privs(name, entry.privs) then
- return false
- end
- if entry.on_select then
- entry.on_select(name)
- end
- if entry.get_formspec then
- worldedit.show_page(name, identifier)
- end
- return true
- end
- end
- return false
-end)
-
worldedit.register_gui_function("worldedit_gui", {
name = "WorldEdit GUI",
get_formspec = function(name)
- --create a form with all the buttons arranged in a grid
+ --create a form with all the buttons arranged in a grid --wip: show only buttons that the player has privs for
local buttons, x, y, index = {}, 0, 1, 0
local width, height = 3, 0.8
local columns = 5
for i, identifier in pairs(identifiers) do
if identifier ~= "worldedit_gui" then
- local entry = pages[identifier]
+ local entry = worldedit.pages[identifier]
table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..
"[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name)))
end,
})
+worldedit.register_gui_handler("worldedit_gui", function(name, fields)
+ --check for WorldEdit GUI main formspec button selection
+ for identifier, entry in pairs(worldedit.pages) do
+ if fields[identifier] then
+ --ensure player has permission to perform action
+ if not minetest.check_player_privs(name, entry.privs or {}) then
+ return false
+ end
+ if entry.on_select then
+ entry.on_select(name)
+ end
+ if entry.get_formspec then
+ worldedit.show_page(name, identifier)
+ end
+ return true
+ end
+ end
+ return false
+end)
+
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")
\ No newline at end of file