PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
playersao->setHP((s32)playersao->getHP() - (s32)damage, reason);
- SendPlayerHPOrDie(playersao, reason);
}
}
float time_from_last_punch =
playersao->resetTimeFromLastPunch();
- u16 src_original_hp = pointed_object->getHP();
- u16 dst_origin_hp = playersao->getHP();
-
u16 wear = pointed_object->punch(dir, &toolcap, playersao,
time_from_last_punch);
if (changed)
playersao->setWieldedItem(selected_item);
- // If the object is a player and its HP changed
- if (src_original_hp != pointed_object->getHP() &&
- pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- SendPlayerHPOrDie((PlayerSAO *)pointed_object,
- PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, playersao));
- }
-
- // If the puncher is a player and its HP changed
- if (dst_origin_hp != playersao->getHP())
- SendPlayerHPOrDie(playersao,
- PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object));
-
return;
} // action == INTERACT_START_DIGGING
if (prop->hp_max < sao->getHP()) {
PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
sao->setHP(prop->hp_max, reason);
- if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER)
- sao->getEnv()->getGameDef()->SendPlayerHPOrDie((PlayerSAO *)sao, reason);
}
}
float time_from_last_punch = readParam<float>(L, 3, 1000000.0f);
ToolCapabilities toolcap = read_tool_capabilities(L, 4);
v3f dir = readParam<v3f>(L, 5, sao->getBasePosition() - puncher->getBasePosition());
-
dir.normalize();
- u16 src_original_hp = sao->getHP();
- u16 dst_origin_hp = puncher->getHP();
u16 wear = sao->punch(dir, &toolcap, puncher, time_from_last_punch);
lua_pushnumber(L, wear);
- // If the punched is a player, and its HP changed
- if (src_original_hp != sao->getHP() &&
- sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- getServer(L)->SendPlayerHPOrDie((PlayerSAO *)sao,
- PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
- }
-
- // If the puncher is a player, and its HP changed
- if (dst_origin_hp != puncher->getHP() &&
- puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
- getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher,
- PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, sao));
- }
return 1;
}
}
sao->setHP(hp, reason);
- if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER)
- getServer(L)->SendPlayerHPOrDie((PlayerSAO *)sao, reason);
if (reason.hasLuaReference())
luaL_unref(L, LUA_REGISTRYINDEX, reason.lua_reference);
return 0;
if (playersao->isDead())
SendDeathscreen(peer_id, false, v3f(0,0,0));
else
- SendPlayerHPOrDie(playersao,
- PlayerHPChangeReason(PlayerHPChangeReason::SET_HP));
+ SendPlayerHP(peer_id);
// Send Breath
SendPlayerBreath(playersao);
if (m_breath == 0) {
PlayerHPChangeReason reason(PlayerHPChangeReason::DROWNING);
setHP(m_hp - c.drowning, reason);
- m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
}
}
}
s32 newhp = (s32)m_hp - (s32)damage_per_second;
PlayerHPChangeReason reason(PlayerHPChangeReason::NODE_DAMAGE, nodename);
setHP(newhp, reason);
- m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
}
}
// Update properties on death
if ((hp == 0) != (oldhp == 0))
m_properties_sent = false;
+
+ m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
}
void PlayerSAO::setBreath(const u16 breath, bool send)