void Game::processKeyInput()
{
+ if (wasKeyDown(KeyType::SELECT_UP)) {
+ m_cheat_menu->selectUp();
+ } else if (wasKeyDown(KeyType::SELECT_DOWN)) {
+ m_cheat_menu->selectDown();
+ } else if (wasKeyDown(KeyType::SELECT_LEFT)) {
+ m_cheat_menu->selectLeft();
+ } else if (wasKeyDown(KeyType::SELECT_RIGHT)) {
+ m_cheat_menu->selectRight();
+ } else if (wasKeyDown(KeyType::SELECT_CONFIRM)) {
+ m_cheat_menu->selectConfirm();
+ }
+
if (wasKeyDown(KeyType::DROP)) {
dropSelectedItem(isKeyDown(KeyType::SNEAK));
} else if (wasKeyDown(KeyType::AUTOFORWARD)) {
toggleScaffold();
} else if (wasKeyDown(KeyType::NEXT_ITEM)) {
toggleNextItem();
- } else if (wasKeyDown(KeyType::SELECT_UP)) {
- m_cheat_menu->selectUp();
- } else if (wasKeyDown(KeyType::SELECT_DOWN)) {
- m_cheat_menu->selectDown();
- } else if (wasKeyDown(KeyType::SELECT_LEFT)) {
- m_cheat_menu->selectLeft();
- } else if (wasKeyDown(KeyType::SELECT_RIGHT)) {
- m_cheat_menu->selectRight();
- } else if (wasKeyDown(KeyType::SELECT_CONFIRM)) {
- m_cheat_menu->selectConfirm();
#if USE_SOUND
} else if (wasKeyDown(KeyType::MUTE)) {
if (g_settings->getBool("enable_sound")) {