return m_csm_restriction_flags & flag;
}
- inline std::unordered_map<u32, u32> &getHUDTranslationMap()
- {
- return m_hud_server_to_client;
- }
-
bool joinModChannel(const std::string &channel) override;
bool leaveModChannel(const std::string &channel) override;
bool sendModChannelMessage(const std::string &channel,
// Relation of client id to object id
std::unordered_map<int, u16> m_sounds_to_objects;
- // Map server hud ids to client hud ids
- std::unordered_map<u32, u32> m_hud_server_to_client;
-
// Privileges
std::unordered_set<std::string> m_privileges;
Hud *hud = nullptr;
Minimap *mapper = nullptr;
+ // Map server hud ids to client hud ids
+ std::unordered_map<u32, u32> m_hud_server_to_client;
+
GameRunData runData;
Flags m_flags;
void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
- auto &hud_server_to_client = client->getHUDTranslationMap();
u32 server_id = event->hudadd.server_id;
// ignore if we already have a HUD with that ID
- auto i = hud_server_to_client.find(server_id);
- if (i != hud_server_to_client.end()) {
+ auto i = m_hud_server_to_client.find(server_id);
+ if (i != m_hud_server_to_client.end()) {
delete event->hudadd.pos;
delete event->hudadd.name;
delete event->hudadd.scale;
e->size = *event->hudadd.size;
e->z_index = event->hudadd.z_index;
e->text2 = *event->hudadd.text2;
- hud_server_to_client[server_id] = player->addHud(e);
+ m_hud_server_to_client[server_id] = player->addHud(e);
delete event->hudadd.pos;
delete event->hudadd.name;
void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
- HudElement *e = player->removeHud(event->hudrm.id);
- delete e;
+
+ auto i = m_hud_server_to_client.find(event->hudrm.id);
+ if (i != m_hud_server_to_client.end()) {
+ HudElement *e = player->removeHud(i->second);
+ delete e;
+ m_hud_server_to_client.erase(i);
+ }
+
}
void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
- u32 id = event->hudchange.id;
- HudElement *e = player->getHud(id);
+ HudElement *e = nullptr;
+
+ auto i = m_hud_server_to_client.find(event->hudchange.id);
+ if (i != m_hud_server_to_client.end()) {
+ e = player->getHud(i->second);
+ }
- if (e == NULL) {
+ if (e == nullptr) {
delete event->hudchange.v3fdata;
delete event->hudchange.v2fdata;
delete event->hudchange.sdata;
*pkt >> server_id;
- auto i = m_hud_server_to_client.find(server_id);
- if (i != m_hud_server_to_client.end()) {
- int client_id = i->second;
- m_hud_server_to_client.erase(i);
-
- ClientEvent *event = new ClientEvent();
- event->type = CE_HUDRM;
- event->hudrm.id = client_id;
- m_client_event_queue.push(event);
- }
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_HUDRM;
+ event->hudrm.id = server_id;
+ m_client_event_queue.push(event);
}
void Client::handleCommand_HudChange(NetworkPacket* pkt)
else
*pkt >> intdata;
- std::unordered_map<u32, u32>::const_iterator i = m_hud_server_to_client.find(server_id);
- if (i != m_hud_server_to_client.end()) {
- ClientEvent *event = new ClientEvent();
- event->type = CE_HUDCHANGE;
- event->hudchange.id = i->second;
- event->hudchange.stat = (HudElementStat)stat;
- event->hudchange.v2fdata = new v2f(v2fdata);
- event->hudchange.v3fdata = new v3f(v3fdata);
- event->hudchange.sdata = new std::string(sdata);
- event->hudchange.data = intdata;
- event->hudchange.v2s32data = new v2s32(v2s32data);
- m_client_event_queue.push(event);
- }
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_HUDCHANGE;
+ event->hudchange.id = server_id;
+ event->hudchange.stat = (HudElementStat)stat;
+ event->hudchange.v2fdata = new v2f(v2fdata);
+ event->hudchange.v3fdata = new v3f(v3fdata);
+ event->hudchange.sdata = new std::string(sdata);
+ event->hudchange.data = intdata;
+ event->hudchange.v2s32data = new v2s32(v2s32data);
+ m_client_event_queue.push(event);
}
void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)